Re: [Flightgear-devel] C310 Update

2005-12-20 Thread Georg Vollnhals



Hi Stuart,
Thanks!
How do you feel is the front-wheel steering (low speed, low rpm)?
If I look from outside the wheel points to one direction but the action 
of the aircraft is very slow.
At a little bit higher speed the a/c is sliding forward dispite the 
wheel direction.

Just a hint, nothing more.
I also wish you and your family a peaceful and happy christmas time.
Georg EDDW

Buchanan, Stuart schrieb:


--- Buchanan, Stuart  wrote:
 


Hi All,

I've been working on an update for the civilian Cessna 310R, and my
patches are now available for review/check-in.
   



Thanks for all the feedback.

I've updated the c310.tar.gz and quadrant.tar.gz file to fix the following
issues:

- mixture (and prop!) levers the wrong way around
- bad top wing surfaces 
- alpha issues on panel. Work-around by creating a background. Not

perfect, but I haven't got to the bottom of the issue.
- Transparent cabin when viewed from above. Fixed by re-ordering .ac file.

As before, the files are available from
http://www.nanjika.co.uk/flightgear/c310/.

Finally, I hope everyone has a good holiday season.

-Stuart




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Re: [Flightgear-devel] C310 Update

2005-12-20 Thread Georg Vollnhals

Thank you Jon,
I thought it to be a problem just for this a/c. Now I know better and 
look forward ..

Regards
Georg EDDW

...


Hi Stuart,
Thanks!
How do you feel is the front-wheel steering (low speed, low rpm)?

   


...



FYI, the coming version of JSBSim will be having very much improved ground
handling. Almost there ...

Jon


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Re: [Flightgear-devel] C310 Update

2005-12-18 Thread Georg Vollnhals


Hi Stuart,
I can see the nice screenshot but cannot download the files, anything 
seems to be broken with the link.

Would you please check it?
Thank you
Georg EDDW
Buchanan, Stuart schrieb:


Patch files are available from http://www.nanjika.co.uk/flightgear/c310/
 


..


Feedback is greatly appreciated.

Regards,

Stuart Buchanan





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Re: [Flightgear-devel] C310 Update

2005-12-18 Thread Georg Vollnhals

Buchanan, Stuart schrieb:


Hi Georg,

Directory listings were switched off, though I think the files were
accessible directly. I've enabled directory listings - should work OK now.

-Stuart

 


Thank you, Stuart!
Downloaded the files and will give feedback as soon as I tested it (in 
some hours).

Regards
Georg EDDW


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Re: [Flightgear-devel] Even more Scenery Objects

2005-12-18 Thread Georg Vollnhals

Martin, thank you for the hint, it is a phantastic work!
I post it into the German FlightGear forum.
Regards
Georg
Martin Spott schrieb:


 http://document.ihg.uni-duisburg.de/bitmap/FGFS/EDDI_01.jpg

...
Everything on:

 http://fgfsdb.stockill.org/models.php

Cheers,
Martin.
 




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Re: [Flightgear-devel] C310 Update

2005-12-18 Thread Georg Vollnhals

Buchanan, Stuart schrieb:


Hi Torsten,

 


Hi Stuart,
as Torsten reported more than I could find out when flying the plane, I 
just have to say that due to your work this nice plane now got back into 
my hangar.

Thank you for your work!
Georg EDDW

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[Flightgear-devel] tile cache reload

2005-12-16 Thread Georg Vollnhals

Hi,
during scenery development I experienced that either the [F2] command 
(development keys: F2 ... force tile cache reload) nor the Reset 
command does a reload of the *.stg files (Terrain and/or Object folder) 
of your actual position  :-(


I did several tests with the newest FG CVS and FG 0.9.9 but only a 
complete newstart of FG (or going away a real *long* distance with the 
UFO and returning ) reloads the position related *.stg file(s).


Could it be made that the ...force tile cache reload command also 
re-reads/reloads the used *.stg files (Object and Terrain folder)?


This is *very* important for scenery development (placing objects into 
the scenery) as you could change the local *.stg file (ie. add an 
object) while FlightGear is running, press the [F2] key and see 
how/where it is placed into the scenery.
As we haven't got any other visual tools for scenery object placing this 
is the only method - as I know - without wasting a lot of time due to 
several restarts of FG.
Adding this to the reset command would alternativly also be a help but 
as reset changes your position, views, etc it is second choice.


Regards
Georg EDDW

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[Flightgear-devel] CVS compiling error CYGWIN

2005-12-15 Thread Georg Vollnhals

Hi,
after many!!! new builds without any problem I have got a new one over 
the last days when trying to compile the newest CVS under Cygwin.
At last I even made a complete new Cygwin install and complete new 
download of SimGear and FlightGear CVS and tried to compile the whole 
stuff - same result: SimGear without problems, FlightGear compilation 
does not work.

Any ideas? Thank you in advance!
Regards
Georg EDDW

In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/deque:71,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/queue:74,

from ../FGJSBBase.h:47,
from FGFCSComponent.h:46,
from FGDeadBand.h:40,
from FGDeadBand.cpp:40:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_deque.h: In 
member function `void std::_Deque_base_Tp, 
_Alloc::_M_initialize_map(size_t)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_deque.h:446: 
error: expected unqualified-id before '(' token
In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/deque:74,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/queue:74,

from ../FGJSBBase.h:47,
from FGFCSComponent.h:46,
from FGDeadBand.h:40,
from FGDeadBand.cpp:40:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/deque.tcc: In member 
function `void std::deque_Tp, _Alloc::_M_reallocate_map(size_t, bool)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/deque.tcc:699: error: 
expected unqualified-id before '(' token
In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/streambuf:781,

from /fg-cvs/include/simgear/debug/logstream.hxx:36,
from /fg-cvs/include/simgear/props/props.hxx:34,
from ../FGPropertyManager.h:40,
from FGFCSComponent.h:47,
from FGDeadBand.h:40,
from FGDeadBand.cpp:40:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/streambuf.tcc: In 
member function `virtual std::streamsize std::basic_streambuf_CharT, 
_Traits::xsgetn(_CharT*, std::streamsize)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/streambuf.tcc:54: 
error: expected unqualified-id before '(' token
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/streambuf.tcc: In 
member function `virtual std::streamsize std::basic_streambuf_CharT, 
_Traits::xsputn(const _CharT*, std::streamsize)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/streambuf.tcc:88: 
error: expected unqualified-id before '(' token
In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/locale:47,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/ostream.tcc:40,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/ostream:545,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/iostream:45,

from /fg-cvs/include/simgear/debug/logstream.hxx:37,
from /fg-cvs/include/simgear/props/props.hxx:34,
from ../FGPropertyManager.h:40,
from FGFCSComponent.h:47,
from FGDeadBand.h:40,
from FGDeadBand.cpp:40:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc:514:57: 
macro min requires 2 arguments, but only 1 given
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc:563:57: 
macro max requires 2 arguments, but only 1 given
In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/locale:47,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/ostream.tcc:40,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/ostream:545,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/iostream:45,

from /fg-cvs/include/simgear/debug/logstream.hxx:37,
from /fg-cvs/include/simgear/props/props.hxx:34,
from ../FGPropertyManager.h:40,
from FGFCSComponent.h:47,
from FGDeadBand.h:40,
from FGDeadBand.cpp:40:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc: In 
member function `_InIter std::time_get_CharT, 
_InIter::_M_extract_name(_InIter, _InIter, int, const _CharT**, 
size_t, std::ios_base, std::_Ios_Iostate) const':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc:2056: 
error: expected unqualified-id before '(' token
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc: In 
function `bool std::__verify_grouping(const char*, size_t, const 
std::string)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/locale_facets.tcc:2499: 
error: expected unqualified-id before '(' token
In file included from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/istream:771,
from 
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/iostream:46,

from /fg-cvs/include/simgear/debug/logstream.hxx:37,
from 

Re: [Flightgear-devel] CVS compiling error CYGWIN

2005-12-15 Thread Georg Vollnhals

Hi David,
your help did not only save the day but the rest of the week, thank you 
very much :-)

I could compile the CVS and FG is running!


Have you tried adding -DNOMINMAX to your CFLAGS and CXXFLAGS?

 

Mmh, this was behind my scope. If you ever have some time then tell me 
please where I find these flags. Can I find something linke a config 
file anywhere?



Alternatively try adding

#ifdef HAVE_CONFIG_H
#  include config.h
#endif

as the first include of each cxx or cpp file giving problems.

 

This solved the problem. I just put it into the following 4 files (I 
hope I did not forget one):

FGDeadband.h
../FGJSBBase.h
FGFCSComponent.h
../FGPropertyManager.h
!!
As I have not got the skills until now to create a diff file to the cvs 
and I am not sure whether I have placed the stuff at the position in the 
code where it should be in a professional manner I would ask anyone who 
can do it for changing these CVS files to prevent trouble for other 
friends using Cygwin/CVS. Thank you in advance!




I'm not using Cygwin any more BTW, so I'm posting blind, but I'm pretty sure it 
will turn out to be the old min/max redefinition problem again.

Cheers - Dave
 

Ok, now blind but pretty well remembering the way to go from the days 
you could see :-) :-)

Thank you once again, I am really happy now.
Regards
Georg EDDW

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[Flightgear-devel] Render texture problem - report

2005-12-10 Thread Georg Vollnhals

Hi,
while doing some research work to give help to another FG user I 
installed one of the latest FG CVS compilation on my daughters PC (which 
was clean of all Cygwin or FG stuff befored) and ran FG under a 
minimalistic Cygwin install.


FG CVS 0.9.x did start and work *without problems* but I got the 
following error message which does *not* appear on my PC:



Error: Render Texture requieres the following unsupported OpenGL 
extensions: WGL_ARB_extensions_string



Just to report this as I don't know whether it is already known or could 
be helpful to fix the problem.

Regards
Georg EDDW


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[Flightgear-devel] Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals

Hi,
after trying a lot of hours to solve the problem myself I am now asking 
for help.


I placed 2 objects into the sea near Bremerhaven (EDWB) which can be 
seen from distance but when you come nearer they disappear.


http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-037.jpg
http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-038.jpg
http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-039.jpg

Until now I had no problems with some objects I placed near EDDW, 
therefore I am not sure it is a bug or my personal failure.


What did I do?
1. Put the objects I want to place into the scenery into the folder
..\data\Scenery\Objects\e000n50\e008n53
(lighthouse.xml/ac/rgb + oilrig.ac, oilrig1.rbg, oilrig2.rgb)
2. Created a file 3089361.stg
 OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10
 OBJECT_STATIC oilrig.ac 8.485 53.575 0.0 10
3. Put 3089361.stg into folder..\data\Scenery\Objects\e000n50\e008n53
4. Testflights - see screenshots - with fresh build FG CVS

(I defined the objects as static because defined as shared they did 
not show up at all)


I am thankful for any help and hints!

