Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Erik Hofman
.Gene Buckle wrote:

Avionics power ratings are always available as nominal and max normal
draw.  Electrical systems are designed with a bit of extra capacity to
deal with power on rush current, etc.
The only time an aircraft author would have to give the the current draw
any thought at all is if they're also building special avionics and even
then, they only really need to specify the nominal draw.  The only time
the breakers will pop is either on command from an instructor station or
via a random systems failure routine.
But then there is no need to define amperage in the instruments, is there?

Erik

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RE: [Flightgear-devel] Scenery engine features.

2003-11-14 Thread Norman Vine
Curtis L. Olson writes:
 
 Paul Surgeon writes:
  I'm sure this subject has been brought up plenty of times but I
  think it would be great to compile a list of all the features that
  we need the FG terrain rendering system to support.
 
 Norman Vine writes:
   - Ability to cut in polygon models of airports.
  
  Any cut in polygons respect tile boundaries 
  i.e a polygon can only be in one tile 
 
 It's easy to chop up polygons on tile boundaries, but you are probably
 referring to airport areas. :-)

I am referring to any polygon whether or not they are part of an airport
area is immaterial :-)

This has been discussed before and I do appreciate the 'pain' factor
on the construction side of things but having to special case airports
to cross tile boundaries is a killer when it comes to subdivision and
or indexing schemes.  

 
   - Ability to page terrain / textures so continuous flights around the
 world are still possible.
  
  :-)
 
 I only say this because I've seen a lot of ROAM type demos that look
 cool for a small area, but I get the sense that it's a bit trickier to
 build an entire seamless earth.  It's probably been done in commercial
 games (?) but I haven't seen this done in the open souce world.

Hence my smiley, also I am not convinced that FGFS should adbandon 
using pretesselated scenery in favor of a ROAM approach.  This doesn't 
necessarily mean that we can't have scenery LOD though

 Modeling the entire world is a good way to keep yourself
 honest. :-)

You are preaching to the choir here :-)
 
  I think we could make the current scheme work as the only thing changing
  will be the local 'Z' and height calculations would be *much*  simpler
 
 We have to be careful though of objects floating up and down
 noticable as the underlying terrain LOD changes.

Yes and the Local Z simplification really only applies to ROAM like
tesselations not TINs
 
  We still need polygons to shape the terrain for roads, rivers etc. during 
  scenery creation and then there are the airports.
 
 My understanding is that roads, rivers, lakes, cities, etc. (all that
 stuff we handle with 2d polygons right now) could be embedded in the
 aerial photos / textures that we are draping over the terrain, so
 there would be no need to cut them in as polygons.

I am not necessarily suggesting a ROAM approach as the data 
requirements are humongous both for the textures and the elevations.

What I think would be most beneficial is to write an abstract interface
for terrain first so that the actual mechanism used is not exposed to the
rest of the SIM.  What we have is a good start on this.

Cheers

Norman

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Re: [Flightgear-devel] Who is John Ridouts?

2003-11-14 Thread Jon Stockill
On Fri, 14 Nov 2003, Lee Elliott wrote:

 Hello list,

 Basically more for info and speculation than anything else.

 I've just received an e-mail from a 'John Ridouts' that consists of
 nothing but an attachment titled '~WRD0564.scr'

It's a virus - new mimail variant.

 The reason I mention it here is that it was also addressed to a number of
 people I recognise from this place.

It harvests addresses from your machine, so it's someone who's seen your
address somewhere, and presumably the flightgear list too.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Gene Buckle
 .Gene Buckle wrote:

  Avionics power ratings are always available as nominal and max normal
  draw.  Electrical systems are designed with a bit of extra capacity to
  deal with power on rush current, etc.
 
  The only time an aircraft author would have to give the the current draw
  any thought at all is if they're also building special avionics and even
  then, they only really need to specify the nominal draw.  The only time
  the breakers will pop is either on command from an instructor station or
  via a random systems failure routine.

 But then there is no need to define amperage in the instruments, is there?


