Re: [Flightgear-devel] CVS Confusion

2003-01-14 Thread Geoff Reidy
Arnt Karlsen wrote: ..most people will the source tarballs goes into the /usr/local/ tree as told by the docs. When co'ing from cvs, they haul in _everything_ _again_, instead of just update what's new in cvs since the tarball release. As I did, it's been a bit of a learning curve but well

Re: [Flightgear-devel] Autopilot selecting and disabling

2003-01-14 Thread Erik Hofman
Jon Berndt wrote: I'm not aware of the internals of the autopilot, but it might be usefull to wait a bit until the script manager is working properly, and then make the autopilot script driven. What is the script manager? David comitted a new FlightGear/src/Scripting directory containing

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Curtis L. Olson
Matthew writes: I know I should know this, but what is the roadmap for version 1.0? Sorry, this reply got a little long ... From my perspective, version numbers are pretty arbitrary. We assign version numbers simply so we can keep track of which version is older or newer than which other

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: We do use a convension where odd numbered releases are considered developmental, and even numbered releases are considered stable. Except that all development stops on the even-numbered version as soon as it's released, so bug fixes show up only in the unstable

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that. Instrument panels done in the style used

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Luff
On 1/14/03 at 2:58 PM Curtis L. Olson wrote: David Megginson writes: Except that all development stops on the even-numbered version as soon as it's released, so bug fixes show up only in the unstable version (which is usually more stable). That may be true. Personally I keep my focus on the

[Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread minimoa
In 2001 David Megginson had submitted bug no 433286 Sun lights plane at night. to http://sourceforge.net/projects/flightgear/. His summary was: Sun lights plane at night. After the sun disappears below the line of sight, it continues to light the plane throughout the night; the part of the

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Martin Spott
[...] My personal hope as a non-US citizen is that world-wide DEM-3 data from STRM becomes available prior to 1.0, but I'm not holding my breath on that one any more. To be honest - I don't believe SRTM data will be available for free for the next decade Martin. -- Unix _IS_ user

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Curtis L. Olson
David Luff writes: As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before release. David, Definitely we want to get out releases

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Curtis L. Olson
[EMAIL PROTECTED] writes: In 2001 David Megginson had submitted bug no 433286 Sun lights plane at night. to http://sourceforge.net/projects/flightgear/. His summary was: Sun lights plane at night. After the sun disappears below the line of sight, it continues to light the plane throughout

Re: [Flightgear-devel] status of open bugs atsourceforge.net/projects/flightgear ?

2003-01-14 Thread Jon S Berndt
On Tue, 14 Jan 2003 16:15:50 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: The policy is that we say nice things about sourceforge and we appreciate the service they provide to the open-source community. But they really pissed me off one day with some of their policies, so we vacated and

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Luff
On 1/14/03 at 4:10 PM Curtis L. Olson wrote: Lots David Luff writes: As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread David Luff
On 1/14/03 at 4:29 PM Jon S Berndt wrote: On Tue, 14 Jan 2003 16:15:50 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: The policy is that we say nice things about sourceforge and we appreciate the service they provide to the open-source community. But they really pissed me off one day with

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: Building a 3D cockpit for a transport jet will be quite an adventure -- in terms of runtime GPU overhead, it will be equivalent to having, perhaps, 10-15 3D 172 cockpits on the screen at once. Of course, by the time we finish one, that probably won't be a

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Gene Buckle writes: No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that. Instrument

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Curtis L. Olson writes: 2) There seems to be a principle at work that very few people download and test development and pre-releases. Mostly it's a few developers who already know all the tricks, already have all the prerequisites on their systems, etc. This means that the big

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Gene Buckle
Gene Buckle writes: No. Some of the 2D instruments, like basic gauges, are OK projected onto a 3D surface, but levers and knobs just look silly. The background texture won't be used in 3D either, and I'll bet that Martin ends up putting a lot of his effort into that.

Re: [Flightgear-devel] status of open bugs atsourceforge.net/projects/flightgear ?

