Re: [Flightgear-devel] YASim config files

2001-12-06 Thread Andy Ross
David Megginson wrote: Since we have the YASim FDM in the FlightGear source tree, it makes sense to add Andy's four config files to the base package. Right now, YASim looks for the config files in $FG_ROOT/Aircraft; that's probably going to be a bit confusing, since the JSBSim models are

RE: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-06 Thread Norman Vine
Andy Ross writes: And it wasn't a windows.h problem, but instead with cygwin. FYI THIS IS MORE THEN A CYGWIN PROBLEM Following sniped from http://lxr.linux.no/source/include/linux/ctype.h?v=2.4.13 1 #ifndef _LINUX_CTYPE_H 2 #define _LINUX_CTYPE_H 3 4 /* 5 * NOTE! This ctype does not

Re: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-06 Thread Andy Ross
I'm not quite sure how things got out of hand this time, but they sure did... Norman Vine wrote: Andy Ross wrote: OK, clearly I have to cut out the microsoft stuff. So noted. And it wasn't a windows.h problem, but instead with cygwin. And the

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread John Check
On Thursday 06 December 2001 8:47 pm, you wrote: Jeff wrote: So my question is: What is more important to FlightGear buildings or planes? For me? Neither: Aircraft carrier! Pretty sure Objects/Geometry/saratoga.obj is a carrier Adding a tail hook and catapult mechanism would be

Re: [Flightgear-devel] CVS broken

2001-12-06 Thread Tony Peden
On Thursday 06 December 2001 05:45 pm, you wrote: It appears as if both the FGFS CVS and the JSBSim CVS files have a problem This is what I get from trying to link fgfs.exe ../../src/FDM/JSBSim/libJSBSim.a(FGFCS.o): In function `FGFCS::Load(FGConfigFile *)':

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread David Findlay
On Fri, 7 Dec 2001 11:58, you wrote: That said, I'm sure other people have much more practical priorities. I'd guess that buildings and other ground stuff would probably top the list. In particular, bridges and radio towers are important landmarks (obstacles) for VFR (IFR) navigation.

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Andy Ross
John Check wrote: Andy Ross wrote: For me? Neither: Aircraft carrier! Pretty sure Objects/Geometry/saratoga.obj is a carrier You're kidding, really? OK, I feel dumb. I've never touched the geometry side of fgfs, so any pointers would be appreciated. What can I use to look at this

[Flightgear-devel] c310 Panel

2001-12-06 Thread Jim Wilson
Anyone working on an airspeed dial? If not I'll make one, probably tomorrow. Also have made a tiny bit of progress on a 3D panel model...but it's at the point where it could be either a c310 or c172 with a little stretching here and there (given my 'experience' with AC3D there's a good chance

[Flightgear-devel] And the CVS change notifications?

2001-12-06 Thread Martin Olveyra
All the CVS changes notifications about the fixing of JSB model of today (6 dec) are lost (well, at least none of them has been sent to me). Is the automatic CVS notification system failing? ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] c310 Panel

2001-12-06 Thread David Findlay
On Fri, 7 Dec 2001 13:59, you wrote: Anyone working on an airspeed dial? If not I'll make one, probably tomorrow. Also have made a tiny bit of progress on a 3D panel model...but it's at the point where it could be either a c310 or c172 with a little stretching here and there (given my

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
So my question is: What is more important to FlightGear buildings or planes? I never made a 3D model of a plane before but AC3D looks so nice I think I could come up with something. Buildings. I can't see how any sane person could say Planes (I could be wrong, though ;-) I like to be PIC

RE: [Flightgear-devel] And the CVS change notifications?

2001-12-06 Thread Jon S. Berndt
Hmm. I got them. I don't know what could have happened. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Martin Olveyra Sent: Thursday, December 06, 2001 10:01 PM To: FlightGear Devel Subject: [Flightgear-devel] And the CVS change notifications?

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread C. Hotchkiss
A man after my own heart. How about creating a small airport and jack it up 30 meters from the surrounding terrain? You'll get the same effect without getting seasick.. :-) Charlie H. Andy Ross wrote: Jeff wrote: So my question is: What is more important to FlightGear buildings or

RE: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-06 Thread Norman Vine
Andy Ross writes: :) Oh yeah, and try flying around with the YASim planes and tell me what you think and want changed. Pretty neat :-)) Haven't got to much more time to experiment to night but all of your planes seem to fly on my Cygwin box and I can teleport with 'reset' and 'goto airport' so

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Curtis L. Olson
Norman, did you track down your FGKinemat build problem? I'm not seeing it on any of my machines here. Curt. Norman Vine writes: Tony Peden writes: I guess we all need need to re-run automake autoconf ect ! Actually, Ross made it easier than that: ./autogen.sh make clean make

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Curtis L. Olson
Jeff writes: Well, I am finally ready to start to make some 3D models for FlightGear. Went all out and purchased AC3D, I like it and it's a good fit for me! So my question is: What is more important to FlightGear buildings or planes? I never made a 3D model of a plane before but AC3D

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Norman Vine
Curtis L. Olson writes: Norman, did you track down your FGKinemat build problem? I'm not seeing it on any of my machines here. YES Sorry I did not make that clear in my earlier message. BTW Expect a bunch of changes from me tomorow to get 'reset' and 'goto airport' 'kind of' working again

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Both of them. It is ugly too see an empty airport. An airport filled not only with buildings but also with planes on ground would bring an airport to life. Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft.

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Curtis L. Olson
Norman Vine writes: YES Sorry I did not make that clear in my earlier message. BTW Expect a bunch of changes from me tomorow to get 'reset' and 'goto airport' 'kind of' working again Ok, sounds good. I took a look at that yesterday and fixed one potential problem in simgear (actually

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Jon S. Berndt
Next time you fly around look out the window. What do you see more of by far? In fact, for great distances you may not see any aircraft. You see aircraft three ways ... Yes, of course. You are kind of biased, though - given what you want to do with the sim. The scene - no matter which

RE: [Flightgear-devel] CVS broken

2001-12-06 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: BTW Expect a bunch of changes from me tomorow to get 'reset' and 'goto airport' 'kind of' working again Ok, sounds good. I took a look at that yesterday and fixed one potential problem in simgear (actually the problem is in flightgear, but until

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Norman Vine
Martin Olveyra writes: It would be nice if the web page had a 3D model repository with a little screenshoot for each. see http://home.t-online.de/home/Wolfram.Kuss/ Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Alex Perry
You see aircraft three ways ... Yes, of course. You are kind of biased, though Yeah, but think of it this way ... do you really think many people want to dogfight with C172s ? I mean, it's one thing to do a highres dogfight model of a fighter, or an aerobatic biplane ...

Re: [Flightgear-devel] buildings or planes?

2001-12-06 Thread Alex Perry
When did we get bullets, or collision detection? First things first. Collision detection (with bullets) is relatively easy. And anyway, I thought someone was implementing secondary aero bodies 8-) ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] buildings or planes?

2001-12-06 Thread VS Renganathan
Hi everyone, I have been following this thread. Pretty sure Objects/Geometry/saratoga.obj is a carrier Yes, this would be cool.Definitely. Jon Jon, as pointed out by John, we already have an aircraft carrier. It is one with a ski-jump and 3 arrestor wires. We use it in our design work.