Curtis L. Olson writes:
Jonathan Polley writes:
I have a few questions brought about by some recent experiences, but
what they boil down to is Are we going to reestablish the minimun
system requirements for FlightGear.
First, due to deficiencies in the compiler, it is becoming more
Curtis L. Olson writes:
Usually my common mistaek is to statr reversing letter piars when I
get really tired or overly pumpde up on caffiene, and I remember
taking about 4 tires to type that in before I got it right.
Srory about that.
Good one :-)
this is currently $(EXTRA_SOURCES)
How about this for demonstration purposes?
http://openbrick.org/
Erik
(Funded from selling the mergendise off course)
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On Sat, 21 Sep 2002 22:29:22 -0500,
Curtis L. Olson [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
And if anyone wanted to cover my salary full time to exclusively
manage the FlightGear project and do FlightGear development, I could
easily keep busy for 50-60 hours a week on it.
On Sat, 21 Sep 2002 22:57:28 -0700 (PDT),
Alex Perry [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Does anyone have any experience with this ?
It looks as if it could be quite useful
http://home.in.tum.de/~atterer/jigdo/
..yes, especially if we develop a FG linux distro to
On Sun, 22 Sep 2002 05:13:57 -0400,
Norman Vine [EMAIL PROTECTED] wrote in message
00f601c26218$625aa500$0100a8c0@sfdev3:
Alex Perry
Does anyone have any experience with this ?
It looks as if it could be quite useful
http://home.in.tum.de/~atterer/jigdo/
..yes, especially if
Curtis L. Olson writes:
Is there some problem why my GLenum patch wasn't applied to CVS ?
I keep getting conflicts when someone makes a minor change to SimGear
and (form my point of view) doesn't keep the type cast in place.
Did you send the patch to someone who has cvs write
Erik Hofman writes:
Is there and equivalant to the WIN32 autorun feature for Linux ?
Yes (at least for RedHat).
Anything like that is STRONGLY frowned upon in the Linux community --
putting Linux on the desktop shouldn't mean making it as unsafe as
Windows. When you're running as root
For a while now, FlightGear has had support for adding static scenery
objects (like buildings) to *.stg scenery files using the syntax
OBJECT_STATIC file lon lat elevation-m heading
The file is always loaded relative to the current scenery directory
(such as
On Sun, 22 Sep 2002 07:53:34 -0400
David Megginson [EMAIL PROTECTED] wrote:
For a while now, FlightGear has had support for adding static scenery
objects (like buildings) to *.stg scenery files using the syntax
OBJECT_STATIC file lon lat elevation-m heading
The file is always loaded
Bernie Bright writes:
Excellent! Hopefully this will work for texture files referenced
by the object.
OBJECT_SHARED does work with textures; OBJECT_STATIC does not, yet. I
have Frederic Bouvier's patch in my TODO queue, but I want to study it
closely before I commit it.
FWIW I'm
Bernie Bright writes:
FWIW I'm working on importing XPlane custom objects and many of
them share textures. I already have the SFO terminal and Golden
Gate bridge loading.
Are those redistributable?
They are freeware and may be redistributed as long as it is not for
On Sun, 22 Sep 2002, Curtis L. Olson wrote:
It would also be nice to do interesections at tile load time so when
you specify objects in the .stg file, you can just give them a lat/lon
and let the system position them correclty on the ground surface.
That would be *extremely* useful.
I'm
On Sun, 22 Sep 2002 11:00:18 -0400
David Megginson [EMAIL PROTECTED] wrote:
It would be nice to set them up as a separate download, but we will
need these in the base package soon, so unless the author is willing
to change the terms, we'll have to reproduce them outselves. I think
that we
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