Yes there is.  That's where the load definition belongs.  The load figure
should follow the equipment, not the bus it's connected to.

g.



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Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Erik Hofman
Gene Buckle wrote:
.Gene Buckle wrote:


Avionics power ratings are always available as nominal and max normal
draw.  Electrical systems are designed with a bit of extra capacity to
deal with power on rush current, etc.
The only time an aircraft author would have to give the the current draw
any thought at all is if they're also building special avionics and even
then, they only really need to specify the nominal draw.  The only time
the breakers will pop is either on command from an instructor station or
via a random systems failure routine.
But then there is no need to define amperage in the instruments, is there?
Yes there is.  That's where the load definition belongs.  The load figure
should follow the equipment, not the bus it's connected to.
Ah, I didn't realize those where two separate issues.

So we need the nominal power consumption for the battery lifetime and 
such. That makes sense.

This would be an excellent improvement.

Erik

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[Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett
make[2]: Entering directory `/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/utils/js_server'
g++  -g -O2  -L/usr/X11R6/lib -o js_server.exe
 js_server.o -lplibjs -lplibnet -lplibul
/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
t+0x366): In function `_ZN10jsJoystick4openEv':
/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
99: undefined reference to [EMAIL PROTECTED]'
/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
t+0x6e4): In function `_ZN10jsJoystick7rawReadEPiPf':
/cygdrive/c/Documents and
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
180: undefined reference to [EMAIL PROTECTED]'
collect2: ld returned 1 exit status
make[2]: *** [js_server.exe] Error 1

is there another lib that needs to be linked on cygwin to get this to
compile ??


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Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett

- Original Message - 
From: John Barrett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 10:47 AM
Subject: [Flightgear-devel] cygwin js-server build error


 make[2]: Entering directory `/cygdrive/c/Documents and
 Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/utils/js_server'
 g++  -g -O2  -L/usr/X11R6/lib -o js_server.exe
  js_server.o -lplibjs -lplibnet -lplibul

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
 t+0x366): In function `_ZN10jsJoystick4openEv':
 /cygdrive/c/Documents and

Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
 99: undefined reference to [EMAIL PROTECTED]'

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
 t+0x6e4): In function `_ZN10jsJoystick7rawReadEPiPf':
 /cygdrive/c/Documents and

Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
 180: undefined reference to [EMAIL PROTECTED]'
 collect2: ld returned 1 exit status
 make[2]: *** [js_server.exe] Error 1

 is there another lib that needs to be linked on cygwin to get this to
 compile ??



Forget that question -- needed $(audio_LIBS) added to js_server_LDADD in
utils/js_server/Makefile.am



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Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett

- Original Message - 
From: John Barrett [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 11:01 AM
Subject: Re: [Flightgear-devel] cygwin js-server build error



 - Original Message - 
 From: John Barrett [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, November 14, 2003 10:47 AM
 Subject: [Flightgear-devel] cygwin js-server build error


  make[2]: Entering directory `/cygdrive/c/Documents and
 
Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/source/utils/js_server'
  g++  -g -O2  -L/usr/X11R6/lib -o js_server.exe
   js_server.o -lplibjs -lplibnet -lplibul
 

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
  t+0x366): In function `_ZN10jsJoystick4openEv':
  /cygdrive/c/Documents and
 

Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
  99: undefined reference to [EMAIL PROTECTED]'
 

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../libplibjs.a(jsWindows.o)(.tex
  t+0x6e4): In function `_ZN10jsJoystick7rawReadEPiPf':
  /cygdrive/c/Documents and
 

Settings/jbarrett/Desktop/FlightSim/Devel/cvsroot/plib/src/js/jsWindows.cxx:
  180: undefined reference to [EMAIL PROTECTED]'
  collect2: ld returned 1 exit status
  make[2]: *** [js_server.exe] Error 1
 
  is there another lib that needs to be linked on cygwin to get this to
  compile ??
 