Regards
Georg EDDW



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Re: [Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals

Melchior FRANZ schrieb:


* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]:
 


I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex
seen from distance but when you come nearer they disappear.
   


Why did you choose 3089361.stg? Guessing?  :-
In scripts/perl/scenery/ there's a script calc-tile:

 


Melchior,
I am very sorry for the inconvenience I caused but I was fully *blinded* 
for the real reason which caused this strange behaviour - it must have 
been a wrong lat/lon input when I calculated the tile with calc-tile.pl.
This was not obvious for me as the objects did show up from the 
distance, so I did not think of  this simple error!
Thank you for your help, I already have wasted a lot of hours by trying 
to solve the problem myself - but failed :-((

Regards
Georg

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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Georg Vollnhals

Hans-Georg Wunder schrieb:




Hi all,

just for your information. I'm still working on a 2D-panel for the 707:


Hi Hans-Georg,
looks really impressive, this old style layout with all the clocks :-)
Your work will be a good reason to try to fly the old lady and rembering 
the days when I was young (707 and Caravelle were very impressive for me 
those days).

Georg EDDW
BTW: what city is displayed in your screenshot?

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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Georg Vollnhals

Martin Spott schrieb:


Georg Vollnhals wrote:

 


BTW: what city is displayed in your screenshot?
   



According to the buildings this must be Paris (find the large TV set
right hand behind the turtle  :-)
 


Thank you, next flight from LFPG Charles de Gaulle airport, checking :-)


I'm surprised to see such a panel layout - it's almost as flat and
straight as your C172's are. Did the early airliners really have such a
simple panel layout ?

Cheers,
Martin.
 

I think he did it in a functional style like many of the old MSFS panels 
were as I remember. Parts of the side panel (flight ing) also 
integrated. You may hate this or love it. After my opinion the 
combination of a nice 3D-panel where you have all the things at the 
right place and the instruments in sight although you are not looking 
straight forward and a 2D working panel where you have all necessary 
information concentrated and readable is the best.
The pros and cons of 3D panels with very small instruments have already 
been discussed in this forum, I don't want to get back again, but 
although I use a 19' display many instruments (ie. b1900, citation) are 
not readable without zooming onto them and that is sometimes a real pain 
if you are flying a more complicated approach. For that purpose a more 
composed 2D panel with big readable instruments and all necessary 
information needed is more functional than the 3D variant.
If I am not wrong it is already possible to switch between the 3D panel 
and the 2D panel by the s key???

So you could choose what you want for every flight situation.
Regards
Georg EDDW

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Re: [Flightgear-devel] Re: Airport of Hell?

2005-11-27 Thread Georg Vollnhals

Joacim Persson schrieb:


On Sun, 27 Nov 2005, Mathias Fröhlich wrote:


Both work for me.
What scenery do you use?
Is this the 0.9.9 I am currently downloading? :)
... I still use the 0.9.8 normally.



Don't know about Melchior, but I'm using terrasync -- whichever 
version it's

feeding me with, I simply don't know. Ask Curt. =)
(just did a fresh reload of the tile in question too check if terrasync
is syncing properly -- same result. Now getting a steaming fresh 0.9.9
tile for comparison.)

I didn't even know the 0.9.9 scenery was released already. The links 
on the

download page still points at 0.9.8.

If we have the same source code version, and the same scenery version, 
the

difference could lie in how our respective computer memory has been used
lately, i.e. smells like a case of unitialised memory use (or prematurely
freed mem). ...which a mem debugger ought to catch. (last time I had a go
with valgrind and efence on fgfs, I ran out on swap. :P Have added some
more swap since then.  The good news is that this bug is suitable for
hunting down in a batch run with a mem debugger -- doesn't need any user
input.)




Hi,
I was curious about this problem and did some tests:

Only *one* scenery-folder in [FGCVS]\data\..
3 FG installs
FG 0.9.8 windows binary
FG 0.9.9 windows binary
FG 0.9.x cygwin CVS (only 2 days old)

Parameters (set via FGTools V1.3.4), example for FG 0.9.9 windows binary:
--fg-scenery=C:\cygwin\fg-cvs\data\scenery 
--fg-root=H:\FlightGear99\data --enable-fullscreen --bpp=24 
--prop:sim/current-gui=1

--airport=EGLL

Results:
1. FG 0.9.8 windows binary works without problems
2. FG 0.9.9 windows binary and FG 0.9.x cygwin CVS either freezes in a 
black hole or crashes


This might be an OpenAL problem as I could copy these outputs from a) 
0.9.9 binaries b) Cygwin CVS


Regards
Georg EDDW
-
a) Windows 0.9.9 binaries


latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 18.0925
sea level radius = 1.76081e-264
latitude = 7.60387e-316
longitude= 1.79954e-307
OpenAL error (AL_INVALID_VALUE): set_pitch

---
b) Cygwin CVS:

OpenAL error (AL_INVALID_VALUE): set_pitch
OpenAL error (AL_INVALID_VALUE): set_pitch
OpenAL error (AL_INVALID_VALUE): set_pitch
Failed to open file
OpenAL error (AL_INVALID_VALUE): set_pitch
Failed to open file
OpenAL error (AL_INVALID_VALUE): set_pitch
Failed to open file
OpenAL error (AL_INVALID_VALUE): set_pitch
Failed to open file
OpenAL error (AL_INVALID_VALUE): set_pitch
Initializing Nasal Electrical System
OpenAL error (AL_INVALID_VALUE): set_pitch
OpenAL error (AL_INVALID_VALUE): set_volume
altitude = 1.45429e-231
sea level radius = 1.13021e-317
latitude = 9.93823e-315
longitude= 1.13009e-317
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 1.45429e-231
sea level radius = 1.13021e-317
latitude = 9.93823e-315
longitude= 1.13009e-317
OpenAL error (AL_INVALID_VALUE): set_pitch
altitude = 1.45429e-231
sea 

Re: [Flightgear-devel] SimGear CVS error SG_LOG Cygwin

2005-11-23 Thread Georg Vollnhals

Erik Hofman schrieb:


Georg Vollnhals wrote:


Hi,
with the newest SimGear CVS I get this compiling error (Cygwin, gcc 
3.4.4):


RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes 



Bah, conditional compiles don't make life easier.
This should be fixed now.

Erik


Erik, thank you! All works fine now. Georg

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[Flightgear-devel] SimGear CVS error SG_LOG Cygwin

2005-11-22 Thread Georg Vollnhals

Hi,
with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4):

RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes 
just 3
RenderTexture.cpp: In member function `void 
RenderTexture::_ParseModeString(const char*, std::vectorint, 
std::allocatorint , std::vectorint, std::allocatorint )':

RenderTexture.cpp:1592: error: `SG_LOG' undeclared (first use this function)
RenderTexture.cpp:1592: error: (Each undeclared identifier is reported 
only once for each function it appears in.)
RenderTexture.cpp:1642:72: macro SG_LOG passed 4 arguments, but takes 
just 3

make[3]: *** [RenderTexture.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

Anyone else with this problem?
Regards
Georg

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Re: [Flightgear-devel] thesis?

2005-11-22 Thread Georg Vollnhals

Szabolcs Berecz schrieb:


Hi!

I'm thinking about my thesis which I have to write next semester. I'm
interested in FlightGear, but haven't got the time to dig into it,
yet, so I don't know what needs to be done. Is there something which
should be done, but you don't have the time for it?

Maybe I would be willing to do it, but it shouldn't be too big,
because I have to write most of it in a couple of months. It shouldn't
be too easy, either. Do I want too much? :)

Oh, and usually I'm not too interested in user interfaces and
graphics, but I don't say there is no chance to work on something like
that...

I will have time to go into details and start working on something the
next week. I would appreciate if you could suggest something.

Thanks,
Szabi

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Hi Szabi,
I am only a user and not a developer (and can't therefore of no big help 
for you when you realize your project) but I want to make a suggestion:


At the moment it is not very comfortable to place an object into the 
FlightGear world. First you have to calculate the tile-number via a 
separate Perl script  (Lat/Lon -  tilenumber), then you have to get the 
right elevation of that place, then you have to think about the angle 
you want to place the object into the world,  then you have to create 
the *.stg file and write the things into it (or add them). All without 
any visual control and without the possibility to place a complete set 
of normally single objects into the scenery at one time.
I am inspired by the FLY! object editor and as this always has been 
created for another (old) flightsim it might collide with what you have 
to do for your students work, but anyway I want to describe how it works 
in FLY:


You fire the sim, fly/go to the place where you want to put your 
object/set of objects, press a key-combination.
Then you see the scenery from above (bird-view) with a cross-marker (it 
aims to the point where the object is placed if you want to do so). You 
can go nearer of farer, to all directions (and even angles) to view the 
scenery. Then you select an object from a menue (grafical view) and 
place it into the scenery. You can now move it to the place you want to 
have it, select the height if other than ground (ie an object you want 
to place into the air or onto an already existing object), then you  may 
safe your work.
(In FLY! it is even more comfortable as you can select *every* object 
already placed in the scenery, move, scale and put it together, but I 
think this might a little bit too complicated for a several months work 
:-)  )
When the object is safed, your code should make all calculations, 
changes or creations of new files - and if it is possible, make an 
initialisation of the scenery if you go out of the editing mode into 
normal flight mode, so that the new object is placed in the virtual 
world and can be seen.
An add-on could be a little program outside of FlightGear where you can 
place several single objects into a fixed set which can be placed into 
the scenery by your new object-edit-code as described above.
(This might be a collection of houses, trees, cars, etc to build some 
sort of a small generic village, or all other sort of small sceneries 
(small harbour, power plant, etc) which you want to place more than once 
into FlightGear.


Ok, this was just my thought what could be done by you if interested.
Regards
Georg

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Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Georg Vollnhals

Curtis L. Olson schrieb:


Ampere K. Hardraade wrote:

Perhaps we can have a weekly screenshot competition?  The best 
screenshot of the week get uploaded to FlightGear's frontpage.
 



Sounds like a great idea.  ...

Curt.



...

Ok, I want to win the prize and stop working :-):

http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0003.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0004.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0005.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0006.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0007.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0008.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0002.jpg
http://home.arcor.de/vollnhals-bremen/FGScrSh/FGSrSh0001.jpg

If you want to have the original *.ppm, I still have them

Regards
Georg


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[Flightgear-devel] Beaver instrument error

2005-11-19 Thread Georg Vollnhals

Hi,
I recognized  instrument display errors with the Beaver (a really 
wonderful FG plane!!!).

Have a look at the screenshots, pics can explain more than words:

http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0002.jpg
http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0003.jpg
http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0004.jpg
http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0001.jpg


The instruments also are too dark if you don't have the sun in the back, 
you have to switch on instrument lights :-(
Anyone else with the same error? I have got the one of the last CVS data 
and build (source).


