David Culp wrote:
Nice work Hans-Georg! It seems to me that the FlightGear developers who have
OpenGL experience have lost interest in the 2D panel code some time ago, and
their answer to you will be to switch to 3D panels.
I prefer the 2D panels, so I'm hoping you know C++ and OpenGL?
I'm
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error: syntax error before `*' token
On 02/02/2005 at 09:11 Vivian Meazza wrote:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
snip
I would suppose that this is a consequence of Erik's latest improvements
to
the sound. We Cygwin users are still using Norman Vine's OpenAL stuff.
Any advice on fixing
Vivian Meazza wrote:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error: syntax error
Vivian Meazza writes:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error:
Hi
can some body explain me how the flight gear terrain engine work
i am looking for any article or tutorial explaining the flightgear terrain engine
i think that it is very interesting to reuse this engine to make other "flight-sim like" Games
can somebody explain me how to make a very
Norman Vine wrote
Vivian Meazza writes:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
Vivian
Haven't got time to investigate but I would try changing
line 4 alctypes.h
from
#if !defined(_WIN32)
to
#if !defined(WIN32)
I won't be back online till late tonight
Norman
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Vivian
Meazza
Sent:
Erik Hofman wrote:
Vivian Meazza wrote:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
stops
with the following error:
In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
Norman Vine wrote
Vivian
Haven't got time to investigate but I would try changing
line 4 alctypes.h
from
#if !defined(_WIN32)
to
#if !defined(WIN32)
I won't be back online till late tonight
Already working on that, thanks.
Vivian
I wrote:
Norman Vine wrote
Vivian
Haven't got time to investigate but I would try changing
line 4 alctypes.h
from
#if !defined(_WIN32)
to
#if !defined(WIN32)
I won't be back online till late tonight
Already working on that, thanks.
That works - so far as
Hi Everybody,
I thought I'd give you guys a quick heads up concerning my AI traffic
development. I am almost ready to release my latest changes. Just need to do
some more testing, sync my development source branch with CVS, and make sure
everything runs with the currently existing data.
I'll try and post a few more screenshots on my website later week/weekend
and
expect to submit the code sometime next week.
Just wondering what updates were included in the 0.9.8 release. We'll have a
FlightGear booth at SCALE3x next week and would be nice to demo some of your
excellent work.
Ive been working on an aircraft model under 0.9.5 and
after moving it over to 0.9.8 the models rotating parts fail to move.
This includes all of the gauges, although the parts of gauges animated with
textranslate still function properly. Im building Flightgear against plib
1.8.4 and the
Vivian Meazza wrote:
I wrote:
Norman Vine wrote
Vivian
Haven't got time to investigate but I would try changing
line 4 alctypes.h
from
#if !defined(_WIN32)
to
#if !defined(WIN32)
I won't be back online till late tonight
Already working on that,
I compiled the version 0.9.8 release of flightgear using Fredric's
project files, and I get the following error.
Debug Assertion Failed!
File: isctype.c
Line: 68
Expression: (unsigned)(c + 1) = 256
A brief online search mentioned something along the lines of Windows'
using a signed character
I had the same problem; isspace was interpreting the copyright symbol as a
negative number, raising the assert.
I changed the calls to isspace(...) in strutils.cxx to
... std::isspace((unsigned char)str[i], std::locale()) ...
You'll also need to include locale.
-Vance
-Original
Vance Souders wrote:
Ive been working on an aircraft model under 0.9.5 and after moving it
over to 0.9.8 the models rotating parts fail to move. This includes
all of the gauges, although the parts of gauges animated with
textranslate still function properly. Im building Flightgear against
Hi,
I am trying to find the variable that contains the remaining fuel on a
plane.
Also, is there a variable that contains the current km per litre?
Thankyou,
Seamus
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
That's what I thought at first as well, but the same property is used for
the altimeter's digits and needle; the digits move but the needle does not.
I traced the execution and the appropriate rotations are being created in
simgear and the rotation update function is getting called.
I'll double
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
I've been working on an aircraft model under 0.9.5 and after moving it over
to 0.9.8 the model's rotating parts fail to move. This includes all of the
gauges, although the parts of gauges animated with textranslate still
function properly.
David Culp wrote:
I started to create a 2D-panel for the A320.
...
But now i got stuck, because I have 3 questions:
Nice work Hans-Georg! It seems to me that the FlightGear developers
who have
OpenGL experience have lost interest in the 2D panel code some time
ago, and
their answer to
Hi Guys
: Dave Martin writes
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
I've been working on an aircraft model under 0.9.5 and after moving it
over
to 0.9.8 the model's rotating parts fail to move. This includes all of
the
gauges, although the parts of gauges animated with
Hi Seamus
Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
Also, is there a variable that
Innis Cunningham wrote:
I dont think there is a total fuel onboard or fuel remaining
property. I asked about this a couple of weeks back and got no
reply(I think).
Each tank has its own value, under /consumables/fuel/tank[n] you will
find level-gal_us and level-lbs properties.
I don't think
Hi,
If i was able to find the avialable fuel property i could work out a
kmperlitre based on distance travelled and fuel consumed over a period of
time.
Doesnt a plane run out of fuel after a period of time? I tried grepping
for fuel and the word fuel must have shown up 100 times and none
Seamus Thomas Carroll writes
Doesnt a plane run out of fuel after a period of time?
Yep.But it depends on winds.If you are flying at 80knots into
a 80knot headwind you are going nowhere.But if you are flying
at 80knots with an 80knot tail wind then your ground speed is
160knots.
This is why
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote:
I'll try and post a few more screenshots on my website later week/weekend
and
expect to submit the code sometime next week.
Just wondering what updates were included in the 0.9.8 release. We'll have
a FlightGear booth at SCALE3x
Innis Cunningham wrote:
Seamus Thomas Carroll writes
Doesnt a plane run out of fuel after a period of time?
Yes, but not to ease life too much, pilots typically calculate the fuel
consuption of their aircraft in a different way:
They know the fuel consumption of the engine at a certain
29 matches
Mail list logo