 

 Forget that question -- needed $(audio_LIBS) added to js_server_LDADD in
 utils/js_server/Makefile.am


same change needed for 3dconvert



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Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread Erik Hofman
John Barrett wrote:

180: undefined reference to [EMAIL PROTECTED]'
collect2: ld returned 1 exit status
make[2]: *** [js_server.exe] Error 1
is there another lib that needs to be linked on cygwin to get this to
compile ??
Forget that question -- needed $(audio_LIBS) added to js_server_LDADD in
utils/js_server/Makefile.am
same change needed for 3dconvert
Odd. Anyhow, it's added to CVS.

Erik

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Re: [Flightgear-devel] cygwin js-server build error

2003-11-14 Thread John Barrett

- Original Message - 
From: Erik Hofman [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 12:53 PM
Subject: Re: [Flightgear-devel] cygwin js-server build error


 John Barrett wrote:

 180: undefined reference to [EMAIL PROTECTED]'
 collect2: ld returned 1 exit status
 make[2]: *** [js_server.exe] Error 1
 
 is there another lib that needs to be linked on cygwin to get this to
 compile ??
 
 Forget that question -- needed $(audio_LIBS) added to js_server_LDADD in
 utils/js_server/Makefile.am
 
  same change needed for 3dconvert

 Odd. Anyhow, it's added to CVS.


They both needed the windows multimedia library, and that was listed in
$(audio_LIBS)


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[Flightgear-devel] Weight Balance data...

2003-11-14 Thread Gene Buckle
After looking through the various instrumentation files, I noticed that
there is no weight data associated with the instruments.

For those that don't know, each instrument that goes into the panel is
labeled with its weight.  This is done to make sure that an accurate dry
weight can be calculated.

Is there any interest in getting that detailed on the WB calcs?  When
duplicating a real-world instrument, the weights are easily available and
a generic weight could be assigned to avionics that don't model a
specific real world model/brand.

g.




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[Flightgear-devel] OT: FlightGear presence on the Net

2003-11-14 Thread Paul Surgeon
I'm amazed at how many times I've searched for info on wgs84 and projections 
and datums on Google and get FlightGear mailing lists appearing on the first 
page.

It's good to see that FlightGear/TerraGear are so highly regarded in the GIS 
world.  ;)

Paul


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[Flightgear-devel] automake question

2003-11-14 Thread John Barrett
I've got some code from another project that I'm trying to hook into FG...
it uses a short compiled program to generate a header file used by the rest
of the package... I've added the program to Makefile.am, and it builds, now,
how do I get that program to execute before the library that depends on the
header is compiled ?? (library code in the same folder and same Makefile.am
as the header generator program)


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Re: [Flightgear-devel] automake question

2003-11-14 Thread Curtis L. Olson
John Barrett writes:
 I've got some code from another project that I'm trying to hook into FG...
 it uses a short compiled program to generate a header file used by the rest
 of the package... I've added the program to Makefile.am, and it builds, now,
 how do I get that program to execute before the library that depends on the
 header is compiled ?? (library code in the same folder and same Makefile.am
 as the header generator program)

This is starting to get into some tricky automake/autoconf voodoo if
you want to run compiled programs in the middle of the build.  Also
consider that this could hose anyone who might want to cross compile.
I don't know anyone who does, but last time I tried the win32 cross
compiler on linux, it ran about 10x faster than natively on windows on
the same hardware.  That was years ago though and I'm sure cygwin has
drastically improved it's performance on windows in the mean time.

Anyway, this sort of stuff can really up the complexity of the build
system so I'd *really* like to avoid it if at all possible.

That said, the autoconf configure script works by generating little
programs and executing them (or at least testing if they can be
compiled, linked, etc.)  So it might be possible to work something
into the configure script if it was simple enough ... not that I'm
excited about the idea ...

Is there anyway you can restructure things to avoid needing to do
this?

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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Re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread Jon S Berndt
On Fri, 14 Nov 2003 11:20:42 -0800 (PST)
 Gene Buckle [EMAIL PROTECTED] wrote:
Is there any interest in getting that detailed on the WB calcs? When
duplicating a real-world instrument, the weights are easily available 
and a generic weight could be assigned to avionics that don't model a
specific real world model/brand.
The only problem with that I think is that it won't do much good 
unless the entire aircraft is itemized, and most of the components' 
weights won't be known or knowable.  I don't think it would buy us 
anything in noticable dynamic effects.

