Hi Lee,
Are there any screen shots yet Luca?
I've send some screenshots to Vivian.
If you would see them, ask her or send me an e-mail. I don't
have a private web page to put them.
Hi,
Luca
6X velocizzare la tua navigazione a 56k?
Luca wrote
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Luca Masera
Sent: 26 January 2005 09:16
To: flightgear-devel
Subject: [Flightgear-devel] Screenshots about particles
Hi Lee,
Are there any screen shots yet Luca?
Vivian Meazza wrote:
Luca wrote
Are there any screen shots yet Luca?
I've send some screenshots to Vivian.
If you would see them, ask her or send me an e-mail. I don't
have a private web page to put them.
He will put them on his website.
And might he be willing to share the URL?
Erik
Erik wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Hofman
Sent: 26 January 2005 09:49
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Screenshots about particles
Vivian Meazza wrote:
Luca wrote
Vivian Meazza wrote:
Erik wrote:
Vivian Meazza wrote:
Luca wrote
Are there any screen shots yet Luca?
I've send some screenshots to Vivian.
If you would see them, ask her or send me an e-mail. I don't
have a private web page to put them.
He will put them on his website.
And might he be willing
Erik wrote:
Vivian Meazza wrote:
Erik wrote:
Vivian Meazza wrote:
Luca wrote
Are there any screen shots yet Luca?
I've send some screenshots to Vivian.
If you would see them, ask her or send me an e-mail. I don't
have a private web page to put them.
He will put them on his
Can I keep FG from going back into plib and fiddling with
textures once the sim is up/initialized!?
I'm using a custom texture that I created using OpenGL
directly (instead of via plib) and I'm getting HOSED when FG
decides to go load new textures (... or when it does whatever
it does when it
On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote:
Fred is pondering/working on a more optimal solution for the next
release. There are a number of good ideas he can try so I'm sure he'll
come up with something that works quite well. :-)
Does fgrun scan the scenery directories
Jim Wilson wrote:
Speaking of which, in the prop config, what exactly do the cruise
numbers do? If I'm not getting enough thrust still out of the prop,
what should I mess with first?
This is the black magic part, and could really use a redesign. The
cruise pitch (the RPM and an airspeed)
I played around with some runway lighting today to see if textured polygons
are feasible.
Here is what textured, billboard runway lights look like :
http://surgdom.hollosite.com/flightgear/screenshots/index.html
With 6 * 1 ft runways all in view at one time my frame rate dropped from
50
D Wysong wrote:
I'm using a custom texture that I created using OpenGL directly
(instead of via plib) and I'm getting HOSED when FG decides to go
load new textures
Are you sure you aren't picking texture names that collide with the
SSG loader? If you use glGenTextures(), you should be safe.
Quoting Paul Surgeon:
On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote:
Fred is pondering/working on a more optimal solution for the next
release. There are a number of good ideas he can try so I'm sure he'll
come up with something that works quite well. :-)
Does fgrun scan
Frederic Bouvier wrote:
Quoting Paul Surgeon:
On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote:
Fred is pondering/working on a more optimal solution for the next
release. There are a number of good ideas he can try so I'm sure he'll
come up with something that works quite well.
On Wednesday, 26 January 2005 20:28, Frederic Bouvier wrote:
Quoting Paul Surgeon:
On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote:
Fred is pondering/working on a more optimal solution for the next
release. There are a number of good ideas he can try so I'm sure he'll
come
On Wednesday 26 January 2005 09:59, Vivian Meazza wrote:
Vivian Meazza wrote:
Luca wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:flightgear-devel- [EMAIL PROTECTED] On
Behalf Of Luca Masera
Sent: 26 January 2005 09:16
To: flightgear-devel
Subject:
Datum: WGS84
Projection: NUTM33
Coordinate top left
x: 353620.2 y: 4225543.6
Coordinate bottom right
x: 354212.2 y: 4225976.1
These are UTM North Zone 33
http://www.dmap.co.uk/utmworld.htm
You probably will want to warp these into LatLon space
Robicd writes:
I've found Geotrans Translator v.2.2.5 software; I tried using it for
converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had
some not very good results.
I don't know if I am making something wrong with that software or the
starting coordinates are not
Andy Ross said:
Jim Wilson wrote:
Speaking of which, in the prop config, what exactly do the cruise
numbers do? If I'm not getting enough thrust still out of the prop,
what should I mess with first?
This is the black magic part, and could really use a redesign. The
cruise pitch (the
Jim Wilson wrote:
What should I look for then when mucking with the cruise numbers from
the prop definition? Or is there some way to just remove them?
One thing to try would be to remove the variable pitch settings
entirely and nail the prop down at your specified cruise setting
(which should
On Wed, 26 Jan 2005 12:56:23 -0600, Curtis wrote in message
[EMAIL PROTECTED]:
My vote is to just present the list of available airports from the
apt.dat file with some sort of keyword filter/search mechanism.
Optionally, you could test if the airport chosen by the user actually
exists or
Hi,
..this Groklaw thread suggests we cannot do a GPL port to Sun's new
OpenSolaris, as we risk lawsuits:
Hold yer horses
Authored by: ctrawick on Wednesday, January 26 2005 @ 09:56 AM EST
Don't go browsing uspto.gov quite yet. They do NOT appear to be
actually releasing it to the FOSS
There is an update P-51D flight model config in YASim. I've basically taken
out stuff that doesn't work (e.g. faking the second stage boost) and have
added the correct gear ratio, and made a few adjustments to make approaches a
little more realistic. The aircraft may still be slightly
Arnt Karlsen wrote:
..this Groklaw thread suggests we cannot do a GPL port to Sun's new
OpenSolaris, as we risk lawsuits:
No, and the reason is stated here:
Because Sun is not opening their patents to the entire open source
community under any license, anyone who works on CDDL code and/or
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