Re: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-16 Thread John Check
On Sunday 16 May 2004 10:29 am, Jon Berndt wrote:
 I hope this doesn't offend anyone's sensitivities, but from a purely

Only because it's from fox news.
Don't bother wasting time on a reply, just eat shit Tex.

 historical perspective this article is interesting:

 http://www.foxnews.com/printer_friendly_story/0,3566,120053,00.html


 Jon


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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread John Check
On Sunday 02 May 2004 01:25 pm, Erik Hofman wrote:
 Jonathan Richards wrote:
  Firstly, a title.

 How about: Don't panic in nice and friendly letters?


Resistance Is Useless 
You could have a bad poem of the month. :-D

 Erik

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Re: [Flightgear-devel] Voice Capability

2004-02-03 Thread John Check
On Tuesday 03 February 2004 05:03 am, David Luff wrote:
 On 2/2/04 at 10:17 PM John Wojnaroski wrote:
 Yes, tuning to the ATIS freq returned information Quebec for KSFO, but
 nothing on tower freq or approach control.

 OK, at the moment the only voice implemented is the ATIS.

 Tower control (and AI traffic) is now reasonably active, but with text
 output only.  At the moment a new voice can't just be dropped in - some
 code changes are required, but this is not a big problem - I can do that
 quite quickly.  The main problem is the time it takes to record, edit and
 index all the phraseology required.  There was some interest expressed in

I'll have to keep tabs on this, I've done a bit of recording and editing, but 
I haven't made any contributions here in long time..

 recording more voices in a thread a while ago (look for ATC Talk just
 after Christmas in the December archives), but as yet I haven't written up
 any instructions on the phraseology and format required.  I'll get round to
 doing that ASAP and post it to the list.


Please do.


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Re: [Flightgear-devel] Instrument and Panel README

2003-11-07 Thread John Check
On Friday 07 November 2003 12:10 pm, Jon S Berndt wrote:
 Is there a README, FAQ, or manual on making instruments for a panel
 and/or creating the panel itself?


Try F1

 Jon

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Re: [Flightgear-devel] Linux World Expo, NY, Jan 2004

2003-10-23 Thread John Check
On Wednesday 22 October 2003 10:42 am, Curtis L. Olson wrote:
 If anyone is interested in organizing a FlightGear booth at the Linux
 World Expo in NY, Jan 20-23 2004, now is the time to apply for booth
 space.  I will be unable to attend because my wife will be very, very
 pregnant by then, but if someone else wants to organize a booth, now
 is the time to begin the process.  I can send details and contact info
 if anyone wants to do this.

 Regards,

 Curt.

I got a pdf copy of the contract and stuff today. I fwd a copy to Randy 
Locklair, who expessed interest. If I don't hear back from him, or anybody 
else, I'll nail down getting a slot with IDG on monday.

I dunno that I can contribute a whole lot to the booth, but I can handle 
reserving the space.

TTYL
J


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Re: [Flightgear-devel] next release ...

2003-09-23 Thread John Check
On Tuesday 23 September 2003 11:40 am, Curtis L. Olson wrote:
 I think I would like to start prepairing for the 0.9.3 release of
 FlightGear.  Lot's of stuff has changed, and the latest scenery works
 slightly better with the current cvs code.

 Thanks,

 Curt.

Standing by


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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-28 Thread John Check
On Wednesday 27 August 2003 7:54 pm, Norman Vine wrote:
 To all concerned

 May we please put this thread to rest and allow FGFS
 to return to soaring above petty OS bigotry

 Thanks

 Norman


Amen to that


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Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-26 Thread John Check
On Monday 25 August 2003 9:44 pm, Curtis L. Olson wrote:
 Gene Buckle writes:
  Thanks Norman.  I wish they'd stop writing such crap. *sigh*
 
  g.
 
  On Mon, 25 Aug 2003, Norman Vine wrote:
   FYI
   http://www.cert.org/advisories/CA-2003-07.html

 On average for the last 10 years, Sendmail has probably been good for
 one of these alerts per week. :-) Most of them probably aren't as
 serious as they sound though.  A lot of unix security alerts are for
 theoretical problems with no known implimentation of an exploit.


Not everybody runs sendmail either. It's the first thing I ditched.



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Re: [Flightgear-devel] MacOS X port, and linuxworld

2003-08-24 Thread John Check
On Saturday 23 August 2003 4:21 am, Erik Hofman wrote:
 John Check wrote:
  On Friday 22 August 2003 11:01 pm, Curtis L. Olson wrote:
 The flipside is that it is also a lot of work, and hauling equipment
 in and out is not necessarily an easy task.
 
  Javits Center is a lot better than Moscone in that regard. The main issue
  is anything with wheels is supposed to be handled by a union member.

 With a bit of luck we might be able to get some sgi gear to run
 FlightGear (both IRIX and Linux).

 Anyone think this might be worth some effort?


I guess it all depends what you mean. If you know you have a good shot at 
getting loaded hardware to the venue, then sure. 


 Erik


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Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread John Check
On Saturday 23 August 2003 9:00 am, Norman Vine wrote:
 David Megginson writes:
  It's time to develop a package manager for aircraft and add-on
  scenery, and perhaps for other stuff as well.

 I agree it is certainly time for some kind of 'data' manager
 not really sure what 'form' the manager should be though

 Can you elaborate a bit on what you envision

 Cheers

 Norman


Just a thought, but how about something along the lines of gentoo's portage?
It's implemented in python FWIW.


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Re: [Flightgear-devel] MacOS X port, and linuxworld

2003-08-23 Thread John Check
On Friday 22 August 2003 11:01 pm, Curtis L. Olson wrote:
 Randy Locklair writes:
  My name's Randy Locklair, I'm a student pilot and a long time developer
  and I joined the list to find out a couple of things.

 Hi Randy,

  First of all I'd like to know what the status is of the MacOS port.
  I mainly use os X lately and I'd like to get involved.  If no one is
  running the show I'd be happy to take over.

 The last Mac OS X build that I'm aware of was for version 0.8.0.
 Right now we are at version 0.9.2 for the most recent official
 release, but I haven't seen a Mac build yet. :-(

 We have had a couple people working with Mac OS X, but my sense is
 that there hasn't been a lot of recent activity.  It would be great to
 get more Mac developers involved and get more activity going on the
 Mac side.

 I know that one thing that would be nice would be to make FlightGear a
 little more Mac friendly, and perhaps bundle up the result in a more
 mac friendly way.

 OSX is unix underneath, but I get the sense that most Mac people view
 the keyboard as a useless appendage (kind of like unix people view the
 mouse) :-) I once tried to go through installing the 0.8.0 Mac OS X
 build with a knowledgable Mac guy here locally.  I'd say stuff like
 make a directory, cd to such and such, now run tar to extract some
 file, etc. etc.  He would click and drag and click and drag and copy
 and paste, and drop icons into text windows and other sort of strange
 behavior after some effort (and apparent magic) the task would get
 accomplished.

 So I think what I learned from this experience is that even though Mac
 OSX is unix underneath, it still might be worth some effort to make
 the Mac build a little more mac friendly.  Even with OS X, being a mac
 expert doesn't necessarily mean being a unix expert.

  Also, I read somewhere about you guys being at the .org pavillion at
  LinuxWorld.  I don't know who organizes that or if anyone is
  planning to for January 2004 in New York, but I'd be happy to
  organize/help with that too.

 We missed the most recent SFO linux world, but if we can get someone
 to head up a booth in NY, that would be great.  I think there are a
 couple other developers in the area as well.  We did a booth out there
 one year.  My wife will be very pregnant about that time so I don't
 think I'll be able to help much myself, beyond offering tips and
 suggestions.


Actually '01 and '02. I didn't see any indication registration opened up for 
'04 yet. It's a pretty good bet JIm Wilson will come down. If somebody else 
wants to be boothmeister, just give me a heads up so we don't get the fine 
folks at IDG confused. The paperwork end isn't a real big burden, you just 
have to stay on top of dealines.


 I will say that it is a blast to do a booth ... you get to talk about
 FlightGear all day long.  What could be better?!? :-)


Sign up to give a conference session, they feed you. 

 The flipside is that it is also a lot of work, and hauling equipment
 in and out is not necessarily an easy task.


Javits Center is a lot better than Moscone in that regard. The main issue is 
anything with wheels is supposed to be handled by a union member.

 The FlightGear booth is usually pretty popular.  People walk around
 and see a lot of nicely packaged stuff, but most of it is static
 ... maybe a tiny computer that can run linux, or some PC vendor, or
 boring business software, or some sysadmin tool that looks best on a
 80x24 xterm, or some big name like IBM which has a big fancy booth
 that is well staffed by people in matching shirts handing out cool
 pens, but still, usually nothing too fun on the computer screens.

 Then people walk by the FlightGear booth and see linux being used as a
 platform to run a cool 3d application.  It's very visual so after all
 the other boring :-) booths, we can come as a nice change of
 pace. :-)

 Regards,

 Curt.


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Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 9:05 am, Norman Vine wrote:
 Hi All,

 All the new aircraft etc in FGFS is very impressive :-)

 But this is starting to add for me anyway an unacceptable
 time burden on statying current.  i.e. I am trying to debug
 a Cloud3D crash which appeared today and assuming that
 it was probably something in the base files that changed
 I am did a cvs up for fgfsbase.  This took over 45 minutes
 on my 56k dialup. :-(

 I am wondering if it would be worthwhile to split the fgfsbase
 CVS into two parts.

I was aware of this becoming an issue at some point when I was doing
the base CVS. 
IMO, the best way to handle it is each plane should be it's own module,
then there should be a base package tagged that includes just the basic C172,
and another module that is the basic plane  extra modules.


 1: Those files distributed in the fgfsbase tarball   fgfsbase 
 2) Those files not distributed.   fgfsextra 


I'm still rolling releases of the base package. At one point I was doing that.

 This seems a logical separation and should allow finer granularity
 on what one updated.  i.e within the fgfsextra CVS one could
 selectively update directories.  Note this isn't really feasable with
 the current setup in that you need the toplevel CVS files to run FGFS

I'm out of touch at this point, but extra planes could be stored outside the 
main tree so cvs up wouldn't update everything and one wouldn't have to give 
it commands to change the target module. Do we still have the 
--aircraft-directory option? could it take multiple paths as an argument?



 I realize that this would take a bit of work to setup but as FGFS
 gets more 'extras' this will become a larger problem and require
 even more work to convert

 thoughts / flames ??