Jon

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re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread David Megginson
Gene Buckle writes:

  After looking through the various instrumentation files, I noticed that
  there is no weight data associated with the instruments.
  
  For those that don't know, each instrument that goes into the panel is
  labeled with its weight.  This is done to make sure that an accurate dry
  weight can be calculated.
  
  Is there any interest in getting that detailed on the WB calcs?  When
  duplicating a real-world instrument, the weights are easily available and
  a generic weight could be assigned to avionics that don't model a
  specific real world model/brand.

I don't think we need to worry -- anything semi-permanently installed
in the plane (seats, gauges, radios, intercom, etc.) is already
included in the published empty weight and moment (which is ammended
by an AME [Canada] or IA [U.S.] whenever anything is installed or
removed).  In a 172 or Cherokee, even the oil is already included in
the empty weight.

In fact, some things are easily removeable -- most avionics pop out of
their trays so that you can bring them in for repair, take them home,
etc., without any signoff from an AME/IA.  I have also removed and
reinstalled VOR and ADF heads, which are a little trickier, but mostly
because of the limited working space on the floor under the panel (I
needed an AME signoff to reinstall them, but not to take them out).

In theory, pilots should ammend the WB whenever they take anything
out temporarily or put it back in, but in practice, the weight is so
small and so close to the CG that people don't seem to bother.


All the best,


David


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Re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread Gene Buckle
 Is there any interest in getting that detailed on the WB calcs? When
 duplicating a real-world instrument, the weights are easily available
 and a generic weight could be assigned to avionics that don't model a
 specific real world model/brand.

 The only problem with that I think is that it won't do much good
 unless the entire aircraft is itemized, and most of the components'
 weights won't be known or knowable.  I don't think it would buy us
 anything in noticable dynamic effects.

Thanks Jon.

g.



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Re: [Flightgear-devel] Who is John Ridouts?

2003-11-14 Thread Lee Elliott
On Friday 14 November 2003 11:11, Jon Stockill wrote:
 On Fri, 14 Nov 2003, Lee Elliott wrote:
 
  Hello list,
 
  Basically more for info and speculation than anything else.
 
  I've just received an e-mail from a 'John Ridouts' that consists of
  nothing but an attachment titled '~WRD0564.scr'
 
 It's a virus - new mimail variant.
 
  The reason I mention it here is that it was also addressed to a number 
of
  people I recognise from this place.
 
 It harvests addresses from your machine, so it's someone who's seen your
 address somewhere, and presumably the flightgear list too.
 
 -- 
 Jon Stockill
 [EMAIL PROTECTED]


Yeah - what I figured (didn't know the varient).  Curious about it being 
so far out of date though.

LeeE


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RE: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Ryan Larson
Also, on some small twin's you can't run everything on only one bus.  So if
you have a problem with one of the buses or the alternator you will have to
shut down some extra stuff or risk draining your battery.

Ryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman
Sent: Friday, November 14, 2003 9:42 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Electrical system work..


Gene Buckle wrote:
.Gene Buckle wrote:


Avionics power ratings are always available as nominal and max normal
draw.  Electrical systems are designed with a bit of extra capacity to
deal with power on rush current, etc.

The only time an aircraft author would have to give the the current draw
any thought at all is if they're also building special avionics and even
then, they only really need to specify the nominal draw.  The only time
the breakers will pop is either on command from an instructor station or
via a random systems failure routine.

But then there is no need to define amperage in the instruments, is there?

 Yes there is.  That's where the load definition belongs.  The load figure
 should follow the equipment, not the bus it's connected to.

Ah, I didn't realize those where two separate issues.

So we need the nominal power consumption for the battery lifetime and
such. That makes sense.

This would be an excellent improvement.