If it is a problem, can it be fixed before releasing 0.9.9???
Regards
Georg

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Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-19 Thread Georg Vollnhals

Ralf Gerlich schrieb:



can I trust my eyes? This must be from the lake-constance 
scenery...near Bregenz...cool! ;-)


Hi Ralf,
you must know better than I :-). To be honest, I started from EDNY to 
combine your very detailled scenery together with the Citation Bravo 
aircraft on a screenshot.
But from some height it all looked rather odd due to the very few 
textures we have in FlightGear, and not only we have few - they don't 
fit together perfectly from colour and shape and look not very 
European. Therefore  I masked  it with a  nice cloud-layer - but  then 
I got *lost*: flying the aircraft from outside, looking for a nice view 
and convering the ground  with  clouds.

But I think you are right when I look at the screenshots.
Regards
Georg

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Re: [Flightgear-devel] Re: Buildings ?????

2005-11-14 Thread Georg Vollnhals

Ralf Gerlich schrieb:



Erm, yes...working on the GRASS-HowTo for Scenery Designers ;-) Didn't 
get far yet...


Cheers,
Ralf


Yes, would be a nice christmas present! :-) :-)
I stared work with FGSD and made some smaller corrections but it is not
possible to correct a bigger area with that tool in the present state
(what does not mean that it is bad, it only needs further development
and documentation).

As always in life, it is a question whether you have the right tools to
make a good job and enjoy it!
Thank you in advance, Ralf, for finishing your GRASS-HowTo!
Regards
Georg


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[Flightgear-devel] Re: [Flightgear-users] Re: FGFS 0.9.9-pre2 shadows...

2005-11-13 Thread Georg Vollnhals

Georg Vollnhals schrieb:




Hi,
try --bpp=24 as parameter when starting FG.
I had the same problem until I got the idea to try this.
Now I have nice shadows and a nice reduction in frame-rate. But it's 
worth :-)

Regards
Georg

Sorry, just working through my mails. Did not see that Pigeon answered 
already :-)

Georg

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Re: [Flightgear-devel] OT: A380 arrived in EDHI (Hamburg-Finkenwerder)

2005-11-11 Thread Georg Vollnhals

Torsten Dreyer schrieb:


Hi everybody!

Last tuesday, the A380 serial number 2 (F-WXXL) came to the airbus site in 
Hamburg to get a new painting and the interior.  They will also do the 

 


..


An aerial foto of EDHI is here

http://www.eddh.de/info/landeinfo-ergebnisb.php?ueicao=EDHI

but it is a few years old. In the meantime, the bay located in the center of 
 


..


I took some fotos of the A380 landing on tuesday and put them here

http://www.t3r.de/fg/a380/

I also put 2 movies there for those with a fast internet-link, they are 37MB 
and 60MB.


Hope you like this little story and the pics.

Cheers, Torsten

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Hi Torsten,
thank you for sharing this with us, very interesting!
*Bremen* is very proud that the A380 made a low approach at the local 
airport to greet the employees of the local airbus facility where they 
constructed the A380 flaps (size of a little airliner wing!) and other 
wing-add-on stuff. I could only see some pictures in the local 
newspapers as I was very engaged in day-work and could not look out 
though the airport ist pretty nearby and I'll always have a look at the 
traffic when it is possible :-)


Last November (2004) I shot some pics when we passed EDHI. The new 
terrain has already been built and most of the buildings, as I assume.

I put 3 pics on my homepage, if you are interested how it looked from air:

http://home.arcor.de/vollnhals-bremen/HHFinkenwerder/hamburg_finkenwerder.htm

Regards
Georg (EDDW)

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Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread Georg Vollnhals

Steve Hosgood schrieb:


Seems like the program closes /usr/share/FlightGear/data/preferences.xml
and immediately crashes.

 


Hi Steve,
I had the same problem today after compiling new SimGear/FlightGear CVS.
Although I had downloaded FlightGear CVS data with cvs update -d -P I 
got the message that preferences.xml could not be read by SimGear XML 
Browser line 1 column 1 and the program terminated. Same after I deleted 
Line 1, another XML brower error message came up.
This was not really professional but easy (in my job I am trained to 
follow the KISS principle keep it simple, stupid) - I renamend the 
data folder and made a complete new download of all FlightGear data - 
and it worked afterwards.
After my opinion it has something to do with an old preferences.xml file 
(I changed the AI entries to have the carrier and other ai) which could 
not be read anymore with the new CVS code.
But please - I am a FlightGear newbie, this is just my 2 c to try to 
help you as the problem seems to be similar.

Regards
Georg

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Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-10 Thread Georg Vollnhals

Steve Knoblock schrieb:


My first impression of FlightGear on Windows was soured by the first aircraft I 
choose. It
was the Cessna with full IFR panel. The panel was upside down and very
strange. It didn't make a good first impression and left me confused.
If I had not been persistent I might have gave up on it right there.

 


I remember this very clear, I was the same when I tried V0.9.8!


Moreover, I could not figure out why there were so many Cessna's and
what the differences were. An aircraft should be operational, not in a
state of development if it is to be included in the official
distribution. Aircraft in development can be downloaded individually.
Aircraft should not be incomplete, missing panels, incomplete
instruments, etc. I realize this is not easy given the open source and
experimental nature of Flight Gear development.

 

There was a review/test of FlightGear in linux user, November 2005, a 
very popular German linux magazin. Although they gave FlightGear 4 full 
pages, scenery on their cover CD and a lot of very usable hints aimed to 
flightsim beginners they complained about missing panels, missing 
instruments, missing Transponder (and a lot of other things like bad 
flightmodel ((due to missing stall characteristics)), missing structural 
damage, missing red and white-blackout, missing higher-level ATC, 
missing colleason detection ((they might have proved it with the ... 
objects)).
Their last recommendation was not what we would like to see  and we 
could say simply ignore it but a *lot* of linux user are reading this 
magazin and potentially flightsim interested people get the wrong 
impression by this  review. :-(


This means for me - an official release is always some PR for the 
FlightGear project and the chance to get some people interested, might 
be even starting some user development (small projects) or  to loose 
them before they have had the chance to see what FlightGear can offer today!
And after my opinion there is a need for people who do some work outside 
the core development - make some more nice generic models for FG that 
can be used for scenery design, improve airports, make repaints, even do 
3D aircraft modelling.
This was the typical work sharing what I experienced when I was active 
for another flightsim (FLY! II). And even core developers may like it to 
fly a nice little scenery a pure user was able to create. To be honest, 
also some *easy* tools are lacking now to enable pure users to do such 
work without too much knowledge about the internal FlightGear stuff.

Just a dream for the future :-)


I agree with the idea of removing the UFO in favor of a more useful
and complete aircraft. 
..

I think it's important to keep the most widely used general aviation
craft, like Cessna and Piper 
..

Most users will want a light single engine general aviation aircraft
they are familiar with. The Cessna fills this niche and is the most
popular. I suggest one classic and one modern Cessna single.




Of course the linux user magazine used the Cessna *172* to make the 
first testflights and (very clever!) they recommended the *ufo* to get 
familiar with the main functions of FlightGear when the reader had no 
knowledge of flightsims before taking off  with the Cessna (what they 
described step for step in a really professional manner).


So, after having said all this, my opinion is only to add very complete 
(3D, panel, flightmodel) aircraft to the new release.

Interested people can download, it is very easy.

Regards
Georg

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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Georg Vollnhals

Melchior FRANZ schrieb:

 


one more serious problem:
- adjust HUD transparency
  does not switch but after you leave the menue ('cancel') the *main* 
   



How is this more serious? This is by *design* and was like that since
ages. 


Melchior, you cut off the very *important* part of the sentence:
-  does not switch but after you leave the menue ('cancel') the 
*main* menue is frozen (no reaction on clicks)


In my eyes something is serious when you make a legal keypress and 
afterwards a big part of the programs functions don't work anymore = the 
main menu is frozen = you can only use keycodes not the mouse and the 
main-menue entries are not accessible anymore.
Ok, if this is by design then all is ok,  I just reported an error 
which might be a problem for *other* user.

Not for me anymore as I know about these features.
Regards
Georg


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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-09 Thread Georg Vollnhals

Melchior FRANZ schrieb:


I didn't criticize that
you reported it -- that was the right thing to do. I just didn't share
your opinion that it had to be fixed for the next release. Someone
has to spend the time after all. And there will be a release after
0.9.9, or two.  ;-)

m.
 


This is ok :-)  - other priorities and limited time is an important factor!
After all, I am really happy with this new GUI style
Cheers
Georg

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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-09 Thread Georg Vollnhals

Josh Babcock schrieb:


Or you could run linux, then he could only mess up his own files.
Josh

 


Yes Josh, that's my way for the future :-)
I already created a second partition for Linux some months ago and tried 
Suse, Fedora, Kubuntu, Knoppix and Kanopix (Debian version).
The last was the best for me - installed all my hardware without 
problems, runs fine.
Only problem is that I cannot get my WLAN/router working (Ethernet no 
problem). I am playing with that whenever I have some time left. But 
this is the cutting edge for me: no WLAN, no serious work under Linux :-(
But I hope I'll find a solution for that in the next future - working 
with FlightGear under Linux would be a lot easier, I think.

Regards
Georg



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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread Georg Vollnhals

Georg Vollnhals schrieb:


Curtis L. Olson schrieb:




It sounds like you aren't current with your flightgear source or 
executable?  Could you still be running an older build of flightgear 
(or not fully up to date with your source code?)


Curt.

Did you upgrade your data from the cvs? Vassilii



Just as a feedback: it seems that the file management system 
(CVS/compiler) got confused as a I had the system clock set to 2006 for 
some time and are now back in 2005. Some older files might be considered 
to be the newest one due to the date of 2006 :-)
There was no other way for me than to delete all CVS stuff (FlighGear, 
SimGear) and make a complete new download and build. Worked then without 
problems.

Thank you once again, Curt and Vassilii
Regards
Georg

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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread Georg Vollnhals

Curtis L. Olson schrieb:




man touch ?

Curt.

Yes. My 13 years old son is actually a co-user on my PC. He does not 
ask, he does not think a lot - just trial and error method.
Very good if you have all your important data burned on CD/DVD and have 
a good firewall, virus-scanner and no possibility to make a dial-up 
connection from your PC!
But only until christmas, then I'll upgrade my PC and I'll build him his 
own with the parts I don't use anymore and those he gets as presents :-) :-)

Joy of fatherhood!
Regards
Georg

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[Flightgear-devel] FG CVS error report

2005-11-08 Thread Georg Vollnhals

Hi,
if I press [Shift - F10] .. cycle through GUI styles *AND* the Basic 
keys menu is still opened FlightGear freezes.

