On Tuesday, August 5, 2003, at 05:23 pm, Curtis L. Olson wrote:
At the risk of tainting the discussion I will say that from my
investigation, Open Scene Graph seems to be the better choice.
There are people here locally that use it, and I know that other
flightgear developers have used it as
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote:
Hi,
I just wanted to float an idea on the list and see if anyone had any
comments. This isn't an official proposal and I'm not chomping at the
bit to make a change. It's just an idea I find interesting to think
about and I'd like to
Norman Vine writes:
Well being the original porter and current maintainer of
OpenSceneGraph's Cygwin and MingW32 ports as well as the main WIN32
contributer porter for Producer the GLUT replacement used by OSG
I guess I might be in a position to make a relatively informed
comment.
I
Curtis L. Olson writes:
Hi Norman,
I appreciate your experience and that your comment is well informed,
but taken at face value, it doesn't do much to inform the rest of us.
Can you list any supporting reasons? That's kind of what I was
angling for in my original posting.
I use OSG it
What would have changed to screw it up, though? I've never had a problem
with this before...
JOn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Norman Vine
Sent: Tuesday, August 05, 2003 8:03 AM
To: FlightGear developers discussions
Subject: RE:
Lee Elliott writes:
What native object formats would be supported? If we stuck with the .ac
object format then we're going to be limited to one texture per object
anyway.
Lee,
I don't think either OSG nor OpenSG support the .ac format. However,
it shouldn't be that hard to write a plib
On Tue, 5 Aug 2003 19:36:15 +0100 (BST)
Paul Morriss [EMAIL PROTECTED] wrote:
* Mass Multiplayer Server (MAYS) - Instead of a single
How do you get MAYS from Mass MultiPlayer Server? Should
it not be MMS, or MMPS? This is serious. The correct
acronym is critical in getting project support!
Norman Vine writes:
No it has more todo with my appreciating easily understood code in
multiprogrammer projects and that OSG is still rapidly evolving
Fair enough; I've heard the 'rapidly' developing comment from other
sources as well.
BTW Have you ever tried writing any code with OSG ??
I
Norman, GL/glut.h seems more proper than GL/glut.h so I will make
the change in the configure.ac files.
Thanks for catching this,
Curt.
Norman Vine writes:
Jon Berndt writes:
I've tried building the latest flightgear from CVS. I've updated to the
latest version both plib and simgear
Lee Elliott [EMAIL PROTECTED] said:
It's a tricky one. If fgfs rendered the a/c after everything else it wouldn't
work with the nice new clouds. I think there could be a problem with tagging
transparent objects - most side/cabin windows on the large a/c are going to
be done in the
On Tue, 05 Aug 2003 11:23:07 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
I'm even talking about simple things like multitexturing which
isn't exactly a new concept (i.e. it's been supported by
hardware/opengl since the voodoo-1 days.) Plib unfortunatley has no
support for multitexturing.
Curtis L. Olson writes:
Norman Vine writes:
appreciating-the-Simple-in-SSG-more-each-dail'ly yr's
So if I read you right, your beef is more with OSG's cygwin support
and less to do with capabilities, performance, etc.
No it has more todo with my appreciating easily understood code in
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