Erik


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[Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread Curtis L. Olson
Today I had a chance to see a driving sim located at KMSP.  They use
it to train drivers for driving around on the airport grounds
(taxiways, runways, service roads, tunnels, etc.)  The really
interesting thing about this sim is they had a beautifully done model
of the airport.  Every light, every sign, every painted line, every
building, probably every tree and squirrel was modeled and placed
accurately.  You got a very good sense of being at the actual airport
without having to rely on memory/imagination.

They said they started with cad drawings of the airport and then
someone came out and took about 3000 digital pictures of everything.
It took them over a year to complete the modeling.

Supposedly they have about $1.5 million into it in terms of equipment
and labor.  Aside from the beautiful modeling job, they had a real
fire truck cab to sit in, and a 3 projector 180 degree cylindrical
visual system.  They had one windows machine to interface with the cab
hardware, but other than that, everything was running linux on
commodity PC's.  Pretty nifty system ...

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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Re: [Flightgear-devel] Electrical system work..

2003-11-14 Thread Lee Elliott
On Friday 14 November 2003 15:42, Erik Hofman wrote:
 Gene Buckle wrote:
 .Gene Buckle wrote:
 
 
 Avionics power ratings are always available as nominal and max normal
 draw.  Electrical systems are designed with a bit of extra capacity 
to
 deal with power on rush current, etc.
 
 The only time an aircraft author would have to give the the current 
draw
 any thought at all is if they're also building special avionics and 
even
 then, they only really need to specify the nominal draw.  The only 
time
 the breakers will pop is either on command from an instructor station 
or
 via a random systems failure routine.
 
 But then there is no need to define amperage in the instruments, is 
there?
  
  Yes there is.  That's where the load definition belongs.  The load 
figure
  should follow the equipment, not the bus it's connected to.
 
 Ah, I didn't realize those where two separate issues.
 
 So we need the nominal power consumption for the battery lifetime and 
 such. That makes sense.
 
 This would be an excellent improvement.
 
 Erik

I'm not an eletrics scientist...

...but I have a reasonable founding in it (from about eight years old).  
Each individual instrument will try to draw it's own current.  Assigning 
ratings to the instruments makes a lot of snese to me, as would the 
supply capacity of the generator system and batteries.

LeeE


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Re: [Flightgear-devel] Weight Balance data...

2003-11-14 Thread Lee Elliott
On Friday 14 November 2003 19:20, Gene Buckle wrote:
 After looking through the various instrumentation files, I noticed that
 there is no weight data associated with the instruments.
 
 For those that don't know, each instrument that goes into the panel is
 labeled with its weight.  This is done to make sure that an accurate dry
 weight can be calculated.
 
 Is there any interest in getting that detailed on the WB calcs?  When
 duplicating a real-world instrument, the weights are easily available 
and
 a generic weight could be assigned to avionics that don't model a
 specific real world model/brand.
 
 g.
 

I think the others have said that there's no immediate need for it but I 
can't see how it could be a bad thing.  While it may not be needed now, 
it offers more options and possibilities and should be possible with a 
low overhead.  As long as any scheme could be easily integrated, without 
any maintenance overhead, it sounds like a good idea, to me - if someone 
wants to do it:)

LeeE


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Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread Lee Elliott
On Friday 14 November 2003 23:50, Curtis L. Olson wrote:
 Today I had a chance to see a driving sim located at KMSP.  They use
 it to train drivers for driving around on the airport grounds
 (taxiways, runways, service roads, tunnels, etc.)  The really
 interesting thing about this sim is they had a beautifully done model
 of the airport.  Every light, every sign, every painted line, every
 building, probably every tree and squirrel was modeled and placed
 accurately.  You got a very good sense of being at the actual airport
 without having to rely on memory/imagination.
 
 They said they started with cad drawings of the airport and then
 someone came out and took about 3000 digital pictures of everything.
 It took them over a year to complete the modeling.
 
 Supposedly they have about $1.5 million into it in terms of equipment
 and labor.  Aside from the beautiful modeling job, they had a real
 fire truck cab to sit in, and a 3 projector 180 degree cylindrical
 visual system.  They had one windows machine to interface with the cab
 hardware, but other than that, everything was running linux on
 commodity PC's.  Pretty nifty system ...
 
