Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Found it. In modelmgr.hxx: /** * A dynamically-placed model using properties. * * The model manager uses the property nodes to update the model's * position and orientation; any of the property node pointers may * be set to zero to avoid update. Normally, a caller should * lo

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Right, that's exactly what I mean. I actually want to control certain ground items via a network interface. Dave suggested looking at the multiplayer model, which I'm about to do. Drew On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote: > Drew wrote: > > Is there an existing interface to allow n

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Erik Hofman
Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any o

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Dave Culp
On Thursday 16 June 2005 06:52 pm, Drew wrote: > Is there an existing interface to allow non-ownship objects to be > positioned using the propery system? If there's an easy way to > specify lat, long, alt, roll, pitch, and heading, that would be really > helpful. I'm sending you a file off-list.

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Drew
Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any of the AI types

Re: [Flightgear-devel] AI for Ground Units

2005-05-13 Thread Dave Culp
> I noticed in flightgear there are classes for AI aircraft and ships. Has > anyone tried to add a car or truck to flightgear yet? Is there any > documentation on this? The problem with moving ground vehicles is that they have to know where the ground is at all times, which is not an easy thing

[Flightgear-devel] AI for Ground Units

2005-05-13 Thread Ben Morrison
I noticed in flightgear there are classes for AI aircraft and ships.  Has anyone tried to add a car or truck to flightgear yet?  Is there any documentation on this?  ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://m