Hi,
how about doing this while storing them?
You know the last point stored, every time u get a mouse event and are
ready to store the next point, u calculate the distance from the last point
first, and only store the new point if the distance is bigger than a
certain value.
greetz
Hans
At
Hi list,
is there anyway to prevent a change in the rowselection of a datagrid?
Or to detect the row that was selected before the row that is selected
after the change event?
Image i have 2 rows..
- click row 1, some textfields update
- alter textfields
- click row 2
now before the click on
Hi list,
i have a main.swf and 2 subs a.swf and b.swf.
Main contains the webservice classes.
Subs contains the webservice classes and the dataset component.
Main loads a first, then b - b is broken
Main loads b first, then a - a is broken
a and b are two different applications but with the
Hi folks,
im not sure if this is the right place to ask, but...
I've been working on a game for a while in AS 1 and well basically, I took
the opposite approach of what I have to do in my work: act before I think ;).
So since it was both a learning experience for me in Flash (first real game
Hi,
cant you write the complete function in javscript and then just call that
function from flash?
Or look into the JavascriptFlashIntegrationAPI it rocks ;)
greetz
Hans
At 10:20 PM 11/20/2005, Simon Lord wrote:
Anyone have a sample or know how to execute javascript:document.write
from
that
it will give you a good feeling of as3 and prepare you for things to come.
On 11/20/05, Hans Wichman [EMAIL PROTECTED] wrote:
Hi folks,
im not sure if this is the right place to ask, but...
I've been working on a game for a while in AS 1 and well basically, I took
the opposite approach
. But something
to keep in mind with Flash is that you are able to quickly build
graphics/animation to be used as UI and content and held within the same
IDE.
Charles P.
On 11/21/05, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
i agree that it is running a lot faster, and building an app
Hi,
yeah well, im sure the display list things arent too hard, in my own AS2
projects I developed Control like classes which work like:
var tab = new TabPane (_root);
tab.addChild (new Tab());
etc (well to be honest the main control would listen to a TabModel and
create tabs itself
Hi,
pretty cool! Lot of work i guess?
Just a dumb question, whats it for and with what did you create it?
By the way if i type in test in the browser, i get 10 images, but the last
2 overflow.
greetz
Hans
At 03:15 PM 11/22/2005, Pete Hotchkiss wrote:
http://david.peek.ws/spark/
just need
Hi folks,
i have a weird issue here, imagine the following setup.
1- 2 layers a b
2 - a masks b
3- both layers contain one rectangle, visually these overlap
4- so in effect the rectangle mask masks the other rectangle, showing you
only a portion of this rectangle
Now i do:
var mc =
want is:
- create dynamic clip
- set the hitArea for this clip to a clip on stage masked by the layer
above it
greetz
Hans
At 04:26 PM 11/22/2005, Hans Wichman wrote:
Hi folks,
i have a weird issue here, imagine the following setup.
1- 2 layers a b
2 - a masks b
3- both layers contain one
Hi,
in your example i think it would have to be:
public function handlePressedUP(){
this.onEnterFrame = function () {
theBall._y -= 5; // Move ball by 5 px.
}
}
greetz
Hans
At 06:56 PM 11/22/2005, Steven Loe wrote:
duplicateMovie will not duplicate any loaded images or stuffd drawn throuh
the api.
basically you'd have to load the image lots of times as well.
At 04:58 PM 11/24/2005, Paul Steven wrote:
I am trying to make a Slider Puzzle (game whereby an image is cut up into
tiles and one tile is removed
Sorry paul, i was wrong, apparently duplicating clips with drawn code is
possible.
Somehow i tried this in a project sometime ago and it failed, but still...
loaded images wont.. im sure.. really ;))
And you are right the mask cant be shared as well, so you have to duplicate
the mask as well.
Let's just hope your client is not on this list as well ;)
At 02:24 PM 11/25/2005, you wrote:
Thanks to everyone who replied,
The problem seems to have been solved - at least for now...
I had asked the client yesterday to try and reburn the cd-rom from her mac,
to see if maybe something had
Hi,
leaving the is-this-really-the-design-that-u-want discussions out of the
equation,
var _root.current is not going to work, it should be var current:Function;
I tried it, and it works that way.
Like I said though, you might want to rethink this design.
greetz
Hans
At 03:38 PM 11/26/2005,
would like to go to a specific function based on which XML has loaded.
