Re: [Flightgear-devel] 2D-Panel for A320

2005-02-02 Thread Erik Hofman
David Culp wrote: Nice work Hans-Georg! It seems to me that the FlightGear developers who have OpenGL experience have lost interest in the 2D panel code some time ago, and their answer to you will be to switch to 3D panels. I prefer the 2D panels, so I'm hoping you know C++ and OpenGL? I'm

[Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local/include/AL/alc.h:39: error: syntax error before `*' token

Re: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread David Luff
On 02/02/2005 at 09:11 Vivian Meazza wrote: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler snip I would suppose that this is a consequence of Erik's latest improvements to the sound. We Cygwin users are still using Norman Vine's OpenAL stuff. Any advice on fixing

Re: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Erik Hofman
Vivian Meazza wrote: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local/include/AL/alc.h:39: error: syntax error

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Vivian Meazza writes: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local/include/AL/alc.h:39: error:

[Flightgear-devel] flightgear terrain engine

2005-02-02 Thread Issam Boughanmi
Hi can some body explain me how the flight gear terrain engine work i am looking for any article or tutorial explaining the flightgear terrain engine i think that it is very interesting to reuse this engine to make other "flight-sim like" Games can somebody explain me how to make a very

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote Vivian Meazza writes: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38:

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Norman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vivian Meazza Sent:

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38:

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working on that, thanks. Vivian

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I wrote: Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working on that, thanks. That works - so far as

[Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
Hi Everybody, I thought I'd give you guys a quick heads up concerning my AI traffic development. I am almost ready to release my latest changes. Just need to do some more testing, sync my development source branch with CVS, and make sure everything runs with the currently existing data.

Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread John Wojnaroski
I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Just wondering what updates were included in the 0.9.8 release. We'll have a FlightGear booth at SCALE3x next week and would be nice to demo some of your excellent work.

[Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Vance Souders
Ive been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the models rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. Im building Flightgear against plib 1.8.4 and the

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Vivian Meazza wrote: I wrote: Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working on that,

[Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-02 Thread Drew
I compiled the version 0.9.8 release of flightgear using Fredric's project files, and I get the following error. Debug Assertion Failed! File: isctype.c Line: 68 Expression: (unsigned)(c + 1) = 256 A brief online search mentioned something along the lines of Windows' using a signed character

RE: [Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-02 Thread Vance Souders
I had the same problem; isspace was interpreting the copyright symbol as a negative number, raising the assert. I changed the calls to isspace(...) in strutils.cxx to ... std::isspace((unsigned char)str[i], std::locale()) ... You'll also need to include locale. -Vance -Original

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Erik Hofman
Vance Souders wrote: Ive been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the models rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly. Im building Flightgear against

[Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi, I am trying to find the variable that contains the remaining fuel on a plane. Also, is there a variable that contains the current km per litre? Thankyou, Seamus ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

RE: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Vance Souders
That's what I thought at first as well, but the same property is used for the altimeter's digits and needle; the digits move but the needle does not. I traced the execution and the appropriate rotations are being created in simgear and the rotation update function is getting called. I'll double

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Dave Martin
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote: I've been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the model's rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with textranslate still function properly.

Re: [Flightgear-devel] 2D-Panel for A320

2005-02-02 Thread Hans-Georg Wunder
David Culp wrote: I started to create a 2D-panel for the A320. ... But now i got stuck, because I have 3 questions: Nice work Hans-Georg! It seems to me that the FlightGear developers who have OpenGL experience have lost interest in the 2D panel code some time ago, and their answer to

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Innis Cunningham
Hi Guys : Dave Martin writes On Wednesday 02 Feb 2005 18:35, Vance Souders wrote: I've been working on an aircraft model under 0.9.5 and after moving it over to 0.9.8 the model's rotating parts fail to move. This includes all of the gauges, although the parts of gauges animated with

RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham
Hi Seamus Seamus Thomas Carroll writes Hi, I am trying to find the variable that contains the remaining fuel on a plane. I dont think there is a total fuel onboard or fuel remaining property. I asked about this a couple of weeks back and got no reply(I think). Also, is there a variable that

Re: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Andy Ross
Innis Cunningham wrote: I dont think there is a total fuel onboard or fuel remaining property. I asked about this a couple of weeks back and got no reply(I think). Each tank has its own value, under /consumables/fuel/tank[n] you will find level-gal_us and level-lbs properties. I don't think

RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi, If i was able to find the avialable fuel property i could work out a kmperlitre based on distance travelled and fuel consumed over a period of time. Doesnt a plane run out of fuel after a period of time? I tried grepping for fuel and the word fuel must have shown up 100 times and none

RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham
Seamus Thomas Carroll writes Doesnt a plane run out of fuel after a period of time? Yep.But it depends on winds.If you are flying at 80knots into a 80knot headwind you are going nowhere.But if you are flying at 80knots with an 80knot tail wind then your ground speed is 160knots. This is why

Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote: I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Just wondering what updates were included in the 0.9.8 release. We'll have a FlightGear booth at SCALE3x

Re: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Martin Spott
Innis Cunningham wrote: Seamus Thomas Carroll writes Doesnt a plane run out of fuel after a period of time? Yes, but not to ease life too much, pilots typically calculate the fuel consuption of their aircraft in a different way: They know the fuel consumption of the engine at a certain