Re: [Flightgear-devel] Latest Build Problems

2002-04-04 Thread D Luff
Jonathan Polley wrote: Doing some more investigation, I found that there is a runways.cxx in both FlightGear/src/ATC and FlightGear/src/Airports. Are they the same? OK, sorry for breaking things... runways.cxx shouldn't be in ATC - get rid of it. It was in there because I wasn't sure

Re: [Flightgear-devel] Problem with templates

2002-04-04 Thread Erik Hofman
Marcio Shimoda wrote: Hi, When I try to compile the FG I got the following error Compiling... fg_fx.cxx c:\flightgear-cvs\src\sound\soundmgr.hxx(98) : see reference to class template instantiation 'std::mapclass std::basic_stringchar,struct std::char_traitschar,class

Re: [Flightgear-devel] Hallo and questions

2002-04-04 Thread Erik Hofman
Alexander Kappes wrote: Hi David, Just about any information you want is available in the property tree. There's an interactive GUI browser built into FlightGear -- choose Properties from the View drop-down menu. How do I have to imagine this property tree, I mean how is it realized in

[Flightgear-devel] David Vs. 0.99.1

2002-04-04 Thread Erik Hofman
Hi, Cool, Davis is even more productive yet ;-) Changes: An important bug that crashed David when creating new files for the projects has been fixed. http://freshmeat.net/projects/david/ Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Latest Build Problems

2002-04-04 Thread Alexander Kappes
In ATC.cxx change: int FGATC::RemovePlane() { } to int FGATC::RemovePlane() { return 0; } to fix your compiler error. The problem in approach.cxx is the good old (for int i= ... business. Alexander - MSVC6 can't scope variable declarations within a for loop declaration

[Flightgear-devel] runway lights and fog

2002-04-04 Thread Roman Grigoriev
Hi guys I found some intresting arcticle on runway lights check this out http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm read it please and maybe it should be implemented in flightgear its very simple so maybe someone who has flying practice can confirm this effect? Thanx Bye

Re: [Flightgear-devel] UIUC compile problem

2002-04-04 Thread Erik Hofman
Robert Deters wrote: Can some one with MSVC or SGI please try the above? If it works, I'll change it. After some testing Im confident something like the following should indeed work: uiuc_menu.cpp line 1429: ALERT: Process [mozilla-bin] pid 13567 killed: process or stack limit exceeded

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread David Megginson
Jim Wilson writes: Ok, I think this means I can continue in the same direction with the viewer code. It would be just a matter of editing xml to switch from using /position/lat||lon||alt to somewhere else in the property tree, so if folks want to experiment they can. I don't know if

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread David Megginson
Andy Ross writes: I'll chop the cockpit stuff out of YASim as soon as someone tells me it's OK. It's fine with me. Curt? All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread David Megginson
Andy Ross writes: You can control any property with the joystick, but to control the view direction, use something like this: This controls the absolute direction. I find it much more useful to incrementally adjust the view offsets instead; this matches view controls in

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread David Megginson
Arnt Karlsen writes: ..a wee point: in sideslipping, will the responsible pilot stare, towards the infinte end of the longitudal axis, or will he watch/look out to where he is going? My .02, only. ;-) We are talking only about the default viewpoint location. It's up to the pilot to

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread David Megginson
Alexander Kappes writes: Thanks, this solves part of my problem. However, I still have the problem that for some reason the axis of the coolie hat (4 and 5 in this example) are not uncorrelated for the FlightSimYoke. What I mean with this is that for example if I don't touch the coolie

Re: [Flightgear-devel] 3D Cockpit

2002-04-04 Thread Jim Wilson
Marcio Shimoda [EMAIL PROTECTED] said: How do I see the 3D cockpit? Run with --aircraft=c172-3d Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Plotting tool

2002-04-04 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I need to pick a less popular project to be involved in ... maybe a python to cobol translator written in prolog. Ooo ooo yeah. I've been looking for one of those :-) ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Hallo and questions

