----- Original Message ----- From: "David Megginson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 6:08 PM Subject: RE: [Flightgear-devel] Post 0.7.9 priorities
> BERNDT, JON S. (JON) (JSC-EX) (LM) writes: > > > > Aside from stabilizing our current flight models, I think that the > > > absolute top priority for 0.8 should be at least a minimal level of > > > runway lighting. While the general scenery lighting makes night > > > flying nice (and makes roads look great), landing at night is too hard > > > > Does this include airplane landing lights? I am ignorant on whether this is > > even possible, but I have felt many times that this would be helpful if it > > was. > > The consumer-level sims I've seen fake airplane landing lights using a > cone object. guys I think that we should use lightmaps or per pixel lighting using nvidia combiners but it'll work only on MSVC and linux +glx but not on cygwin (I test it) I think that we can configure fgfs using options --with-nv-ext (for example) to lucky guys who have geforce based cards that supports NV combiners > > > All the best, > > > David > > -- > David Megginson > [EMAIL PROTECTED] > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
