Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Martin Spott
From: Alex Perry [EMAIL PROTECTED] 8MB + AGP in a RagePro chipset UTAH-Glx ? I wonder how you would get RagePro running with plain XFree86/DRI ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] compiled binaries for 0.7.9

2002-02-19 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Curtis L. Olson wrote: D Luff writes: I can do. I assumed Norman would provide a MingW compiled one, but he doesn't seem to be around at the moment. Norman has resigned from the FlightGear project for now ... :-( For any particular reason, or

Re: [Flightgear-devel] More DC-3 3D model progress

2002-02-19 Thread David Megginson
Martin Spott writes: Until now it's got a transparent a**, eh, tail ;-)) Not really -- the problem is that the pilot offset is too close. Try setting it back a bit. All the best, David -- David Megginson [EMAIL PROTECTED] ___

[Flightgear-devel] Setting glideslope and climb rate

2002-02-19 Thread Tony Peden
Yesterday morning, I put in some changes that add the ability to set glideslope and climb rate from the command line. For example, try: fgfs --altitude=1000 --vc=80 --glideslope=-3 --offset-distance=3 and you should find yourself in a steady descent towards the default runway at KSFO. Assuming

[Flightgear-devel] autogen.sh

2002-02-19 Thread Martin Spott
When using the provided 'autogen.sh' to configure the CVS source tree (on SuSE-7.3), then I see the following (at the moment configuring SimGear sources: Host info: Linux i686 automake: 1.4-p5 (14) Running aclocal [...] Running autoconf configure.in:21: error: possibly undefined macro:

Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Alex Perry
Martin asks: From: Alex Perry [EMAIL PROTECTED] 8MB + AGP in a RagePro chipset UTAH-Glx? I wonder how you would get RagePro running with plain XFree86/DRI? My understanding is that you have two choices: (1) port the existing utah driver to DRI ... on your own, or (2) use software rendering.

[Flightgear-devel] Problem with panel code

2002-02-19 Thread Jim Wilson
There's an issue that needs group input. Currently there's a property value called y-offset (there's also an x-offset that isn't used much) and this parameter is used to initialize the panel position adjustment (shift F5 or shift F6). The default is 0. Some of the panel xmls define initial

Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: From: Alex Perry [EMAIL PROTECTED] 8MB + AGP in a RagePro chipset UTAH-Glx ? I wonder how you would get RagePro running with plain XFree86/DRI ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends ar This could be

[Flightgear-devel] .fgfsrc parser

2002-02-19 Thread Martin Spott
Hello, I'd like to put some comments into the ~/.fgfsrc file. But when I write: --airport-id=CYVK # Vernon then the string # Vernon gets interpreted, too and I'm sitting on an airfiled I've never seen before. Is it possible to extend the parser to allow such notation ? Thanks,

Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: John Check writes: As for me I'd like to see 1)ground explosion when plane crash the ground (I have a lot explosion textures) Hmm, I'm not sure I see a reason for this one. I'd move it down the list, but it would be a crowd

Re: [Flightgear-devel] Wind confusion.

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: No, that's not right after all. Following a message from Jon Berndt, I took a peek at the property browser, and the wind-{north|east}-fps is the to- direction, not the from- direction. JSBSim was using the from- direction already, while the other

[Flightgear-devel] tiled panel code

2002-02-19 Thread Jim Wilson
Here's the code and textures. The code (panel*.?xx) goes into the src/Cockpit directory. The rest (c172 and c310 directories) go into their respective corresponding directories under $FGFSBase/Aircraft. Let me know how it works, especially with the lower video memory cards:

Re: [Flightgear-devel] Wind confusion.

2002-02-19 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, Feb 18, 2002 at 10:27:58PM +, [EMAIL PROTECTED] wrote: release - both technical and home life. This has given me, at least, some time to think about it and I am going to try something I've had on my mind for a few weeks as a

re: [Flightgear-devel] tiled panel code

2002-02-19 Thread David Megginson
Jim Wilson writes: Here's the code and textures. The code (panel*.?xx) goes into the src/Cockpit directory. The rest (c172 and c310 directories) go into their respective corresponding directories under $FGFSBase/Aircraft. They are now in their respective CVS repositories. Note that

[Flightgear-devel] YASim problem

2002-02-19 Thread David Megginson
Something has broken recently in YASim -- I noticed only because I tried starting the DC-3 at a non-default airport, above sea-level, and the plane froze with the bottom of the fuselage on the runway: fgfs --aircraft=dc3-yasim --airport-id=KROC Airports near sea level, like KSFO and KLGA, are

[Flightgear-devel] Re: Re: Wind confusion.

