Am Dienstag, 20. Dezember 2005 22:05 schrieb Martin Spott:
just submit your
airport and you'll see how it looks after the next scenery update.
Hi Martin,
but that's the point where Stefan and I and probably many other don't agree
with. When I produce something, I want to see the result before
Am Freitag, 21. Oktober 2005 14:52 schrieb Erik Hofman:
Hi,
Hi!
ftp://ftp.uni-duisburg.de/FlightGear/Misc_erh/winter.tar.bz2
ftp://ftp.uni-duisburg.de/FlightGear/Misc_erh/wt-source.tar.bz2
I'am not able to open any of them. Winter.tar.bz2 seems to be empty, for
wt-source I need a user/pass
Am Samstag, 8. Oktober 2005 06:44 schrieb Ampere K. Hardraade:
Yes, I meant the FBW system with all the flight envlope protection (the fun
stuff). However, I also have quite a few things on my mind as well (the
boring stuff).
Is it possible that you have a manual of the Airbus, or from where
Am Freitag, 7. Oktober 2005 00:25 schrieb Ampere K. Hardraade:
Hello,
As some of you may know, I have been working on the A380's cockpit for the
past few months. Since my work has been commited to the CVS, I decided to
show you guys a screenshot of my progress so far:
Am Sonntag 31 Juli 2005 00:50 schrieb Martin Spott:
I just built the current CVS version of FlightGear on a LinuxPPC
machine I have access to. Unfortunately I don't have a chance to
actually run the binary and see if it works.
If I post a simple binary package, would anyone test-run FG for me
Am Mittwoch 11 Mai 2005 09:18 schrieb Martin Spott:
Dave Culp wrote:
I don't believe that cutting holes into the scenery at runtime meets
the performance expectations of FlightGear users. Therefore we already
have an airport database where everyone can submit their favourite
airport
After I asked a bit around, I came to (my) conclusion that making external
changes trough custom data on the Scenery is a pain. No chance to get custom
Sceneries (not just objects) really good to run.
Well. it is probably possible through changing the source-data of terragear -
extend this
of recompiling FGFS in a whole.
But even if you make some heavy changes to the simgear-lib you don't have to
change the header in every way. So simgear as a shared lib is a good
improovement :)
Karsten Krispin
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Am Samstag 07 Mai 2005 11:04 schrieb Harald JOHNSEN:
You are right there is a strange movement. It's perhaps the rotation
axes of the clouds that are a bit off.
I think that you have that effect if you fly to the border of a cloud.
The quads are rotated to face the camera and when the quads
Hi
just a small question: is it hard to include simgear as shared libs?
When you want to change something in simgear you have to recompile fgfs. that
needs pretty too long.
Or is there a trick?
Karsten Krispin
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Am Sonntag 08 Mai 2005 04:26 schrieben Sie:
Am Sonntag 08 Mai 2005 03:22 schrieb Alex Romosan:
Karsten Krispin [EMAIL PROTECTED] writes:
just a small question: is it hard to include simgear as shared libs?
When you want to change something in simgear you have to recompile
fgfs
Hi!
I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds.
But there are two things to mention:
If you bank your plane the clouds will move in the opposite direction as you
turn
to - They move to the right or to the left depending whether you turn
left or right. (And I'am
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