2003-01-14 Thread Curtis L. Olson
Jon S Berndt writes: The policy is that we say nice things about sourceforge and we appreciate the service they provide to the open-source community. But they really pissed me off one day with some of their policies, so we vacated and moved all our services to two machines I admin locally

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
[mailto:[EMAIL PROTECTED]]On Behalf Of David Megginson Even so, we probably need a prolonged 1.0beta period -- perhaps two months -- with a complete feature freeze. When we all get bored not being able to create new features, we might actually start swatting bugs. I agree that we need a

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Curtis L. Olson
David Luff writes: Can someone who lives in Texas actually call someone else a redneck? Yeah, and Houston no less ... Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear?

2003-01-14 Thread Gene Buckle
Even worse is this crappy proprietary driving sim software I have to curse all day at my day job. If I wasn't so busy trying to coax it through and endless series of segfaults, crashes, bugs, and other unrepeatable behaviors I'd be tempted to make an open source driving sim based on

[Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/14/03 at 4:10 PM Curtis L. Olson wrote: David Luff writes: and I'd have thought that displaced thesholds and the arrows pointing to them would have to be pretty high on the list of features that would be expected to make it in. Do we actually have these in our airport data? If so (or if

RE: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Jon Berndt
David Luff writes: Can someone who lives in Texas actually call someone else a redneck? Yeah, and Houston no less ... Curt. Dang! I set myself up again! Well, I don't think *I* qualify as a redneck. I'm an engineer. I don't drive a pickup. I don't own a shotgun. [now let's see ... where

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread Jon Stockill
On Tue, 14 Jan 2003, David Luff wrote: Got it. The Dafif has separate landing and takeoff distances for each direction of each runway, and on the airports/runways I've looked at (in the UK) these seem to correspond to the displaced thresholds. To be quite honest I never realised one could

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Martin Spott
2) There seems to be a principle at work that very few people download and test development and pre-releases. Mostly it's a few developers who already know all the tricks, [...] I'd be happy if we would have some more time between pre-releases and final. During development cycles I'm

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread David Megginson
Michael Basler writes: Wouldn't we require to have at least one airport (KFSO?) rendered with reasonable 3D objects etc. (buildings, trees, taxi ways, gates...) at least as a proof of concept we can do it? That's not a bad idea. Everything is in place for it, including animated windsocks.

re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Megginson
David Luff writes: David Luff writes: and I'd have thought that displaced thesholds and the arrows pointing to them would have to be pretty high on the list of features that would be expected to make it in. Do we actually have these in our airport data? If so (or if the data

RE: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread David Megginson
Jon Berndt writes: Well, I don't think *I* qualify as a redneck. I'm an engineer. I don't drive a pickup. I don't own a shotgun. A failed redneck, then (redneck manqué). [now let's see ... where did I leave the phone number I call to get tickets to the Houston Livestock Show and Rodeo

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel]Roadmap/brain dump)

2003-01-14 Thread David Megginson
Jon Stockill writes: I can import and export the xplane database, and have some code which parses the DAFIFT data, and compares it with the existing database, however: 1. Not all airfields in the xplane database are in DAFIF 2. Not all DAFIF airfields are in xplane therefore 3.

RE: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Michael Basler
David, David Megginson writes: Michael Basler writes: Wouldn't we require to have at least one airport (KFSO?) rendered with reasonable 3D objects etc. (buildings, trees, taxi ways, gates...) at least as a proof of concept we can do it? That's not a bad idea. Everything is in place

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/15/03 at 12:39 AM Jon Stockill wrote: On the subject of runways - I've been working on the database today. I can import and export the xplane database, and have some code which parses the DAFIFT data, and compares it with the existing database, however: 1. Not all airfields in the xplane

RE: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Curtis L. Olson
David Megginson writes: Real rednecks wear baseball caps with farm-equipment logos on them, don't they? Where's your bikini-inspector tee shirt? My favorite is the I'm with stupid tee shirt, but with the arrow pointing up (or is it down?) I'm more of a geek than a redneck too ... my best geek

