Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-17 Thread Geoff Reidy
Curtis L. Olson wrote: Geoff Reidy writes: The major problem I have with fgfs is that I seem to hit a race condition where all graphics and sound stop for extended periods of time (up to about 30 secs), long enough for autopilot (or me!) to lose control and the plane will always crash. During

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Geoff Reidy writes: The major problem I have with fgfs is that I seem to hit a race condition where all graphics and sound stop for extended periods of time (up to about 30 secs), long enough for autopilot (or me!) to lose control and the plane

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Curtis L. Olson
Dave, On a Geforce3 something, something and a GeForce4 Ti4200 I have observed that FSAA works fine, except when I try to exit FlightGear, my entire machine locks up. On GeForce2, you can't FSAA at resolutions over 800x600 I believe ... and I'll take 1600x1200 over 800x600 FSAA any day ... The

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Norman Vine
Curtis L. Olson Geoff Reidy writes: The major problem I have with fgfs is that I seem to hit a race condition where all graphics and sound stop for extended periods of time (up to about 30 secs), This most likely relates to freeing tile memory (i.e. moving old tiles out of the cache

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Curtis L. Olson
Norman Vine writes: The same thing happens for me with both Cygwin gcc 2.95.2 and MingW gcc 3.2 both using Doug Lea's malloc routines which I believe is what most Linux distributions use CVS version of Cygwin Implemeting the thread support seems to make this even worse but this is a

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-15 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: The same thing happens for me with both Cygwin gcc 2.95.2 and MingW gcc 3.2 both using Doug Lea's malloc routines which I believe is what most Linux distributions use It might be worth verifying that my partial tile free-er routine is

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-14 Thread Geoff Reidy
David Findlay wrote: How do you enable FSAA on Linux with FGFS? Thanks, David For NVidia cards you set the environment variable __GL_FSAA_ e.g. export __GL_FSAA_=4 fgfs will give 2x2 on a Geforce 2. All the options are listed at http://download.nvidia.com/XFree86_40/1.0-2960/README.txt

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-14 Thread Wolfram Kuss
Geoff wrote: I was getting lockups in some games and fgfs before making my memory timings a bit more conservative, though it had passed memtest86 previously. Haven't had a lockup for weeks now. Interesting. You are speaking about the timings of the main memory, correct? Did the problems you had

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-14 Thread Geoff Reidy
Wolfram Kuss wrote: Geoff wrote: I was getting lockups in some games and fgfs before making my memory timings a bit more conservative, though it had passed memtest86 previously. Haven't had a lockup for weeks now. Interesting. You are speaking about the timings of the main memory,

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-12 Thread Geoff Reidy
Dave Perry wrote: My system is an Athlon XP 1800+ with an Asus A7M266 mother board, 512MB of PC2100 memory and 3 Seagate Baracuda IV (80GB each). My GF3 is an Asus V8200 Deluxe. My Linux is a RH7.3 with recent up2date, but I am running a 2.4.19 kernel compiled from tarball. This kernel