Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-13 Thread Manuel Bessler
Hi Alan, On Thu, Dec 11, 2003 at 10:50:11PM -0500, Alan King wrote: Yep, here is a picture of my CNC/driller. I wanted mostly metal, all cheap hardware store components, and just drill hole assembly, no slotting etc. I have a large electronics inventory, and have about 400 stepper

Re: [Flightgear-devel] [OT] more fluff

2003-12-13 Thread David Megginson
Jon Berndt wrote: This story will warm your heart ;-) A DC-3 flies the northern skies http://msnbc.msn.com/id/3660452/ I just took a quick glance, but haven't read the story yet. Last I heard, those guys were operating three DC-3's out of Yellowknife. Plane fans love them (of course), but

Re: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16 cockpit)

2003-12-13 Thread John Wojnaroski
Electronics will be easy, but we really need a good simple serial format that FlightGear understands and can map to any controls. 19,200 serial with 16 axes and 4 or 8 bytes should be enough, then let me use XML config to tell which byte maps to which control. Everyone has a serial port,

Re: [Flightgear-devel] NMEA *out* to a Garmin

2003-12-13 Thread David Megginson
Manuel Bessler wrote: A while ago, I read something from the M$FS side of things about outputting GPS data from the sim to a GPS unit. Here's a link: http://forums.avsim.net/dcboard.php?az=show_topicforum=142topic_id=5559mesg_id=5559page=5 Mentioned was the Garmin GPSMap 196. Thanks. It looks

Re: Cockpit Hardware Building (was: Re: [Flightgear-devel] F-16 cockpit)

2003-12-13 Thread Alan King
Manuel Bessler wrote: Hi Alan, Do you have more pictures of your CNC ? Is the part that the steppers are mounted on some kind of plastic ? I'd like to see more pics of the details how you built your CNC :) Not yet, and yes they're 50 cent plastic electrical boxes for mounts. You can set

Re: Cockpit Hardware Building (was: Re: [Flightgear-devel]F-16 cockpit)

2003-12-13 Thread Alan King
John Wojnaroski wrote: Take a look at www.opengc.org. All the stuff to build the displays is there. You'll have to write your own routines for specific F-16 displays. And there is an interface to FG you can tweak to meet your requirements. I think I've convinced myself to not even work on it

Re: [Flightgear-devel] RE: [Jsbsim-devel] FlightGear on O'Reilly Network, December 11

2003-12-13 Thread Jonathan Richards
On Friday 12 Dec 2003 4:42 am, Alan King wrote: Jon Berndt wrote: I can't find it. You might need to register with O'Reilly to see the article. Jon Nah it works for me, but I also looked past it at first. Just say 'It's in the three ad's at the top of the text, right one. Looks

Re: [Flightgear-devel] RE: [Jsbsim-devel] FlightGear on O'Reilly Network, December 11

2003-12-13 Thread Paul Surgeon
On Saturday, 13 December 2003 23:53, Jonathan Richards wrote: Here's the deep link :¬) hope O'Reilly don't mind... http://linux.oreillynet.com/pub/a/linux/2003/12/11/flightgear.html Jonathan Quote : CO: From my perspective, a big area in need of attention is to have people build aircraft

RE: [Flightgear-devel] FlightGear on O'ReillyNetwork, December 11

2003-12-13 Thread Jon Berndt
If I wanted to add an aircraft to FG would I be able to model everything properly without having to do tamper with the FG source code? I'm not a very competent programmer and the thought of messing around with other people's pet project makes me feel a bit uncomfortable. :) Paul If you

Re: [Flightgear-devel] RE: [Jsbsim-devel] FlightGear on O'Reilly Network, December 11

2003-12-13 Thread Lee Elliott
On Saturday 13 December 2003 22:34, Paul Surgeon wrote: On Saturday, 13 December 2003 23:53, Jonathan Richards wrote: Here's the deep link :¬) hope O'Reilly don't mind... http://linux.oreillynet.com/pub/a/linux/2003/12/11/flightgear.html Jonathan Quote : CO: From my perspective, a big

Re: [Flightgear-devel] FlightGear on O'ReillyNetwork, December 11

2003-12-13 Thread Lee Elliott
On Saturday 13 December 2003 23:11, Jon Berndt wrote: If I wanted to add an aircraft to FG would I be able to model everything properly without having to do tamper with the FG source code? I'm not a very competent programmer and the thought of messing around with other people's pet