This is because unlike other sims everybody that develops planes for FGFS can 
get them included. It's not a problem for me. It wouldn't be hard to tag 
things like I described, but it would mean some extra work on the user end to
sync with the new paradigm.

 Norman

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Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread John Check
On Friday 22 August 2003 2:26 pm, Curtis L. Olson wrote:
 Norman Vine writes:
  I agree having many FDM's and many Aircraft is one of FGFS's
  cooler points, but, IMO there is no reason these all need be in
  the 'core' package, esp when just staying current with the core
  package gets in the way of code development.

 I think at some point (maybe sooner rather than later?) we need to do
 some tweaking to the aircraft directly layout so it is possible to:

   a) make everything related to a particular plane be contained in a
  single, dedicated directory tree.


Where have I heard _that_ before? Oh yeah, me. ;P

   b) allow these aircraft to be grouped and arranged in various
  subdirectories (the system would do a recursive search for
  aircraft or something like that.)

 This would allow any aircraft to be distributed as a single .zip or
 .tgz or .tar.gz or whatever.  Installation of an aircraft would be
 simply extracting the archive into the appropriate folder inside the
 aircraft folder (at the end user's discretion.)  Removal of an
 aircraft would simply be to delete the subdirectory.  I think most end
 users could handle this arrangement ... they seem to be able to do
 similar things for other simulators.

 Then we could maintain a core set of aicraft in the official
 repository, and beyond that, aircraft developers would be responsible
 for maintaining and distibuting their own designs.  (We could perhaps
 do something like making a separate area on the ftp server to
 facilitate the storage and distribution of add on aircraft ... because
 we are *not* trying to make things more difficult for the aircraft
 designers as a side effect.)

 Regards,

 Curt.

As I suggested in my prior email, we can do in CVS it with modules.


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Re: [Flightgear-devel] Some European cities satelite photos

2003-08-17 Thread John Check
On Sunday 17 August 2003 5:47 pm, Tony Peden wrote:
 On Sun, 2003-08-17 at 13:46, David Megginson wrote:
  Curtis L. Olson writes:
Yeah, we still have a lot of My governor can beat up your
governor bumper stickers and t-shirts ... it would be a shame for
them to go to waste.  We obviously can't use them in MN any more.
 
  Remember that, unlike that actor from the monkey movies who once
  became California governor, the actor from the action movies cannot go
  on to become president without a constitutional ammendment.

 Is Arnold not a citizen?

 No person except a natural born citizen, or a citizen of the United
 States, at the time of the adoption of this Constitution, shall be
 eligible to the office of President; neither shall any person be
 eligible to that office who shall not have attained to the age of thirty
 five years, and been fourteen Years a resident within the United
 States.


or a citizen of the United States, _at the time of the adoption of this 
Constitution_

He's not _that_ old


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Re: [Flightgear-devel] Lot's of Fun!

2003-07-18 Thread John Check
On Friday 18 July 2003 6:55 pm, Lee Elliott wrote:
 
   what makes this possible,
 
  It's because the horizontal surfaces are very thin.
 
  -Fred

 _All_ surfaces are very thin:)

 (geometry joke)


That's what I like to hear, plane talk

hwaah hwaah hwaaah hwah

Do I get double points for that one? I didn't think so ;)



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Re: [Flightgear-devel] Splash5.rgb corrupted on windows

2003-07-08 Thread John Check
On Tuesday 08 July 2003 4:03 am, Erik Hofman wrote:
 Frederic Bouvier wrote:
  David, Erik,
 
  Splash5.rgb has been added in CVS not binary and I get it corrupted
  by WinCVS on windows ( line ending expansion ).
 
  Could you apply 'cvs admin -kb' on it ?

 Done.

 Erik

Hmm I'm pretty sure I handed over the cvswrappers file from when it was on my 
machine 

Looking at log... Hey David, did you step on Jims P-51D splash?



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Re: [Flightgear-devel] Linux World conference in August

2003-06-27 Thread John Check
On Friday 27 June 2003 12:06 pm, Curtis L. Olson wrote:
 It looks like we didn't get our .org application in soon enough this
 year [my fault] so all the .org booth space is already claimed.  We
 are on the waiting list (1 ahead of us) so two groups will have to
 cancel in order for us to have a chance.  I guess we'll have to start
 thinking about this sooner next year.

 Regards,

 Curt.

Wow, they must have scaled back pretty good if there was a waiting list.


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Re: [Flightgear-devel] 0.9.2 release is tagged ...

2003-06-05 Thread John Check
On Wednesday 04 June 2003 11:49 pm, Curtis L. Olson wrote:
 I just tagged the 0.9.2 release in CVS so I guess that's it.  Any
 further changes will have to go into the next release.

 John, feel free to bundle up the corresponding base package any time.

 Thanks everyone!

 Curt.

Roger that. Standby


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Re: [Flightgear-devel] 0.9.2 release is tagged ...

2003-06-05 Thread John Check
On Wednesday 04 June 2003 11:49 pm, Curtis L. Olson wrote:
 I just tagged the 0.9.2 release in CVS so I guess that's it.  Any
 further changes will have to go into the next release.

 John, feel free to bundle up the corresponding base package any time.

 Thanks everyone!

 Curt.

I'm having a problem tagging:

cvs [server aborted]: could not open lock file 
`/var/cvs/FlightGear-0.9/data/Aircraft/T38/,T38-electrical.xml,': Permission 
denied
 
I tagged the directories outside of Aircraft, with the exception of gui, which 
gives the same error.   You'll want to give it a `cvs tag rel_0_9_2` from the 
top to catch ones I didn't.

Anyway, here's tarballs

http://rockfish.net/fg/fgfs_base-0.9.2.tar.bz2
http://rockfish.net/fg/fgfs_base-0.9.2.tar.gz

I can pull the distribution load if you want to link to them directly.

TTYL
John


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Re: [Flightgear-devel] [PATCH] cvswrapper (was: Re: C-GPTRornithopter)

2003-06-05 Thread John Check
On Wednesday 04 June 2003 7:04 pm, Melchior FRANZ wrote:
 [the -kb problem]

 * Jim Wilson -- Wednesday 04 June 2003 23:01:
  I think that John might have had a wrapper set up.  I've
  made the same mistake myself a couple of time.

 So, let's install a wrapper, too. I've copied the one from
 KDE, removed some irrelevant and added (hopefully) all
 fgfs-related binary file types. This will add -kb to all
 of them.

 m.

IIRC the wrappers file is case sensitive, so it's a good idea to cover upper 
and lowercase for each extension.


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Re: [Flightgear-devel] next release?

2003-06-03 Thread John Check
On Monday 02 June 2003 3:38 pm, Curtis L. Olson wrote:
 I've got a *lot* of constraints on my time currently, but I'm thinking
 I'd like to sneak out a casual interim release since it's been so long
 since the last official release.  I'm going to try to interleave this
 with other stuff and not worry so much at this point about features
 vs. bugs and giving extra time to let things settle out.  If I do all
 that, I won't have time to do a real release until probably July.

 Regards,

 Curt.

Standing by


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Re: [Flightgear-devel] next release?

2003-06-03 Thread John Check
On Monday 02 June 2003 4:08 pm, Curtis L. Olson wrote:
 John Check writes:
  On Monday 02 June 2003 3:38 pm, Curtis L. Olson wrote:
   I've got a *lot* of constraints on my time currently, but I'm thinking
   I'd like to sneak out a casual interim release since it's been so long
   since the last official release.  I'm going to try to interleave this
   with other stuff and not worry so much at this point about features
   vs. bugs and giving extra time to let things settle out.  If I do all
   that, I won't have time to do a real release until probably July.
  
   Regards,
  
   Curt.
 
  Standing by

 Ok, many thanks!  Are you able to do everything you need for a base
 package release with standard cvs access (no shell access)?

 Curt.

Yup. Should be good to go.


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Re: [Flightgear-devel] Re: P-51D 3d Model and help request

2003-03-25 Thread John Check
On Tuesday 25 March 2003 6:41 am, Richard Bytheway wrote:
 As a pay-by-the-minute modem user, I would prefer not to have 200MB of data
 dumped into the base package CVS if possible. The cheapest my connection
 gets is £0.48 per hour. 200MB is about 20 hours of download time, thus
 costs about £10 (US$16 or so), and my phone line is busy for a day.


Uh, actually 200MB is a the entire Repository. A full checkout is 132MB 
and you only have to do it once. You  can download a  30-40MB nightly
snapshot and start your repository that way. If you're only interested in 
certain nodes of the tree, you don't have to checkout from the head.



 I think that splitting the base package into two branches/repositories
 would work best, one for what is needed at runtime, and one for the source
 files (everything else). I am not in favour of separate branches for
 different aircraft, or even one new branch for optional aircraft, since CVS
 is used by people who want the latest features, thus new features should
 appear in CVS, not elsewhere.


Speaking as the guy that does the tagging I agree with the latter, but
regarding the former, the bulk of the repository is textures. The only 
source stuff is 4 MB of TeX and ps files in the Docs folder. 




 People who want to play with the source files can then take the decision to
 download however many MB of data, but for those of us on modems with no
 graphical abilities can avoid the pain.

 For the runtime texture files, would is be possible to switch to a format
 with lossless compression, such as png? Whilst it does not save on video
 card memory usage, it has a minor (negligible) benefit for hard disk space,
 but could have a significant benefit on download times.

 Richard

   m.  :-)
 
  And I have another 200MB of xcf files for hi-res C172-S Panel
 
  :o). IMHO one
 
  and only solution is to make new CVS branch for it. I'am
  really interested in
  source files of some 3d panels and aircrafts.
 
  Madr

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Re: [Flightgear-devel] base package cvs update failing...

2003-03-17 Thread John Check
On Monday 17 March 2003 9:57 am, Curtis L. Olson wrote:
 Frederic BOUVIER writes:
  James Turner writes:
   cvs server: Updating .
   cvs [server aborted]: cannot stat /tmp/cvslck: No such file or
   directory cvs [server aborted]: cannot stat /tmp/cvslck: No such file
   or directory
 
  I see the same thing.

 I know there was a chance that John would be shuffling things around
 on his end a bit.  Sounds like he needs to tweak permissions in
 /tmp/cvslck or create that directory or something.  (Maybe he rebooted
 and everything in /tmp was wiped.) :-)


Yep that sounds like it

 Curt.


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Re: [Flightgear-devel] base package cvs update failing...