Can you suggest some good alternative?
Thanks
On 11/26/05, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
leaving the is-this-really-the-design-that-u-want discussions out of the
equation,
var _root.current is not going
Hi,
if i do this:
DataProvider.Initialize(Array);
and var layers = new Array();
it works just fine. Don't know if this is the accepted way to go about it
though ;)).
As for as i know i thought DataProvider was some kind of adapter class for
arrays not really meant to be instantiated on its
anything more about that. I think I need to forget
that as1 ever existed if I'm ever going to enjoy as2 in time to forget it
ever existed and enjoy as3.
Thanks again.
On 11/29/05, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
if i do this:
DataProvider.Initialize(Array);
and var layers = new Array
Hi,
first off: cool ;).
Question though, since flash idea of multithreading is that there are no
real threads for us to create and each method runs synchronized (as in
public synchronized as in java), what would be a case where i would wanna
use asynchronous callbacks?
I know that the XML
Hi,
i'd go for local or network streaming in any case (so dont include them in
the swf ;)).
That said:
-drop a combobox on stage
-create a video object
-fill the combobox directly through code or though xml
-connect the callback from the combobox to attach the correct stream to
your video
Hi Lieven,
I know u understand the difference but just to recall:
setTextFormat applies a textformat to part or whole of the already EXISTING
text in a textfield
setNewFormat sets the default format to be applied to all text that is
ADDED to the text in a textfield
So getTextFormat return the
Hi,
nothing, google for 2-complement numbers and you'll see why it shows up as
a negative number.
greetz
Hans
At 08:45 PM 12/2/2005, [EMAIL PROTECTED] wrote:
In order to use the fillRect method you need to pass in the color as a Hex
value.
To start I want to fill with a 50% grey, which as
Hi,
i think u can find more about it here: http://www.w3.org/TR/WCAG10/
http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm
The table of contents lists priorities, but they refer to the other
guidelines.
I think it might involve a lot of work if your site is already
ps boon, one fast way to verify on windows:
- repeat your action 10 times in a for lus with the taskmanager open
If the memory you use is being recollected you will see your application
eat memory and release it, eat it and release it etc if not, it will just
be hogging memory until it
Hi peeps,
related discussions have been on here before, but i didn't find a real answer.
Imagine this piece of code:
var i = 0;
onEnterFrame = function () {
i = i + 0.1;
trace (i);
if (i == 0.7) trace(here);
}
as you might expect, after running for 7 frames, it traces
k, thanks all.
i went for the boundary check.
the other one was +i == 0.8 which was even dirtier ;)
At 12:33 PM 12/7/2005, Danny Kodicek wrote:
quote that refuses to indent, curses
- Original Message - From: Toon Van de Putte [EMAIL PROTECTED]
To: Flashcoders mailing list
Hi,
well, i don't think its the filesize. I've loaded 10mb fla's into another
swf without a problem. Interface responds as it should, progressbar updates
normally etc.
I can only offer you some general tips:
- run the project from a webserver if you havent already done so, it might
act
Hi list,
it seems when playing content in Flash 8, using getUrl(myFIle.html,
_blank, GET) does no longer append variables to the given file when run
locally.
Can anyone confirm this and does anyone have a workaround?
greetz
Hans
___
Flashcoders
to
pass were URLs with Query strings.
Since you're using GET you can just:
url = http://foo.com?;;
nvp1 = bar=baz;
getURL(url + nvp1, GET);
HTH,
Keith
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: Monday, December 12, 2005 8:35 AM
, and then: map your network location as new drive = edit so
file.
Hope this can help.
--
Best regards,
GregoryN
http://GOusable.com
Flash components development.
Usability services.
- Hans Wichman wrote:
Hi,
i looked into the settings manager
Hi,
is this in an empty movie, or a movie with components in it?
Try and trace the depth, if its higher than a certain number (which may be
caused by components on your stage) you have to swap it to a lower depth first.
greetz
Hans
At 10:27 PM 12/14/2005, Jason Rayles wrote:
Is there a reason
Have you tried opening the taskmanager to see if your memory is hogging?
