Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-22 Thread Roman Grigoriev
- Original Message - From: "William L. Riley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 22, 2002 1:03 AM Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear > On Wednesday 20 February 2002 09:03, you wrote: > > Also what video are you use and version

Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-20 Thread Roman Grigoriev
- Original Message - From: "William L. Riley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 20, 2002 5:20 PM Subject: Re: [Flightgear-devel] [OT]: Athlon MP and Flightgear > On Wednesday 20 February 2002 06:09, you wrote: > > Hi guys! > > Could you please advice

[Flightgear-devel] [OT]: Athlon MP and Flightgear

2002-02-20 Thread Roman Grigoriev
Hi guys! Could you please advice me what dual processor system should I buy Athlon MP or PentiumIII with Geforce3 or 4 what linux kernels support 760 chipset have anyone measured benchmarks with athlons and pentuimIII with nvidia drivers under linux? athlon is good but what about stability? Thanx

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Roman Grigoriev
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 18, 2002 12:33 PM Subject: Re: [Flightgear-devel] FlightGear Priorities > Roman Grigoriev wrote: > > Hi! > > Curtis could you please tell

[Flightgear-devel] FlightGear Priorities

2002-02-17 Thread Roman Grigoriev
Hi! Curtis could you please tell us your priotities to next FlightGear release and It would be 0.7.10 or 0.8.0? As for me I'd like to see 1)ground explosion when plane crash the ground (I have a lot explosion textures) 2)runway lights support 3)aircraft landing lights 4)trees houses and various ob

Re: [Flightgear-devel] tiled panel background

2002-02-14 Thread Roman Grigoriev
Hi Dave! I've seen in your fgfs directory nice screenshots with runway lights could you please tell us the method how to make it? Thanx Bye P.S. Currently I try to incorporate loading of runway lights in tileentry.cxx but no still success - Original Message - From: "David Findlay" <[EMAIL

Re: [Flightgear-devel] Re: runway lights

2002-02-08 Thread Roman Grigoriev
- Original Message - From: "Melchior FRANZ" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 08, 2002 5:15 PM Subject: [Flightgear-devel] Re: runway lights > * Roman Grigoriev -- Friday 08 February 2002 13:52: > > If you want t

[Flightgear-devel] Runway lights

2002-02-08 Thread Roman Grigoriev
Hi guys! I still try to implement runway lights and do some progress If you want to enable runway lights on linux 1) Install latest mesa 4.0.1 (full install) That replace old glut and glu libraries (if you don't do this you have software rendering mode on runway lights) 2)install nvidia drivers (I

[Flightgear-devel] Runway lights

2002-02-08 Thread Roman Grigoriev
Hi guys! I still try to implement runway lights and do some progress If you want to enable runway lights on linux 1) Install latest mesa 4.0.1 (full install) That replace old glut and glu libraries (if you don't do this you have software rendering mode on runway lights) 2)install nvidia drivers (I

[Flightgear-devel] preferenses.xml

2002-02-08 Thread Roman Grigoriev
Hi guys! I use latest FGFSbase and latest flightgear (from CVS) I use null fdm and don't want to load c172 panel I setup false in panel property but panel is still visualizing How to avoid panel loading Thanx Bye ___ Flightgear-devel mailing list [EMA

[Flightgear-devel] runway lights

2002-02-08 Thread Roman Grigoriev
This is my 3rd attempt to send a message if you intrested in attachment i can sen directly Hi guys! I still try to implement runway lights and do some progress If you want to enable runway lights on linux 1) Install latest mesa 4.0.1 (full install) That replace old glut and glu libraries (if you d

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-02-01 Thread Roman Grigoriev
- Original Message - From: "David Megginson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 6:08 PM Subject: RE: [Flightgear-devel] Post 0.7.9 priorities > BERNDT, JON S. (JON) (JSC-EX) (LM) writes: > > > > Aside from stabilizing our current flight models,

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 1:57 PM Subject: RE: [Flightgear-devel] Urgent: Network and external flight model > Roman, > > >but I think that for IGs - best is multicast (no delays between channel

