On 21/04/2010 17:25, Dave Watts wrote:
No. I am actually looking to see if there is a loophole for using Flash on
an iWhatever in a limited set of circumstances, either as prototyping tool
or as a limited distribution application. I really don't know if an
alternative "open" SDK yet exists or som
> No. I am actually looking to see if there is a loophole for using Flash on
> an iWhatever in a limited set of circumstances, either as prototyping tool
> or as a limited distribution application. I really don't know if an
> alternative "open" SDK yet exists or some kind of alternative open toolse
Aka, selective enforcement is in full effect.
On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
wrote:
> The word from other cross-compilers is Apple says they are in compliance with
> the new terms, or the new terms won't be enforced, or something. Example:
> http://blog.anscamobile
half Of Paul Andrews
Sent: Wednesday, April 21, 2010 4:27 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash and iThingammybob
If I develop for windows or linux I have a choice of comilers and IDEs
and I can get by without using Microsoft tooling. The main reason for my
question was to inve
On 21/04/2010 10:00, Glen Pike wrote:
Hi,
Apologies if you thought I was calling you a fanboi - that was not
the intention, but the endless discussion about the meaning of the
iPhone SDK is better left to lawyers who can split legal hairs with
surgical precision. For the rest of us a sen
Hi,
Apologies if you thought I was calling you a fanboi - that was not
the intention, but the endless discussion about the meaning of the
iPhone SDK is better left to lawyers who can split legal hairs with
surgical precision. For the rest of us a sensible way would be to think
about the
On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the "technicalities of iPhone SDK" discussions on some
Apple fanboi list please.
No. I am actually looking to see if there is a loophole for using Flash
on an iWhatever in a limited set of circumstances, either as prototyping
tool or as a limi
Can we keep the "technicalities of iPhone SDK" discussions on some Apple
fanboi list please.
On 20/04/2010 20:39, Paul Andrews wrote:
On 20/04/2010 20:06, jonathan howe wrote:
Paul,
That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes?
On 20/04/2010 20:06, jonathan howe wrote:
Paul,
That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was just for
distribution through the store.
-jonathan
As I understand it the new developer agreement makes
The "Testing" install on a provisioned device is also time limited. ( I
bring this up because my touch just informed me I had 30 days before my
Client's app provision expired ).
Jer
On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:
sure but you can compile to your own handset
Paul,
That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was just for
distribution through the store.
-jonathan
On Tue, Apr 20, 2010 at 10:57 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wro
that's the problem with apple's closed system - it's their way or the high
way
android supports both models - you can put your software in their appstore
or provide a direct link on the net
a
On 20 April 2010 15:46, Paul Andrews wrote:
> On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.
On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:
sure but you can compile to your own handset for testing as much as you like
- it just won't get through the appstore approval process
"testing" isn't much use to me. I can't build software for internal use
at a company on
sure but you can compile to your own handset for testing as much as you like
- it just won't get through the appstore approval process
On 20 April 2010 15:24, Paul Andrews wrote:
> On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:
>
>> note: to roll out an app to your dev ha
On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:
note: to roll out an app to your dev handset requires a 100$
iphone developer license
Which now forbids you to use the Adobe cross compiler. You have to agree
to those terms.
___
On 20/04/2010 15:00, allandt bik-elliott (thefieldcomic.com) wrote:
any developer can add an app to their phone through the compilation options
from xcode using the sdk but there's no way i know of rolling this out to
the public.
i think for what you want, going through the cydia (
http://www.ap
note: to roll out an app to your dev handset requires a 100$
iphone developer license
On 20 April 2010 15:00, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:
> any developer can add an app to their phone through the compilation options
> from xcode using the sdk but there's
any developer can add an app to their phone through the compilation options
from xcode using the sdk but there's no way i know of rolling this out to
the public.
i think for what you want, going through the cydia (
http://www.appsafari.com/software/5325/cydia/) store on jailbroken phones /
pods is
They would have to be jailbreaked (jailbroken?) iPhones to run that. All
apps require a digital certificate, which is managed through their developer
program to be loaded onto the phone and run. The type of certificate
controls whether how they can be distributed. Non store-distributed apps are
res
There is an enterprise version of the SDK that allows app distribution via
your own servers (effectively replacing the app store). We looked at this
for a state agency wanting to distribute apps to their employees.
http://developer.apple.com/programs/iphone/enterprise/
The "Ad Hoc" distribution o
If the Agreement doesnt currently prevent it, you can be quite certain
a couple sentences would be added in a hurry to make sure it does.
.m
On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik wrote:
> Come to think of it, I wonder if you could just make a website for support
> and download of you
On 20/04/2010 13:46, Nathan Mynarcik wrote:
Come to think of it, I wonder if you could just make a website for support and
download of your app. Sell it on the site via Paypal or a shopping cart. Can
Apple prevent developers from doing this?
Nathan Mynarcik
Interactive Web Developer
nat...@myna
this?
> Nathan Mynarcik
> Interactive Web Developer
> nat...@mynarcik.com
> 254.749.2525
> www.mynarcik.com
>
> -Original Message-
> From: "Nathan Mynarcik"
> Date: Tue, 20 Apr 2010 12:38:41
> To: Flash Coders List
> Subject: Re: [Flashcoders] Flash an
-Original Message-
From: "Nathan Mynarcik"
Date: Tue, 20 Apr 2010 12:38:41
To: Flash Coders List
Subject: Re: [Flashcoders] Flash and iThingammybob
I believe you just can't sell the app on the appstore. You can export and add
it to any iPhone, its just against their SDK to se
I believe you just can't sell the app on the appstore. You can export and add
it to any iPhone, its just against their SDK to sell it on iTunes.
--Original Message--
From: Paul Andrews
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
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