- Original Message -
From: "William L. Riley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 22, 2002 1:03 AM
Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear
> On Wednesday 20 February 2002 09:03, you wrote:
> > Also what video are you use and version
- Original Message -
From: "William L. Riley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 20, 2002 5:20 PM
Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear
> On Wednesday 20 February 2002 06:09, you wrote:
> > Hi guys!
> > Could you please advice
Hi guys!
Could you please advice me what dual processor system should I buy
Athlon MP or PentiumIII with Geforce3 or 4
what linux kernels support 760 chipset
have anyone measured benchmarks with athlons and pentuimIII with nvidia
drivers under linux?
athlon is good but what about stability?
Thanx
- Original Message -
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 18, 2002 12:33 PM
Subject: Re: [Flightgear-devel] FlightGear Priorities
> Roman Grigoriev wrote:
> > Hi!
> > Curtis could you please tell
Hi!
Curtis could you please tell us your priotities to next FlightGear release
and It would be 0.7.10 or 0.8.0?
As for me I'd like to see
1)ground explosion when plane crash the ground (I have a lot explosion
textures)
2)runway lights support
3)aircraft landing lights
4)trees houses and various ob
Hi Dave!
I've seen in your fgfs directory nice screenshots with runway lights
could you please tell us the method how to make it?
Thanx
Bye
P.S. Currently I try to incorporate loading of runway lights in
tileentry.cxx but no still success
- Original Message -
From: "David Findlay" <[EMAIL
- Original Message -
From: "Melchior FRANZ" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 08, 2002 5:15 PM
Subject: [Flightgear-devel] Re: runway lights
> * Roman Grigoriev -- Friday 08 February 2002 13:52:
> > If you want t
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you don't do this you have
software rendering mode on runway lights)
2)install nvidia drivers (I
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you don't do this you have
software rendering mode on runway lights)
2)install nvidia drivers (I
Hi guys!
I use latest FGFSbase and latest flightgear (from CVS)
I use null fdm and don't want to load c172 panel
I setup false in panel property but panel is still visualizing
How to avoid panel loading
Thanx
Bye
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[EMA
This is my 3rd attempt to send a message
if you intrested in attachment i can sen directly
Hi guys!
I still try to implement runway lights and do some progress
If you want to enable runway lights on linux
1) Install latest mesa 4.0.1 (full install)
That replace old glut and glu libraries (if you d
- Original Message -
From: "David Megginson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 6:08 PM
Subject: RE: [Flightgear-devel] Post 0.7.9 priorities
> BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
>
> > > Aside from stabilizing our current flight models,
- Original Message -
From: "VS Renganathan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 1:57 PM
Subject: RE: [Flightgear-devel] Urgent: Network and external flight model
> Roman,
>
> >but I think that for IGs - best is multicast (no delays between channel
- Original Message -
From: "VS Renganathan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 1:19 PM
Subject: RE: [Flightgear-devel] Urgent: Network and external flight model
> Roman,
> This was dicussed earlier on this list.
> I found one disdavantage of usin
- Original Message -
From: "VS Renganathan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 1:08 PM
Subject: RE: [Flightgear-devel] Post 0.7.9 priorities (lights)
> Roman,
> If you know the light posns in runway (object) coords all you need to know
> is the l
Guys I propose to use multicast for multiply windows visualisation
Now we can only use tcp and udp but it now very usefull to have same data on
multiply image generators
so I propose to include in simgear multicast networking
for example for fdm server we can use this
option --native=socket,out,30
- Original Message -
From: "David Megginson" <[EMAIL PROTECTED]>
To: "FlightGear Development" <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 4:44 AM
Subject: [Flightgear-devel] Post 0.7.9 priorities
> Aside from stabilizing our current flight models, I think that the
> absolute top
- Original Message -
From: "Alex Perry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 27, 2002 11:29 AM
Subject: Re: [Flightgear-devel] [OT] Developer configuration under Linux
> > Hi Guys!
> > Yerstaday i had to reinstall my linux and my second CD from mandrake
linu
Hi Guys!
Yerstaday i had to reinstall my linux and my second CD from mandrake linux
distribution was scratched
so i download missing developers (zlib,jpeg,png) packets from internet in
rpm format and install them using rpmdrake utility
but when i run ./configure script i see this results
.
che
Hi guys!
I try to implement speech in cabin during flight
I know about roger wilco software and colud you please reccomend me some
soft or technical solution
how to organize speech in cabin (2 pilots) and instructor of flight.
