Re: [Flightgear-devel] CVS for OpenAL

2005-06-29 Thread bass pumped
I give up... could someone save me the suffering and mail me a tarball of openal they have to this address? I've decided cvs hates me lol... kind of reminds me of Martin's signature on all his posts!! ___ Flightgear-devel mailing list

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Ampere K. Hardraade
On June 28, 2005 12:06 am, Ampere K. Hardraade wrote: On June 27, 2005 04:26 am, Erik Hofman wrote: Harald at one point added a check to make sure the RenderTexture context was actually available. It almost looks like this was a bit too drastic. Erik Interesting. I happen to keep

[Flightgear-devel] Re: CVS for OpenAL

2005-06-29 Thread Melchior FRANZ
* bass pumped -- Wednesday 29 June 2005 08:46: I give up... could someone save me the suffering and mail me a tarball of openal they have to this address? I'll send you a *.tar.gz of my unmodified OpenAL dir including all CVS dirs. So you should (theoretically :-) be able to cvs up in there.

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Erik Hofman
Ampere K. Hardraade wrote: hmm... I have tried removing, purging and reinstalling everything related to Mesa, but the error message about RenderTexture is still there. Mathias is the only other person who has the same problem as I have, and he/she is also using the r200 driver:

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Martin Spott
Ampere K. Hardraade wrote: Mathias is the only other person who has the same problem as I have, and he/she is also using the r200 driver: http://baron.flightgear.org/pipermail/flightgear-devel/2005-June/037272.html No, he isn't the only one. Did you try the same setup with XOrg instead of

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Thomas Förster
Am Dienstag 28 Juni 2005 18:42 schrieb Harald JOHNSEN: Martin Spott wrote: Frederic Bouvier wrote: Quoting Martin Spott : Look by yourself : http://terraserver.microsoft.com/image.aspx?T=4S=12Z=10X=706Y=5191W= 3 Oh, nice I think we urgently need a way to inject user-submitted

Re: [Flightgear-devel] ..multi-X trick ideas,

2005-06-29 Thread Martin Spott
Josh Babcock wrote: The only problem I had when trying this was keeping one from loading the other's libraries. Do you mean userland libraries or X server modules ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Josh Babcock
Ampere K. Hardraade wrote: On June 28, 2005 12:06 am, Ampere K. Hardraade wrote: On June 27, 2005 04:26 am, Erik Hofman wrote: Harald at one point added a check to make sure the RenderTexture context was actually available. It almost looks like this was a bit too drastic. Erik Interesting.

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Josh Babcock
Thomas Förster wrote: Mind that also the surrounding scenery tile .btg has to be edited, because it has to contain a hole exactly fitting the airport... Thomas ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] ..multi-X trick ideas,

2005-06-29 Thread Josh Babcock
Martin Spott wrote: Josh Babcock wrote: The only problem I had when trying this was keeping one from loading the other's libraries. Do you mean userland libraries or X server modules ? Martin. Mostly the userland libraries. IIRC it was easy to get Xorg to look at it's own directory

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Simon Hollier
Josh Babcock wrote: Ampere K. Hardraade wrote: hmm... I have tried removing, purging and reinstalling everything related to Mesa, but the error message about RenderTexture is still there. Mathias is the only other person who has the same problem as I have, and he/she is also using the r200

[Flightgear-devel] Re: [Flightgear-users] Fedora Core 4 x86-64 and FlightGear

2005-06-29 Thread Andy Ross
Pete Buelow wrote: I'm trying to build FlightGear for FC4 on an nifty new amd64 game machine. I used to fly on a slightly slower Athlon, but want to step up to the plate and see if things are that much better with my new video card and 64 bit processor. Here's the issue. [... a spot where a

[Flightgear-devel] Airport LICJ disappeared from scenery files!!!

2005-06-29 Thread Roberto Inzerillo
Hi, I downloaded scenery file e010n30.tgz which contains Italy terrain and airports but as soon as I zoom in the area surrounding airport LICJ, I don't see it any more ... it simply disappeared. There's no trace of LICJ.btg.gz either! LICJ is still present in apt.dat.gz There's something wrong

Re: [Flightgear-devel] Airport LICJ disappeared from scene ry files!!!

2005-06-29 Thread Roberto Inzerillo
Hi Martin :-) Could you post an MD5 checksum of the downloaded file ? Did you experience any strange messages while unpacking ? Of course I can, this is it: 55cefe52d8d2a6f573764fce46927e8a Source is ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.8/e010n30.tgz BTW, I can confirm that LICJ is

[Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Andy Ross
[cc'd to flightgear-devel, as this is clearly an architectural issue and not a bug report.] The basic issue as I understand it is that apparently SGPropertyNode::removeChild() has been (incorrectly, AFAICT) modified to ignore nodes that have a reference count greater than one, which interacts

Re: [Flightgear-devel] Airport LICJ disappeared from scene

2005-06-29 Thread Martin Spott
Roberto Inzerillo wrote: Could you post an MD5 checksum of the downloaded file ? Did you experience any strange messages while unpacking ? Of course I can, this is it: 55cefe52d8d2a6f573764fce46927e8a Source is ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.8/e010n30.tgz Looks good ! BTW,

