[Flightgear-devel] Scenery lighting update

2003-08-03 Thread Erik Hofman
Hi, I've updated the scenery lighting to reflect the real world some more. Sunlight is actually reflected now, ambient uses cloud color instead of view direction dependent fog color. It's still a bit of a guess but if some one could point me to information about real world experiments I woul

Re: [Flightgear-devel] Scenery lighting

2003-07-18 Thread Jorge Van Hemelryck
On Thu, 10 Jul 2003 01:40:40 +0100 (BST) Jon Stockill <[EMAIL PROTECTED]> wrote: > What do I need to do to make lighting on scenery visible over more that > very short distances? > > I've been designing a few objects in blender, converted them to AC3D, > then edited the material properties to hav

Re: [Flightgear-devel] Scenery lighting

2003-07-09 Thread Jim Wilson
Jon Stockill <[EMAIL PROTECTED]> said: > What do I need to do to make lighting on scenery visible over more that > very short distances? > > I've been designing a few objects in blender, converted them to AC3D, then > edited the material properties to have "emis 1 0 0", which gives a bright > red

[Flightgear-devel] Scenery lighting

2003-07-09 Thread Jon Stockill
What do I need to do to make lighting on scenery visible over more that very short distances? I've been designing a few objects in blender, converted them to AC3D, then edited the material properties to have "emis 1 0 0", which gives a bright red light, as expected, however you need to fly extreme