The game im working on slows down as well, but this is simply becoz im
printin debug info to a textfield (will be replaced with xray ;)) and this
takes longer to update as the contents get bigger. A game should not slow
/
Dimitrios Bendilas
- Original Message - From: Hans Wichman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 15, 2005 12:11 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Have you tried opening the taskmanager
Hi,
all principles aside (it should work etc), cant u just put _global.gameRef
= game; at the end of initGame, just so that u can test it?
using _global.gameRef as path, should give u a direct link to your game object.
greetz
Hans
At 06:16 PM 12/21/2005, Dimitrios Bendilas wrote:
At the
Just to those that are reading this thread and wondering if writing neat
documented code for clients (and payed for by clients) is an illusion, my 2
cents:
we've been working on a project (complete virtual learning city) in flash
in which the client didnt really know what he wanted up front,
tnx, but no need ;). All credits go to John for his awesome tool and his
supercool attitude which made this tool possible.
At 07:01 PM 12/22/2005, Dimitrios Bendilas wrote:
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message
Hi,
if you create a component and hook up a class to it, and provide a method
such as:
[Inspectable(_targetInstanceName=)]
function set _targetInstanceName(targetName:String) {
//do whatever
}
you can drag and drop your component on another clip and
wrote:
Ok, I got that part working, but how does the thing I dropped it on get
the events from the component I dropped onto it ?
I tried:
this.addEventListener(onScroll, this.target);
but that didn't seem to work.
Hans Wichman wrote:
Hi,
if you create a component and hook up a class
Hi,
check out adshareit. Works great even for actionscripted animations etc.
grtz
Hans
On 6/13/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
check out adshareit. Works great even for actionscripted animations etc.
grtz
Hans
On 6/13/06, Sam [EMAIL PROTECTED] wrote:
yeah, that's
The compiler sees an object of type Interface which does not support the
method you are trying to call. Either use:
var tmp:ConcreteClass = new ConcreteClass();
or
var tmp:Interface = new ConcreteClass();
ConcreteClass(tmp).bar();
grtz
JC
On 6/14/06, Mark Lapasa [EMAIL PROTECTED] wrote:
Hi, the interpreter component on http://chq.emehmedovic.com/ might be what
you are looking for.
grtz
JC
On 6/27/06, Danny Kodicek [EMAIL PROTECTED] wrote:
Let's say i have the following:
var stringA:String = A;
var funct:String = A=BA;
how could i quickly apply funct to stringA to make
Although there is -nothing- bad about using interfaces as a container of
constants.
On 7/3/06, Marijan Miličević [EMAIL PROTECTED] wrote:
Hi Sascha,
But it's still beyond me why property support wasn't added. It
can be such a complex thing but would make OO life a good
amount easier.
You
an interface causes internal details -- such as
constants -- to leak into the class' public API. Once something becomes part
of the public API, you can never get rid of it.
so, in above case it could be wrong..
-m
-Original Message-
From: [EMAIL PROTECTED] on behalf of Hans Wichman
Sent
regards,
-m
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: Wednesday, July 05, 2006 8:14 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 - why no properties in interfaces?
Hi Marijan,
it might depend
Hi,
i never used it, mostly because I wondered about performance stuff and found
it to be making my code a bit obscure (although once it has reached black,
it doesnt seem to go beyond). I don't mean to hijack this thread, but does
any of you know whether the watch thing has a high performance
Hi,
i just wrote code to create puzzlepieces on the fly, and while I am not
allowed to give out code, I can tell you how I did it. It only answers the
'infamous jigsaw pattern' though, not the bitmap part.
-I drew one side using a simpledrawing app written in flash, like mousedown
is an anchor
Hi list,
i was trying to find some info about transitions, tweens etc and i looked
into the TransitionManager class, Tween classes and Fuse.
I couldn't find what I was looking for, so please bear with me as Im trying
to explain what I would like:
- i have a configuration of movieclips on my
. It lacks a nice bevelled edge around the pieces,
which would have been easy to add to your drawn shapes, using a bevelfilter,
but it still is a very nice out of the box reusable puzzle component I
think.
greetz
Hans
On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
with respect
the mouse fast
enough!... how the...?..
anyone got an idea with my problem?
thx!
[g]
On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
with respect to the combining pieces, why would you use onEnterFrame to
update the other pieces?
Of course I dont know the details of your implementation
would be left behind..
any idea for this problem?
thx
Guntur N. Sarwohadi
On 7/11/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
does it displace until you stop moving, or displace and screws it up
completely?
It sounds like either one of the updates you broadcast are not coming
through
Please refer to the archives, there is a thread about this going on as we
speak...