 Curt.
 -- 
 Curtis Olson   HumanFIRST Program   FlightGear Project
 Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
 Minnesota  http://www.flightgear.org/~curt  http://
www.flightgear.org

Interesting.

It's something I think about whenever I start a model - what can I see  
what do I include?

In many respects, the finer into the detail you go, the easier it becomes 
to model.  However, the longer it takes to complete the scene, as a 
consequence.

I think it's because the more you break something down, the easier the 
individual parts become to identify and model, but you then need a lot 
more parts to complete the picture, so it can take longer.

LeeE


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re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread David Megginson
Curtis L. Olson writes:

  Today I had a chance to see a driving sim located at KMSP.  They use
  it to train drivers for driving around on the airport grounds
  (taxiways, runways, service roads, tunnels, etc.)  The really
  interesting thing about this sim is they had a beautifully done model
  of the airport.  Every light, every sign, every painted line, every
  building, probably every tree and squirrel was modeled and placed
  accurately.  You got a very good sense of being at the actual airport
  without having to rely on memory/imagination.

If they ever need a volunteer to taxi around a virtual plane, getting
in the drivers' way, let me know.


All the best,


David

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re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread Curtis L. Olson
David Megginson writes:
 If they ever need a volunteer to taxi around a virtual plane, getting
 in the drivers' way, let me know.

They actually had a pretty neat scripting system.  You could click a
starting point, ending point, and a midpoint.  The system would figure
a reasonably optimal route throught the taxiway network.  Planes would
yield to each other and even to vehicles if the vehicle forced the
issue.  There were magic spots on the end of the runway that if you
took the path to those, then the airplane would continue with a take
off, fly around for 10 minutes and come back and land.  It wasn't
perfect, but from a ground vehicle perspective it looked really
convincing.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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Re: [Flightgear-devel] automake question

2003-11-14 Thread John Barrett

- Original Message - 
From: Curtis L. Olson [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Sent: Friday, November 14, 2003 5:07 PM
Subject: Re: [Flightgear-devel] automake question


 John Barrett writes:
  I've got some code from another project that I'm trying to hook into
FG...
  it uses a short compiled program to generate a header file used by the
rest
  of the package... I've added the program to Makefile.am, and it builds,
now,
  how do I get that program to execute before the library that depends on
the
  header is compiled ?? (library code in the same folder and same
Makefile.am
  as the header generator program)

 This is starting to get into some tricky automake/autoconf voodoo if
 you want to run compiled programs in the middle of the build.  Also
 consider that this could hose anyone who might want to cross compile.
 I don't know anyone who does, but last time I tried the win32 cross
 compiler on linux, it ran about 10x faster than natively on windows on
 the same hardware.  That was years ago though and I'm sure cygwin has
 drastically improved it's performance on windows in the mean time.

 Anyway, this sort of stuff can really up the complexity of the build
 system so I'd *really* like to avoid it if at all possible.

 That said, the autoconf configure script works by generating little
 programs and executing them (or at least testing if they can be
 compiled, linked, etc.)  So it might be possible to work something
 into the configure script if it was simple enough ... not that I'm
 excited about the idea ...

 Is there anyway you can restructure things to avoid needing to do
 this?


Yes I could, later on... I'm integrating the SpiderMonkey JS engine and it
uses this small program to detect compiler/cpu specific things, so I presume
its pretty portable in and of itself


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Re: [Flightgear-devel] automake question

2003-11-14 Thread Andy Ross
John Barrett wrote:
 I've got some code from another project that I'm trying to hook into
 FG...

