From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
Yes that's right. Moving individual vertices would of course be ideal,
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
Best,
Jim
Bye bye,
Wolfram.
I have sent a patch to David about the incorrect path but have not heard
about it yet.
The proposed patch was :
I noticed that textures for scenery static objects are not loaded anymore
for a few weeks.
Static objects have absolute path while random objects and aircraft have
relative path
but
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have to guarantee that they vertices are in exactly the
David Megginson writes:
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have to guarantee
Norman Vine writes:
YES - because here is what I get if you render with 16 bit buffers
http://rockfish.net/~nhv/fgfs/images/fgfs-screen-016.jpg
http://rockfish.net/~nhv/fgfs/images/fgfs-screen-017.jpg
Might help thinking about 'how' one might get a '3d' volumetric
effect from what
I just updated and built the plib/simgear/fgfs set. (fgfs 0.9.0 and
simgear 0.3.0). I got this when I tried to run:
--- cut ---
$ src/FlightGear/src/main/fgfs
FlightGear: Version 0.8.0
Built with GNU C++ version 2.95
Scanning for root: command line
fg_root = /home/Jon/FlightGear/
Usage: fgfs
Jon Berndt writes:
I just updated and built the plib/simgear/fgfs set. (fgfs 0.9.0 and
simgear 0.3.0). I got this when I tried to run:
Jon,
I have fixed main.cxx to look for the correct version. You should do
a cvs update in the FlightGear tree and rebuild.
Note that you will need to go to
On Fri, 20 Sep 2002 09:20:10 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Note that you will need to go to John Check's base package web site
and carefully read the instructions for checking out the stable branch
of the base package:
From the error message you report, it is clear that you
David Megginson [EMAIL PROTECTED] said:
Wolfram Kuss writes:
PLIB is AFAIK able to do that with a technique called tweening. There
is even an example of it, where a ball is tweened to a star and vice
versa.
I'm not sure how that would work with the loaders, though -- do we
have
David Megginson writes:
Is it possible to set up two separate contexts and switch between
them?
I don't know. I was thinking if you had two cpu's, you could have one
thread running in it's own context/own cpu just drawing cloud
textures, then passing them back to the main application which
David,
We have a checken and egg problem here. We can query the depth buffer
bits. But we can't do that until the display is init'd and we already
have a valid opengl context. But, we need to know this info in order
to do the glut intialization properly.
We may need to fall back to a
I am still unable to link FlightGear, getting the same
errors. I started again from scratch and made the modifications
you suggested, and still get:
/usr/local/src/cvs-devel/simgear/simgear/sky/clouds3d/SkyContext.cpp:57:
undefined reference to `glInitialize'
Mark,
Thanks for you patience. I don't have a cygwin system here to test
on, so I've just been applying Norman's patches he sends me. I made a
couple changes here which *should* work, but be aware that they are
untested on cygwin. But, see if they help.
Regards,
Curt.
Boslough, Mark B
Ok, for all of you out there who haven't managed to see any 3d
clouds. I just committed a cloud loader patch from John which should
handle the fg-root correctly. So, it should find the clouds no matter
what the current directory is when you fire up fgfs.
Just make sure you have the latest
Curt,
Did you check them in (should I do a CVS update and try again)?
My last download was this morning.
Thanks,
Mark
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 20, 2002 12:11 PM
To: [EMAIL PROTECTED]
Subject: RE:
Boslough, Mark B writes:
Did you check them in (should I do a CVS update and try again)?
My last download was this morning.
Yes, yes.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota
On Fri, 20 Sep 2002 13:11:28 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
Mark,
Thanks for you patience. I don't have a cygwin system
here to test
on, so I've just been applying Norman's patches he sends
FWIW, I built plb/simgear/fgfs on my CygWin system this
morning. I've gotta fix the
Curt,
Did you check them in (should I do a CVS update and try again)?
My last download was this morning.
Yes, yes.