I had it one time by accident and could reproduce it a second time.
(Latest FG CVS under Cygwin)
Georg

BTW:
I like that new GUI style very much. Is there a parameter to have it as 
default when starting FlightGear?


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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread Georg Vollnhals



Georg,

Even the parents should have the occasional Christmas present :-)


George Patterson

 


Thanx, just put your mail into my wife's mail account  ;-)
Georg

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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-08 Thread Georg Vollnhals



Can't reproduce that. The dialog closes as it is supposed to.


Hi Melchior,
just to be sure I updated and recompiled again. Same error as described.
Shift+F10 when running FG changes GUI style back and forth without problems,
Basic Key Window open + Shift/F10 freezes FG. Tested it several times, 
all default (KSFO + Cessna) directly after starting FG, CygWin/Windows 
XP Home.



Can
you provide a stack backtrace?

m. 

 

Sorry, I think this is far behind my scope as Windows does not give any 
stack info back as FG is a Cygwin process. And I have to kill Cygwin 
with the Windows taskmanager as it freezes too. And my knowledge about 
Cygwin is very limited :-(


May be some other Cygwin user can test whether it is an individual 
problem (then forget about it) or a general one?


Regards
Georg

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Re: [Flightgear-devel] Re: FG CVS error report

2005-11-08 Thread Georg Vollnhals

Melchior FRANZ schrieb:


..
but for now I think we can live with that.

That is ok, I think it should only be fixed before the new version gets 
officially out.

I checked some other menues
one more serious problem:
- adjust HUD transparency
  does not switch but after you leave the menue ('cancel') the *main* 
menue is frozen (no reaction on clicks)

one less serious problem:
- Browse internal properties does not switch, but some (did not test a 
lot) submenues do (what is fine) but are frozen in that status (when you 
change back to the normal style).



I doubt that many people will
find the themes feature at all.  :-)

m.

_

Yes, might be - but we should tell them! It is all a question of 
personal taste, but the new style is really nice and my default from 
now. Yes, eye-candy somehow - but I also like my house much better after 
I have painted it :-)

Thank you, Melchior and Harald.
Regards
Georg


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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-08 Thread Georg Vollnhals



Georg
   



I must have missed something??

George patterson

 


Sorry for the not understandable (bad) joke :-/
Georg

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[Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Georg Vollnhals

Hi,
after compiling the latest CVS and running the new build this message occurs

***Base package check failed ... Found version 0.9.9-pre1 at: 
/fg-cvs/data***


I know that Curt did some changes regarding the new version in the CVS 
and there must be a very simple trick a don't know to get it running 
right, kann you please help me :-)

Thank you in advance
Georg EDDW


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Re: [Flightgear-devel] Please upgrade to version: 0.9.8

2005-11-07 Thread Georg Vollnhals

Curtis L. Olson schrieb:




It sounds like you aren't current with your flightgear source or 
executable?  Could you still be running an older build of flightgear 
(or not fully up to date with your source code?)


Curt.

Did you upgrade your data from the cvs? Vassilii






Hi Curt and Vassilii,
after I got this error the first time (after downloading the latest CVS 
source and data) I did a full recompile with

./autogen.sh; configure --prefix=/fg-cvs; make; make install
I worked around the problem by just changing the version file but this 
is not the solution.
Trying now to make another CVS download and another recompile with 
deleting autom4te.cache (what has been a hint some time ago when I had 
other problems).

If it does *not* work I will ask again!
Thank you for your very prompt replies
Georg

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[Flightgear-devel] Erik Hofman - your nice ships

2005-11-06 Thread Georg Vollnhals

Hi Erik,
you have a nice pic on your webside with all your aircraft placed on two 
medium sized ships and there is also one sailboot and a firetruck:

   http://www.a1.nl/~ehofman/3dmodels/3dmodels.png
If these are models *you* have created I would ask you whether you could 
place them on Jon Stockill's FlightGear Scenery Object Database 
http://fgfsdb.stockill.org/. It is my pure egoistic motive to ask you 
:-) as I am trying to populate my local FlightGear world a little but 
there might some other simmer interested, too.

Thank you in advance
Georg

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Re: [Flightgear-devel] Erik Hofman - your nice ships

2005-11-06 Thread Georg Vollnhals

Erik Hofman schrieb:



They are already included in the base package in 
FlightGear/data/Models/Geometry


Erik


Thank you, Erik
.. I didn't notice that - but I'm glad to have them already!
Regards
Georg

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Re: [Flightgear-devel] New Release of Lake Constance custom scenery

2005-10-24 Thread Georg Vollnhals

Ralf Gerlich schrieb:


Hello all,

Ingrid has been working hard on the scenery data and we're proud to 
release a new version of the Lake Constance custom scenery.


In fact it is not only a scenery of Lake Constance anymore. 



The nearest airport to Fuessen is Reutte (LOIR), a nice little grass 
airstrip with a challenging traffic pattern. 


Hi Ralf,
thank you and all the Lake Constance Team Members for improving that 
wonderful piece of (scenery) cake for VFR flyers.
I just managed due to lack of freetime to make a freeflight around LOIR 
(to the south and north) and could clearly see what you improved when 
passing the borders of the scenery in the south (barrier). Flying 
further it really looks very odd!

Next weekend I'll take out some charts and do some more real flights.
Regards
Georg (EDDW)

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Re: [Flightgear-devel] Winter Textures

2005-10-21 Thread Georg Vollnhals

Erik Hofman schrieb:



Ah, I now see what you mean. Tis is a file permission problem.
Martin !!

First thank you Erik for that wonderful idea, I am very curious about 
the new winter clothes.
Secondly, I could not download the first file(s) and either the 
winter.zip. *No* problem with downloading the P51 flight envelope charts 
of the same folder.

Just as a feedback.
Regards
Georg

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Re: [Flightgear-devel] Winter Textures

2005-10-21 Thread Georg Vollnhals

Erik Hofman schrieb:



Hi,

Sometimes it's nice to do something rather braindead after a day of 
hard work. This time it has resulted in a set of snow covered winter 
textures for FlightGear:


Hi Erik,
your braindead work resulted in an rather impressive feeling how it 
will look like here two months later - I just flew around the local area 
with your textures loaded. There are only two textures (sand and some 
sort of grass/light green) which have to be improved for winter use as 
sand might also cover some snow in regions where you have a real winter 
season.

This is the first step towards seasonal textures.
Now I will get back to the normal textures until winter season has come.
Thank you
Georg

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Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-21 Thread Georg Vollnhals

Ralf Gerlich schrieb:


Hi,

was this resolved somehow?


Hi Ralf,
the discussion caused some changes in the CVS files, the last change was 
due to the HUGE error (HUGE - HUGE_VAL).
After that at least Ima and me had no problems compiling SimGear and FG 
cvs with *gcc 3.3.3* !!!
David Luff gave some hints how to change some files to be able to 
compile FG with *gcc 3.4.4* and Ima Sudonim made a CVS diff already 
after realizing these changes and compiling all the stuff succesfully 
with gcc 3.4.4.

It is now up to Erik Hofman to put these changes into the actual FG CVS. :-)
Your chances are not bad to compile succesfully within the next time!
Regards
Georg

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[Flightgear-devel] CVS compiling error

2005-10-19 Thread Georg Vollnhals

Hi Erik/Durk?
Since your update of simple.cxx/hxx on the 18.10.05 the newest CVS 
version does not compile anymore :-(


Error:
simple.cxx: In member function `int 
FGGroundNetwork::findNearestNode(double,

  double)':
simple.cxx:1331: error: `HUGE' undeclared (first use this function)
simple.cxx:1331: error: (Each undeclared identifier is reported only 
once for

  each function it appears in.)
make[2]: *** [simple.o] Fehler 1
make[1]: *** [all-recursive] Fehler 1
make: *** [all-recursive] Fehler 1

Any solution?
Thank you
Georg

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Re: [Flightgear-devel] CVS compiling error

2005-10-19 Thread Georg Vollnhals

Thank you David,
now off to work, I'll try it this evening!
Regards
Georg

David Luff schrieb:

 



BTW, Georg, CVS SimGear should compile on Cygwin 3.4.4 now, and CVS
FlightGear will probably compile on it if you add

..
Then send the output of cvs diff -u from the FlightGear directory to
Erik, and the 3.4.4 problem should be sorted :-)


 




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Re: [Flightgear-devel] CVS compiling error

2005-10-19 Thread Georg Vollnhals

David Luff schrieb:

 


Cygwin doesn't have HUGE, so change HUGE to HUGE_VAL and -HUGE to -HUGE_VAL
and I suspect this should compile.

 


Changing HUGE to HUGE_VAL in simple.cxx solved the problem!
Thank you, thank you :-) Have just made a testflight with the new FG 
version!



I guess that we could do something in compiler.h along the lines of

#ifdef __CYGWIN__
 #define HUGE HUGE_VAL
 #define -HUGE -HUGE_VAL
#endif

 

I tried this *before* I did the huge-change. I put it between two 
other #ifdef .. (Microsoft and Borland, as far as I remember) but it 
caused some other strange errors. May be it was my fault to put it the 
wrong place or the wrong file (there are two compiler.h files in my 
Cygwin folder, I changed the one in the SimGear-0.3 .. folder.




BTW, Georg, CVS SimGear should compile on Cygwin 3.4.4 now, and CVS
FlightGear will probably compile on it if you add

#ifdef HAVE_CONFIG_H
#  include config.h
#endif

as the first include for every source (cxx or cpp) file where you get the
strange error message you reported a while ago.

Then send the output of cvs diff -u from the FlightGear directory to
Erik, and the 3.4.4 problem should be sorted :-)
 

Ok, this has to be done when I have a little more time than this 
evening, but I will go for it within the next days and report so that 
you have some feedback.

Thank you once again, David, your help saved the day for me!
Regards
Georg


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Re: [Flightgear-devel] build break with cygwin and gcc 3.4.4 in FlightGear approach.cxx

2005-10-17 Thread Georg Vollnhals

Hi Ima,
when I tried to build a CVS version of FlightGear I had a *lot* of 
trouble and errors. Many developers of this list tried to help me but 
the break-through was an advice of *KEVIN JONES* not to use gcc 3.4.4 
(what I had done until then).
I followed his detailled instructions as he was just writing a 
tutorial/manual about building FlightGear 0.9.8/FlightGear CVS under 
Cygwin and all went fine. Absolute not problems with the build when 
using gcc 3.3.3 !!! Try it!
Kevin will publish his tutorial/manual soon and I hope he is not angry 
about my answer.
But he helped me so much with his advice at a time where I already had 
given up my trials because I would not show up here with another ask for 
help and all further hints did not work.

So to repeat it, the key-advice for me was to go back to gcc 3.3.3!
Thank you once again, Kevin Jones :-)
And I hope it will help you too, Ima.
Regards
Georg



Ima Sudonim schrieb:


Hi,

I am having a problem building flightgear on cygwin (cygwin updated  
last friday).