On 7/15/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
Hi to all
Can anybody give me advice for creating game like this?
http://www.magickeys.com/books/jigsaws/cheetah_1/e.html
1. How can I create each
On 7/15/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
Yes, I checked before posting but found only questions without
answers.
2006/7/15, Hans Wichman [EMAIL PROTECTED]:
Please refer to the archives, there is a thread about this going on
as
we
speak...
On 7/15/06, natalia
Hi,
i think there are different option, but havent tested them all:
1. like you said commenting out , not preferable
2. use trace statements, so you can omit them on export
3. use trace in conjuction with mtasc
4. exclude your logger class during compilation (in flash or mtasc)
5. make your
Hi,
how about if you leaving it running for longer?
The memory might go up, but should go down once in a while when the garbage
collection kicks in.
Minimizing the window might trigger it.
I tried your example, but i see no alarming memory build up.
greetz
Hans
On 7/20/06, Dimitrios Bendilas
Hi list,
i have an flv that plays from behind a firewall.
Tested locally the flv plays great (from a personal edition of the fcs),
however from the external fcs through the firewall, the first few seconds
seem to come through and then i get a (dump from the log):
onStatus called: (191883 ms)
Hi,
no i'm not, i processed the flv's with a metadata injector and inspect the
time and duration flags in the video.
greetz
Hans
On 7/20/06, John Giotta [EMAIL PROTECTED] wrote:
Are you stopping the Video after the NetStream.Play.Stop status code is
fired?
I ask because in most cases
Hi,
yes, type: metaData into the flv in google and its the first hit:)
greetz
Hans
On 7/20/06, sam rolfe [EMAIL PROTECTED] wrote:
Hey, anyone knkow how to get the metaData into the flv through the
encoder,
seems to be blank ?
___
Hi,
one dirty hack I know of it to:
- extend the combobox class
- override the displalyDropdown with an altered copy, in which //if (point.y+
dd.height Stage.height) is replaced with if(true)
- reassign a new instance of the class to a combobox instance at runtime
Very evil things might
);
depthCount++;
activity(part.mask);
}
}
}
tiler(pic);
Thanks a lot for help.
2006/7/16, Hans Wichman [EMAIL PROTECTED]:
Hi Natalia,
you can find it here:
http://www.google.nl/search?hl=nlq
Hi,
you cannot reassign the objects like you do in your method body.
Reassign parameter values is a bad idea anyway i think, but assume you have:
var a = myObj1;
var b = myObj2;
Utilities.swap (a,b);
the swap function receives a copy of the reference to a and b.
You reassign the copy, and exit
, but it uses bitmapdata object, and the peices are
clickable. It's
using external FLV's etc.
hth,
JG
On 7/23/06, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
May I sent fla to your mail?
2006/7/23, Hans Wichman [EMAIL PROTECTED]:
Hi,
what exactly do you mean, it has a config
Hi,
the isDown call traces true when i test it here, the isToggled traces false
(both when holding down capslock ofcourse).
Tested on xp, flash 8
Just to be sure, 'disable keyboard shortcuts' doesnt have anything to do
with it?
When i do:
Key.addListener(this);
this.onKeyUp = function () {
if
Hi,
just to be clear on this, PendingCall.onFault is not working for you?
greetz
hans
On 7/25/06, PR Durand [EMAIL PROTECTED] wrote:
I changed everything to work with the connector instead of the service
class : same result
If I right understood, an exception thrown with server should give
Hi Steven,
awesome, very welcome additions.
Would addIfNotPresent (in want of a better name), getRandomItem(with the
option of deleting that randomItem), randomizeOrder , make any sense to add
as well? Or am I missing something (with respect to the code that is).
greetz
Hans
On 7/26/06, Mike
Hi peeps,
i think my post from a while ago, is related to this post:
http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg17995.html
It completely falls under zeh's opinion of overcomplication :), but i think
there is a time and a place to either overcomplicate things or keep it
;-), well first 2,5 weeks are a real vacation no laptop on penalty of death,
after that there are some hobby projects such as the logger and this thing
that have been lying on my desk for too long now :) but hey no pressure
On 7/26/06, Danny Kodicek [EMAIL PROTECTED] wrote:
Soo I by no
Hi,
no i dont think its the same. Reading your story it sounds like every piece
has a set of neighbours, with a maximum of fours neighbours.