Re: [Flightgear-devel] Airport LICJ disappeared from scene

2005-06-29 Thread Roberto Inzerillo
BTW, I can confirm that LICJ is _not_ part of the e010n30 scenery area, How is it LICJ is not part of the e010n30 scenery area? Of course, the scenery area which contains LICJ [...] I meant: I can confirm that LICJ is actually not covered by the scenery file that belongs to the

[Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Melchior FRANZ
* Andy Ross -- Wednesday 29 June 2005 19:49: The basic issue as I understand it is that apparently SGPropertyNode::removeChild() has been (incorrectly, AFAICT) modified No. The only modification was a name change. It's now called detachChild(). A new function has been added that does really

Re: [Flightgear-devel] Regarding buildings (was Shadows)

2005-06-29 Thread Ampere K. Hardraade
On June 28, 2005 04:47 am, Frederic Bouvier wrote: On June 27, 2005 05:00 pm, Frederic Bouvier wrote: In the first, an oracle building cast its shadow on another one http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg If I go forward a bit, the shadow disappear :

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Ampere K. Hardraade
On June 29, 2005 09:24 am, Simon Hollier wrote: No 3D clouds on an r200(9200) with the latest ATI(8.14.13) driver : No suitable pixel format. Shadows work nicely though : Simon I don't see any evidence of a shadow with my graphic card (ATI 9200SE). May be my graphic card doesn't support it.

Re: [Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Andy Ross
Melchior FRANZ wrote: Well, the theory is that the property tree is there to inspect/access values. And the idea is that a remove function shouldn't only detach property nodes that are then secretly used behind the users back. If you want them to stay, don't remove them. Reference counting

RE: [Flightgear-devel] Attaching Views to Other Objects

2005-06-29 Thread Alberico, James F
-Original Message- From: Jim Wilson [mailto:[EMAIL PROTECTED] Hope this helps. Best regards, Jim Yes it does, Jim. Thanks. I'll see what I can make happen. Jim A. winmail.dat___ Flightgear-devel mailing list

[Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Melchior FRANZ
This can be changed by just removing two checks. And it's still far less buggy than the old version ... that you can still use (I can send you a patch that replaces removeChild with detachChild. ;-) I'm happy with everything except reverting to the zombie generator. m.

[Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 29 June 2005 21:48: it's still far less buggy than the old version ... that you can still use (I can send you a patch that replaces removeChild with detachChild. ;-) This is not entirely fair. The old version wasn't buggy. It did correctly what it wanted to do. It

Re: [Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Erik Hofman
Andy Ross wrote: Seriously: the removeChild() method is just buggy. It should never have cared about refcounting at all. Andy, I have to agree with Melchior here. If you call removeChild you have the intention that it will stay in the tree until refcount becomes zero and then it will be

Re: [Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Andy Ross
Erik Hofman wrote: Andy, I have to agree with Melchior here. If you call removeChild you have the intention that it will stay in the tree until refcount becomes zero and then it will be deleted. If you call removeChild() and it just detached from the tree (without cleaning it up at some point)

[Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Melchior FRANZ
* Andy Ross -- Wednesday 29 June 2005 23:42: Reference counting is used to make sure that (a) memory is never freed when there are live pointers to it, and (b) live pointers never point to freed memory. Any other usage* is just wrong, and causes bugs**. * In this case: using the reference

Re: [Flightgear-devel] Re: SGPropertyNode::removeChildren()

2005-06-29 Thread Andy Ross
Melchior FRANZ wrote: Andy Ross wrote: * In this case: using the reference count to tell whether or not the node is in the tree or detached. Actually, it prevents nodes from disappearing from our property node memory representation -- which is the property tree. It sounds to me like

[Flightgear-devel] Tower view configuration

2005-06-29 Thread Drew
Hey All, I'm trying to configure a tower view in FlightGear that is offset in pitch such that the airplane appears above the center of the screen, but still tracks the position of the aircraft. I can't figure out how this is done, as the 'offset-pitch-deg' property seems to have no effect. Here

Re: [Flightgear-devel] Tower view configuration

2005-06-29 Thread Jim Wilson
From: Drew [EMAIL PROTECTED] Hey All, I'm trying to configure a tower view in FlightGear that is offset in pitch such that the airplane appears above the center of the screen, but still tracks the position of the aircraft. I can't figure out how this is done, as the 'offset-pitch-deg'

Re: [Flightgear-devel] Tower view configuration

2005-06-29 Thread Drew
Thanks, I'll try that, but I don't understand your description. The view origin is fixed in space as it is. Since the field of view is only 8 degrees horizontally, I figured the .9 degrees would shift the target upwards by about 1/6 the height of the image. That's what I'm trying to do, anyway.

Re: [Flightgear-devel] About 3D Clouds

2005-06-29 Thread Mathias Fröhlich
Hi, On Mittwoch 29 Juni 2005 08:45, Ampere K. Hardraade wrote: hmm... I have tried removing, purging and reinstalling everything related to Mesa, but the error message about RenderTexture is still there. Mathias is the only other person who has the same problem as I have, and he/she is also