Hi,
I've updated the scenery lighting to reflect the real world some more.
Sunlight is actually reflected now, ambient uses cloud color instead of
view direction dependent fog color. It's still a bit of a guess but if
some one could point me to information about real world experiments I
woul
On Thu, 10 Jul 2003 01:40:40 +0100 (BST)
Jon Stockill <[EMAIL PROTECTED]> wrote:
> What do I need to do to make lighting on scenery visible over more that
> very short distances?
>
> I've been designing a few objects in blender, converted them to AC3D,
> then edited the material properties to hav
Jon Stockill <[EMAIL PROTECTED]> said:
> What do I need to do to make lighting on scenery visible over more that
> very short distances?
>
> I've been designing a few objects in blender, converted them to AC3D, then
> edited the material properties to have "emis 1 0 0", which gives a bright
> red
What do I need to do to make lighting on scenery visible over more that
very short distances?
I've been designing a few objects in blender, converted them to AC3D, then
edited the material properties to have "emis 1 0 0", which gives a bright
red light, as expected, however you need to fly extreme