Are you sure you committed Norman's Simgear Makefile.am + configure.ac
changes which I re-sent you a few hours ago? I don't recall having seen the
corresponding CVS logs, but
For reference purposes, unless the GL calls have been changed an any way,
it probably will still cause FGFS to hang for me. I'm looking into it.
Ok, for all of you out there who haven't managed to see any 3d
clouds. I just committed a cloud loader patch from John which should
handle the
On Fri, 20 Sep 2002 13:29:17 -0600
Boslough, Mark B [EMAIL PROTECTED] wrote:
My plib is a day or two old. Should I update it too?
Mark
Well ... I'm not an expert on building FlightGear. I *did*
expend considerable effort on making a script that does
everything for me. That encompasses
On Fri, 20 Sep 2002 16:50:47 -0400
David Megginson [EMAIL PROTECTED] wrote:
I've forked the 172P and 172R, both in JSBSim and in the
base package. The 172R is still the default, but you can use
fgfs --aircraft=c172p
fgfs --aircraft=c172p-3d
Wow. Thanks, David. I wouldn't have had a
I just tried to do a complete rebuild (with the
current plib) of the development branch, and got
the same darn link errors I've been getting all along.
Mark
-Original Message-
From: Jon S Berndt [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 20, 2002 2:57 PM
To: [EMAIL
O.K. I'm doing it all over again one more time to make sure I
didn't make some lame mistake. I don't think I forgot to the
make install step and I don't remember seing any clues in the
configure step, but I will be xtra careful this time. I guess
I need to do this with a script from now on.
Boslough, Mark B writes:
O.K. I'm doing it all over again one more time to make sure I
didn't make some lame mistake. I don't think I forgot to the
make install step and I don't remember seing any clues in the
configure step, but I will be xtra careful this time. I guess
I need to do this
Jon S Berndt writes:
Just to be sure:
can you see the clouds ??
Norman
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On Fri, 20 Sep 2002 17:36:22 -0400
Norman Vine [EMAIL PROTECTED] wrote:
Jon S Berndt writes:
Just to be sure:
can you see the clouds ??
Norman
Me? I won't be able to tell you 'til much later this
evening or tomorrow morning.
Jon
___
No, it is a perfect fall day in New Mexico.
But seriously, I can't get it to build, so
I can't get it to run!
I'm running out of time today. Maybe I will
try this at home over the weekend.
Thanks for all your help! I gotta go now.
Mark
-Original Message-
From: Norman Vine
Matthew Law writes:
I'm off to model some FGFS 'planes with skydiving mods - oh, and I'll get
around to publishing my C-208B turbine samples soon too... ;-)
Let's get a Caravan in there as well.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
- Original Message -
From: Boslough, Mark B [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 20, 2002 5:40 PM
Subject: RE: [Flightgear-devel] Still can't build devel CVS
That is correct.
mark
Part of the problem is I can not connect to CVS
so I am not really sure
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png
Any idea ?
Cheers,
-Fred
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Frederic Bouvier writes:
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png
Any idea ?
Yep, This is a known problem
so
Don't do that or disable the propellor node in the model
when you are in a 3D cockpit of a plane with a propellor
norman
On Fri, 20 Sep 2002 18:00:25 -0400,
Norman Vine [EMAIL PROTECTED] wrote in message
01ad01c260f1$2096be10$0100a8c0@sfdev3:
Frederic Bouvier writes:
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png
Any idea ?
Yep, This is a known problem
so
Don't do that or
Arnt Karlsen [EMAIL PROTECTED] said:
On Fri, 20 Sep 2002 10:13:17 -0500,
Curtis L. Olson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Wing warping would be a very interesting application of tweening. It
seems like you'd just need two identical versions of each wing ... one
o.k. if i don't get to it on my home machine this weekend
it might not be till monday but i will report back what
happens.
thanks again, mark
-Original Message-
From: Norman Vine [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 20, 2002 3:52 PM
To: [EMAIL PROTECTED]
Subject: Re:
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