I am using cvs from this morning. The GCC is cygming 3.4.4

Any ideas what's wrong or how to fix it?




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Re: [Flightgear-devel] Microsoft artwork (!) in the 707 panel

2005-10-03 Thread Georg Vollnhals

Hans-Georg Wunder schrieb:


...
- Do we have a place to store aircrafts with uncompliant aircrafts ???



Hi Hans-Georg,
there is an AVSIM category in the file library named FlightGear with 4 
sub-categories:
- base distribution, - source code, -scenery and terrain and 
miscellaneous files.
You could place anything there as it is your problem and risk and not 
related to FlightGear

if there are copyright problems but I think this is not prudent and useful.
And you would be pretty lonely there as only 1 (!) file is there, in the 
wrong category and
with obvious copyright infringements as the 747 repaint is a commercial 
movie theme.
Despite the bad place I will upload a tool to AVSIM as the license of 
the compiler is
a non profit and personal one and I don't want any problems for 
FlightGear.
In Germany it is pretty clear that I am allowed to give this *.exe to 
other people as long
as I do not take money with it. But what's about other parts of the 
world? I don't know.
Therefore AVSIM is a good place as long as there are any doubts to 
protect FlightGear.


In your case, I would at least think about not giving your work away as 
aircraft designers
of other flightsims very often copy even panels or sideviews out of 
other sims via screenshot
and make it a basis of their own work. I can give a lot of samples where 
FLY! II panels and
sideviews are taken for aircrafts of other sims (although FLY! isn't 
sold anymore the stuff is

copyrighted!). Some designers don't think about these things or ..
Therefore, if you can't get an answer from the author of the original 
panel, try to get other
stuff. This is painful due to the lot of work you spent but on the long 
run it would be better
for you and FlightGear to have a panel which could go into the basic 707 
aircraft.

Regards
Georg EDDW



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[Flightgear-devel] FlightGearTools Version 1.0 now available

2005-10-02 Thread Georg Vollnhals


FLIGHTGEARTOOLS Version 1.0 for Win32

FlightGearTools is the startup for a tool collection for FlightGear 
under Win32.

The first page is related to MAP, ATLAS and FlightGear+Atlas on one PC.
There might be some more pages for other stuff if there is interest 
from the user-side.


My intention is to make things easier for those people who are not 
interested in the
complicated stuff you need to make things working but want to use an 
alternative
and promising flightsim.  

I put the complete package as a *.zip file today on my homepage before 
uploading it

to the AVSIM filelibrary (FlightGear) within the next week.
The reason for this is
   a) to have some feedback from users which might result in improving 
something

   before having it deposited at AVSIM where a change is not easy.
   USER:
   Please download the package, read the manual carefully, 
install FlightGearTools,
   install Map/Atlas, do some map work and contact me as soon 
as possible!
   b) to have some feedback of developers who might not want the 
package but

   can read the manual online and give some more hints.
   DEVELOPER:
   Please read the manual below. You might skip all stuff 
regarding FlightGearTools
   but have a look at those passages regarding ATLAS, MAP and 
FlightGear Wizard.
   If you have any idea what could be corrected or improved 
before the upload,
   please contact me as soon as possible (eMail or Atlas devel 
mailing list).

   Thank you for your cooperation.
Here is the link to my homepage:

http://home.arcor.de/vollnhals-bremen/FlightGear/HomeFGToolsM.htm

I have to thank all those who supported me by answering my questions on
the Atlas devel mailing list and with that supported the development of 
this tool and

the manual.

Thank you for your interest and (hopefully) feedback, good and bad :-) )
Regards
Georg EDDW


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Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-01 Thread Georg Vollnhals

Erik Hofman schrieb:


...
Fixed, what's next?
:-)

Erik


Hi Erik,
it was obviously not difficult for you to assume that I have to ask you 
again and again ..
It is strange, it seems for me that these make-errors are due to errors 
in code - if so, why
do *I* get the problems with make and not all other who compile the CVS 
stuff?

Anyway, another request for help, please!

NOW IT IS RenderTexter.cpp
Sorry for the German warnings and error codes but I don't know how to 
switch them to English.

If I remember right, you told me that you can read German :-)
Otherwise I would try to translate, please tell me!

RenderTexture.cpp:40: Warnung: ignoriere #pragma warning
RenderTexture.cpp:66: Warnung: ignoriere #pragma comment
RenderTexture.cpp: In member function `bool 
RenderTexture::BeginCapture(RenderTexture*)':
RenderTexture.cpp:909: Warnung: Variable bContextReset wird nicht 
verwendet
RenderTexture.cpp: In member function `void 
RenderTexture::_ParseModeString(const char*, std::vectorint, 
std::allocatorint , std::vectorint, std::allocatorint )':
RenderTexture.cpp:1295: Fehler: WGL_SAMPLE_BUFFERS_ARB nicht 
deklariert (erste Verwendung dieser Funktion)
RenderTexture.cpp:1295: Fehler: (Jeder nicht deklarierte Bezeichner wird 
nur einmal fur jede Funktion, in der er vorkommt, gemeldet.)
RenderTexture.cpp:1297: Fehler: WGL_SAMPLES_ARB nicht deklariert 
(erste Verwendung dieser Funktion)
../../simgear/screen/RenderTexture.h: In constructor 
`RenderTexture::RenderTexture(int, int, bool, bool)':
../../simgear/screen/RenderTexture.h:334: Warnung: 
RenderTexture::_bDoubleBuffered wird initialisiert nach
../../simgear/screen/RenderTexture.h:333: Warnung:   bool 
RenderTexture::_bFloat

RenderTexture.cpp:2233: Warnung:   wahrend es hier initialisiert wurde
make[3]: *** [RenderTexture.o] Fehler 1
make[2]: *** [all-recursive] Fehler 1
make[1]: *** [all] Fehler 2
make: *** [all-recursive] Fehler 1


Regards
Georg

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Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-01 Thread Georg Vollnhals

AJ MacLeod schrieb:


...

Keep at it, you'll get there eventually!

Cheers,

AJ
 


Hi AJ,
thank you for your encouragement and explanations. I'll try to remember 
your hint for the time I'll get to FlightGear CVS.
I am very motivated to get a working CVS FlightGear version and as far 
as anyone is willing to assist me on the way I won't give up now. Though 
I am reading a lot  this config-make-stuff is quite another world for 
someone who coded a lot with Pascal/Delphi.
I think I need pretty much time and practice until I will be grown up 
and can help myself, at least with normal procedures.

Until then I have to ask a lot :-(
Cheers
Georg

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Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-01 Thread Georg Vollnhals

Vassilii Khachaturov schrieb:


Sorry for the German warnings and error codes but I don't know how to
switch them to English.
If I remember right, you told me that you can read German :-)
Otherwise I would try to translate, please tell me!
   



[snip]
You can do:
$ LANG=C
$ export LANG
from your shell, and thereafter in the same shell prompt
all the programs, including make and gcc, will speak English.

V.


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Thank you, Vassilii!
This helps very much to communicate in such an international community!
The error message in English is:

RenderTexture.cpp:40: warning: ignoring #pragma warning
RenderTexture.cpp:66: warning: ignoring #pragma comment
RenderTexture.cpp: In member function `bool 
RenderTexture::BeginCapture(RenderTexture*)':

RenderTexture.cpp:909: warning: unused variable 'bContextReset'
RenderTexture.cpp: In member function `void 
RenderTexture::_ParseModeString(const char*, std::vectorint, 
std::allocatorint , std::vectorint, std::allocatorint )':
RenderTexture.cpp:1295: error: `WGL_SAMPLE_BUFFERS_ARB' undeclared 
(first use this function)
RenderTexture.cpp:1295: error: (Each undeclared identifier is reported 
only once for each function it appears in.)
RenderTexture.cpp:1297: error: `WGL_SAMPLES_ARB' undeclared (first use 
this function)
../../simgear/screen/RenderTexture.h: In constructor 
`RenderTexture::RenderTexture(int, int, bool, bool)':
../../simgear/screen/RenderTexture.h:334: warning: 
`RenderTexture::_bDoubleBuffered' will be initialized after
../../simgear/screen/RenderTexture.h:333: warning:   `bool 
RenderTexture::_bFloat'

RenderTexture.cpp:2233: warning:   when initialized here
make[3]: *** [RenderTexture.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1


Regards
Georg

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Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-01 Thread Georg Vollnhals

Hi Dave,
I installed *all* Cygwin stuff after I got the first errors some time 
ago because I did not really know what I need.

I reinstalled it all now before trying again
  Graphics (one of many entries, but this should it be)
  2.2.0-1 169k freeglut: OpenSourced alternative to the OpenGL Utility  
Toolkit (GLUT) library

but the error did not change afterwards.
Regards
Georg


Are you sure you installed openGL support when you installed Cygwin?  It's not 
installed by default, but is definately needed.  I think it's hidden away in 
the graphics section.

Cheers - Dave

 



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[Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-09-30 Thread Georg Vollnhals

Hi Vivian, hi Erik, hi all!

Vivian:
Thank you very much, one step further to SimGear (and to a FlightGear 
CVS version !!!):
1. After you hint I could now activate cut and paste as it is not 
active by default.

   I made a little Google search and could solve it :-)
2. I put your bash_profile vars into [cygwin/home/Georg/.bash_profile] 
(seems to be my special user profile) and it works very well.

