Found it. In modelmgr.hxx:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
* lo
Right, that's exactly what I mean. I actually want to control certain
ground items via a network interface. Dave suggested looking at the
multiplayer model, which I'm about to do.
Drew
On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote:
> Drew wrote:
> > Is there an existing interface to allow n
Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any o
On Thursday 16 June 2005 06:52 pm, Drew wrote:
> Is there an existing interface to allow non-ownship objects to be
> positioned using the propery system? If there's an easy way to
> specify lat, long, alt, roll, pitch, and heading, that would be really
> helpful.
I'm sending you a file off-list.
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any of the AI types
> I noticed in flightgear there are classes for AI aircraft and ships. Has
> anyone tried to add a car or truck to flightgear yet? Is there any
> documentation on this?
The problem with moving ground vehicles is that they have to know where the
ground is at all times, which is not an easy thing
I noticed in flightgear there are classes for AI aircraft
and ships. Has anyone tried to add a car or truck to flightgear
yet? Is there any documentation on this?
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