2002-04-04 Thread David Megginson
Erik Hofman writes: How do I have to imagine this property tree, I mean how is it realized in memory (C++) Yes, what you see is what you get. He could think of it as a virtual filesystem containing the internal state of the sim. All the best, David -- David Megginson [EMAIL

re: [Flightgear-devel] 3D Cockpit

2002-04-04 Thread David Megginson
Marcio Shimoda writes: How do I see the 3D cockpit? fgfs --aircraft=c172-3d All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Latest Build Problems

2002-04-04 Thread Curtis L. Olson
Alexander Kappes writes: Ok, sorry for this. I will try to remember it for the future. Is anybody going to fix this in the CVS tree? What do I have to do if I want the gcc compiler under Linux to return an error if a routine of type non-void is defined but no value is returned? BTW, how

Re: [Flightgear-devel] runway lights and fog

2002-04-04 Thread Curtis L. Olson
Roman Grigoriev writes: Hi guys I found some intresting arcticle on runway lights check this out http://www.opengvs.com/support/opengvs/howto/fog_atten/default.htm read it please and maybe it should be implemented in flightgear its very simple so maybe someone who has flying practice can

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Err umm...what is it that won't be necessary? Using properties other than the /position ones. Right from the start I've been planning to support that anyway. Two reasons: 1) Probably soon to be realized multiple instances of

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-04 Thread Curtis L. Olson
David Megginson writes: Andy Ross writes: I'll chop the cockpit stuff out of YASim as soon as someone tells me it's OK. It's fine with me. Curt? Sure, sounds good to me. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED]

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx,1.161,1.162 main.cxx,1.270,1.271 options.cxx,1.158,1.159

2002-04-04 Thread Curtis L. Olson
David, It sounds like you are bypassing SG_LOG() because it isn't doing what you want. This seems like a bandaid solution at best. Perhaps we should put these messages back in as SG_LOG( SG_ALERT ) and then default 'release' builds to a minimum logging level of SG_ALERT rather than collapsing

Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Dressler
On Thu 4. April 2002 00:58, you wrote: After digging through several README's, FAQ's and Robin's manual I decided to have a rough try with my so much desired airport. I did some calculation and then I added two lines to the default.apt(.gz) file for a minimal airport definition - to have a

Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott
[... Madr wrote ...] On Thu 4. April 2002 00:58, you wrote: sirius: 0:55:17 ~ fgfs [...] Attempting to set starting position from runway code FX01 heading 270 Failed to find FX01 in database. [...] IMHO You also need to update metakit databases runways.mk4 and simple.mk4, but I don't

re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx,1.161,1.162 main.cxx,1.270,1.271 options.cxx,1.158,1.159

2002-04-04 Thread David Megginson
Curtis L. Olson writes: It sounds like you are bypassing SG_LOG() because it isn't doing what you want. This seems like a bandaid solution at best. Perhaps we should put these messages back in as SG_LOG( SG_ALERT ) and then default 'release' builds to a minimum logging level of

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Andy Ross
Alexander Kappes wrote: Yes, I looked at the page and that's how I actually do it at the moment. The problem was they didn't know what properties to use. So /sim/view/axes/lat and /sim/view/axes/long are the right properties for this. Heh, I was hoping you'd already know, because I

RE: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Norman Vine
Martin Spott writes: [... Madr wrote ...] IMHO You also need to update metakit databases runways.mk4 and simple.mk4, but I don't know how. Try to ask Curt. I already thought about it but he is overloaded with work and EMail - anyone on the list who is not ? So I posted to the list ;-)

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
Justin Palamar wrote: 1) A design goal was to have a moving aircraft carrier within the simulator with the option to land on its deck There are actually two problems here. The first, making the object move, is relatively easy. It will require C++ code, though. One way I've thought about

[Flightgear-devel] c172-3d-set.xml removed from CVS

2002-04-04 Thread Frederic Bouvier
Date: Wed Apr 3 17:55:30 EST 2002 Author: cvsroot Update of /home/cvsroot/FlightGear/FlightGear/Aircraft In directory bitless:/tmp/cvslck/cvs-serv23961/Aircraft Removed Files: ^ c172-3d-set.xml ^^^ Log Message: Raised the default eyepoint and slanted it down slightly.