  The epheremis-error disappeared

BUT THE NEXT PROBLEM OCCURED IMMEATELY:

Erik:

//THIS SEEMS TO BE QUITE A SIMILAR ERROR AS I HAD IT ALREADY
//IN SWAP_TEST_CPP
//AND ERIK HOFMANN FIXED IT (thank you Erik :-) )
//(swap_test.cpp:12: error: not valid conversion of unsigned int* to 
uint32_t*
//swap_test.cpp:12: Fehler: Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert
//(swap_test.cpp:12: error: argument 1 of void 
sgEndianSwap(uint32_t*) gets initialised)


//HERE THE NEW ERRORS IN LOWLEVEL.CXX
lowlevel.cxx: In function `void sgReadFloat(void*, float*)':
lowlevel.cxx:62: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:62: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgWriteFloat(void*, float)':
lowlevel.cxx:70: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:70: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgReadUInt(void*, unsigned int*)':
lowlevel.cxx:106: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:106: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgWriteUInt(void*, unsigned int)':
lowlevel.cxx:114: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:114: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgReadInt(void*, int*)':
lowlevel.cxx:130: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:130: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgWriteInt(void*, int)':
lowlevel.cxx:138: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:138: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgReadLong(void*, int32_t*)':
lowlevel.cxx:152: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:152: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgWriteLong(void*, int32_t)':
lowlevel.cxx:160: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:160: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgReadFloat(void*, unsigned int, float*)':
lowlevel.cxx:247: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:247: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert
lowlevel.cxx: In function `void sgWriteFloat(void*, unsigned int, const 
float*)':
lowlevel.cxx:260: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:260: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert
lowlevel.cxx: In function `void sgReadUInt(void*, unsigned int, unsigned 
int*)':
lowlevel.cxx:397: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:397: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert
lowlevel.cxx: In function `void sgWriteUInt(void*, unsigned int, const 
unsigned int*)':
lowlevel.cxx:410: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:410: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

lowlevel.cxx: In function `void sgReadInt(void*, unsigned int, int*)':
lowlevel.cxx:432: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:432: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert
lowlevel.cxx: In function `void sgWriteInt(void*, unsigned int, const 
int*)':
lowlevel.cxx:445: Fehler: Ungultige Umformung von unsigned int* in 
uint32_t*
lowlevel.cxx:445: Fehler:   Argument 1 von void 
sgEndianSwap(uint32_t*) wird initialisiert

make[3]: *** [lowlevel.o] Fehler 1
make[2]: *** [all-recursive] Fehler 1
make[1]: *** [all] Fehler 2
make: *** [all-recursive] Fehler 1

Thank you in advance for your help!
Regards
Georg

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Re: [Flightgear-devel] Never ending story: Building SimGear CVS underCygwin

2005-09-30 Thread Georg Vollnhals

Hi Vivian,
I am very sorry Vivian but due to my bad English there is a 
misunderstanding:

It was just the same error
   error: not valid conversion of unsigned int* to uint32_t*
which once occured in swap_test  (was fixed some time ago) and now 
occures in  *lowlevel.cxx*.
I actually always delete the whole source folder of SimGear, get the 
*whole* actual stuff via Cygwin CVS
and do it all again at least twice until I  ask for help - just to be 
sure  that there is no avoidable error from

my side which could cause you to have some work, that would not be fair :-)
So, the *new* problem is in *lowlevel.cxx* but with the known problem 
not valid conversion of unsigned int* to uint32_t*.

Thank you for your answer.
Regards
Georg
Vivian Meazza schrieb:


The problem in swap_test is corrected in the latest cvs - make sure that you
are up to date.

Do cvs -z3 update -P -A -d -C 


In your simgear/source directory

Then try again.

V.


 



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[Flightgear-devel] RE: Feedback: Building SimGear CVS under Cygwin

2005-09-29 Thread Georg Vollnhals

Hi all,
further help is needed, please!

/1. I have experienced exactly the same problem using WinCVS. The solution is
/drastic - you have to delete the source directory created by WinCVS and
/start over with a clean checkout using the command line cvs provided as part
/of Cygwin. Then ./autogen, ./configure etc.
/..
/Vivian

Thank you Vivian, this helped me to solve the problem but I got another one :-(
Might be anyone had the same problem already solved?

What I did until now:
1. installed plib-1.8.4 without problems
(./configure; make; make install)
2. built SimGear CVS with Cygwin cvs command after deleting all old stuff
3. unpacked and built zlib-1.1.4
(tar xvfz ..; ./configure; make; make install)
4. SimGear/source
./autogen.sh
./configure

make - ERROR!

...
...
swap_test.cpp: In function 'int main()':
swap_test.cpp:12: Fehler: Ungueltige Umformung von unsigned int* in 
uint32_t*
(swap_test.cpp:12: error: not valid conversion of unsigned int* to 
uint32_t*
swap_test.cpp:12: Fehler: Argument 1 von void sgEndianSwap(uint32_t*) wird 
initialisiert
(swap_test.cpp:12: error: argument 1 of void sgEndianSwap(uint32_t*) gets 
initialised)
make[3]: *** [swap_test.o] Fehler 1 
(...   error 1)

make[2]: *** [all-recursive] Fehler 1
(... error 1)
make[1]: *** [all] Fehler 2
(...   error 2)
make: *** [all-recursive] Fehler 1
(...  error 1)


ANY IDEAS?
Thank you very much in advance
Georg EDDW


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[Flightgear-devel] Another error: Building SimGear CVS under Cygwin

2005-09-29 Thread Georg Vollnhals

Hi Erik and Vivian,
thank you for your quick replies.
I am sorry to show up here again with another error message .. but one solved, 
the next came :-/

Erik:
/Anyhow, I have fixed this in CVS now Georg, thanks for reporting this.
/Erik
This is solved, thank you!
but this is the (very long, sorry) error output of make:
(BTW: getting this errors is very educational. I had to read nearly an hour 
until
I found out how to redirect the *error* messages under Cygwin bash with 2.
But the bash and me get more and more friends  :-) )


(not translated, I only changed the German expressions
Zeichen = char Fehler   = error)

In file included from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/vector:72,
from ../../simgear/math/sg_types.hxx:40,
from ../../simgear/misc/sg_path.hxx:36,
from ../../simgear/ephemeris/stardata.hxx:31,
from ephemeris.hxx:45,
from ephemeris.cxx:28:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_bvector.h: In member function 
`void std::vectorbool, _Alloc::_M_insert_range(std::_Bit_iterator, 
_ForwardIterator, _ForwardIterator, std::forward_iterator_tag)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_bvector.h:522: error: expected 
unqualified-id vor (-char
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_bvector.h: In member function 
`void std::vectorbool, _Alloc::_M_fill_insert(std::_Bit_iterator, size_t, 
bool)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_bvector.h:823: error: expected 
unqualified-id vor (-char
In file included from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/vector:75,
from ../../simgear/math/sg_types.hxx:40,
from ../../simgear/misc/sg_path.hxx:36,
from ../../simgear/ephemeris/stardata.hxx:31,
from ephemeris.hxx:45,
from ephemeris.cxx:28:
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/vector.tcc: In member function `void 
std::vector_Tp, _Alloc::_M_fill_insert(__gnu_cxx::__normal_iteratortypename 
_Alloc::pointer, std::vector_Tp, _Alloc , size_t, const _Tp)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/vector.tcc:307: error: expected 
unqualified-id vor (-char
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/vector.tcc: In member function `void 
std::vector_Tp, _Alloc::_M_range_insert(__gnu_cxx::__normal_iteratortypename 
_Alloc::pointer, std::vector_Tp, _Alloc , _ForwardIterator, _ForwardIterator, 
std::forward_iterator_tag)':
/usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/vector.tcc:384: error: expected 
unqualified-id vor (-char
make[3]: *** [ephemeris.o] error 1
make[2]: *** [all-recursive] error 1
make[1]: *** [all] error 2
make: *** [all-recursive] error 1

Is this a gcc-error or error in ephemeris.* ???

Vivian:
/If you are using Norman Vines pre-prepared OpenAL stuff there is a further
/..
/Vivian
If I *only* get to the FlightGear stuff then I'll remember your hint.

Erik and Vivian, thank you once again!

Georg  



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[Flightgear-devel] Another error: Building SimGear CVS under Cygwin

2005-09-29 Thread Georg Vollnhals

Hi Fred,

/Does it help to put #include vector *before* #include 
simgear/compiler.h in

/math/sg_types.hxx
/-Fred

I CHANGED THE POSITION OF #include vector:
...
#include vector
#include simgear/compiler.h

#include STL_STRING
//#include vector (original position)

#include simgear/math/point3d.hxx
...

but the result was the same (error as described)
Regards
Georg

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[Flightgear-devel] help: making SimGear CVS under Cygwin

2005-09-24 Thread Georg Vollnhals

Building SimGear CVS under Cygwin

Hi,
thanks to the help of AJ I solved the OpenAL problem and though the 
files of Norman do not work with older versions the
problems are solved with the CVS version of SimGear and Normans 
precompiled files (thank you Norman, AJ)


Now there is another problem I cannot solve myself at my present stage 
of knowledge (make files):


I installed FlightGearCVS, OpenAL files and
I installed the SimGear CVS files under
   /usr/local/source/SimGearCVS

First I made zlib:

   /usr/local/source/SimGearCVS/src-libs/zlib-1.1.4
   ./configure
   make
   make: Fur das Ziel all ist nichts zu tun.
 (make: for the target all is nothing to do
   make install
   .. runs through

Then I went back to

   /usr/local/source/SimGearCVS
   ./autogen.sh
   Running aclocal
   /usr/share/aclocal/libsmi.m4:8: warning: underquoted definition of 
AM_PATH_LIBSMI

   run info '(automake)Extending aclocal'
   or see http://...
   /usr/share/aclocal/cppunit.m4:4: warning: underquoted definition of 
AM_PATH_CPPUNIT

   Running autoheader
   Running automake --add-missing
   Running autoconf
   
   Now you are ready to run './configure'
   

next step:

   ./configure
... runs through many points without remarkable observations
... but then, at the end:
   configure: creating ./config.status
   config.status: creating \
   .infig.status: error: cannot find input file: \
  
next step


   make
   make: *** Keine Targets angegeben und keine make-Steuerdatei 
gefunden. Schluss
(make:*** No targets found and no 
makeconfig(???)file found. End)


Please, can someone give a hint what to do, what did I do wrong?
I would like to be able to build FlightGear CVS versions as there are 
some other Win32 users too who
would like to do some user-development (texturing, aircraft-work) with 
an actual FG version.


Thank you very much in advance
Georg EDDW
  


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Re: [Flightgear-devel] SimGear and OpenAL files/Cygwin

2005-09-22 Thread Georg Vollnhals

Hi AJ,
thank you for your prompt reply, therefore this as a feedback:
I tested it with Normans precompiled version and the (older) stuff I need for 
building FG 0.9.8 but still got the same error messages when typing ./configure 
from SimGear-0.3.8.
Just downloading all the actual CVS stuff for SimGear and FlightGear I will 
have another try with  the more actual files, hopefully ... :-/
If I am not lucky I will ask again as I started to work seriously with 
FlightGear this August and though spending a lot of time reading all docs and 
testing things I am a bloody beginner!
Once again, thank you for your help and time
Regards
Georg EDDW 






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[Flightgear-devel] SimGear and OpenAL files/Cygwin

2005-09-21 Thread Georg Vollnhals

Hi,
after many hours trying to solve the problem I give up and ask for help:

Problem:
When building SimGear under Cygwin OpenAL files are not found. The 
Readme.OpenAL and other docs are not helpful

for two questions:
1. What do I need for Cygwin? Is the OpenAL11BetaSDK sufficient
   (content folders: dll/Docs/Include/libs/Samples)?
   Or do I need to install the whole CVS stuff with a lot of folders 
for different OS?

2. Where is the right place to put the needed OpenAL stuff into Cygwin?
   (ie. where to put libs, Include or other folder?)
   I tried a lot of places (trial and error) but I always got the message
   ...
Win32 specific hacks...
Will link apps with -lglu32 -lopengl32 -luser32 -lgid32 -lwinmm
checking for library containing alGenBuffers... no
checking for library containing alutInit... no
You *must* have the openal library installed on your system to 
build SimGear!