2003-03-17 Thread John Check
On Monday 17 March 2003 9:57 am, Curtis L. Olson wrote:
 Frederic BOUVIER writes:
  James Turner writes:
   cvs server: Updating .
   cvs [server aborted]: cannot stat /tmp/cvslck: No such file or
   directory cvs [server aborted]: cannot stat /tmp/cvslck: No such file
   or directory
 
  I see the same thing.

 I know there was a chance that John would be shuffling things around
 on his end a bit.  Sounds like he needs to tweak permissions in
 /tmp/cvslck or create that directory or something.  (Maybe he rebooted
 and everything in /tmp was wiped.) :-)

 Curt.

That was it. We're good to go now.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:FlightGear/FlightGear/Aircraft/f16/Panels

2003-03-13 Thread John Check
On Thursday 13 March 2003 7:13 am, Martin Spott wrote:
 [EMAIL PROTECTED] wrote:
  Date: Wed Mar 12 16:07:34 EST 2003
  Author: cvsroot
 
  Update of /home/cvsroot/FlightGear/FlightGear/Aircraft/f16/Panels
  In directory dash:/tmp/cvs-serv31668/f16/Panels
 
  Modified Files:
  f16-2d-panel.xml kias.xml

 I think, something went wrong here:

 quickstep: 13:10:19 ~/CVS/FlightGear tail -15
 fgfsbase/Aircraft/f16/Panels/f16-2d-panel.xml w12/w
h12/h
   /instrument

   instrument include=ded.xml
nameDED/name
x729/x
y286/y
w120/w
h120/h
   /instrument

  /instruments

 /PropertyList
 quickstep: 13:10:25 ~/CVS/FlightGear find fgfsbase/ -name ded\.xml
 quickstep: 13:10:53 ~/CVS/FlightGear


 When I start the F-16 using the current base package CVS I get a notice on
 a missing file, I don't get any panel and from outside I see the yellow and
 blue glider. Anything wrong with my CVS checout ?


I missed two new files at the last commit, they're in now. 

 Martin.


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Re: [Flightgear-devel] [OT] FlightGear and the US Military

2003-02-27 Thread John Check
On Thursday 27 February 2003 3:52 pm, Curtis L. Olson wrote:
 John Check writes:
   Yes, I know. Actually I con't care about this too much (it _was_ meant
   to be a joke), so if someone want's to use FlightGear to driver their
   toilet flusher, go ahead!
 
  H

 Honestly, I hesitated before I sent this out, but in the end, I just
 couldn't stop myself.

 I always liked flightgear because it combined my two favorite
 activities ... computers and aviation ... now the thought of combining
 this with a 3rd favorite activity ... this could be just the answer to
 finding more time to work on FlightGear.  I do my best thinking under
 pressure???  Ok that's enough, sorry, sorry, sorry, sorry, sorry ... I
 should have just left it at Hm.

 Curt.

HAHAHAH nice. Now we know yer favorite sound: Bawsh


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Re: [Flightgear-devel] [OT] FlightGear and the US Military

2003-02-27 Thread John Check
On Thursday 27 February 2003 4:23 pm, Gene Buckle wrote:
  * [EMAIL PROTECTED] (Curt Olson) [2003.02.27 15:02]:
   John Check writes:
 Yes, I know. Actually I con't care about this too much (it _was_
 meant to be a joke), so if someone want's to use FlightGear to
 driver their toilet flusher, go ahead!
   
H
  
   Honestly, I hesitated before I sent this out, but in the end, I just
   couldn't stop myself.
  
   I always liked flightgear because it combined my two favorite
   activities ... computers and aviation ... now the thought of combining
   this with a 3rd favorite activity ... this could be just the answer to
   finding more time to work on FlightGear.  I do my best thinking under
   pressure???  Ok that's enough, sorry, sorry, sorry, sorry, sorry ... I
   should have just left it at Hm.
 
  I was going to make a joke about FG not supporting the dropping of
  bombs, but...  ;-p

 Puts a whole new twist on bunker buster, doesn't it? *gdrvff*


IS that chem or bio warfare? What if I ate GM corn?



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Re: [Flightgear-devel] F-16

2003-02-26 Thread John Check
On Wednesday 26 February 2003 4:22 am, Erik Hofman wrote:
 Michael Selig wrote:
  Really good to see (and nice to have in the base package).
 
  Any chance of getting the HUD to also display the g-load?  I find this
  info extremely useful while developing flight models.  For now, I get
  this info by using the unix 'watch' command to look at the tail end of
  uiuc dump file while flying the sim.

 I'd like to, but the more I use the HUD configuration file, the more I
 think it needs a major overhaul. It's just too limited for HUD's like
 that of the F-16.

Was the HUD ever hooked up to the property system proper?


 One other thing, on a side note, Id like to be able to reprogram key
 bindings on a per aircraft basis. For example, for the F-16 I would like
 the 'h' key to switch between different HUD layouts instead of switching
 colors.


I don't know if you can override individual bindings, but I'm
pretty sure you can include an aleternate kbd layout in the set file.


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:FlightGear/FlightGear/Aircraft/f16

2003-02-25 Thread John Check
On Tuesday 25 February 2003 2:22 pm, Martin Spott wrote:
 [EMAIL PROTECTED] wrote:
  Modified Files:
  f16.xml
  Log Message:
  improved f-16 from Erik Hofman

 Oh, _very_ nice, but    eerm, did anyone manage to get the beast off
 the runway without crashing _before_ take-off ? Is it possible ?


I dunno, did you try flying it? Does it?



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVSupdate:FlightGear/FlightGear/Aircraft/f16

2003-02-25 Thread John Check
On Tuesday 25 February 2003 3:40 pm, Curtis L. Olson wrote:
 John Check writes:
  On Tuesday 25 February 2003 2:22 pm, Martin Spott wrote:
   [EMAIL PROTECTED] wrote:
Modified Files:
f16.xml
Log Message:
improved f-16 from Erik Hofman
  
   Oh, _very_ nice, but    eerm, did anyone manage to get the beast
   off the runway without crashing _before_ take-off ? Is it possible ?
 
  I dunno, did you try flying it? Does it?

 It flies fine for me but exhibits some odd behavior at the fringes of
 the flight regime.  Ground handling has some problems to... try land
 braking hard at just about any speed and you will cartwheel forward.

 Curt.

I didn't get as far as landing. I got it off the ground and once I saw I was 
supersonic I pulled back on the stick. I was trying to get the AP kicked in
after I leveled off and FGFS crashed with:

Stopping audio after 0 sec: stall
Refreshing timestamps for -122.875 37.6875
scheduling needed tiles for -122.802 37.6635
Playing audio after 1.81396 sec: stall
33: GEAR_CONTACT: NOSE_LG 1
34: Crash Detected: Simulation FREEZE.
35: GEAR_CONTACT: LEFT_MLG 1
36: Crash Detected: Simulation FREEZE.
37: GEAR_CONTACT: RIGHT_MLG 1
38: Crash Detected: Simulation FREEZE.
Playing audio after 111.405 sec: rumble
Playing audio after 139.931 sec: squeal
Tile not found (Ok if initializing)
Attempting to schedule tiles for bogus latitude and
longitude.  This is a FATAL error.  Exiting!


I'm not sure of my altitude, but it was above the cloud layer.

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Re: [Flightgear-devel] F-16

2003-02-23 Thread John Check
On Sunday 23 February 2003 2:49 pm, Erik Hofman wrote:
 Christopher S Horler wrote:
  Erik,
 
  I'm not running flightgear at the moment, any chance of a screenshot?

 http://www.a1.nl/~ehofman/fgfs/
 (and scroll down a bit).


That's awesome. I'll commit it after I give it a test run.

 Erik


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Re: [Flightgear-devel] Unable to access base package via CVS

2003-02-04 Thread John Check
On Tuesday 04 February 2003 1:54 pm, Matthew Johnson wrote:
 On Tue, 4 Feb 2003, James Turner wrote:
  Since the base cvs was brought back up, I haven't been able to update
  it:
 
  I get:
  cvs server: Updating .
  cvs [server aborted]: cannot stat /tmpcvslck: No such file or directory
  cvs [server aborted]: cannot stat /tmpcvslck: No such file or directory
 
  This happened on both OS-X and Linux, so I blew away my tree on OS-X
  and tried a clean checkout. Cvs login worked fine, doing co produced:
 
  cvs -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase
  cvs server: Updating fgfsbase
  cvs server: cannot open directory /FlightGear/FlightGear: No such file
  or directory
  cvs server: skipping directory fgfsbase
 
  Any suggestions?

The lock directory got deleted when cron purged /tmp .


 Yes, try co FlightGear/FlightGear instead.

No, you should follow the directions and check out fgfsbase.



 That worked for me.

Not if you saw that (misspelled) error message at any time.



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Re: [Flightgear-devel] Return of the BPCVS

2003-02-03 Thread John Check
On Monday 03 February 2003 5:54 pm, Julian Foad wrote:
 Arnt Karlsen wrote:
  On Sun, 02 Feb 2003 19:39:28 -0500,
  John Check [EMAIL PROTECTED] wrote in message
 
  [EMAIL PROTECTED]:
 Base package cvs is back, now with more cvsweb
 
 http://rockfish.net/cgi-bin/cvsweb/
 
  ..imaginary folder like directory icons?  ;-)

 I see this effect too.  No image is displayed by a
 HREF=FlightGear/img SRC=/doc/cvsweb/dir.gif ALT=[DIR] BORDER=0
 WIDTH=20 HEIGHT=22/a; just an empty square.  Maybe the path
 /doc/... is wrong or inaccessible.

 - Julian


Okay, now I know what he meant. Maybe I'll just pull the plug.

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Re: [Flightgear-devel] Return of the BPCVS

2003-02-02 Thread John Check
On Sunday 02 February 2003 8:36 pm, Arnt Karlsen wrote:
 On Sun, 02 Feb 2003 19:39:28 -0500,
 John Check [EMAIL PROTECTED] wrote in message

 [EMAIL PROTECTED]:
  Base package cvs is back, now with more cvsweb
 
  http://rockfish.net/cgi-bin/cvsweb/

 ..imaginary folder like directory icons?  ;-)

Huh? There's an extra level because I didn't know what I was
doing when I initialized the repository 2 yrs ago (not like now ;-)
I'd change it but for convenience sake. Maybe when it moves
to flightgear.org, eh? Or do you mean something else?