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-02-01 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 1:19 PM Subject: RE: [Flightgear-devel] Urgent: Network and external flight model > Roman, > This was dicussed earlier on this list. > I found one disdavantage of usin

Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-02-01 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 1:08 PM Subject: RE: [Flightgear-devel] Post 0.7.9 priorities (lights) > Roman, > If you know the light posns in runway (object) coords all you need to know > is the l

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-01-31 Thread Roman Grigoriev
Guys I propose to use multicast for multiply windows visualisation Now we can only use tcp and udp but it now very usefull to have same data on multiply image generators so I propose to include in simgear multicast networking for example for fdm server we can use this option --native=socket,out,30

Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-01-31 Thread Roman Grigoriev
- Original Message - From: "David Megginson" <[EMAIL PROTECTED]> To: "FlightGear Development" <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 4:44 AM Subject: [Flightgear-devel] Post 0.7.9 priorities > Aside from stabilizing our current flight models, I think that the > absolute top

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Roman Grigoriev
- Original Message - From: "Alex Perry" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, January 27, 2002 11:29 AM Subject: Re: [Flightgear-devel] [OT] Developer configuration under Linux > > Hi Guys! > > Yerstaday i had to reinstall my linux and my second CD from mandrake linu

[Flightgear-devel] [OT] Developer configuration under Linux

2002-01-26 Thread Roman Grigoriev
Hi Guys! Yerstaday i had to reinstall my linux and my second CD from mandrake linux distribution was scratched so i download missing developers (zlib,jpeg,png) packets from internet in rpm format and install them using rpmdrake utility but when i run ./configure script i see this results . che

[Flightgear-devel] Roger Wilco [OT]

2002-01-21 Thread Roman Grigoriev
Hi guys! I try to implement speech in cabin during flight I know about roger wilco software and colud you please reccomend me some soft or technical solution how to organize speech in cabin (2 pilots) and instructor of flight. Intresting linux and windoze solutions Thanx Bye ___

[Flightgear-devel] version of cygwin glut

2002-01-17 Thread Roman Grigoriev
Hi ALL! how to know version of glut in cygwin? or any versions of packages in cygwin Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] runway lights

2002-01-17 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 17, 2002 12:25 PM Subject: Re: [Flightgear-devel] runway lights > > > >> Also I complied flightgear to see lights usung MSVC but when I use cygwin I > >> got nothing cygwin's

Re: [Flightgear-devel] runway lights

2002-01-17 Thread Roman Grigoriev
- Original Message - From: "VS Renganathan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 17, 2002 11:45 AM Subject: Re: [Flightgear-devel] runway lights > On Thursday 17 January 2002 13:35, you wrote: > > using your ksfo airport I use lp tokens and turn on runway

Re: [Flightgear-devel] runway lights

2002-01-17 Thread Roman Grigoriev
Thanx Ranga for your detailed reply using your ksfo airport I use lp tokens and turn on runway lights now i got shemes on position our russian runway lights and try to place runway lights according scheme "Ray" or "Lutch" in russian transcription as i understand rway_dir variable shows us landing

[Flightgear-devel] runway lights

2002-01-16 Thread Roman Grigoriev
Hi guys! Still try to implement runway lights find some section in tileentry.cxx RWY_LIGHTS but i think it's unfinished also when i looked in tile_entry.cxx i found various runway lights initialsations but i don't understand angular_size in setcolor() function and elev_size and azimut_size in setc

[Flightgear-devel] Runway lights

2001-12-27 Thread Roman Grigoriev
Hi guys! Wanna to put some words about runway lights So in source code we have all to visualize it (Ranga and others worked on it) So we need only position of this lights in scenery files. Maybe should improve runway modelling in Terragear to include runway point lights. I think that we can get ai

Re: [Flightgear-devel] Multiply displays and remote shutdown

2001-12-26 Thread Roman Grigoriev
- Original Message - From: "Alex Perry" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 26, 2001 11:06 AM Subject: Re: [Flightgear-devel] Multiply displays and remote shutdown > > My question is how to auto shutdown slave computer when I power off master > > comput

