----- Original Message -----
From: "David Megginson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 6:08 PM
Subject: RE: [Flightgear-devel] Post 0.7.9 priorities


> BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
>
>  > > Aside from stabilizing our current flight models, I think that the
>  > > absolute top priority for 0.8 should be at least a minimal level of
>  > > runway lighting.  While the general scenery lighting makes night
>  > > flying nice (and makes roads look great), landing at night is too
hard
>  >
>  > Does this include airplane landing lights? I am ignorant on whether
this is
>  > even possible, but I have felt many times that this would be helpful if
it
>  > was.
>
> The consumer-level sims I've seen fake airplane landing lights using a
> cone object.

guys I think that we should use lightmaps or per pixel lighting using nvidia
combiners
but it'll work only on MSVC and linux +glx but not on cygwin (I test it)
I think that we can configure fgfs using options --with-nv-ext (for example)
to lucky guys
who have geforce based cards that supports NV combiners


>
>
> All the best,
>
>
> David
>
> --
> David Megginson
> [EMAIL PROTECTED]
>
>
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