On Friday 07 January 2005 00:05, Jon Stockill wrote:
> Roy Vegard Ovesen wrote:
> > Also, if it is supposed to be able to taxi inside the hangar then the
> > roof should be double sided and the back of the doors should be properly
> > textured. If not then the walls don't need to be double sided an
On January 7, 2005 03:57 am, Jon Stockill wrote:
> Ampere K. Hardraade wrote:
> > Has anyone thought about creating a program that can generate bridges
> > from a database automatically?
> >
> > A lot of time can be saved with such program, and alignment problems like
> > this will less likely to h
Christian Mayer wrote:
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Jon Stockill schrieb:
Arnt Karlsen wrote:
> Due to temporary boredom today I was playing with some visualisation
code for the scenery database, and managed to draw this:
http://flightgear.stockill.org.uk/testing/SceneryObjects.pn
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Jon Stockill schrieb:
> Arnt Karlsen wrote:
>
> Due to temporary boredom today I was playing with some visualisation
> code for the scenery database, and managed to draw this:
>
> http://flightgear.stockill.org.uk/testing/SceneryObjects.png
>
> It
Arnt Karlsen wrote:
On Fri, 07 Jan 2005 00:55:58 +, Jon wrote in message
<[EMAIL PROTECTED]>:
Arnt Karlsen wrote:
..so slow down, these guys used PT19's. ;-)
The alternative is to keep the gear up, and I'll do a model with *all*
the doors open :-)
..daring. Combines changing the airfoil
On Fri, 07 Jan 2005 00:55:58 +, Jon wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
>
> > ..so slow down, these guys used PT19's. ;-)
>
> The alternative is to keep the gear up, and I'll do a model with *all*
> the doors open :-)
..daring. Combines changing the airfoil far e
Ampere K. Hardraade wrote:
Has anyone thought about creating a program that can generate bridges from a
database automatically?
A lot of time can be saved with such program, and alignment problems like this
will less likely to happen.
The problem is gathering the information to populate the data
Whoops, wrong thread. I was replying to this:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-January/033500.html
Ampere
On January 6, 2005 10:32 pm, Ampere K. Hardraade wrote:
> Has anyone thought about creating a program that can generate bridges from
> a database automatically?
>
Has anyone thought about creating a program that can generate bridges from a
database automatically?
A lot of time can be saved with such program, and alignment problems like this
will less likely to happen.
Ampere
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On January 6, 2005 04:49 pm, Vivian Meazza wrote:
> > Yes, they do need fixing - I can see terrain through the furthest hangar
> > where you're looking through the mesh of the door runners. Anyone know
> > how to fix this? Is it just an object ordering problem?
>
> Probably. I've sent you a modifie
Arnt Karlsen wrote:
..so slow down, these guys used PT19's. ;-)
The alternative is to keep the gear up, and I'll do a model with *all*
the doors open :-)
--
Jon Stockill
[EMAIL PROTECTED]
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On Thu, 6 Jan 2005 20:06:35 +, Dave wrote in message
<[EMAIL PROTECTED]>:
> On Thursday 06 Jan 2005 19:31, Arnt Karlsen wrote:
> > On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
> > >
> > > <
On Thursday 06 Jan 2005 22:47, Roy Vegard Ovesen wrote:
> If you look very closely at Dave's screenshot you will see that the hangar
> that the gantry "belongs" to is visible through it. It is only the other
> hangar that becomes invisible through the gantry. So there is nothing wrong
> with the h
Roy Vegard Ovesen wrote:
Also, if it is supposed to be able to taxi inside the hangar then the roof
should be double sided and the back of the doors should be properly textured.
If not then the walls don't need to be double sided and there is no need for
a floor.
I had considered doing a version
On Thursday 06 January 2005 18:43, Jon Stockill wrote:
> Dave Martin wrote:
> > I've just tried out your objects - specifically the hangars at Church
> > Fenton.
> >
> > I think they may need fixing
> >
> >
> >
> >
> > .after a 450kt knife-edge low pass between them in the Hunter
> > http:/
On Thursday 06 January 2005 22:49, Vivian Meazza wrote:
> Jon Stockill
>
> > Yes, they do need fixing - I can see terrain through the furthest hangar
> > where you're looking through the mesh of the door runners. Anyone know
> > how to fix this? Is it just an object ordering problem?
>
> Probably.
Jon Stockill
>
> Yes, they do need fixing - I can see terrain through the furthest hangar
> where you're looking through the mesh of the door runners. Anyone know
> how to fix this? Is it just an object ordering problem?
>
Probably. I've sent you a modified version off-list with separate object
On Thursday 06 Jan 2005 19:31, Arnt Karlsen wrote:
> On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > .after a 450kt knife-edge low pass between them in the Hunter
>
On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message
<[EMAIL PROTECTED]>:
> On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
> <[EMAIL PROTECTED]>:
> >
> > .after a 450kt knife-edge low pass between them in the Hunter
> > http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't
On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
<[EMAIL PROTECTED]>:
>
> .after a 450kt knife-edge low pass between them in the Hunter
> http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)
..do we model making skidmarks on hangar walls? ;-)
--
..med vennlig hils
Jon Stockill writes:
>
> Yes, they do need fixing - I can see terrain through the furthest hangar
> where you're looking through the mesh of the door runners. Anyone know
> how to fix this? Is it just an object ordering problem?
Probably you are only using one-sided polygons and the walls are
Dave Martin wrote:
I've just tried out your objects - specifically the hangars at Church Fenton.
I think they may need fixing
.after a 450kt knife-edge low pass between them in the Hunter
http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)
Seriously, the hangars look gr
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