David Megginson wrote:
Since we have the YASim FDM in the FlightGear source tree, it makes
sense to add Andy's four config files to the base package. Right
now, YASim looks for the config files in $FG_ROOT/Aircraft; that's
probably going to be a bit confusing, since the JSBSim models are
Andy Ross writes:
And it
wasn't a windows.h problem, but instead with cygwin.
FYI
THIS IS MORE THEN A CYGWIN PROBLEM
Following sniped from
http://lxr.linux.no/source/include/linux/ctype.h?v=2.4.13
1 #ifndef _LINUX_CTYPE_H
2 #define _LINUX_CTYPE_H
3
4 /*
5 * NOTE! This ctype does not
I'm not quite sure how things got out of hand this time, but they sure
did...
Norman Vine wrote:
Andy Ross wrote:
OK, clearly I have to cut out the microsoft stuff. So noted. And it
wasn't a windows.h problem, but instead with cygwin. And the
On Thursday 06 December 2001 8:47 pm, you wrote:
Jeff wrote:
So my question is: What is more important to FlightGear buildings or
planes?
For me? Neither:
Aircraft carrier!
Pretty sure Objects/Geometry/saratoga.obj is a carrier
Adding a tail hook and catapult mechanism would be
On Thursday 06 December 2001 05:45 pm, you wrote:
It appears as if both the FGFS CVS and the JSBSim CVS
files have a problem
This is what I get from trying to link fgfs.exe
../../src/FDM/JSBSim/libJSBSim.a(FGFCS.o): In function
`FGFCS::Load(FGConfigFile *)':
On Fri, 7 Dec 2001 11:58, you wrote:
That said, I'm sure other people have much more practical priorities.
I'd guess that buildings and other ground stuff would probably top the
list. In particular, bridges and radio towers are important landmarks
(obstacles) for VFR (IFR) navigation.
John Check wrote:
Andy Ross wrote:
For me? Neither:
Aircraft carrier!
Pretty sure Objects/Geometry/saratoga.obj is a carrier
You're kidding, really? OK, I feel dumb.
I've never touched the geometry side of fgfs, so any pointers would be
appreciated. What can I use to look at this
Anyone working on an airspeed dial? If not I'll make one, probably tomorrow.
Also have made a tiny bit of progress on a 3D panel model...but it's at the
point where it could be either a c310 or c172 with a little stretching here
and there (given my 'experience' with AC3D there's a good chance
All the CVS changes notifications about the fixing of JSB model of today (6
dec) are lost (well, at least none of them has been sent to me). Is the
automatic CVS notification system failing?
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On Fri, 7 Dec 2001 13:59, you wrote:
Anyone working on an airspeed dial? If not I'll make one, probably
tomorrow.
Also have made a tiny bit of progress on a 3D panel model...but it's at the
point where it could be either a c310 or c172 with a little stretching here
and there (given my
So my question is: What is more important to FlightGear buildings
or planes?
I never made a 3D model of a plane before but AC3D looks so nice
I think I
could come up with something.
Buildings. I can't see how any sane person could say Planes (I could be
wrong, though ;-) I like to be PIC
Hmm. I got them. I don't know what could have happened.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Martin
Olveyra
Sent: Thursday, December 06, 2001 10:01 PM
To: FlightGear Devel
Subject: [Flightgear-devel] And the CVS change notifications?
A man after my own heart. How about creating a small airport and jack it up
30 meters from the surrounding terrain? You'll get the same effect without
getting seasick.. :-)
Charlie H.
Andy Ross wrote:
Jeff wrote:
So my question is: What is more important to FlightGear buildings or
Andy Ross writes: :)
Oh yeah, and try flying around with the YASim planes and tell me what
you think and want changed.
Pretty neat :-))
Haven't got to much more time to experiment to night
but all of your planes seem to fly on my Cygwin box
and I can teleport with 'reset' and 'goto airport' so
Norman, did you track down your FGKinemat build problem? I'm not
seeing it on any of my machines here.
Curt.
Norman Vine writes:
Tony Peden writes:
I guess we all need need to re-run automake autoconf ect !
Actually, Ross made it easier than that:
./autogen.sh make clean make
Jeff writes:
Well, I am finally ready to start to make some 3D models for FlightGear. Went
all out and purchased AC3D, I like it and it's a good fit for me!
So my question is: What is more important to FlightGear buildings or planes?
I never made a 3D model of a plane before but AC3D
Curtis L. Olson writes:
Norman, did you track down your FGKinemat build problem? I'm not
seeing it on any of my machines here.
YES
Sorry I did not make that clear in my earlier message.
BTW
Expect a bunch of changes from me tomorow to
get 'reset' and 'goto airport' 'kind of' working again
Both of them. It is ugly too see an empty airport. An airport filled not
only with buildings but also with planes on ground would bring an airport
to life.
Next time you fly around look out the window. What do you see more of by
far? In fact, for great distances you may not see any aircraft.
Norman Vine writes:
YES
Sorry I did not make that clear in my earlier message.
BTW
Expect a bunch of changes from me tomorow to
get 'reset' and 'goto airport' 'kind of' working again
Ok, sounds good. I took a look at that yesterday and fixed one
potential problem in simgear (actually
Next time you fly around look out the window. What do you see more of by
far? In fact, for great distances you may not see any aircraft.
You see aircraft three ways ...
Yes, of course. You are kind of biased, though - given what you want to do
with the sim. The scene - no matter which
Curtis L. Olson writes:
Norman Vine writes:
BTW
Expect a bunch of changes from me tomorow to
get 'reset' and 'goto airport' 'kind of' working again
Ok, sounds good. I took a look at that yesterday and fixed one
potential problem in simgear (actually the problem is in flightgear,
but until
Martin Olveyra writes:
It
would be nice if the web page had a 3D model repository with a little
screenshoot for each.
see
http://home.t-online.de/home/Wolfram.Kuss/
Cheers
Norman
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You see aircraft three ways ...
Yes, of course. You are kind of biased, though
Yeah, but think of it this way ... do you really think many people want
to dogfight with C172s ? I mean, it's one thing to do a highres dogfight
model of a fighter, or an aerobatic biplane ...
When did we get bullets, or collision detection? First things first.
Collision detection (with bullets) is relatively easy. And anyway,
I thought someone was implementing secondary aero bodies 8-)
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Hi everyone,
I have been following this thread.
Pretty sure Objects/Geometry/saratoga.obj is a carrier
Yes, this would be cool.Definitely.
Jon
Jon, as pointed out by John, we already have an aircraft carrier. It is one
with a ski-jump and 3 arrestor wires. We use it in our design work.
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