I have pretty good experience exporting to QuickTime right from Flash -
though others swear it's problematic (maybe they are doing it wrong?).
If you want to keep the vector animation, and if fullscreen is your main
problem, you can use a fullScreenRect to force the renderer to a smaller
draw
Kevin Newman skriver:
I have pretty good experience exporting to QuickTime right from Flash -
though others swear it's problematic (maybe they are doing it wrong?).
Maybe they are using actionscript?
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I developed an AIR app to export SWF to PNG sequences:
http://swfrenderer.kurst.co.uk
We developed it because flash was skipping frames and animation was not overly
smooth on CPU intensive movies (be it code or timeline). We also had a few
issues with the CS5 PNG/Movie exporter. It works with
Actionscript works when exporting to QT ...
Kevin N.
On 3/3/11 12:15 PM, Henrik Andersson wrote:
Kevin Newman skriver:
I have pretty good experience exporting to QuickTime right from Flash -
though others swear it's problematic (maybe they are doing it wrong?).
Maybe they are using
Have you ever tried switching to 1FPS for exporting to QT? I wonder if
that would skip fewer frames. You'd need to multiply your time based
animations by whatever factor though...
Kevin N.
On 3/3/11 12:31 PM, Karim Beyrouti wrote:
I developed an AIR app to export SWF to PNG sequences:
i've done this trick and it works great, and it was a scripted animation...
On 3 March 2011 18:51, Kevin Newman capta...@unfocus.com wrote:
Have you ever tried switching to 1FPS for exporting to QT? I wonder if that
would skip fewer frames. You'd need to multiply your time based animations
It sounds like it's time to encode the flash animation to video.
/Christoffer
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Christoffer Enedahl skriver:
It sounds like it's time to encode the flash animation to video.
For some of the cases, yeah. You are right in that encoding to video
would solve the issue for local playback. Give me a shout when you find
a tool that actually can do it properly.
But it is not
I hate super heavy cpu supersucker vector animations online, I prefer
streaming video :) And vector animations compress way nicer to video as
photographic content does.
I think it is simple to write a tool that onenterframe captures any
(swf-loaded) animation frame to a bitmap, which you can
I have been thinking a lot about the problem of optimizing animation
playback. I know that some people here are unfamiliar with working with
real animations and have been doing applications instead. Please
consider this aimed at real animations like in movies and games.
While the best
I don't have personal experience with this problem, but I did come up with
some questions and ideas that might further your search.
First off, it sounds like to me the requirement is to have a seamless
playback of animations. No jitter, frameskips, or lag times. You are right,
its quite the
You bring up a lot of valid points, but you fail to focus on the main
concern here, how to deal with the graphics being the most heavy part.
Please keep in mind that I am trying to focus on how to deal with
animations that can't be simplified much. I am looking for a generic
solution to the
But what can you do when you have exhausted your options to edit the
content? You only got the quality setting left to use. - maybe then you've
got to re-evaluate what you are doing or use the quality settings.
How do you decide on the thresholds? Can you successfully predict when it
is worth to
Ktu skriver:
But what can you do when you have exhausted your options to edit the
content? You only got the quality setting left to use. - maybe then
you've got to re-evaluate what you are doing or use the quality settings.
How do you decide on the thresholds? Can you successfully predict
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