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[Flightgear-devel] Return of the BPCVS

2003-02-02 Thread John Check
Base package cvs is back, now with more cvsweb

http://rockfish.net/cgi-bin/cvsweb/



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[Flightgear-devel] Base package repository move pending

2003-01-30 Thread John Check
Heads up!
The bpr server is changing IP's in the next couple of days.
The repository itself may be migrated to flightgear.org,
but expect a few hours of outage between now and
sunday.

TTL
John

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Re: [Flightgear-devel] forwarded message from Henti Smith

2003-01-17 Thread John Check
On Friday 17 January 2003 12:31 pm, Jon S Berndt wrote:
 On Fri, 17 Jan 2003 11:20:02 -0600

   Curtis L. Olson [EMAIL PROTECTED] wrote:
 I'm not looking for or expecting a concensus on this, but
 I'd be

 My quick reply (I'm almost off to lunch) given with no
 thought whatsoever (and without carefully reading all the
 fine print) is to mention that JSBSim offers logo'ed stuff
 on CafeShops.com. There is zero markup, so no profit needs
 to be distributed.


There is also FGFS stuff at the same place. It is currently marked
up a couple of dollars but hasn't registered a sale in almost 2 yrs.
Then there's the whole Sporty's pilot shop copyright thing but that
wouldn't be our problem.


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Re: [Flightgear-devel] forwarded message from Henti Smith

2003-01-17 Thread John Check
On Friday 17 January 2003 3:07 pm, David Megginson wrote:
 Curtis L. Olson writes:
   This is to distract the 2 year old so that I have a bit of time to
   use the text editor computer and C++ compiler.  So really it's a
   legitimate FlightGear need.  :-)

 Two year olds are usually happy watching the clothes drier spin round
 and round.  I still suspect some involvement from the father here.



You can have the TV, but you can't watch anything but Barney

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Re: [Flightgear-devel] ADF change?

2002-12-30 Thread John Check
On Sunday 29 December 2002 8:17 pm, David Megginson wrote:
 John Check writes:
   I think that was just an interim thing until we could make the KR-87
   the default, but Curt would know. I think I have some other bendix
   thingy in the pipeline that needed that too.

 The best choice, I think, is to put all possible inputs under
 /radios/adf, and then have different radios ignore the ones they don't
 understand.  You can swap the KR-87 with other models as desired, both
 for development and release.



I'm not sure I follow you. The KR-87 properties are coming from
the c++ end, not the XML.



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Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-19 Thread John Check
On Thursday 19 December 2002 4:40 am, Erik Hofman wrote:
 Erik Hofman wrote:
  Michael Selig wrote:
  rotary engines were done by his 16-yr old son Matthew.  A screen grab
  showing the Red Baron in pursuit of Wop May is here:
  http://aa10.aae.uiuc.edu/~m-selig
 
  This makes me wonder why they didn't use FlightGear for the show. It's
  not looking that much better than FlightGear.

 Never mind, I just remembered we don't shoot.


plib does have flames and particles though.

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Re: [Flightgear-devel] B-52

2002-12-18 Thread John Check
On Tuesday 17 December 2002 9:54 pm, Curtis L. Olson wrote:
 I just commited a YASim B-52 to CVS.  This is built by Lee Elliott who
 has also done an A10 and a TSR2.  If you haven't tried these, you
 should at least check them out.  Lee has built some really great 3d
 models of these aircraft and set up all the gear/flap/etc. animations.
 We now need someone who can take these .3ds format models and apply
 suitable textures to them, and then they should look *spectacular*.
 The underlying geometry is really well done.  Then maybe Andy or
 others can take a pass through the fdm config and spot check those.

 Regards,

 Curt.

Okay now we have something to drop the X15 from!

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Re: [Flightgear-devel] B-52

2002-12-18 Thread John Check
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
 Hello,

 trying the B52 under WinXP, I have this message :

 WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is longer
 than parent chunk.

 followed by a segfault.
 I also noticed that the 3ds model has not been checked in as binary
 (no -kb).


Really. Lemme fix that up.


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Re: [Flightgear-devel] B-52

2002-12-18 Thread John Check
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
 On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
  Hello,
 
  trying the B52 under WinXP, I have this message :
 
  WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is
  longer than parent chunk.
 
  followed by a segfault.
  I also noticed that the 3ds model has not been checked in as binary
  (no -kb).

 Really. Lemme fix that up.


Should be good to go now.



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Re: [Flightgear-devel] B-52

2002-12-18 Thread John Check
On Wednesday 18 December 2002 5:51 pm, Curtis L. Olson wrote:
 John Check writes:
  On Wednesday 18 December 2002 5:23 pm, John Check wrote:
   On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
   
trying the B52 under WinXP, I have this message :
   
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is
longer than parent chunk.
   
followed by a segfault.
I also noticed that the 3ds model has not been checked in as binary
(no -kb).
  
   Really. Lemme fix that up.
 
  Should be good to go now.

 Sorry, my fault.

 Curt.

Actually it was a good thing because none of the 3ds
files were flagged binary. I've since added the file type
to cvswrappers.


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Re: [Flightgear-devel] hsi and question

2002-12-18 Thread John Check
On Wednesday 18 December 2002 8:12 pm, paul mccann wrote:
 John

 Did you ever get a chance to look at the hsi files? any if not I have sort
 reworked it any how so that now it loads the hi resolution compass card,
 and I moved the glideslope pointer to the left side, which I think is
 technically more correct.  I have seen it both ways though.


Sorry, I haven't gotten around to commiting yet. How about if we
keep the one you submitted and we'll use the left side gs pointer
version as a hi res one? 


 My other question is if I wanted to add a red glide slope flag that covers
 the pointer when there is no signal, can I just add the xml code, or does
 this have to be built into the flight gear source code?


XML should do it. I don't know the property to use offhand.


 Any how I will try to finish this next week, in mean time here is sceen
 shoot of it on the c310u3a-3d.


 http://members.verizon.net/~vze3b42n/fgfs-screen-009.jpeg


 Paul

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Re: [Flightgear-devel] Re: [Flightgear-announce] Red Baron (postscript)

2002-12-18 Thread John Check
I'm watching it now!
I'm also cleaning my oven!

Very cool.

On Wednesday 18 December 2002 10:52 pm, Curtis L. Olson wrote:
 Just a quick update.  I watched this at 8pm local time and it was
 really well done.  Michael got a lot of face time and there were quite
 a few quick snippets showing FlightGear in the background (good job
 Michael) :-)  The actual simulation run for the test was done in a
 different sim, so I guess we'll have to shoot for next time to get
 more graphics from FlightGear shown. :-)

 According to the local TV schedule they are replaying at 10pm central
 time which is in 9 minutes ...

 Curt.



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Re: [Flightgear-devel] hsi and question

2002-12-18 Thread John Check
On Wednesday 18 December 2002 8:48 pm, paul mccann wrote:
 John

 That be fine, also the original one I submitted did not work with the
 c310u3a-3d panel so I fixed it and also made small change to the outer most
 layer.  The updated files are at

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz

 Also I only made one xml.set file to load it in the c310vfr panel, but it
 works now in all panels.


Okay. unfortunately I'm not going to get to it tonight but it's the next thing 
on my list.

 Thanks

 Paul

 I have to set up different emailer, this kmail makes a mess of my post.


looks okay here


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Re: [Flightgear-devel] hsi and question

2002-12-18 Thread John Check
On Thursday 19 December 2002 12:35 am, John Check wrote:
 On Wednesday 18 December 2002 8:48 pm, paul mccann wrote:
  John
 
  That be fine, also the original one I submitted did not work with the
  c310u3a-3d panel so I fixed it and also made small change to the outer
  most layer.  The updated files are at
 
  http://members.verizon.net/~vze3b42n/patch9.1.tar.gz
 
  Also I only made one xml.set file to load it in the c310vfr panel, but it
  works now in all panels.

 Okay. unfortunately I'm not going to get to it tonight but it's the next
 thing on my list.


I had a chance to take a look at the raw files :-/
I hate to be a wet blanket but do you think you
can get the texture file sizes down a bit? 222k for the glareshield
is not good. Does that really need to be1024x1024? 

There are 2 issues at play. Firstly, available texture memory.
Some people still have 16Mb vid cards. Secondly, we have
a constant battle to keep the base package size manageable.

The markup is great, but every k we can save on textures is
a good thing. Suggestions:

misc-2.rgb - can you either move the couple pixels you are using to hsi.rgb or 
crop it way down (just keep it power of 2)? You can use transformations to
draw it where it needs to be.
glareshield1.rgb - it's square, you can easily quarter the size and not lose.

Thanks
J

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[Flightgear-devel] LWCE NYC

2002-12-17 Thread John Check
I just started the ball rolling for this years winter LWCE 
booth. 
Is anybody planning on attending the show, and if so,
can they contribute time and/or hardware?

Contact me off the list



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Re: [Flightgear-devel] whoops

2002-12-14 Thread John Check
On Saturday 14 December 2002 12:17 pm, paul mccann wrote:
 Umm the patch for the hsi and rmi was slightly broken.  The
 c310-ifr-set.xml was not right, so I changed that and everything is working
 again.

 patch is here

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz


Cool thanks. I'll commit it shortly


 updated screenshot

 http://members.verizon.net/~vze3b42n/fgfs-screen-001.jpeg

 Paul

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Re: [Flightgear-devel] comments

2002-12-14 Thread John Check
On Saturday 14 December 2002 1:06 pm, paul mccann wrote:
 [Flightgear-devel] patch and screenshot

 John Check [EMAIL PROTECTED]
 Fri, 13 Dec 2002 16:05:52 -0500

 Previous message: [Flightgear-devel] patch and screenshot
 Next message: [Flightgear-devel] Fwd: Re: preferences.xml change
 Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]

 On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
  I put a patch at my webserver for the hsi and rmi on the c310, if any one
  wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
  this.
 
  http://members.verizon.net/~vze3b42n/patch9.1.tar.gz

 This looks good. Do we have any objections to using this,
 or should we add this and keep the old one too?

 Comments?


 John

 Thanks for response and If it works correctly I set it up so it loads the
 old c310-vfr panel, with the changes I made.  I renamed it c310-ifr and it
 loads from comand line with that.  That way I did not mess up any of the
 other c310s'.  I did it on the current 9.1 version of flightgear.  Seems to
 work ok in the other aircraft too but the 3d cockpits were it border seems
 to wiggle a little.  Don't know why that is?