[Flightgear-devel] Multiply displays and remote shutdown

2001-12-25 Thread Roman Grigoriev
Hi guys! I have following configuration on flightgear: forward channel (master) right (slave) and left (slave) channel So I use Wake-on-LAN to power on slave channels when I switch master computer. My question is how to auto shutdown slave computer when I power off master computer? Maybe write scr

[Flightgear-devel] Flightgear and RAM-disk

2001-12-20 Thread Roman Grigoriev
Hi guys! I think about delays in tile loading maybe it's nice solution that create RAM-disc under Linux (filesystem in memory) place there flightgear and enjoy flying Anyone experiments with this and 2 CPU system. Which is faster? Thanx Bye ___ Flightg

[Flightgear-devel] Flightgear and base CVS

2001-12-18 Thread Roman Grigoriev
Hi guys! Today i compiled fresh CVS FGFS all work fine but i havn't seen beautyful sky only grey fog maybe my detonator 23.11 don't work properly I haven't done any changes to flightgear CVS and flightgear base CVS compiling under cygwin+win2k Thanx Bye ___

Re: [Flightgear-devel] Static 3D Models

2001-12-18 Thread Roman Grigoriev
sorry guys not VTP but VPF level0 and level1 CDs - Original Message - From: "Roman Grigoriev" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 11:49 AM Subject: Re: [Flightgear-devel] Static 3D Models > Hi guys! > I have very nice

Re: [Flightgear-devel] Static 3D Models

2001-12-18 Thread Roman Grigoriev
Hi guys! I have very nice set of models in FLT format a lot of buildings, power transmission towers,bridges,trees,hangars ... 65 megs with textures so Dave working on trees and why don't to use E00 format or VTP to read power transmission lines and use my flt models (towers) to make power lines vi

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
do u have multigen creator? if yes i can give u trees in flt format and u don't needa to build billboards or u need just a textures? i have in rgba format - Original Message - From: "David Findlay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 14, 2001 12:02 PM Subjec

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
ok specify type of trees and height i have bushes deciduous trees and pine trees what format do you prefer? i have in tga format do u need alpha channel in this textures? - Original Message - From: "David Findlay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 14, 2001

Re: [Flightgear-devel] Objects

2001-12-14 Thread Roman Grigoriev
Dave if u nedda tree database (perfect textures) I can give u them Roman - Original Message - From: "David Findlay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 14, 2001 9:52 AM Subject: Re: [Flightgear-devel] Objects > On Fri, 14 Dec 2001 16:13, you wrote: > > On

[Flightgear-devel] Nvidia extensions and cygwin

2001-12-07 Thread Roman Grigoriev
Hi guys! Could you please tell me how to use opengl extesions under cygwin? What fuction should i use wglGetCurrentContext or glXGetCurrentContext? and is there any chance to compile landing lights in flightgear under cygwin? Also i suggest to use landing lights file configuration to load positio

[Flightgear-devel] Sun and sky simulation

2001-11-21 Thread Roman Grigoriev
Guys! Take a look on this link http://www.cs.utah.edu/vissim/papers/sunsky/ Looks great and source code is there Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] ascii to binary scenery converter

2001-11-15 Thread Roman Grigoriev
Guys! Is this subj exist? How to make it? Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] forests and houses

2001-11-15 Thread Roman Grigoriev
- Original Message - From: "David Findlay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 16, 2001 1:49 AM Subject: Re: [Flightgear-devel] forests and houses > On Thursday 15 November 2001 23:35, you wrote: > > Hi guys! > > Our flightgear greatly improuve visual simu

[Flightgear-devel] forests and houses

2001-11-15 Thread Roman Grigoriev
Hi guys! Our flightgear greatly improuve visual simulation but there are some places that not covers 1) forests 2) buildings I suggest to populate this structures : trees and buildings randomly in areas like Forest and Urban in way we put point lights. Only we need tp know is bounds of this area a

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