2002-02-19 Thread Melchior FRANZ
* Martin van Beilen -- Tuesday 19 February 2002 22:39: On Mon, Feb 18, 2002 at 05:18:48PM +0100, Melchior FRANZ wrote: $ cvs ann options.cxx|head -902|tail -1 What version of cvs is that? I just installed the RPM, and there is no 'ann' in the manual. I'm using V1.11. But ann isn't a new

Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Gene Buckle
Yep and some of the most important code ever written is designed for fun...and to impress the user. It would be great to have something more interesting than a frozen screen. Realism is not a requirement. Something creative and/or funny would be good. A USB Flame-thrower would be a pretty

re: [Flightgear-devel] Re: tiled panel code

2002-02-19 Thread David Megginson
Melchior FRANZ writes: ... apart from the new font command, that is now broken. ;-) Ah -- that's probably because of today's tiled-background patches from Jim Wilson. I'll have to see if I can merge the font changes back in. All the best, David -- David Megginson [EMAIL PROTECTED]

[Flightgear-devel] Re: tiled panel code

2002-02-19 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 19 February 2002 22:47: * David Megginson -- Tuesday 19 February 2002 21:58: They are now in their respective CVS repositories. Note that you will not see any difference with the default aircraft, ^^ ... apart from the new font command,

re: [Flightgear-devel] Re: tiled panel code

2002-02-19 Thread David Megginson
David Megginson writes: Ah -- that's probably because of today's tiled-background patches from Jim Wilson. I'll have to see if I can merge the font changes back in. Done. Everything seems to be working now. All the best, David -- David Megginson [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: tiled panel code

2002-02-19 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: No wonder, the patch was not against the latest CVS, so it removed everything that was added later! Very nasty ... :-( m. Sorry about that...actually I was quite current, but usually I like to cvs update one last time before posting. Best, Jim

Re: [Flightgear-devel] Turbine engines in FGFS?

2002-02-19 Thread Arnt Karlsen
On Wed, 06 Feb 2002 10:36:55 +0100 Erik Hofman [EMAIL PROTECTED] wrote: matthew law wrote: I can provide these as .wav, .au, or .mp3 files. MP3 would be better for me to distribute as I am only on a modem at home. Preferably not mp3. I'd rather have 22Khz than mp3 bacause it removes

Re: [Flightgear-devel] Problem with panel code

2002-02-19 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: I have my own peeves about the panel coordinate conventions. I wrote the code after about two hours puzzling through examples in an OpenGL book, which was my first exposure to 3D programming. It works, but I agree that it's

Re: [Flightgear-devel] Problem with panel code

2002-02-19 Thread John Check
On Tuesday 19 February 2002 07:15 pm, you wrote: David Megginson [EMAIL PROTECTED] said: Andy Ross writes: I have my own peeves about the panel coordinate conventions. I wrote the code after about two hours puzzling through examples in an OpenGL book, which was my first exposure to

Re: [Flightgear-devel] FlightGear Priorities

2002-02-19 Thread Arnt Karlsen
On 19 Feb 2002 15:13:13 -0800, Tony Peden [EMAIL PROTECTED] wrote in message 1014160393.3607.7.camel@raptor: On Tue, 2002-02-19 at 15:48, Gene Buckle wrote: Yep and some of the most important code ever written is designed for fun...and to impress the user. It would be great to have

re: [Flightgear-devel] Re: tiled panel code

2002-02-19 Thread David Megginson
Curtis L. Olson writes: Whenever I commit patches submitted by others I try to be pretty careful not to just drop them in blindly, otherwise stuff like this would be happening *all* the time. Me too, but I missed this one. In any case, it was easy to fix using Emacs ediff-revision. All

[Flightgear-devel] RFC: fixing sgdClosestPointToLineDistSquared() FPE

2002-02-19 Thread Cameron Moore
We have a 'divide by zero' situation in simgear/math/vector.cxx, but I'm sure what the right fix is. Here's the offending routine: // Given a point p, and a line through p0 with direction vector d, // find the shortest distance (squared) from the point to the line double

Re: [Flightgear-devel] Problem with panel code

2002-02-19 Thread David Megginson
Jim Wilson writes: I could be one. Can you explain generally what you mean by integrate the panel code into the main SSG scene graph? Basically, yes I don't yet know what you mean by main SSG scene graph. Go to plib.sf.net and read the docs on SSG. Basically, it holds the whole 3D

Re: [Flightgear-devel] RFC: fixing sgdClosestPointToLineDistSquared()FPE

2002-02-19 Thread Alex Perry
We have a 'divide by zero' situation in simgear/math/vector.cxx, but I'm sure what the right fix is. Here's the offending routine: Nah. double dd = sgdScalarProductVec3(d, d); double tmp = ud / dd; Personally, I'd stick an assert in there that dd must always be positive. It is