It has to do with precision, when the location is straddling the border of two
pixels, the image jitters.

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Re: [Flightgear-devel] patch and screenshot

2002-12-13 Thread John Check
On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
 I put a patch at my webserver for the hsi and rmi on the c310, if any one
 wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
 this.

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz


This looks good. Do we have any objections to using this,
or should we add this and keep the old one too?

Comments?

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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-13 Thread John Check
On Thursday 12 December 2002 11:01 pm, Jim Wilson wrote:
 John Check [EMAIL PROTECTED] said:
  The main problem I have with our current views is that
  theres no random access, you have to cycle. If they were
  bound to specific key combos, I wouldn't have a problem.
  Maybe we can have distant and near views grouped?

 It wouldn't be a big change to make that possible (right now it isn't
 without a code change).  Actually I was kind of thinking about binding V
 (shift v) so that it would always return to the view 0, the cockpit. 
 That's usually the problem I run into...wanting to see if the animation is
 working and then finding my way back to the cockpit before stalling the
 aircraft.


That's exactly the problem I have. I think what you propose is a nice
compromise.

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Re: [Flightgear-devel] ~30 new GPL'd models that work w/ FlightGear

2002-12-13 Thread John Check
On Friday 13 December 2002 1:42 pm, Michael Selig wrote:
 Some good news and a BIG THANKS to AF Scrubby and Captain Slug:

 I (we) have obtained permission from them to use their 3D external models
 under the GNU GPL.  All of these models will work with FlightGear.  I have
 the zip files.  To fly, all they need are flight models (aero, propulsion,
 gear, etc) backing them up.  If anyone is interested in these, I'll email
 off the zip file(s).

 It might be a good idea to make a cvs module that contains these yet to be
 fully developed FGFS aircraft.  That way they will not get lost.


Absolutely. I think though, that we should concentrate on models
for planes that we have data for. The base package is getting tubby,
which a module will address nicely, and we can roll individual models
over as they are ready.
It's not currently an issue, but storage may be getting tight on the base
package server in the not too distant future. I'd have to question putting
the helicopters in at this point. 

Perhaps the best way to go would be archive the whole ball of wax
and introduce them into CVS as needed instead of dumping them all 
in now.

 Here's the list:

 ~~
 AF Scrubby
 WWI Belgian Collection
 ~~

 Nieuport 17 with one gun
 Spad XIII
 Spad VII
 Nieuport 17 with 2 guns
 Hanriot hd-1
 Sopwith Camel (already flying)

 
 Captain Slug
 

 Propeller
 -
 Beech B76 Duchess
 Cessna 180 wheels floats skis
 EAPL Eagle X-TS
 Embraer EMB-120 Brasilia
 GlastarTail Tri Floats
 Raytheon T-6A Texan II
 Tango 22 Repaints

 Jets
 
 Bede BD-10 Falcon
 Cessna CitationJet 500
 Cessna CitationJet 525
 Dassault Falcon 900EX
 De Havilland Venom Mk4
 Gulfstream V
 Lear Jet 23
 Lockheed F-117 NightHawk
 Me163 Komet
 North American T-2 BuckEye
 Northrop B-2 Spirit
 Northrop T-38 Talon

 Helicopters
 ---
 Bell AH-1S SuperCobra
 Kaman K1200 K-max
 Sikorsky UH-60 BlackHawk

 Others
 --
 BatWing
 Schweizer 2-33
 Airwave Xtreme Hang-Glider (already flying)

 Regards,
 Michael


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Re: [Flightgear-devel] ~30 new GPL'd models that work w/ FlightGear

2002-12-13 Thread John Check
On Friday 13 December 2002 2:26 pm, Arnt Karlsen wrote:
 On Fri, 13 Dec 2002 12:42:20 -0600,
 Michael Selig [EMAIL PROTECTED] wrote in message

 [EMAIL PROTECTED]:
  Some good news and a BIG THANKS to AF Scrubby and Captain Slug:
 
  I (we) have obtained permission from them to use their 3D external
  models under the GNU GPL.  All of these models will work with
  FlightGear.  I have the zip files.  To fly, all they need are flight
  models (aero, propulsion, gear, etc) backing them up.  If anyone is
  interested in these, I'll email off the zip file(s).

 ..shoot!  ;-)

  It might be a good idea to make a cvs module that contains these yet
  to be fully developed FGFS aircraft.  That way they will not get lost.
 
  Here's the list:

 ..snip.

  Helicopters
  ---
  Bell AH-1S SuperCobra
  Kaman K1200 K-max
  Sikorsky UH-60 BlackHawk

 ..use/develop the fdm from http://autopilot.sourceforge.net/ ?

One of these guys attended my conference session at LWCE last year.
IIRC autopilot is just that, but I beleive they were interested in using
FGFS as sim to develop on. I do not know if they made a chopper FDM
we can use, but I don't think they would have hesitated to let us know
about it. Then again, they're doing their own thing, so who knows. I can't 
pull up the FAQ right now.

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Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread John Check
On Thursday 12 December 2002 6:06 pm, Jim Wilson wrote:
 Michael would like to add an additional default view (a third, closer
 tower) to the base package preferences.xml.  I'm against it since we offer
 the ability to add custom views and there's already too many default views
 for my taste.

 That's just my opinion and others will feel differently, so I thought I'd
 forward this discussion on to the list.

 Besides, I wouldn't want to get on Michael's bad side over this :-)


The main problem I have with our current views is that
theres no random access, you have to cycle. If they were
bound to specific key combos, I wouldn't have a problem.
Maybe we can have distant and near views grouped?

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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread John Check
On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote:
 I would really like to build it, but since I haven't been able to access
 CVS since the roll out of 0.9.1, I can't.  It's odd that only the CVS
 FlightGear and SimGear don't work (plib works just great).  If someone
 would like to help me get CVS access again, I would love to build the MacOS
 10.1 version.  I know that CVS access is not strictly required to get the
 Mac version to build, but it makes things much easier for me to submit the
 required changes.


Check the FGFS and simgear sites. When Curt split the dev and stable branches
he did it with separate repositories, so the log in changed. 


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Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-11 Thread John Check
On Wednesday 11 December 2002 9:05 pm, Jonathan Polley wrote:
 On Wednesday, December 11, 2002, at 06:25  PM, John Check wrote:
  On Wednesday 11 December 2002 6:30 pm, Jonathan Polley wrote:
  I would really like to build it, but since I haven't been able to
  access
  CVS since the roll out of 0.9.1, I can't.  It's odd that only the CVS
  FlightGear and SimGear don't work (plib works just great).  If someone
  would like to help me get CVS access again, I would love to build the
  MacOS
  10.1 version.  I know that CVS access is not strictly required to get
  the
  Mac version to build, but it makes things much easier for me to
  submit the
  required changes.
 
  Check the FGFS and simgear sites. When Curt split the dev and stable
  branches
  he did it with separate repositories, so the log in changed.

 I have looked at both sites and they still show 0.8/0.9 (FlightGear)
 and 0.2/0.3 (SimGear).  

Those be them. Sorry.



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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-10 Thread John Check
On Tuesday 10 December 2002 4:22 pm, Curtis L. Olson wrote:

 You could also imagine that something downstream of this central
 transmission could fail, again leaving you in an unhealthy state.  I

unhealthy state you guys crack me up. 
Sounds more like brown trousers time to me ;-)

 agree with the people who are saying this can be made to fly safely
 within reasonable tolerances, but I also think there are certain
 phases where it's probably always going to be a little less safe than
 a helicopter, or perhaps you could say that certain types of failures
 at certain times would be less survivable in the BA-609 ...

 Regards,

 Curt.

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[Flightgear-devel] build failure with g++ 3.2

2002-12-02 Thread John Check
make[2]: Entering directory `/home/j4strngs/Repository/FlightGear/src/Input'
g++  -g -O2  -L/usr/X11R6/lib -o js_demo  js_demo.o -lplibsl -lplibsm -lplibul 
-lm
js_demo.o: In function `main':
/home/j4strngs/Repository/FlightGear/src/Input/js_demo.cxx:21: undefined 
reference to `jsJoystick::jsJoystick[in-charge](int)'
/home/j4strngs/Repository/FlightGear/src/Input/js_demo.cxx:84: undefined 
reference to `jsJoystick::read(int*, float*)'
collect2: ld returned 1 exit status


If this is because of the namespace dealie, can somebody
point me in the right direction for determining the relevant include?

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Re: [Flightgear-devel] ATI vs. Linux

2002-11-29 Thread John Check
On Friday 29 November 2002 4:54 pm, David Megginson wrote:
 Andy Ross writes:
   ** Linux vs. Windows (no! FreeDOS!).  NVidia vs. ATI (no! Matrox!).
   More than a few people called me an idiot.  More than a few of
   those hadn't bothered to read the link.  Whee.

 That's very impressive for SlashDot.  I wish that only a *few* people
 had called me an idiot when I submitted the Blender Fund story.
 Bloody favouritism, that's what I call it.


 All the best,


 David

Thats what you get for being Canadian ;-D

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Re: [Flightgear-devel] Blender Status

2002-11-13 Thread John Check
On Wednesday 13 November 2002 4:38 pm, Jim Wilson wrote:
 David Megginson [EMAIL PROTECTED] said:
  Erik Hofman writes:
Allright, If you think lowres is not good enough, we can keep them.
I was just trying to remove 11 Mb from the base package and thought
the lowres version would be good enough.
 
  Perhaps the high-res could be an optional add-on.

 That wouldn't be good I don't think.  They seem to be used by default.  And
 are worth it.  Gzipped we'd be looking at about 5.5mb.


I haven't been following the conversation but, a couple things about
the base package:

1) Releases != cvs snapshots
It gets groomed.

2) While a smaller download is always better, the better FGFS gets,
 the more slack people will cut us when it comes to the download.
The current  gzipped cvs snapshot tarball is less than 40mb.
How does this compare with other sims -demo- downloads?
The base package also includes a manual in PDF and HTML
formats, so add that in to the calculations.

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Re: [Flightgear-devel] Sopwith Camel model added

2002-11-10 Thread John Check
On Sunday 10 November 2002 2:21 pm, Michael Selig wrote:
 At 11/10/02, Jim Wilson wrote:
 David Megginson [EMAIL PROTECTED] said:
   Thank you very much.  It might be a good idea in the future to put 3D
   models directly into Aircraft/*/Models/ rather than
   Aircraft/*/Models/uiuc/, since 3D models are usable by all FDMs (all
   four major ones use the same C172 model, for example).
 