   ...

I would be very glad if someone could help me. Building FlightGear 0.9.8 
from source would be the first step to building it

from CVS.
Thank you very much in advance
Georg EDDW



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[Flightgear-devel] Re: DHC-6 progress

2005-09-10 Thread Georg Vollnhals

Hi Thorben,
as I like this little island-hopper aircraft very much I immediately 
flew it in the sim.

Very nice, indeed.
As it is a work in progress it would be fine if you could have a look at 
the size of the wheels, especially the front-wheel, and the related 
steering structure. The model would look a lot more realistic if you 
could make it much smaller as this is a very important first look 
element of the original aircraft.

Anyway, I thank you very much for developing this wonderful sim-aircraft.
Regards
Georg EDDW

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[Flightgear-devel] RE...RE: Turbine, Engine (Concorde, Hunter, and Citation Information Needed)

2005-09-07 Thread Georg Vollnhals

Hi Andi,


Message: 2
Date: Tue, 06 Sep 2005 11:13:49 -0700
From: Andy Ross [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-users] RE: Turbine
Engine  (Concorde, Hunter, and Citation Information Needed)
 


Heh, fair enough.  OK, how about this: if someone can get me
reasonable data on a real turbine, I'll do a model for it and check it
in such that other engines can use the same interface, even if the
numbers are wrong.

 


More than I could expect :-)


It doesn't need to be really involved.  Basically, what I'd need is
stuff like:

 


Nr 1 and 2


+ What the RPM curve vs. time looks like the as you hold the starter
 button down.

+ The temperature curve vs. time, showing the points where control
 inputs were made.

 


Nr 3 and 4
Ok, this is the easiest point. I'll have a look into the handbooks 
within the next days and mail all stuff to you which may be interesting.



+ The handbook procedures that tell me which numbers are important,
 and which ones I can fake.

+ The handbook descriptions of what the failure modes are, how they
 are caused, and (roughly) what the effects are.  I don't think
 anyone cares if we get this exactly right -- it doesn't matter
 whether the over-temp condition is exactly the same temperature as
 you would see on a real engine, so long as the temperature is
 pointing at the red area of the gauge.

 

This was also my first idea when I read Nr 1 and 2 as all the parallel 
processes (instrument readings) can be analyzed afterwards with all the 
time you need for it.
This will be done by me with some delay as I first have to get my old 
and longtime unsed Camcorder  working , this means  getting a new  NiCd 
storage batterie for it as the old one has only reduced capacity for 
some minutes.



Maybe just a video of the panel during a successful startup would be
sufficient.

Andy
 

We should notice that these parameters are only valid for a special type 
of  2-shaft-engines (turbines) but it might be a start and better then 
nothing! :-)


Please give me some time (due to real-life workload).
Cheers
Georg


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[Flightgear-devel] Re: [Flightgear-users] RE: Turbine Engine (Concorde, Hunter, and Citation Information Needed)

2005-09-06 Thread Georg Vollnhals

Curt,
well argued - our real-world pilots handle these engine startup and 
shutdown procedures very seriously in helicopters without FADEC, ie. 
Eurocopter BO105, BK117. Getting the temperatures too high (hot start, 
ITT++) is a financial desaster. And what not might be generally known - 
the engines are even cooled by airflow after shutdown for a short time 
with the electric starter.
And combined with that you have to check other important things, ie. 
batterie-power (if you have not got an external energy supply) for 
sufficient electric starter function when running the free turbine part 
up to get enough airflow *before* ignition, otherwise .. :-(
Although all these things are no problem with modern turbines with FADEC 
(ie Eurocopter EC135)  it might be a good idea to have these features 
implemented (together with a random failure generating system) in some 
future version of FlightGear, all these little things increase 
reality feeling.

Regards
Georg

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[Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-23 Thread Georg Vollnhals

First, thank you Ralf for improving your work. I could now fly the VFR routes 
of the Visual Operation Chart EDNY from IVAO-DE and get clear through the 
mentioned reporting points.
I never before flew such precise procedures just by looking out of the sim 
window.
But when I read your mail I know that it will be a long long way for me to go 
to get a similar scenery for my local area as there is a lot to learn.

Let us know what you think. We're open for (constructive) criticism and 
suggestions.

1. As all different streets are displayed in the same way it is a luck that you 
cannot get the smaller streets into the scenery. Yet it is difficult to follow 
some bigger streets when you come to a big street crossing and have a web of 
streets all looking the same.
It would be nice if TerraGear could render different street-types with 
different colours (or even better, textures).
2. Is TerraGear able to render railway-lines with a darker colour, ie. dark 
brown? This would be more how you see older railway-lines from air, at least in 
Northern Germany.
3. Did you change the size of the streets? They appear too broad, I tested it 
with a Cessna and landed, it seems they have the width of 3 x Cessna wingspan 
:-)

Regards
Georg EDDW


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[Flightgear-devel] Re: Custom Scenery for Lake Constance

2005-08-20 Thread Georg Vollnhals

Hi Ralf,
I am a pure FlightGear user (since very early versions) and scanning the 
developers mailing list regularly.
After your announcement I first flew the scenery from EDNY two days ago and now 
downloaded, installed your improvements and did several VFR flights with my 
ICAO chart and a more detailled street chart. Congrats! This is really a big 
step forward to increase the possibility of realistic VFR flying (next version 
with modelled NOVEMBER and ECHO :-) ?).
I did some improvements of my local scenery the last 2 months with FlightGear Scenery Designer (which works pretty well) but to get instructions how to do it more economicly with GISS tools would be very nice!!! As TerraGear only works under LINUX I also did a Fedora Linux install this morning and will be sweating the next weeks to get familiar with your OS as development for FG seems to be easier with the right basics (there are also other reasons to do some more work under LINUX now :-) ). 
As I did more then 2/3 of my simming time with FlightGear the last months I already decided to improve the local scenery which is pretty usable but too wrong in detail. With your help (tutorial) and after getting LINUX and TerraGear to a point where I can use it I would like to do so and (naturally) share my work with all interested when there will be a place to put it.

Thank you once again for sharing your work with us
(vielen Dank, Ralf!)
Best regards
Georg EDDW Bremen




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[Flightgear-devel] MB-339 PAN aircraft

2005-07-28 Thread Georg Vollnhals
Just as a feedback as projects like this might help to make FlightGear 
more popular:

http://forums.avsim.net/dcboard.php?az=show_topicforum=127topic_id=28692mesg_id=28692page=
Regards
Georg

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[Flightgear-devel] Some other BO105 pics - Melchior Franz

2004-09-29 Thread Georg Vollnhals
Hi Melchior Franz,


  http://www.nord-com.net/vollnhals-bremen/BO105HH/BO105Pol.htm

 .. Please give me a
 few days to download them from my Linux workstation.)

I let the pics there until you have had a look at them/downloaded them.
Would be nice if you give me two words at
[EMAIL PROTECTED]
so that I can delete the page.
These are the outside pics, just an addition

http://www.nord-com.net/vollnhals-bremen/BO105PolOuts/PolHHOuts.htm

Regards
Georg HeliFLYer EDDW

BTW: If it is EASY to describe where I can find the source code for the
special flightmodel for
helos in FlightGear it would be nice if you could give me a hint, otherwise
forget about it.
Thank you very much!

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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[Flightgear-devel] Satellite textures (Landsat/D-Sat)

2004-09-25 Thread Georg Vollnhals
Hi Boris,

though the price of 100 EUR/$ might be rather fair one should look for other
limitations which are not obvious. I don't know the latest D-Sat version but
in D-Sat 5 you have that export function for private use for MS-Flightsim
(which I used to get the pics out, combined them and get the lat-lon-data
for the corners). That sounds really good, but although it is limited for
private use, there are a lot of hidden limitations
- the area size for export with highest resolution is limited (you have to
find your own way)
- the given lat-lon coordinates of the corners are rather unprecise (you
have to correct. This makes it impossible to adapt some of those BIG
pictures automized (at least for me. I wasted a lot of hours searching bugs
in my programm until I found out where the bug is. You have to do it
manually, very time-consuming.)
- the picture quality of the exported pics is limited (you notice if you
export with highest resolution and compare with the screen-output of D-Sat5)
- outside the big cities you have satellite-pics with limited resolution and
rather bad colours (might be changed with Ver 6)
- I am not sure they use WSG84 projection for output (bigger areas: if you
match one runway at one corner you loose exact position of a runway at the
other corner).
- This is for D-Sat5, don't know D-Sat6
- For the prof version you should ask whether the size of the area/pics one
can use commercially is limited by license.

After all, 1 1/2 year ago, when my work started, I was very enthusiastic
about satellite textures. My opinion has changed. Until you get a very high
resolution neatless for very big areas it is unsatisfying. The better
alternatives could be using low-res satellite pics (as Landsat7) to derive
information from it: a very precise water-mask (the way FLY! CAN display
water areas independent from textures, if you make a mask), land-use (the
way MSFS Flightsim IS ABLE to display CUSTOM(!!!) information about
displaying irregular shaped landuse from big downto very small areas by
using a lot of different high-res standard textures, if you look at AVSIM
you'll find out that they use Landsat7 pics that way), part of the basic
FlightGear dataset (streets, railways ..) and important obstacles and
objects (USER created).

This is just a fictional idea for FlightGear but the way how existing
flight-sims do it (not bad).
And it is NOT an argument against Manuel's work and suggestions - let's see
how the result is, another grafic engine with SRTM is not bad. And I'm too
go on working with Landsat as I cannot change the grafic engine of FLY!II
which is rather obsolete und without further development - FlightGear has a
better chance!

Regards
Georg HeliFLYer EDDW

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[Flightgear-devel] BK117: turbine starting procedures, correction

2004-09-25 Thread Georg Vollnhals
Hi all,
after discussing turbine starting procedures with a real-life BK117 pilot I
want
to give you some corrections and additions which are very interesting after
my opinion.
I know that Melchior Franz has his own sources but I address all those
others who read
my last statement and might be misinformed:

Some short technical remarks
Modern helos are equipped with a two shaft turbine with air compressing part
(gas producer, N1) and free-running working part(N2).
These two parts are only connected by the airflow through the
turbine, there is no gear or any mechanical connection between.
EVERY turbine is connected through a free wheel with the main gear
(defective turbine,
autorotation, ..). The rotor drives main gear and connected tailrotor
and hydraulic pumps(!!!, stearing) when autorotating.

Rotor brake:
BK117 (BO105???): is placed on the tailrotor drive near the main-gear. It is
NOT constructed like a
car emengency brake (loosen-fasten) but has a hydraulic system with a valve
which reduces pressure
after some time so there is not permanent fastening of the rotor system. So
with the BK117 there is no
real danger from the rotor brake when staring the engines as none would
apply pressure on the
rotorbrake an THEN start the engine.