Taking your example:
Initially each piece group property is an empty array, but for a group
something like:
A B C
D
a.group = [a,b,c,d] and b.group =
Hi,
you can also stop advertising/spamming :).
greetz
Hans
ps or make it open source, that'd be even better:))
On 7/28/06, master [EMAIL PROTECTED] wrote:
Hi,
You can try Moyea Flash to Video Converter at
http://www.flash-video-mx.com/flash_to_video_web/
master
2006-07-28
Hi Gunther,
imagine the puzzle in its correct configuration:
ABCD
EFGH
I see this as the grid
Now if i tell you A, B and E are in a group, you automatically know B is the
right neighbour of A, since they can only be in the same group if they
connect, and they will only connect if they are in the
ps whether you do this through a naming convention as you mentioned, or
through storing a row and column property for each piece doesnt really
matter i guess.
On 8/3/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi Gunther,
imagine the puzzle in its correct configuration:
ABCD
EFGH
I see
Hi,
are you compiling in mtasc with the -mx flag? If so, the delegate class will
not be compiled into your swf and it will not work.
When I work with Mtasc (through FlashDevelop) i find it the easiest to use
an injection swf, but i dont know if that is an option for you.
If so, create an swf in
Hi list,
ok this feels a bit like a stupid question, but i haven't been able to find
it anywhere,
is there anyway to install the latest flashplayer ocx without visiting the
adobe site with internet explorer?
I can download the archived players, but i can't download the latest, except
through a
] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: 18 August 2006 11:56
To: Flashcoders mailing list
Subject: [Flashcoders] flash player
Hi list,
ok this feels a bit like a stupid question, but i haven't been able to
find
it anywhere,
is there anyway to install
sorry, instead of on *ADOBE* djeez its like changing to the euro all over
again...
On 8/18/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
yes and no:).
I see a standalone installer, Download the *Flash Player* 9 (Complete *
Standalone* Installer) http://www.softwarepatch.com/internet
which needs to display flash or other programs that like to host flash
content, the ocx might be needed.
I'm going with the licensing option, thanks!
grtz
Hans
On 8/18/06, John Dowdell [EMAIL PROTECTED] wrote:
Hans Wichman wrote:
is there anyway to install the latest flashplayer ocx without
Hi,
not sure if this is what you mean but:
import com.somepackage.HomeView;
var bv:BasicView = getSomeBasicView();
var newHomeViewHomeView =HomeView( bv );
grtz
JC
On 8/23/06, aaron smith [EMAIL PROTECTED] wrote:
How do I cast to something that is in the _global tree. by that i mean.
cast
Hi list,
I am writing a new logger for actionscript 2 projects.
It's not completely done yet (say about 90%), but i have together a
preliminary set of sources and examples.
In short some of its nicest features (imo:)):
- automatic reflection, eg you use Logger.log (here) and it prints
Hi,
ofcourse my hosting provider decided today was a good day to die, sooo
here is an alternative link...
http://www.screatoris.net/xflas2/
greetz
JC
On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi list,
I am writing a new logger for actionscript 2 projects.
It's not completely done
...
keep up the good work!
henrik
--
Henrik Weber
Certified Flash Developer
__freemind design__
www.freemind-design.de
On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:
Date: Wed, 23 Aug 2006 16:24:00 +0200
From: Hans Wichman [EMAIL PROTECTED]
Subject: [Flashcoders] Re: new logger for as 2
. have you already looked at zeroi
http://www.osflash.org/zeroi?
On 8/23/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi, John, tnx, but I'm ok, i used my screatoris page for now located at
my workplace, but i might take you up on your offer once i'm further
along;), thanks again. Henrik, thanks! Take
Hi,
no you are calling it once, if you had used:
function SubApplication() {
super();
initiate();
}
you would have seen it twice, but i wouldn't know why you'd want to:)
grtz
Hans
On 8/30/06, Helmut Granda [EMAIL PROTECTED] wrote:
Thanks guys, I think i have to go back to the
Hi,
setInterval each 10ms might be a bit overkill.
grtz
JC
On 9/3/06, kariminal [EMAIL PROTECTED] wrote:
Hello All...
My flash movie fills the whole browser window. If the window is kept small
performance is great, however when I maximize the browser everything slows
down. This is a simple
Hi,
dont think so. A workaround would be to use a jsfl script to write this
information to an xml file upon build, which is loaded at runtime.
grtz
Hans
On 9/2/06, PR Durand [EMAIL PROTECTED] wrote:
Hi List
Is there a way to know an MC affected export for actionscript linkage
id via AS code?