 Agreed, there need not be a one to one relationship between fdm models and
  3D models and the path implies there is.  If there are differences in fdm
  data output that require multiple 3Dmodel xml files for animation, they
  can still be named according to the fdm they work with and still live in
  the same directory as a single mdl or ac file and texture set.
 
 Best,
 
 Jim

 Since these are imports courtesy of developers working with MSFS, would it
 be a good idea to keep a copy of their models in original form in a
 separate directory?  That way they could always come to FGFS and fly their

I vote no. We can archive 'em someplace, but why should we use the extra 
bandwidth distributing something thats not used?

 original models as well as any enhancements to them?  In each case, the
 original model developers have expressed some interest in FGFS.

 We don't keep on the cvs legacy code as we develop it, but it might make
 sense to keep working legacy models when they are native to MSFS with their
 associated credits.

 If this does make sense, I am not attached to the uiuc dir name.  We
 could call it OEM, orig, the author's name or something like that.


I understand where you are coming from, wanting to keep all uiuc enchancements
segregated, but graphic and cosmetic stuff really should be consistently 
stored project wide.


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Re: [Flightgear-devel] Sopwith Camel model added

2002-11-10 Thread John Check
On Sunday 10 November 2002 2:37 pm, Michael Selig wrote:
 At 11/10/02, Curt Olson wrote:
 Michael Selig writes:
   Since these are imports courtesy of developers working with MSFS, would
   it be a good idea to keep a copy of their models in original form in a
   separate directory?  That way they could always come to FGFS and fly
   their original models as well as any enhancements to them?  In each
   case, the original model developers have expressed some interest in
   FGFS.
 
 I would think that the author already would provide an original
 reference version, i.e. the one that works with MSFS.  If we have to
 make slight modications to get the model to work with FGFS then why
 not go whole hog and spruce it up a little while we are at
 it... assuming we have the author's permission to do so.

 Ok, this makes sense.  The OEM resides w/ the working package for MSFS
 and people can always get that from, say, http://www.flightsim.com.  We
 will only keep those parts (original or otherwise) that are currently
 working w/ the latest version of FGFS.


Right. I'd put a download URL for the original in the README.

 In the future for the new aircraft that I add, I'll just put the models in
 the ~/Aircraft/*/Models.


Sweet.

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Re: [Flightgear-devel] Sopwith Camel model added

2002-11-10 Thread John Check
On Sunday 10 November 2002 2:24 pm, Curtis L. Olson wrote:
 Michael Selig writes:
  Since these are imports courtesy of developers working with MSFS, would
  it be a good idea to keep a copy of their models in original form in a
  separate directory?  That way they could always come to FGFS and fly
  their original models as well as any enhancements to them?  In each case,
  the original model developers have expressed some interest in FGFS.

 I would think that the author already would provide an original
 reference version, i.e. the one that works with MSFS.  If we have to
 make slight modications to get the model to work with FGFS then why
 not go whole hog and spruce it up a little while we are at
 it... assuming we have the author's permission to do so.


Curt,
How about putting something on the main site about the situation
regarding MSFS models? This way anybody from that community
will be aware if/when they check out the FGFS pages.

TTYL
J

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Re: [Flightgear-devel] Airwave Xtreme 150 hang glider updates

2002-11-08 Thread John Check
On Friday 08 November 2002 9:43 pm, Michael Selig wrote:
 I have just updated the Airwave Xtreme 150 hang glider on the fgfs cvs to
 include the external model from Captain Slug!  He has granted permission
 for us to use and release these with FlightGear under the GNU GPL.

 Regards,
 Michael



Rock on! Please include a README with the contents of the email documenting
his approval.


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Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread John Check
On Tuesday 05 November 2002 3:14 pm, Jim Wilson wrote:

 When the 3D model origin is set at the nose or cockpit, the aircraft is too
 far back on the runway at startup.  So far back that the main gear is not
 on the pavement.  It looks stupid.  Even as it is currently, it sits too
 far back.  If we can agree how to fix that problem,  then I can make the
 adjustments to the 3D model.


That's really because the startup position is based on a smaller aircraft 
though, isn't it? Is the code taking into consideration the size of the 
plane? Is that even reported in a consistent manner?



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Re: [Flightgear-devel] building models

2002-10-31 Thread John Check
On Thursday 31 October 2002 7:09 am, David Megginson wrote:
 Jon Stockill writes:
   But implementing them in a different format, with much reduced detail,
   as would be required for flightgear, using the original ones only for
   inspiration, and basic dimensions?

 Why not start with a 3-view of the real Eiffel Tower, then?  (Is there
 one online?)

 Personally, if I make a complex structure, I'll probably start with
 the Golden Gate bridge, since it's so close to out default starting
 point.


 All the best,


 David

The TA pyramid wouldn't be a bad pick for somebody just
starting to mess with 3D modeling..

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Re: [Flightgear-devel] building models

2002-10-31 Thread John Check
On Thursday 31 October 2002 9:22 am, David Megginson wrote:
 John Check writes:
Personally, if I make a complex structure, I'll probably start with
the Golden Gate bridge, since it's so close to out default starting
point.
  
   The TA pyramid wouldn't be a bad pick for somebody just
   starting to mess with 3D modeling..

 Absolutely, though I wouldn't call it a complex structure (four
 polys).  It will look a little silly without the surrounding tall
 buildings, though.



DOH! Note to self: coffee first, --then- email.
It'd be 12 really, since it has those wings on two sides.
It would be kind of goofy by itself, but we gotta start someplace.

On that note:
There are 2 or 3 simple structures that would be really important for my
neck of the woods.  Is there a faq for using blender derived models? 



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Re: [Flightgear-devel] I've got a few minutes to spare

2002-10-27 Thread John Check
On Sunday 27 October 2002 12:22 am, Jon Berndt wrote:
 I've got a few minutes to spare this evening, so I'm going to try again to
 build the latest development flightgear.

 Questions:

 1) I plan on using the latest bleeding edge flightgear sources from
 development CVS. Which base package do I download?

 2) Does the base package from #1 (above) work with the latest simgear and
 plib?

 3) Any issues with Cygwin and trying the above approach?

 Jon

There is only one repository for the base package. The stable
code is a branch. You shouldn't have to do anything special.

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Re: [Flightgear-devel] Yeager [OT]

2002-10-27 Thread John Check
On Saturday 26 October 2002 8:30 pm, Frances Berndt wrote:
 A little OT, but interesting:

 http://www.cnn.com/2002/US/West/10/26/yeager.sound.ap/index.html

 Jon


79 y.o.?
I have a mental picture of an F15 travelling at mach 1.45 with blinker on the 
whole time.






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Re: [Flightgear-devel] Yeager [OT]

2002-10-27 Thread John Check
On Sunday 27 October 2002 7:03 pm, Jon Berndt wrote:
  John Check wrote:
 
  On Saturday 26 October 2002 8:30 pm, Jon Berndt wrote:
   A little OT, but interesting:
  
   http://www.cnn.com/2002/US/West/10/26/yeager.sound.ap/index.html
  
   Jon
 
  79 y.o.?
  I have a mental picture of an F15 travelling at mach 1.45 with
  blinker on the
  whole time.
 
 :-D

 I was thinking he should have said something like:

 I tried to go faster but at 79 years old it was the best I could muster.
 - or -
 I wanted to fly the F-20 but my walker wouldn't fit in the cockpit.

 :-o

 Jon

Well at least I won't be the -only- one burning in hell ;-)

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Re: [Flightgear-devel] ADF change?

2002-10-26 Thread John Check
On Saturday 26 October 2002 5:30 pm, Julian Foad wrote:
 Curtis L. Olson wrote:
 ...

  What would be really useful when you get into modeling push buttons is
  to be able to model a switch where it is true while the mouse is
  depressed and then immediately returns to false when the mouse button
  is released.  Currently you need to click a second time to return the
  button to false.

 ...

 mod-up would seem to be the appropriate syntax.  If that doesn't work
 for mouse buttons, perhaps making it work for mouse buttons would be
 better than inventing a new type of action.


That approach would work for me.

 - Julian



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Re: Panel interaction (was Re: [Flightgear-devel] ADF change?)

2002-10-26 Thread John Check
On Saturday 26 October 2002 10:08 am, James Turner wrote:
 On Saturday, October 26, 2002, at 02:23  am, David Megginson wrote:
  Curtis L. Olson writes:
  What would be really useful when you get into modeling push buttons is
  to be able to model a switch where it is true while the mouse is
  depressed and then immediately returns to false when the mouse button
  is released.  Currently you need to click a second time to return the
  button to false.

 One feature I'd love is the ability to spin dials by hovering over and
 using the mouse wheel, though I assume GLUT may not support this
 (unless the wheel is mapped as buttons 4 and 5, which I think is common
 under X?). MSFS does this (at least the newest version) and it's very
 intuitive and quick to work with.

 HH
 James

I'd just be happy to use the mouse wheel to scroll the properties window.

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[Flightgear-devel] ADF change?

2002-10-25 Thread John Check
I see that tuning the ADF radio is now done on the standby channel.
It was my understanding (which ain't much) that at least on some units you can 
tune the active channel

2 questions.

1) Would anybody object to me activating a switch so we can have both?
2) Should we just switch to the KR87 thats sitting in cvs unused?

Re: 2. It works according to the description of a tutorial I found.
It also has flight/et/countdown timers and some other cool stuff. Currently
it's confusing to use because the timer functions require
momentary switch action, which we don't have. You
have use two clicks and some of it is time dependant,
i.e. hold down the switch for two seconds to set some timer modes.

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Re: [Flightgear-devel] ADF change?

2002-10-25 Thread John Check
On Friday 25 October 2002 9:14 pm, Curtis L. Olson wrote:
 David Megginson writes:
  Curtis L. Olson writes:
Yes, I dont' know what it would take to get a momentary mouse click
mode working, but that would be really helpful.  David: is this
possible?  Easy?  Hard?  Someone else is going to have to work on this
though since I have my hands full with other things.
 
  Please explain.

 Right now you can create clickable areas on the panel where a mouse
 click will change the state of a boolean property, or increment a
 value or decrement a value, etc.

 What would be really useful when you get into modeling push buttons is
 to be able to model a switch where it is true while the mouse is
 depressed and then immediately returns to false when the mouse button
 is released.  Currently you need to click a second time to return the
 button to false.