 [which turns out to be:]

 I'm integrating the SpiderMonkey JS engine

Into the client?  Yikes.  There was a big flame war the last time this
was mentioned.  That interpreter is almost bigger than the rest of
FlightGear.  Please investigate PSL first (or Nasal, but I won't push
:)

Andy



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[Flightgear-devel] AI over SFO

2003-11-14 Thread David Culp
I've generalized the AITanker into AIAircraft and freed it from KEMT, so now I 
can put any airplane(s) anywhere (as well as boats and waterskiers).  Here's 
a picture of the KC-135 over San Francisco.

http://home.comcast.net/~davidculp2/KC-135_over_SFO.jpg

Now I'd like to sail a ship through the bay.  Does anyone have an aircraft 
carrier model that I can use?  If not, any boat will do.  As a last resort 
I'll use an airplane.

This is still experimental stuff, based on David Luff's AI classes.  I made a 
new AIManager class, a pared-down version of David's AIMgr.  It just 
instantiates an AI object and tells it to update.  The AI objects are based 
on an AIBase class that contains an AI object's position and orientation, and 
draws it.  Classes derived from this one could be airplanes, boats, cars, 
buildings, waterskiers, etc.  The airplane pictured is an AIAircraft class, 
derived from AIBase, that contains some movement calculations for airplanes, 
a rudimentary FDM.  Ships will be easy.  Cars are a different story, as 
Seamus knows, since they must know where the ground is.

These are minimalist classes.  They don't speak, don't hear, and don't know 
where the ground is.  My vision of AI in FlightGear is that most AI traffic 
would be of this type - minimalist, non-interactive, and scripted to follow 
simple paths.  The smart AI, that knows where the ground is and can 
communicate, should, I think, be derived from the minimalist classes in order 
to reduce the overhead of filling the sky with traffic.




Dave
-- 

David Culp
davidculp2[at]comcast.net


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Re: [Flightgear-devel] OT: FlightGear presence on the Net

2003-11-14 Thread Cameron Moore
* [EMAIL PROTECTED] (Paul Surgeon) [2003.11.14 13:20]:
 I'm amazed at how many times I've searched for info on wgs84 and projections 
 and datums on Google and get FlightGear mailing lists appearing on the first 
 page.
 
 It's good to see that FlightGear/TerraGear are so highly regarded in the GIS 
 world.  ;)

I don't know how highly regarded we are, but Google seems to think we
know what we're talking about.  :-)
-- 
Cameron Moore
/  If a man says something in the woods and\
\ there are no women there, is he still wrong? /

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Re: [Flightgear-devel] Who is John Ridouts?

2003-11-14 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said:

 The e-mail addresses could be harvested from a number of places but it's 
 curious that the data that was obtained was so old and didn't include my 
 current ID.
 

One theory might be that it is someone who was subscribed to the list at some
point, then unsubscribed, but still has an out folder with flightgear stuff on
their harddrive.  These viruses usually harvest from folders and address
books, but don't keep them...just use them to worm their way along.

These happen quite often with the flightgear list, compared to other lower
volume lists in my inbox.  I don't know the stats, but I'd guess there's a
pretty good number of folks lurking about on the flightgear lists.

Best,

Jim


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Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-14 Thread JD Fenech
Stupid idea: Has anyone thought to make a simple FDM for ground 
vechicles? I admit it might get boring quickly, but in a multiplay 
situation, it might be intresting to allow someone to simply watch 
takeoffs from the ground, with a mobile camera. It's half-assed, and 
since I can barely get FG to compile on my own, it's probably not worth 
implementing.

Curtis L. Olson wrote:
David Megginson writes:

If they ever need a volunteer to taxi around a virtual plane, getting
in the drivers' way, let me know.


They actually had a pretty neat scripting system.  You could click a
starting point, ending point, and a midpoint.  The system would figure
a reasonably optimal route throught the taxiway network.  Planes would
yield to each other and even to vehicles if the vehicle forced the
issue.  There were magic spots on the end of the runway that if you
took the path to those, then the airplane would continue with a take
off, fly around for 10 minutes and come back and land.  It wasn't
perfect, but from a ground vehicle perspective it looked really
convincing.
Regards,

Curt.


--
A scientist claims in court that the reason he ran a red light is that, 
due to his speed, the color was blueshifted till it appeared green. 
Needless to say, the charges of running the red light were dropped and 
he lost his license for speeding excessively.

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