Hi list,
if i right click my flash content and print it, it prints correctly except
for the textfields: they get a green background?
A clue anyone?
grtz
Hans
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the
Hey John,
this is the same thing i sent you a mail about a while ago, I experience it
as well, but not sure if its xray or me:)
greetz
JC
On 9/6/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hi John,
I'm using connector 1.6.1 and the 1.2.5 interface.
I just made a really simple example
Hi,
it might be that you are using relative class paths.
If so, the fla will compile all right, but during syntax check, there is no
relative path to start from. You will need to add a full absolute classpath,
and it should go okay.
grtz
JC
On 9/6/06, Adrian Ionut Beschea [EMAIL PROTECTED]
deleted the aso file...
still the same fu*** thing... only the check syntax generate the error...
Hans Wichman wrote:
Hi,
it might be that you are using relative class paths.
If so, the fla will compile all right, but during syntax check, there
is no
relative path to start from. You
Hi,
if I remember correctly, when using a streaming server, and a buffer of for
example 10 seconds, the NetStream.Play.Stop would trigger just fine 10
SECONDS BEFORE the actual end of the flv:)
So you end up waiting for an empty buffer after the stop event etc etc
greetz
JC
On 9/6/06, Dan
Hi peeps,
this project now has a page on osflash: http://www.osflash.org/xflas2
greetz
JC
On 9/6/06, Hans Wichman [EMAIL PROTECTED] wrote:
Soo... all the important data has been recovered:) and after my next
deadline I'm back on this proejct as well. Did anyone have time to look at
it since
Hi list,
i was wondering if any of you have experience with fp_xhtml_render?
I am looking for an easy way to include forms in my html etc, for exampe
radio buttons, by simple loading a html page containing them.
Has anybody tried this?
kind regards
JC
Hi,
Delegate is not only for components, it works for anycase where you wish to
run functions in another scope.
greetz
JC
On 9/12/06, Alexander Farber [EMAIL PROTECTED] wrote:
Hello John,
On 9/12/06, John Axel Eriksson [EMAIL PROTECTED] wrote:
You could look into Delegate or Proxy... makes
Hi peeps,
in the
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-June/140802.html i
described a method for class name reflection I used.
I noticed a while ago it's being used here and there (xray, some arp
extensions, etc), so you might want to know it's been updated.
It's part of the
Hi,
a few months? ouch...
callFunction will run in my_ns it's scope, if you want to run it in another
scope you can use Delegate or the apply method.
goodluck
JC
On 9/19/06, eric dolecki [EMAIL PROTECTED] wrote:
Sorry - I've been in the hospital for a few months, so I forgot how this
works.
Hi list,
imagine 2 scrollpanes or listbox containing items, and the requirement that
you'd have to be able to drag and drop items from one pane into the other.
My guess is that standard flash startDrag()/stopDrag() wont be able to help
me here, seeing the items wont be able to leave their
Hi,
not sure what you need, but a simple server side script (eg php) returning
xml, or a webservice would be enough for your needs?
greetz
JC
On 9/19/06, James Booth [EMAIL PROTECTED] wrote:
Look into Flash Remoting. This is how I've done it in the past.
- James
-Original
Hi,
sometimes one way, another time the other:) depends on the leg i jumped out
of bed with.
Anywayz, I usually do not use the __proto__ approach for the main document,
but rather for the low down dirty stuff you hope nobody will see on a first
glance:).
When I do use the linkage id approach
Hi list,
i've created a game in which clips are being masked and some users report
that instead of a masked clip, the only see a sillouhette (?)/ filled
outline of the mask. Does this sound familiar to anyone?
I've tested it on numerous pc's and it works fine, so it seems to be
something specific
Hi,
stupid stupid me, i had to remove a flashcheck due to certain reasons i dare
not explain:) and guess what...
the person in question was running an older player version.
Fortunately no bitdepth nightmare.
thanks danny!
greetz
JC
On 9/27/06, Danny Kodicek [EMAIL PROTECTED] wrote:
Hi list,
Hi,
not 3 times? I don't think its being called twice in class2, class5's
superclass is class 4, which doesnt not redefine class2's method.
Let class 5 extend class2 for testing purposes, it probably will work
correctly and introduce class3 to see what it does. Then override method1 in
class 3 to
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