Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
Paul
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Paul Surgeon a écrit :
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
fgrun and fgsd are here to prove OpenGL is possible with FLTK.
You also can have a look at GLgooey :
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and I didn't particularly like it (from a
Erik Hofman writes:
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop
the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and
Norman Vine wrote:
Erik Hofman writes:
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and
On Sunday, 23 January 2005 16:07, Norman Vine wrote:
Full screen mode is doable in FLTK
http://fltk.org/documentation.php/doc-1.1/Fl_Window.html#Fl_Window.fullscre
en
From some of the messages I've read it seems as if it's not truly full screen
- just a maximized window without any borders.