Re: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Gerhard Wesp
http://www.plausible.org/andy/new_geodesy.tar.gz Just some minor issues: - the use of static is deprecated for module-local objects, anonymous namespaces should be used instead. - I'd prefer references over pointers. Also, don't pass doubles by value but by const instead. This leaves

Re: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Andy Ross
Gerhard Wesp wrote: - the use of static is deprecated for module-local objects, anonymous namespaces should be used instead. Oh dear. Mild flame time. (Entirely irrelevant to the algorithms in the new code, so uninterested folks can stop reading now. :) I'm not big on C++ pedantry,

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Curtis L. Olson
Alan King writes: Rudder pedals. Been a while since I was at the controls in a Cessna etc, how much control throw is normal? With a one foot seperation between the pedals 4 seems like a lot, maybe too much. Currently have 2 in and 2 out for the 4 total, but can easily shorten it up,

[Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Alan King
Rudder pedals. Been a while since I was at the controls in a Cessna etc, how much control throw is normal? With a one foot seperation between the pedals 4 seems like a lot, maybe too much. Currently have 2 in and 2 out for the 4 total, but can easily shorten it up, feels like I'd have a

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Matthew Law
On 12:42 Thu 18 Dec , Alan King wrote: Rudder pedals. Been a while since I was at the controls in a Cessna etc, how much control throw is normal? With a one foot seperation between the pedals 4 seems like a lot, maybe too much. Currently have 2 in and 2 out for the 4 total, but can

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread David Megginson
Matthew Law wrote: That sounds about right for a 152. Maybe David can tell you how much throw is available on his aircraft? This is going to sound stupid, but I'm not sure. I think of the rudder pedals in terms of pressure rather than movement -- to get that in a simulator cockpit, you'll

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Alan King
David Megginson wrote: Matthew Law wrote: That sounds about right for a 152. Maybe David can tell you how much throw is available on his aircraft? This is going to sound stupid, but I'm not sure. I think of the rudder pedals in terms of pressure rather than movement -- to get that in a

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread David Megginson
Alan King wrote: Just a spring return to give some general feedback is all I'm planning for now. Main use on a simulator is simply to seperate the controls to the correct actions, don't see much point in going beyond that short of doing a full cockpit simulation of a particular type, which

[Flightgear-devel] View Offsets

2003-12-18 Thread John Wojnaroski
One more time The command option to offset the pilots view does not appear to be working in 0.9.3 Setting 'view-offset=LEFT' or using any other parameter (RIGHT, 50, -50,etc) has no effect. Is anyone else seeing this problem? Looking in options.cxx the property

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Matthew Law
On 14:52 Thu 18 Dec , Alan King wrote: Also I'm assuming the yoke on most planes has a bit more throw than +-2, but that's about the limit of what's practical with my current hardware so it'll probably do ok. I could get 6 travel or so max, just gets a bit more trouble to do. It's

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Alan King
David Megginson wrote: Alan King wrote: It depends on what you're doing. Control feedback is pretty critical for basic stick-and-rudder flying (that's one of the reasons that flying a plane in FlightGear is so much harder than in real life). For pure recreation, or for instrument training,

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Curtis L. Olson
Alan King writes: Yes it is. But the control feedback in the simulator EXACTLY matching real life is not critical. For that matter a Cessna rudder probably doesn't exactly match a P-51 rudder either, but I have no doubts that learning rudder on said Cessna prepares you for 80 or 90

Re: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Curtis L. Olson
Andy, Why don't we go ahead and commit one of these since both sound a lot better than what we have now. Then we could do some timing tests and see if we need to consider trading precision for faster performance. Regards, Curt. Andy Ross writes: Norman Vine wrote: Yes, this was written

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Alan King
Matthew Law wrote: On 14:52 Thu 18 Dec , Alan King wrote: Also I'm assuming the yoke on most planes has a bit more throw than +-2, but that's about the limit of what's practical with my current hardware so it'll probably do ok. I could get 6 travel or so max, just gets a bit more

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Curtis L. Olson writes: Andy, Why don't we go ahead and commit one of these since both sound a lot better than what we have now. Then we could do some timing tests and see if we need to consider trading precision for faster performance. Note this will cause a 'shift' with respect to the

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Norman Vine wrote: Curtis L. Olson writes: Andy, Why don't we go ahead and commit one of these since both sound a lot better than what we have now. Then we could do some timing tests and see if we need to consider trading precision for faster performance. Note this will cause

Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-18 Thread Matthew Law
On 00:42 Fri 19 Dec , Matthew Law wrote: What are the fields? I'm guessing at some here: Sorry. I just found the doc on the FGFS site. I've got to start RTFMing more often :-) All the best, Matt ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] Adding a runway to runways.dat

2003-12-18 Thread Matthew Law
To my detriment I haven't been following past discussions on scenery editing. I would like to add the missing 18/36 runway to EGNF. I have gunzipped the runways.dat file and found the following line for EGNF: R EGNF 06 53.316990 -1.196100 60.00 1476 118 NAVNN 00 0

Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-18 Thread Ivo
On Friday 19 December 2003 01:54, Matthew Law wrote: On 00:42 Fri 19 Dec , Matthew Law wrote: What are the fields? I'm guessing at some here: Sorry. I just found the doc on the FGFS site. I've got to start RTFMing more often :-) Also check:

Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Alan King
Curtis L. Olson wrote: Alan King writes: The FAA defines tolerances that a sim builder needs to meet in order to be certified. Control forces are something they definitely pay attention to. Rudder force for some manuever might need to be within 5 lbs of the real thing for instance. But if it

Re: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Andy Ross
Norman Vine wrote: Curtis L. Olson writes: Why don't we go ahead and commit one of these since both sound a lot better than what we have now. Then we could do some timing tests and see if we need to consider trading precision for faster performance. Note this will cause a 'shift' with

[Flightgear-devel] List of FG functions

2003-12-18 Thread Lee Elliott
Is there a list of FlightGear functions anywhere? I recall someone recently mentioning a function that would return the ground elevation for a given lat,lon but does such a function exist? LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Andy Ross writes: But the error isn't very large. It's not like the old code was horribly wrong. On the surface, it disagreed by about a meter or so. Scenery buildings probably aren't placed that accurately anyway. AFAIK the geoid error is an order of magnitude or so greater then then any

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Looking around on the UNB site I discovered this gem http://einstein.gge.unb.ca/tutorial/precision_navigation.htm Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Motion simulator that hooks up to FlightGear

2003-12-18 Thread Nick Coleman
http://www.inmotionsimulation.com/training.html Note they have included Flightgear in the training section rather than gaming section. I couldn't find prices anywhere on the website. cc'd to flightgear-devel due to the budding hardware group on the list. Nick