Starting procedure of turbines:
[Electrical supply is on, some BK117 have different systems, ie. main power
switch, batt switch,
shed bus switch]
Fuel pumps on
(BK117: only as booster pumps until turbines are running, turbines drive own
mechanical fuel pumps.
BO105: requieres running fuel pumps all the time due to fuel tank
construction.
Otherwise lacking supply causes abrupt shutdown of turbines if alarms are
not
recognized - real life proofen, caused autorotation into water and lost of
helo/not lifes)
BK117: throttle is on 0 position. You use the electrical starter to get
the gas producer
(air compressing part, N1=Ng) to 10% N1 rpm, then move throttle ca. half way
to idle position -
trigger for automatic ignition (BK117, BO105 requires manual ignition).
Hold starter button, when 25% N1 is reached N2 must increase and rotor
movement visible -
otherwise failure, stop starting procedure.
TOT (T4) can be modified during the turbine running-up procedure by adapting
throttle position.
Check maximum TOT (turbine outlet temperature, 650 C deg BK117, BO105 might
be a little hotter),
don't exceed, stop starting procedure.
Release starter button when 40% N1 is reached.
Move throttle full to idle position, turbine rpm increases automatically
to 68% N1 (idle).
N2 and rotor rpm follow to normal rpm
When turbine rpm has stabilized set generator on (identical starter and
generator engine,
same switch with pos [starter - none - generator]).
If no extern power supply wait until batterie recharge current decreases
from ca. 150 to 100 Amps
Do same procedure for engine 2.

Before flight:
Slowly turn throttles to flight position - for each engine

Georg HeliFLYer EDDW

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[Flightgear-devel] Landsat 7 textures - Oliver C.

2004-09-25 Thread Georg Vollnhals
Hi Oliver,
 One  question, how did you do the color correction when merging
 the three visual  channels (1 blue,2 green and 3 red) of the Landsat data
 together to get one real looking RGB truecolor picture?
 I allways get false color pictures.
 Do you know any tools that do the color correction automatically?
Sorry, I still do it manually. I tried some grafic tools with automatic
white balance
functions for photographic color correction (PaintShop Pro Ver 8). Sometimes
the results
were good, sometimes bad.
I had so much trouble solving other problems, so some sort of automatic
colour
correction is still on my list but will not be done tomorrow.
Georg HeliFLYer EDDW

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[Flightgear-devel] Landsat 7 textures, Manuel Massing

2004-09-25 Thread Georg Vollnhals
Hi Manuel, this is great, thank you for explaining your idea!
 What I mean with procedural texture or geometry. is the creation of
 detail textures and the addition of  geometric models at runtime (on the
 fly!). This could be e.g. done  based on known landuse (possibly
 by letting a
 classifier analyze the landsat textures at scenery generation time or
 runtime), and can be easily integrated with the engine LOD management (so
 that detail is only generated when necessary). Additionally,  as
 you suggest,
 it would be great to model roads, rivers, etc. derived from
 vector datasets.
Our posts crossed and you might have seen that we use other words but mean
the same.
This could really be a big step forward IF a very easy way could be
implemented for
amateurs like me to add own regional textures, landuse-structures and
objects WITHOUT
big problems. Just put the textures/geometrical objects and textures/landuse
references
into a subfolder of a specified folder, FlightGear will read the information
at run-up-time
and display them with priority to the generic scenery:
FLY!II would handle it like that (simplified sample):
(AOSTA.SCF in folder [Scenery], AostaEnd.POD in folder [Scenery]. The
*.POD-file is the
container for all textures you need)
(AOSTA.SCF:)
bgno  BEGIN SCENERY FILE 
name  scenery set name 
AostaEnd
call  coverage area lower left 
45 30 2.2 N
6 56 20.5 E
caur  coverage area upper right 
45 54 52.0 N
7 51 5.7 E
ldll  load lower left 
44 30 2.2 N
5 56 20.5 E
ldur  load upper right 
46 54 52.0 N
8 51 5.7 E
file  pod file 
AostaEnd.POD
endo  END SCENERY FILE ===

OR to place an object (which normally is done by an editor anytime you are
flying, but you can write
or edit the code yourself, still more complicated, so everybody uses the
editor or tools)
(This is part of a big file for all scenery objects of a specified region)

  wobj  world object type 
mobj
bgno == BEGIN OBJECT ==
geop  geo position lat lon elev 
53 04'53.8973N
  8 46'59.5820E
13.825202786872708
type  object type 
mobj
flag  gestalt flags 
33077
detl  detail level 
3
id    object id (unique) 
mobj7
kmmd  model manager 
bgno == BEGIN OBJECT ==
modl  model entry 
norm
YACHT-1.BIN
endo == END OBJECT ==
iang  inertial angular position 
0.00,4.906706,0.00
endo == END OBJECT ==
wobj  world object type 

This just as a sample how things could be handled.
Anyway, I love your ideas but I am no FlightGear developer. So I hope that
they
support your work!
Thanks a lot for your engagement.
Regards
Georg HeliFLYer EDDW

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[Flightgear-devel] next release - ac that don't work

2004-09-15 Thread Georg Vollnhals
Hi all,
I have to correct a typo of my last message: watching the temperature of
the working part (N4).. It should read watching the temperature of the
working part (T4).
I described in a short way the procedure similar to the BK117. If you want
to get more and better information then go to
http://www.f2fdesign.com/ (Download section, at the bottom of the page)
and get DauphinFM.zip  Size: 1.91 MB Description:  Flight Manual for
Eurocopter AS-365N2 Dauphin II for Fly! II.
Read pages (13)-15-16-(17). You will get the very best real-life infos as
one of the designers is my Norwegian FLY!-friend Jan M. Herigstad who workes
as a helicopter mechanic for Dauphin helicopters in Stavanger/Norway at CHC.
He knows what he is talking about.
These procedures are a little different to BO105 or BK117 but you will
understand more the way a turbine without FADEC is started. If you have a
very modern helo like EC 135 just press a button, all is done by electronic.
If there are any further questions, please contact me. I will answer with a
little delay.
Thanks
HeliFLYer Georg (EDDW)
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[Flightgear-devel] BO105 starting procedure - Melchior Franz

2004-09-15 Thread Georg Vollnhals
Hi Melchior (and all other helo interested),
my knowledge gaps are significant as I was more interested in aerodynamics
and flying procedures until now. But I have the chance to discuss some of
these questions with a helo pilot (hopefully with BO105 typerating and
experience) the next weekend as I am on helo-rescue duty next
Saturday/Sunday. Shall I report via eMail to you and protect all the other
readers from this very special stuff? Is there any other question you are
interested in that I should ask?
 OK, that explains Martin's and my experience. The AB204 (where I
 observed engines first, then rotor) is *really* old. (We used it
 until a few years ago, nevertheless.) Although the Bo105 isn't exactly
 a modern helicopter, either, I'll now go for the no-clutch version.
After my opinion the AB204 = Bell 204 = (military) UH 1D has no clutch (..
one question to ask!). Until 1997 we had a Bell 212 at our base and a UH 1D
as a backup. My flightsim interest grew later, so I don't remember exactly,
but I think the starting procedure was similar. There is always a delay
between the running-up turbine (gas producer, N1) and the rotor movement. As
the rotor is coupled with the free-running (secondary) working part of the
turbine(N2), there must be a certain pressure (depending on N1) to force
movement (air is compressible) and therefore a delay until the rotor
movement is visible. That's the way I understand it (.. second question to
ask).
 Once I implement the rotor brake, I'll need to know what I had
 to expect  model in this case. (High temperature in both turbines?
 Unpleasant noise? Warining light/sound? :-)
(.. third question to ask) But I am not sure any of our pilots has real-life
experience with this! :-)) I think Martin already gave the answer.
 Prepare for being abused as a beta tester!  ;-)
No abuse, no problem, just fun! But be aware - and I tell this very
seriously - that my knowledge and skills are very limited. I have no problem
to ask the profs - until I have to ride home sitting on the skid.
Regards
HeliFLYer Georg (EDDW)



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[Flightgear-devel] next release - ac that don't work

2004-09-14 Thread Georg Vollnhals
Some words to the starting procedures with a modern turbine helo as BO105,
due to my bad english knowledge I will repeat some technical expressions in
German, Melchior Franz will understand it:

Modern helos are equipped with a two shaft turbine (Doppelwellenturbine)
with air compressing part (Verdichterturbine)(N1) and working part
(Arbeitsturbine) (N2). These two parts are only connected by the airflow
through the turbine, there is no gear or any mechanical connection between.
You use the electrical starter to get the air compressing part up to 10% N1
(Mit dem Anlasser die Kompressorturbine auf 10% Normdrehzahl N1 hochfahren),
then you start ignition and carefully set power (10% ..) watching the
temperature of the working part (N4). If temperature gets too high you have
either to reduce the throttle setting or in the worst case break the start.
When the compressor part gets faster (N1 rises) you have to watch the
working part (N2) also to turn, otherwise there is a failure and you have to
stop turbine-start. (Ein Hochfahren des Kompressorteils bedingt ein Folgen
der Arbeitsturbine, andernfalls ist ein Fehler vorhanden. Bereits die
Betätigung des Anlassers der Turbine kann in einigen Fällen ein Folgen der
Arbeitsturbine verursachen mit leichter Rotordrehung)
Normally (modern helos) there is no clutch between working part of turbine
and main-gear. So a working turbine will result in a turning rotor disk. The
higher N1, the better following of N2. Exception as far as known: Alouette
and some other rather older French helos (turbine and clutch). Piston helos
do have centrifugal clutches (Fliehkraftkupplung), but I have no experience
with this type of copters, just know it from a book.
If you lock your rotor brake when starting a turbine you will burn the
blades of the working turbine part - good luck!
If you have reached ca. 40% N1 you may add the generator to reload the
battery for the start of engine 2 (in case you have no extern energy
supply). Wait until primary energy flow to the battery (up to 150 Amps) will
decrease for the generator hasn't the power to load the battery AND to start
engine 2. Rotor RPM should be in the green.
Make the same procedure for engine 2.
Before take off you have to go from idle to 100% throttle. Stable turbine
RPM will be electronically controlled. Only Piston helos require adjustment
of throttle - but ie. Robinson has developed some sort of electronic manager
for the R22/44. (Robinson hat für seine Kolben-Hubschrauber ein
elektronisches Regelgerät für das Gasnachsteuern entwickelt, welches unter
normalen Betriebsbedingungen sehr gut arbeitet).
If your Rotor is faster then the turbine (naturally gear between) you have a
free wheel (Freilauf), also needed for autorotation.
Hope that helped a little.
Regards

Georg (HeliFLYer, EDDW)


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