Intresting linux and windoze solutions
Thanx
Bye
___
Hi ALL!
how to know version of glut in cygwin?
or any versions of packages in cygwin
Thanx
Bye
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- Original Message -
From: "VS Renganathan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 17, 2002 12:25 PM
Subject: Re: [Flightgear-devel] runway lights
>
>
> >> Also I complied flightgear to see lights usung MSVC but when I use
cygwin I
> >> got nothing cygwin's
- Original Message -
From: "VS Renganathan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 17, 2002 11:45 AM
Subject: Re: [Flightgear-devel] runway lights
> On Thursday 17 January 2002 13:35, you wrote:
> > using your ksfo airport I use lp tokens and turn on runway
Thanx Ranga for your detailed reply
using your ksfo airport I use lp tokens and turn on runway lights
now i got shemes on position our russian runway lights and try to place
runway lights according scheme "Ray" or "Lutch" in russian transcription
as i understand rway_dir variable shows us landing
Hi guys!
Still try to implement runway lights
find some section in tileentry.cxx RWY_LIGHTS
but i think it's unfinished
also when i looked in tile_entry.cxx i found various runway lights
initialsations but i don't understand
angular_size in setcolor() function and elev_size and azimut_size in
setc
Hi guys!
Wanna to put some words about runway lights
So in source code we have all to visualize it (Ranga and others worked on
it)
So we need only position of this lights in scenery files.
Maybe should improve runway modelling in Terragear to include runway point
lights.
I think that we can get ai
- Original Message -
From: "Alex Perry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 26, 2001 11:06 AM
Subject: Re: [Flightgear-devel] Multiply displays and remote shutdown
> > My question is how to auto shutdown slave computer when I power off
master
> > comput
Hi guys!
I have following configuration on flightgear: forward channel (master) right
(slave) and left (slave) channel
So I use Wake-on-LAN to power on slave channels when I switch master
computer.
My question is how to auto shutdown slave computer when I power off master
computer? Maybe write scr
Hi guys!
I think about delays in tile loading
maybe it's nice solution that create RAM-disc under Linux (filesystem in
memory) place there flightgear and enjoy flying
Anyone experiments with this and 2 CPU system. Which is faster?
Thanx
Bye
___
Flightg
Hi guys!
Today i compiled fresh CVS FGFS all work fine but i havn't seen beautyful
sky only grey fog
maybe my detonator 23.11 don't work properly I haven't done any changes to
flightgear CVS and flightgear base CVS
compiling under cygwin+win2k
Thanx
Bye
___
sorry guys not VTP but VPF level0 and level1 CDs
- Original Message -
From: "Roman Grigoriev" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 11:49 AM
Subject: Re: [Flightgear-devel] Static 3D Models
> Hi guys!
> I have very nice
Hi guys!
I have very nice set of models in FLT format
a lot of buildings, power transmission towers,bridges,trees,hangars ... 65
megs with textures
so Dave working on trees and why don't to use E00 format or VTP to read
power transmission lines and use my flt models (towers) to make power lines
vi
do u have multigen creator?
if yes i can give u trees in flt format and u don't needa to build
billboards
or u need just a textures?
i have in rgba format
- Original Message -
From: "David Findlay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 14, 2001 12:02 PM
Subjec
ok specify type of trees and height
i have bushes deciduous trees and pine trees
what format do you prefer? i have in tga format
do u need alpha channel in this textures?
- Original Message -
From: "David Findlay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 14, 2001
Dave if u nedda tree database (perfect textures)
I can give u them
Roman
- Original Message -
From: "David Findlay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 14, 2001 9:52 AM
Subject: Re: [Flightgear-devel] Objects
> On Fri, 14 Dec 2001 16:13, you wrote:
> > On
Hi guys!
Could you please tell me how to use opengl extesions under cygwin?
What fuction should i use wglGetCurrentContext or glXGetCurrentContext?
and is there any chance to compile landing lights in flightgear under
cygwin?
Also i suggest to use landing lights file configuration to load positio
Guys!
Take a look on this link http://www.cs.utah.edu/vissim/papers/sunsky/
Looks great and source code is there
Bye
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Guys!
Is this subj exist?
How to make it?
Thanx
Bye
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- Original Message -
From: "David Findlay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 16, 2001 1:49 AM
Subject: Re: [Flightgear-devel] forests and houses
> On Thursday 15 November 2001 23:35, you wrote:
> > Hi guys!
> > Our flightgear greatly improuve visual simu
Hi guys!
Our flightgear greatly improuve visual simulation but there are some places
that not covers
1) forests
2) buildings
I suggest to populate this structures : trees and buildings randomly in
areas like Forest and Urban in way we put point lights. Only we need tp know
is bounds of this area a
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