Re: [Flightgear-devel] request for comments?

2003-08-05 Thread James Turner
On Tuesday, August 5, 2003, at 05:23 pm, Curtis L. Olson wrote: At the risk of tainting the discussion I will say that from my investigation, Open Scene Graph seems to be the better choice. There are people here locally that use it, and I know that other flightgear developers have used it as

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Lee Elliott
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote: Hi, I just wanted to float an idea on the list and see if anyone had any comments. This isn't an official proposal and I'm not chomping at the bit to make a change. It's just an idea I find interesting to think about and I'd like to

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Norman Vine writes: Well being the original porter and current maintainer of OpenSceneGraph's Cygwin and MingW32 ports as well as the main WIN32 contributer porter for Producer the GLUT replacement used by OSG I guess I might be in a position to make a relatively informed comment. I

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: Hi Norman, I appreciate your experience and that your comment is well informed, but taken at face value, it doesn't do much to inform the rest of us. Can you list any supporting reasons? That's kind of what I was angling for in my original posting. I use OSG it

RE: [Flightgear-devel] Build problems

2003-08-05 Thread Jon Berndt
What would have changed to screw it up, though? I've never had a problem with this before... JOn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Norman Vine Sent: Tuesday, August 05, 2003 8:03 AM To: FlightGear developers discussions Subject: RE:

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Lee Elliott writes: What native object formats would be supported? If we stuck with the .ac object format then we're going to be limited to one texture per object anyway. Lee, I don't think either OSG nor OpenSG support the .ac format. However, it shouldn't be that hard to write a plib

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-05 Thread Jon S Berndt
On Tue, 5 Aug 2003 19:36:15 +0100 (BST) Paul Morriss [EMAIL PROTECTED] wrote: * Mass Multiplayer Server (MAYS) - Instead of a single How do you get MAYS from Mass MultiPlayer Server? Should it not be MMS, or MMPS? This is serious. The correct acronym is critical in getting project support!

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Norman Vine writes: No it has more todo with my appreciating easily understood code in multiprogrammer projects and that OSG is still rapidly evolving Fair enough; I've heard the 'rapidly' developing comment from other sources as well. BTW Have you ever tried writing any code with OSG ?? I

RE: [Flightgear-devel] Build problems

2003-08-05 Thread Curtis L. Olson
Norman, GL/glut.h seems more proper than GL/glut.h so I will make the change in the configure.ac files. Thanks for catching this, Curt. Norman Vine writes: Jon Berndt writes: I've tried building the latest flightgear from CVS. I've updated to the latest version both plib and simgear

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-05 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: It's a tricky one. If fgfs rendered the a/c after everything else it wouldn't work with the nice new clouds. I think there could be a problem with tagging transparent objects - most side/cabin windows on the large a/c are going to be done in the

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Bernie Bright
On Tue, 05 Aug 2003 11:23:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: I'm even talking about simple things like multitexturing which isn't exactly a new concept (i.e. it's been supported by hardware/opengl since the voodoo-1 days.) Plib unfortunatley has no support for multitexturing.

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: appreciating-the-Simple-in-SSG-more-each-dail'ly yr's So if I read you right, your beef is more with OSG's cygwin support and less to do with capabilities, performance, etc. No it has more todo with my appreciating easily understood code in