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jon S Berndt
On Thu, 04 Apr 2002 14:03:10 -0500 Justin Palamar [EMAIL PROTECTED] wrote: Hello, flightgear devolpers, this is my first message to this list, so please excuse any question that may sound 'stupid', I'm just a newbie. We all remember when we were newbies - no question is stupid. This

Re: [Flightgear-devel] c172-3d-set.xml removed from CVS

2002-04-04 Thread Curtis L. Olson
Yes, it appears that this file was removed from CVS. What is the recommended way to fly the 3d cessna? Curt. Frederic Bouvier writes: Date: Wed Apr 3 17:55:30 EST 2002 Author: cvsroot Update of /home/cvsroot/FlightGear/FlightGear/Aircraft In directory

Re: [Flightgear-devel] c172-3d-set.xml removed from CVS

2002-04-04 Thread Jim Wilson
As far as I know that file should still be in there (nothing to replace it yet). Why was it removed? Best, Jim Curtis L. Olson [EMAIL PROTECTED] said: Yes, it appears that this file was removed from CVS. What is the recommended way to fly the 3d cessna? Curt.

Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott
$FG_SRC / src / Airports / gensimple genrunways Thanks, this works fine. Now I'm rebuilding the relevant parts of the scenery - looks promising Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: The DCS system would take care of loading and attaching the 3d models to the correct place in the scene graph and removing them. It would call the update() routine for each of their engines. And it would probably provide some sort of property

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Tony Peden
--- Christian Mayer [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Bernie Bright has submitted a simplified boost distribution for SimGear and I have committed it to CVS. The boost web page is here: http://www.boost.org/ We will begin depending on this package soon.

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Curtis L. Olson
Hopefully Bernie Bright can address this, although he is running on Australian time so I don't know how soon we'll here from him. Curt. Tony Peden writes: --- Christian Mayer [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Bernie Bright has submitted a simplified boost

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jon S Berndt
On Thu, 4 Apr 2002 20:50:18 - Jim Wilson [EMAIL PROTECTED] wrote: I've been working toward this sort of thing slowly severing the ties between the model code and the viewer so that we can have multiples of both. The new viewer interface will make it possible to have multiple FDM's and

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Jon S Berndt
On Thu, 4 Apr 2002 15:03:33 -0600 (CST) Curtis L. Olson [EMAIL PROTECTED] wrote: Hopefully Bernie Bright can address this, although he is running on Australian time so I don't know how soon we'll here from him. I looked at it a few weeks ago and tossed out the idea that it might be useful to

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Jon S Berndt
On Thu, 04 Apr 2002 23:26:06 +0200 Christian Mayer [EMAIL PROTECTED] wrote: And IMHO an additional dependancy might be much worse than a event manager that's a bit more flexible. But I don't know yet. That's what I thought initially. But, I guess I shouldn't rain on Bernie's parade and sound

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
Jon S. Berndt wrote: Jim Wilson wrote: The bigger problem (or so it seems to me :-)) is the one Andy brought up. How you model stopping on a moving runway. This really is not a big deal after all, I think Agreed. Inside the gear model, the problem is basically an extra addition to

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Jon S Berndt
On Thu, 4 Apr 2002 16:36:18 -0500 Norman Vine [EMAIL PROTECTED] wrote: Boost has lots of good stuff and FWIW the Boost team does a VERY good job of insuring compiler, STL and machine independance see the compiler, platform and stdlib subdirectories in the distribution Yes, they appear to be

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Andy Ross writes: There are actually two problems here. The first, making the object move, is relatively easy. It will require C++ code, though. One way I've thought about doing it is to put the object in the property tree rather than the static scenery description. Something like:

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Jim Wilson writes: I've been working toward this sort of thing...slowly severing the ties between the model code and the viewer so that we can have multiples of both. I started a model overhaul myself this afternoon (it's been a little overdue). Basically, I'm separating the animation

