[Flightgear-devel] question about new scenery paths

2004-06-17 Thread Josh Babcock
Is there some place outside of $FG_ROOT that I can put shared objects? I keep my static objects under paths that are in $FG_SCENERY, and I would like to be able to keep the shared ones away from my sandbox as well. Josh ___ Flightgear-devel mailing

[Flightgear-devel] new research in lossy mesh compression

2004-06-17 Thread Josh Babcock
Saw this article on Slashdot: http://slashdot.org/article.pl?sid=04/06/17/0014230mode=threadtid=152tid=185 Perhaps this could have applications in terragear and the ssg optimizer. I already love the decimator in Blender, but the output that it generates always seems to need some significant

Re: [Flightgear-devel] new research in lossy mesh compression

2004-06-17 Thread Martin Spott
Josh Babcock wrote: Perhaps this could have applications in terragear and the ssg optimizer. I already read the article this morning and I have the impression, that TerraGear already does similar things to the scenery data !? Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] new research in lossy mesh compression

2004-06-17 Thread Erik Hofman
Martin Spott wrote: Josh Babcock wrote: Perhaps this could have applications in terragear and the ssg optimizer. I already read the article this morning and I have the impression, that TerraGear already does similar things to the scenery data !? Yes, It's just that it does this while generating

[Flightgear-devel] Nasal - Question

2004-06-17 Thread Vivian Meazza
I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file controls engines engine n=0 magneto-switch type=bool1/magneto-switch magneto-switch type=bool1/magneto-switch /engine /engines

Re: [Flightgear-devel] new research in lossy mesh compression

2004-06-17 Thread Martin Spott
Erik Hofman wrote: Martin Spott wrote: I already read the article this morning and I have the impression, that TerraGear already does similar things to the scenery data !? Yes, It's just that it does this while generating the scenery and not at run-time. On an Altix/Origin 3000 you

Re: [Flightgear-devel] new research in lossy mesh compression

2004-06-17 Thread Josh Babcock
Martin Spott wrote: Erik Hofman wrote: Martin Spott wrote: I already read the article this morning and I have the impression, that TerraGear already does similar things to the scenery data !? Yes, It's just that it does this while generating the scenery and not at run-time. On an Altix/Origin

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Curtis L. Olson
Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file controls engines engine n=0 magneto-switch type=bool1/magneto-switch magneto-switch type=bool1/magneto-switch /engine

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Josh Babcock
Curtis L. Olson wrote: Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file controls enginesengine n=0 magneto-switch type=bool1/magneto-switch magneto-switch

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Curtis L. Olson
Josh Babcock wrote: Curtis L. Olson wrote: Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file controls enginesengine n=0 magneto-switch type=bool1/magneto-switch magneto-switch

RE: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Vivian Meazza
Curtis L. Olson Josh Babcock wrote: Curtis L. Olson wrote: Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file controls enginesengine n=0 magneto-switch

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Andy Ross
Vivian Meazza wrote: Curtis L. Olson wrote: Right, but the aircraft I have seen have just one *switch* ... off, both, left, right (and sometimes starter power is rolled in too.) If the physical aircraft has a separate switch for each magneto, then the underlying logic should just change

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Andy Ross
Vivian Meazza wrote: This works: setprop(controls/engines/engine/magneto-switch[0],1); But this doesn't: setprop(controls/engines/engine/magneto-switch[1],1); I can work around it no problem, but I think that it should work. I can see, but can't access ../magneto-switch[1] in the Browse

[Flightgear-devel] VASI lights in new sceenery

2004-06-17 Thread Josh Babcock
Curt, I just noticed that one of the KADW 01L VASI lights is underground and invisible. This is probably not the only instance, though it is the only on I have seen. Perhaps there should be a strip of truly flat land wide enough to encompass the VASI and PAPI lights, and anything else that

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread David Megginson
Andy Ross wrote: Actually, it might be cleaneast to model the engine control properties as something like: /engines/engine[n]/magneto[0] (boolean) /engines/engine[n]/magneto[1] (boolean) /engines/engine[n]/starter(boolean) And re-write the standard switch binding such that it sets the

RE: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Vivian Meazza
Andy Ross wrote Sent: 17 June 2004 19:36 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Nasal - Question Vivian Meazza wrote: Curtis L. Olson wrote: Right, but the aircraft I have seen have just one *switch* ... off, both, left, right (and sometimes

RE: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Vivian Meazza
Andy Ross advised Sent: 17 June 2004 19:32 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Nasal - Question Vivian Meazza wrote: This works: setprop(controls/engines/engine/magneto-switch[0],1); But this doesn't:

[Flightgear-devel] Flaps settings: Keyboard vs. Joystick

2004-06-17 Thread Durk Talsma
Hi Folks, I just noticed that there seems to be a discrepancy between the way the flap settings are handled by the keyboard vs. the joystick. In keyboard.xml there is a little nasal script that adjusts the flaps settings based on a number of predefined positions, whereas in most (probably, I

Re: [Flightgear-devel] Bones and IK

2004-06-17 Thread Ampere K. Hardraade
What does the interpolation key do and how does it work? Thanks in advance, Ampere On June 15, 2004 02:35 pm, Lee Elliott wrote: IK would simplify animating linkages due to the non-linear rotations that occur but I'm not sure if the overhead would be worth it. It's usually possible to 'fake'