This would also be the ticket for the magneto switch.



 We have both types of buttons on the KR-87 ADF, those that you depress
 and they click in and stay depressed, and then you push them again and
 they come back out (ADF, BFO).  And also the kind of buttons (FRQ,
 Flt/Et, Set/Rst) where they immediately return to not-depressed when
 you remove your finger.

 Regards,

 Curt.


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Re: [Flightgear-devel] ADF change?

2002-10-25 Thread John Check
On Friday 25 October 2002 8:57 pm, David Megginson wrote:
 John Check writes:
   I see that tuning the ADF radio is now done on the standby channel.
   It was my understanding (which ain't much) that at least on some
   units you can tune the active channel

 My experience is limited, but the only units I've seen where you tune
 the active frequency directly are radios without a standby frequency
 (the ones I've used are big cold-war jobs that have a nob for each
 digit on a physical wheel).


It beats my experience, thats for sure.


   2 questions.
  
   1) Would anybody object to me activating a switch so we can have
   both?

 It depends on what we're emulating.  Before you go ahead and add it,
 though, why do you want it?  For radio navigation, you generally want
 to be able to tune your next station in advance without losing the
 current signal as you move from one NDB to the next.  Typical examples
 include following a Romeo air route between two NDBs (not that
 uncommon in Canada -- I've done it a few times already) and flying an
 instrument approach that uses one NDB for the FAF and another NDB for
 the missed approach (I'll be doing that soon).


In reality I can't think of a case, because you'd know what stations to tune 
in advance, but if you classify fgfs as a game, you might want to be
able to search for ground stations. I seem to recall something about
some units having an AM reception mode also. 


 Its the same principle that you use with the VOR and the VHF radio --
 try to stay one step ahead of the plane by having your next frequency
 already tuned it (for example, I usually have Ottawa Terminal ready on
 standby while I'm still talking to Ottawa Tower after departure).

   2) Should we just switch to the KR87 thats sitting in cvs unused?

 Sure.


It seemed like a good time to remind everybody that we have that.


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Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-24 Thread John Check
On Thursday 24 October 2002 8:02 am, Curtis L. Olson wrote:
 John Check writes:
  On Wednesday 23 October 2002 11:48 pm, Curtis L. Olson wrote:
   I just fixed a bug in the tile freeing code which accounted for the
   very long pauses people were seeing after flying for a while.
 
  Cool, but it breaks for gcc3.2 line 704 of tileentry.cxx needs
  std::cout

 You can just remove that line ... left over debugging output ...

 Curt.

That was my humble non programmer way of nudging you on
behalf of the 3.2 users. Subtle, I know.

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Re: [Flightgear-devel] dc3 pannel lights

2002-10-23 Thread John Check
On Wednesday 23 October 2002 8:10 am, Curtis L. Olson wrote:
 John Check writes:
  Well, Ideally, no, but like anything else, unless we have some
  documentation to work from, getting it right isn't likely. I don't know
  what doco is available. My feeling is that that we should at least have
  the
  battery and/or
  alternator connected to a main buss, which is simpler than what the 172
  has. All we need is for a generic_electrical.xml to be loaded when one
  isn't specified. I have no problems with making it a requirement to add
  one to the markup for a plane, but I'm sure others may feel differently.
  I have no idea how this was handled prior.

 John,

 That might be the best way to go, build a super simple electrical
 system that has battery, alternator feed into a single master bus, and
 have all the outputs feed off that.  This would probably be better
 than putting in a C172 electrical system into an A4 or a 747.  At some
 point if someone cares, they could research the electrical system of
 the specific aircraft and impliment it then.

 I don't know how much time I'll have today, but I can try to take a
 quick look at this at some point, unless you want to knock it out.

 Regards,

 Curt.

I'll bang one out

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[Flightgear-devel] Generic systems

2002-10-23 Thread John Check
Curt sent me a generic-electrical.xml that  I'll be committing shortly.
In the interest of tidyness I'm considering adding a directory

Aircraft/Generic

to hold stuff like this. I'm not planning on moving anything 
like instruments in there, but possibly things like the
mini panel. Basically, it would be a place for markup
that would best be customized versions for a given plane,
but said customized versions have yet to be written.

Comments? Questions?

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Re: [Flightgear-devel] segfault

2002-10-23 Thread John Check
I just ran through firing up all the non 172 planes
and there are several JSBsim planes that segfault

x24b
X15
Shuttle


On Wednesday 23 October 2002 10:30 pm, Tony Peden wrote:
 On Wed, 2002-10-23 at 19:14, Michael Selig wrote:
  At 10/23/02, Tony Peden wrote:
  On Wed, 2002-10-23 at 17:39, Michael Selig wrote:
I am trying to compile and run the latest version of fgfs, but I have
hit a problem.  When I run it I promptly get the error message
Segmentation Fault
There are no other messages.
   
What I have:
- Redhat 7.1
- automake 1.6.3
- autoconf 2.53
- plib 1.6.0
- yesterday's cvs of Simgear, fgfsbase, Flightgear (0.9)
   
I am able to compile and run my older version of fgfs (from
8/20/2002) w/ the new plib and Simgear.
   
Also, we're able to compile and run the new setup on some other
Redhat machines.
   
So this does seem to be machine specific, but I have not changed
anything at the system level.
   
Anyone have any ideas on what I could try next?
  
  It may help to know where it's crashing.
  
  run fgfs with this:
  gdb fgfs
  type run at the gdb prompt then, when it crashes, type bt and post the
  results.
 
  Here's what I get:
 
  ~/www-flightgear-org gdb ./FlightGear/src/Main/fgfs
  GNU gdb 5.0rh-5 Red Hat Linux 7.1
  Copyright 2001 Free Software Foundation, Inc.
  GDB is free software, covered by the GNU General Public License, and you
  are welcome to change it and/or distribute copies of it under certain
  conditions. Type show copying to see the conditions.
  There is absolutely no warranty for GDB.  Type show warranty for
  details. This GDB was configured as i386-redhat-linux...
  (gdb) run
  Starting program:
  /home/m-seligSim/www-flightgear-org/./FlightGear/src/Main/fgfs
  [New Thread 1024 (LWP 21926)]
 
  Program received signal SIGSEGV, Segmentation fault.
  [Switching to Thread 1024 (LWP 21926)]
  __strtol_internal (nptr=0x8833618 , endptr=0x85ccee0, base=139597448,
   group=1065353216) at eval.c:36
  36  eval.c: No such file or directory.
   in eval.c
  (gdb) bt
  #0  __strtol_internal (nptr=0x8833618 , endptr=0x85ccee0,
  base=139597448, group=1065353216) at eval.c:36
  #1  0x0834b82a in SkyTextureState::SkyTextureState (this=0x8833618)
   at SkyTextureState.cpp:47
  #2  0x08348a5f in SkyMaterial::SkyMaterial (this=0x8833578) at
  SkyMaterial.cpp:60
  #3  0x08348223 in SkyLight::SkyLight (this=0x8833500,
  eType=SKY_LIGHT_DIRECTIONAL)
   at SkyLight.cpp:67
  #4  0x08346ce6 in __static_initialization_and_destruction_0
  (__initialize_p=1, __priority=65535) at
  /usr/include/g++-3/stl_multimap.h:52
  #5  0x08346d8e in global constructors keyed to eType ()
   at /usr/include/g++-3/stl_multimap.h:75
  #6  0x083fb895 in __do_global_ctors_aux () at slMODfile.cxx:686
  #7  0x0804e0ae in _init () at eval.c:41
  #8  0x40317161 in __libc_start_main (main=0x80573ec main, argc=1,
  ubp_av=0xb8ec,
   init=0x804e098 _init, fini=0x8450e80 _fini, rtld_fini=0x4000e184
  _dl_fini,
   stack_end=0xb8dc) at ../sysdeps/generic/libc-start.c:122
 
  FWIW I have done things like:
  - uninstall SimGear and plib, and reinstalled.
  - I have done a cvs co from our uiuc mirror and a cvs update -dP from
  the fgfs site.  I get the same segfault w/ both versions of the code. -
  As compared w/ the last version that worked, there has been a bunch of
  new 3D cloud work and runway lighting (I think).
  - I also installed metakit from the tarball in SimGear/src-lib, but I
  speculate that I did not really need to do that.
  - Through all of these gyrations, my version from 8/20/02 still compiles
  and runs w/ the new SimGear and plib.

 Hmm, this looks like its in the 3D clouds code ... you might try running
 with it disabled using: --disable-clouds3d
 Beyond that, I'm not going to be much help.

  Regards,
  Michael
 
Regards,
Michael
   
   
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  -- attributed to Linus Torvalds
  
  
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Re: [Flightgear-devel] segfault

2002-10-23 Thread John Check
I seem to recall having problems with crashes when starting up with the telnet 
interface. Well, the problem really was with subsequent attempts at starting.
I'd see segfaults if the first run didn't exit normal, either through a crash
or other means. At the time I had the line for the telnet interface in my 
.fgfsrc. Commenting it out allowed the program to start normally.

I don't know if this is apropos, but you never can tell.

On Wednesday 23 October 2002 11:50 pm, Michael Selig wrote:
 At 10/23/02, Curtis Olson wrote:
 Michael Selig writes:
   I am still getting the same segfault w/ this option.
  
   It even promptly crashes w/
  
   ./fgfs --help
  
   i.e. I don't get the option list.
 
 Are you missing the base package some how, or pointing to the wrong
 directory?

 If I run my working old version w/o setting FG_ROOT, I get this:

 
 [221] m-selig@qtee:/home/m-seligSim/work
 ./flightsim-0.7.pre11/src/Main/fgfs FlightGear:  Version 0.7.11pre1
 Built with GNU C++ version 2.96

 Scanning for root: command line
 fg_root = /home/m-seligSim/www-flightgear-org/fgfsbase

 Usage: strings/usage

 strings/general-options:
 --help, -h   strings/help-desc
 snip
 For a complete list of options use --help --verbose
 Base package check failed ... Found version 0.9.0 at:
 /home/m-seligSim/www-flightgear-org/fgfsbase
 Please upgrade to version0.7.11pre1
 

 When I run the new one the same way, I get this:

 
 [226] m-selig@qtee:/home/m-seligSim/www-flightgear-org
 ./FlightGear/src/Main/fgfs
 Segmentation fault
 

 So this does not seem to be related to the base package.