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Andy Ross
David Megginson wrote: I've considered something similar, but I don't think it's scalable. Imagine two year from now, if people have created tens of thousands of custom objects for scenery around the world. This requires more thought. True enough. I was really thinking more along the

Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott
Thanks, this works fine. Now I'm rebuilding the relevant parts of the scenery - looks promising O.k., I give up with scenery. I manage to create the runway but I didn't manage to create scenery with the hole that is necessary to see the runway. Nice try ;-) Martin. -- Unix _IS_ user

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Tony Peden
On Thu, 2002-04-04 at 13:33, Jon S Berndt wrote: On Thu, 4 Apr 2002 21:24:06 - Jim Wilson [EMAIL PROTECTED] wrote: believe. What are you doing with the way FDMs are instantiated?! Absolutely nothing. But if your mulitple FDM instances can publish position/orientation data

Re: [Flightgear-devel] Latest Build Problems

2002-04-04 Thread Jonathan Polley
I just finished successfully building with MSVC. Thanks for the updates! Jonathan Polley On Thursday, April 4, 2002, at 03:22 AM, D Luff wrote: Jonathan Polley wrote: Doing some more investigation, I found that there is a runways.cxx in both FlightGear/src/ATC and

Re: [Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-04 Thread Bernie Bright
Christian Mayer wrote: Curtis L. Olson wrote: Bernie Bright has submitted a simplified boost distribution for SimGear and I have committed it to CVS. The boost web page is here: http://www.boost.org/ We will begin depending on this package soon. Well, *I* don't really

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Tony Peden writes: We'll have to talk about how to implement this. Right now, it would all be in /fdm/jsbsim[1,2,3...]. We need a non-FDM specific way of handling both this sort of thing and xml-defined parameters. Here's what I've been thinking of (for a while): 1. Add methods

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread David Megginson
Jim Wilson writes: On second thought why don't we go with what you are doing for the time being. I think I can get by with my view manager and viewer changes as long as your model code is independent of the viewer and the view manager. Then if you want to go with the model

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: While we're talking about refactoring, I think that it might be time to consider creating something like an FGLocus class, to keep track of a single location. Its interface would look a lot like the viewer's: Yes I was thinking the same thing. If

[Flightgear-devel] New class FG3DModel

2002-04-04 Thread David Megginson
I've moved the aircraft model code (FGAircraftModel) out of src/Main and into a new directory, src/Model. In that directory, I've separated out the code for managing a 3D model so that it can be used for *any* model in *any* location. Take a look at src/Model/model.hxx to see the interface

[Flightgear-devel] OpenGC Manual

2002-04-04 Thread John Wojnaroski
Hi, A few folks have asked for it, so here it is; fresh off the presses. When you download the opengc package from the CVS repository you also receive, free of charge, a short tutorial on how to install, configure and run OpenGC with FlightGear Regards John W.

Re: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread Tony Peden
On Thu, Apr 04, 2002 at 07:57:00PM -0500, David Megginson wrote: Tony Peden writes: We'll have to talk about how to implement this. Right now, it would all be in /fdm/jsbsim[1,2,3...]. We need a non-FDM specific way of handling both this sort of thing and xml-defined parameters.

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
Well I had something similar in mind when I wrote fgLoadDCS() and fgUpdateDCS() in main.cxx. I had used a limit of 32 objects since I guessed that more than that might affect frame rates. Presently repositioning is possible thro network, albeit tied to fdm=ada, but thats trivial to change to make

RE: [Flightgear-devel] Moving carrier, and Repositioning questions

2002-04-04 Thread VS Renganathan
Norman's intersection testing works just fine for the moving carrier as well. In fact this was discussed on the list almost six months ago. So you would not fly through the deck. Yes your FDM should recieve the current scenery altitude and compute landing gear reactions accordingly. All those

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-04 Thread Alexander Kappes
Hi Andy, This sounds to me as if one of the switches in your hat is bent, and is in the on possition even when the hat it centered. I've seen exactly this effect in the past on a Thrustmaster Top Gun stick. Joystick hardware basically sucks. Run jscal and note all the possibilities. What