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Curtis L. Olson
David Luff writes: Yep, here's my stats from the program I ran to compare the databases when I imported the atis data: *** STATS *** 9873 airports in DAFIF 16937 airports in default.apt 1384 airports had K added to match default.apt Also note that the Alaska and Hawaii airports

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread David Luff
On 1/14/03 at 8:11 PM David Megginson wrote: For now, let's just get all the airports in. The way that X-Plane implements taxiways is just horrible -- aprons are just wide taxiways, for example, and taxiways are always rectangles run together. Perhaps we'll be able to think of a better system.

Re: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Arnt Karlsen
On Tue, 14 Jan 2003 18:03:25 -0600, Jon Berndt [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: David Luff writes: Can someone who lives in Texas actually call someone else a redneck? Yeah, and Houston no less ... Curt. Dang! I set myself up again! Well, I don't think

Re: [Flightgear-devel] IPC communication for FlightGear

2003-01-14 Thread Mike Bonar
Anyone have an IEEE membership? http://www.computer.org/proceedings/ds-rt/1053/10530045abs.htm On Tuesday 14 January 2003 06:14, ace project wrote: Original message (copypaste for digest): Date: Sat, 11 Jan 2003 09:00:34 -0600 From: Mike Bonar [EMAIL PROTECTED] Subject: Re:

Re: [Flightgear-devel] Displaced thresholds (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Norman Vine
David Luff writes: I believe his intention/achievement is to allow the editing of scenery superimposed over calibrated maps or ariel photos, which would ease the task of getting the aprons/taxiways etc in the right place. I can heartily reccomend two OpenSource packages for doing this

[Flightgear-devel] ..Wintendo/Mac/Linux installer, was: [Flightgear-devel]Roadmap/brain dump

2003-01-14 Thread Arnt Karlsen
On Tue, 14 Jan 2003 16:10:08 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: 3) Expectations are somewhat different for us than many other open-source applications like autoconf/automake. Those guys just wrap up a tarball and release it and are done.

Re: [Flightgear-devel] Roadmap/brain dump

2003-01-14 Thread Mike Bonar
On Tuesday 14 January 2003 14:23, David Megginson wrote: ...snip You can already do some of that with the new XML GUI support, but it needs to be integrated with the drop-down menus and with an expanded scripting manager. Most of the building blocks are there now. Can you elaborate on the

RE: [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread Jon Berndt
My favorite is the I'm with stupid tee shirt, but with the arrow pointing up (or is it down?) snicker By the way, Jon, what do guys at Nasa say when something is relatively easy? We say: OK, what did we miss? [BTW, I am not employed by NASA, but by a major aerospace corporation who supports

Re: [Now OT] [Flightgear-devel] status of open bugs at sourceforge.net/projects/flightgear ?

2003-01-14 Thread JD Fenech
Technically, Y'alls is more of a possesive form of Y'all. At least that's how I use it. Y'all can use it yall's own way. And yes, that paticular usage is techically wrong too, considering that its usually used to refer to an physical object, such as an airplane :) Nyeh. Y'all have fun. Jon

Re: [Flightgear-devel] Displaced thresholds (was: RE:[Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Bernie Bright
On Wed, 15 Jan 2003 01:45:30 + David Luff [EMAIL PROTECTED] wrote: [snip] ... FWIW I'm currently writing a program to allow the laying out of a logical taxiway and parking place network for AI planes to follow over an image of Flightgear's rendered taxi and runways by clicking on it

Re: [Flightgear-devel] Multitexture support (was: RE: [Flightgear-devel] Roadmap/brain dump)

2003-01-14 Thread Roman Grigoriev
Guys! We can't achive MSFS2002 quality without multitexture support so First task we have to work on is multitexture support Steve Baker said that he wait until shader languages become popular and OpenGL2.0 come out so or we wait OpenGL2.0 or implement multitexure I start work on it my primary