Curtis L. Olson wrote:
I was scanning through the cvs logs trying to refresh my memory on
what has been changed, added, and fixed since the release of v0.9.8
(last January). Here's what I came up with, although after staring at
cvs logs for 2 hours I started having minor hallucinations. So
Hi Erik,
you have a nice pic on your webside with all your aircraft placed on two
medium sized ships and there is also one sailboot and a firetruck:
http://www.a1.nl/~ehofman/3dmodels/3dmodels.png
If these are models *you* have created I would ask you whether you could
place them on Jon
Georg Vollnhals wrote:
Hi Erik,
you have a nice pic on your webside with all your aircraft placed on two
medium sized ships and there is also one sailboot and a firetruck:
http://www.a1.nl/~ehofman/3dmodels/3dmodels.png
If these are models *you* have created I would ask you whether you
There´s lot of flightplans for lots of carriers designed by indepedent
simmers
on usual flight sim sites: www.avsim.com , www.fsfreeware.com ,
www.flightsim.com
so, no need for PAI flight plans.
About models and flightplans, there´s a nice general aviation site on
http://www.ultimatega.com/
George Patterson writes
Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.
Thats ok I thought it might be something simple but it did add a bit of
humor to my day.
Sorry about the confusion. Currently amending the getting started and
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jon Stockill schrieb:
Innis Cunningham wrote:
I would think we are better ploting our own course this may mean we are a
bit light on to start off with but with people helping it would take
no time at all.
Lots of airlines provide timetables
Hi Shelton
Shelton D'Cruz writes
Hi
Where can I find the actual cockpit models? I looked under
FlightGear/data/Aircraft/XXX/Models
but can only find the external plane model not the internal cockpit.
This depends firstly if it is a 2D panel or a 3D panel.
If it is a 2D panel is it
On Sun, 2005-11-06 at 20:00 +0800, Innis Cunningham wrote:
George Patterson writes
Oops, that was a typo. I meant the engines continues to consume fuel
even with engines stopped.
Thats ok I thought it might be something simple but it did add a bit of
humor to my day.
Sorry about
Erik Hofman schrieb:
They are already included in the base package in
FlightGear/data/Models/Geometry
Erik
Thank you, Erik
.. I didn't notice that - but I'm glad to have them already!
Regards
Georg
___
Flightgear-devel mailing list
On Samstag 05 November 2005 17:21, Vassilii Khachaturov wrote:
With either jsbsim or yasim aircraft, when is in the vicinity of the
(North) pole, the AGL (as seen in the HUD) goes into 2*10^7 ranges. You
can either start up with --lat=90 (and any longtitude you please), or, if
you dislike the
On Freitag 04 November 2005 22:19, Vassilii Khachaturov wrote:
Mathias Fröhlich:
I have now fixed the problem that flying below bridges was broken by some
groundcache work.
Thanks a lot!! this is a very important eye-candy feature --- one of the
bigger ones to draw folks to fgfs tryouts
Mathias Fröhlich writes:
On Samstag 05 November 2005 17:21, Vassilii Khachaturov wrote:
With either jsbsim or yasim aircraft, when is in the vicinity of the
(North) pole, the AGL (as seen in the HUD) goes into 2*10^7 ranges. You
can either start up with --lat=90 (and any longtitude you
On Donnerstag 03 November 2005 22:28, Josh Babcock wrote:
Mathias Fröhlich wrote:
Now using fglrx with a newer radeon on that machine. Since that it works
fine ...
Hmm, after much pain and suffering I have installed fglrx on my machine.
Good news: all my OpenGL apps work fine. Bad news:
* Curtis L. Olson -- Sunday 06 November 2005 02:46:
For upcoming v0.9.9 ...
What I think should be added:
- enhanced weather modeling (lightning, rain)
- OpenAL: positional sound Doppler effect
- help dialogs (global keys, aircraft specific keys, procedures,
and performance data)
- GUI
George Patterson wrote:
/engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
rapidly)
/engines/engine/running[0] is shown as false.
Good catch. The really primitive stop support in the turbine engine
model didn't set the fuel flow value. This is fixed, such as it is.
Real
configure: error: OpenGL header file not found
Please just install the xorg-x11-Mesa-devel package. Your 3d seems to
work just fine and there is no 3d without OpenGL in Linux. Also your
xorg.conf is just fine with Driver fglrx on modern ATIs.
If configure is complaining about something
On Sun, 6 Nov 2005 09:43:20 -0200, Rodrigo wrote in message
[EMAIL PROTECTED]:
There�s lot of flightplans for lots of carriers designed by indepedent
simmers
on usual flight sim sites: www.avsim.com , www.fsfreeware.com ,
www.flightsim.com
so, no need for PAI flight plans.
About models
Since when the search via the input is used, the dialog is closed, I suggest
to auto-close it when a nearby-ATC button is hit as well, as per the patch
below.
Alternatively, we can rename the OK button to Search and DON'T have it
auto-close the dialog. The question is whether mostly you use
In the light of the recent multiple 0.9.9-pre1 commits I've been going through
the list of open issues that worry me and this one
When I start the CVS version at the UG25 airport with bo105 (yesterday's
CVS data, the day before CVS sources), it core dumps on startup as
follows:
[snip]
The
This is to say a huge thanks for the keyboard accelerators.
All the times I had hit ESC to close a dialog during
low-level maneuvering (and then cursing because of an extra
dialog I had to close or tolerate on my windshield) are now
history! The ATC xmission menu change is also very handy
for
A very cool user-felt feature is Vivian's redout/blackout, currently
implemented in the hunter. Please add it to the list.
I couldn't resist from taking the following picture that shows the redout
sphere from the side:
http://www.tarunz.org/~vassilii/fg/Images/hunter-redout.jpg
* Vassilii Khachaturov -- Sunday 06 November 2005 19:49:
Since when the search via the input is used, the dialog is closed, I suggest
to auto-close it when a nearby-ATC button is hit as well, as per the patch
below.
This was, of course, intentional and the only excuse for the dialogs not
Melchior FRANZ wrote:
* Curtis L. Olson -- Sunday 06 November 2005 02:46:
For upcoming v0.9.9 ...
What I think should be added:
- enhanced weather modeling (lightning, rain)
- OpenAL: positional sound Doppler effect
- help dialogs (global keys, aircraft specific keys, procedures,
Andy Ross wrote:
http://maps.google.com/maps?ll=37.786114,-122.318387spn=0.027226,0.028824t=khl=en
This is really a nice one.
BTW, we have this Yerba Buena island in the middle of the bay bridge,
but we don't have this 'artificial' Treasure Island - do we ?
Martin.
--
Unix _IS_ user
* Curtis L. Olson -- Sunday 06 November 2005 22:30:
Ill add all that (although this isn't the first release with
openal.)
Oh. Well, the 0.9.8 release was such a long time ago -- I must have
been a child back then -- I can hardly remember which features it
had, and what came later. :-)
m.
George Patterson wrote:
Say does anyone know how you escape an @ symbol in LaTex.
I believe it's not necessary to escape the @,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Visalia Khachaturov
A very cool user-felt feature is Vivian's redout/blackout, currently
implemented in the hunter. Please add it to the list.
I couldn't resist from taking the following picture that shows the redout
sphere from the side:
Hey Guys,
I have a question: I've been working on adding multiple livery support for AI
traffic. What I would like to do is pass the texture directory by means of a
property to sgLoad3DModel().
What I've tried to do is the following (AIModels/AIBase.cxx: about line 166)
model =
Hi,
On the subject of features...
In general, It would be helpful if error msgs were a bit more informational
For example:
Incorrect path specified in configuration file
doesn't really help much in tracking down the problem.
Perhaps the author knows what it means, but not very efficient
Hey, someone noticed :-) It was fixed in cvs Thursday last though.
:) Of course, I keep looking at the CVS commits since I am learning FG.
Actually I kept thinking of doing this one myself, since nobody answered
my challenge yet to tell me about smth interesting to do for FG while
learning GL.
Okay, I installed from YAST packages for OpenAL audio (BTW was not
mentioned in the instructions, but it complained and I looked up the
package in YAST online update). Installed all devel packages for MESA
OpenGL. plib and simgear compiled okay. I downloaded the CVS tarball,
but it would not
31 matches
Mail list logo