 FWIW
 I will not rule out that I could be making some mistakes at my end, but I
 have already tried working this out w/ Rob Deters here.  Also, our most
 recent update follows the steps we have taken before ... and on Rob's
 computer it is working.  He is running Redhat 7.2.  I am running 7.1, and
 that's the only difference on the surface.

 Still puzzled in Illinois ... and trying very hard to avoid having to
 reinstall my wonderful Linux box.

 Curt.
 --
 Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
 Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
 
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Re: [Flightgear-devel] ***long*** pauses after flying a while

2002-10-23 Thread John Check
On Wednesday 23 October 2002 11:48 pm, Curtis L. Olson wrote:
 I just fixed a bug in the tile freeing code which accounted for the
 very long pauses people were seeing after flying for a while.


Cool, but it breaks for gcc3.2 line 704 of tileentry.cxx needs std::cout

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Re: [Flightgear-devel] segfault

2002-10-23 Thread John Check
On Thursday 24 October 2002 12:18 am, Jon Berndt wrote:
 And it only happens with *some* *JSBSim* aircraft?

 Jon



Heres console output from X15
Starting and initialitoken = OBJECT name = KHAF.btg
zing JSBsim
T,p,rho: 518.67, 2116Start common FDM init
...initializing position...
FGJSBsim::set_Longitude: -2.13554
FGJSBsim::set_Latitude: 0.65648
 cur alt (ft) =  35000
FGJSBsim::set_Altitude: 35000
  lat (deg) = 37.6135
Terrain altitude: -0.00124871
...initializing ground elevation to -0.000380607ft...
...initializing sea-level radius...
 lat = 37.6135 alt = 35000
...initializing velocities...
FGJSBsim::set_V_calibrated_kts: 250
...initializing Euler angles...
FGJSBsim::set_Euler_Angles: 0, 0.0074002, 5.19934
End common FDM init
Segmentation fault




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Re: [Flightgear-devel] dc3 pannel lights

2002-10-22 Thread John Check
On Tuesday 22 October 2002 10:11 pm, Dave Perry wrote:
 The c172-yasim pannel is lit at night, so this seems to be a change to
 the dc3 only.
 - Dave

What it is is that when electrical system modeling was added
it affected planes for which no electrical system
was added. I went through and added the markup to include
the electrical.xml from the default 172 to all the variants, but never did the
non Cessna planes.

I don't recall any replies to my asking about using that as a default for the 
rest of the fleet.



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Re: [Flightgear-devel] dc3 pannel lights

2002-10-22 Thread John Check
On Wednesday 23 October 2002 12:44 am, Andy Ross wrote:
 John Check wrote:
   What it is is that when electrical system modeling was added it
   affected planes for which no electrical system was added. I went
   through and added the markup to include the electrical.xml from the
   default 172 to all the variants, but never did the non Cessna planes.

 Shouldn't the sane choice for the defaults be the opposite?  The
 instruments work unless the electrical system tells them that they are
 disabled?  Otherwise every all new panel work will either be useless
 at night or require hacking in a nonsensical simulation.  The A-4 has
 the same symptom, for example.  Certainly we don't want a Cessna
 electrical system, no?

 Andy

Well, Ideally, no, but like anything else, unless we have some documentation
to work from, getting it right isn't likely. I don't know what doco is 
available. My feeling is that that we should at least have the battery and/or 
alternator connected to a main buss, which is simpler than what the 172 has.
All we need is for a generic_electrical.xml to be loaded when one isn't 
specified. I have no problems with making it a requirement to add one to the
markup for a plane, but I'm sure others may feel differently.
I have no idea how this was handled prior. 

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Re: [Flightgear-devel] breakage

2002-10-19 Thread John Check
On Saturday 19 October 2002 1:33 pm, Andy Ross wrote:
 John Check wrote:
   Latest cvs build falls down with:
  
   pt_lights.cxx:304: `cout' undeclared (first use this function)

 You're using gcc 3.2 I assume?  It's a namespace issue.  The C++
 standard library naming is stricter now.  You need to use std::cout,
 or insert a using namespace std; above the usage.

   main.cxx:153:
  void (*glPointParameterfvEXT)(unsigned int, const GLfloat*)
   /usr/X11R6/include/GL/gl.h:2520:
  glPointParameterfvEXT(unsigned int, const GLfloat*)'

 OK, this one looks kinda wrong.  Our code is defining its own copy of
 the glPointParameter function pointers, when they've already been
 declared as regular functions in gl.h.  What's the purpose here?  All
 of the declared extensions are supposed to be defined in the ARB
 glext.h header, I believe.  User-level code shouldn't have to play
 this kind of game anymore.

 It's worth pointing out that I don't see this issue.  I have the
 NVidia drivers installed, which might have differeing header behavior?

 Andy

nvidia-glx-1.0.3123 here. This is Gentoo 1.4-r1 machine FWIW.
I'll apply the patch from your later email. Your explaination
is right in line with the error message.

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Re: [Flightgear-devel] LWCE

2002-10-19 Thread John Check
On Saturday 19 October 2002 6:03 pm, William Earnest wrote:
 John Check wrote:
 [snip]

  So, my question is, is anybody planning on attending the show
  and/or willing to do some booth time? It's not necessarily the
  deciding factor in the long run, but I don't want to wait too long
  to register.
 
  TTYL
  J
 
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 John,

   I signed up for an exhibits only pass 9 days ago. Had been planning to
 do about half of one day, as in the last 2 years. Checked the bus
 schedule, and it looks practical to make it a full day. Could also make
 it a second day from appearances now, and if it would really help.
 Friday is not an option for me, however.

Duly noted.


   Of possible relevance, does anyone have an idea for FlightGear might
 perform on a laptop with an ATI Mobility Radeon chip and 32MB DDR video
 memory? There is a small chance I might be able to carry said laptop
 with me on days I am there.

   Totally irrelevant, has anyone noticed an odd temperature on ATIS at
 KSFO, or is my system doing it uniquely?

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Re: [Flightgear-devel] breakage

2002-10-19 Thread John Check
On Saturday 19 October 2002 2:47 pm, Andy Ross wrote:
 [Er, oops.  The last one had the patch but not the text.  Apologies!]

 OK, looking more carefully, I think I see how this is supposed to
 work.  Because not all OpenGL implementations export the
 PointParameter functions, Curt is using function pointers and the
 GetProcAddress stuff.

 This is fine; the only bug is that the names of the function pointers
 are identical to the names of the functions.  This is attractive,
 because you can use the same syntax for both.

 But it doesn't work across all implementations.  In some, the
 definition of the functions are as regular functions, not pointers.
 So while the invocation syntax is the same, the assignment syntax is
 not.  You can't redeclare a regular function as a function pointer --
 they're not compatible types.

 The following patch just renames the symbol used to avoid the
 collision.  It seems to work for me.

 Andy


 diff -u -w -r1.31 main.cxx
 --- main.cxx17 Oct 2002 04:34:32 -  1.31
 +++ main.cxx19 Oct 2002 18:38:22 -
 @@ -141,16 +141,16 @@
 typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
const GLfloat
 *params);

 -  PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
 -  PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
 +  PFNGLPOINTPARAMETERFEXTPROC gl_PointParameterfEXT = 0;
 +  PFNGLPOINTPARAMETERFVEXTPROC g_lPointParameterfvEXT = 0;

Is this last line correct? The rest of the patch uses gl_PointParameterfvEXT

FWIW I couldn't get the patch to apply and I noticed while applying changes 

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Re: [Flightgear-devel] runway lighting

2002-10-19 Thread John Check
On Saturday 19 October 2002 7:42 pm, William L. Riley wrote:
 The base scenery package was rebuilt tonight and is available for download.

 http://www.randdtechnologies.com/fgfs/newScenery/

 The rebuild went very smoothly so there is probably some huge glaring error
 that I missed. ;)

 Wm


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Re: [Flightgear-devel] runway lighting

2002-10-19 Thread John Check
On Saturday 19 October 2002 7:42 pm, William L. Riley wrote:
 The base scenery package was rebuilt tonight and is available for download.

 http://www.randdtechnologies.com/fgfs/newScenery/

 The rebuild went very smoothly so there is probably some huge glaring error
 that I missed. ;)

 Wm

Looks good to me, but what do I know.

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Re: [Flightgear-devel] breakage

2002-10-19 Thread John Check
On Saturday 19 October 2002 8:52 pm, Andy Ross wrote:
 John Check wrote:
   Is this last line correct?

 Uh, no. :)

 Sorry.  I don't compile on a windows box, so that part of the change
 was blind.

windows box? I don't like the way they look. Shutters are okay,
but windowboxes.. not my thing. 


 Obviously, the actual names of the symbols used isn't important.  You
 could just as easily use GL or fg, or fgfsgl or whatnot so long
 as it's consistent and doesn't collide with the existing OpenGL
 names.

Right.



 But the patch should have applied cleanly -- it just would have failed
 during compilation.  Or is that what you meant?


It wouldn't apply. I was getting 4 failed hunks. I should have saved the .rej 
file. It might have been because I saved the email and trimmed off the 
headers and the list sig.


 Andy

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Re: [Flightgear-devel] runway lighting

2002-10-18 Thread John Check
On Friday 18 October 2002 7:13 pm, Jon Berndt wrote:
  John Check writes:
   Curt,
   What do you think about tossing this in the base package?
   Just wondering
 
  That's fine, although it's not elevated and has large gaps where it
  meets the surround terrain ...
 

The last time we had KSFO with lights in there it had some problems too.
I think it's worth the tradeoff but if you think it's going to break anything 
I can hold off.

  CUrt.

 John:

 Are you going to go ahead with this? When it gets in the base package (you

I have to try it first. Yes, that would be the unstable (main) branch. You 
shouldn't need to do anything special.

 do mean the develpment package?), are you going to post an announcement? I

Well, commits automagically generate posts to fg-cvslogs, but I'll give you a 
heads up.

 am going to try and build FGFS again with the new base package. Haven't had
 time to do this lately. But I want to wait for the runway stuff.

 Jon






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Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread John Check
On Thursday 17 October 2002 10:34 am, Jim Wilson wrote:
 Curtis L. Olson [EMAIL PROTECTED] said:
  Hehe, if you start out with a fairly stable approach and are pretty
  close already, the autopilot seems to hold the Wright Flyer right on
  the glide slope.  ATC was complaining a bit about my 33 kt. (full
  throttle) approach speed though ...

 Hmmm...maybe we should do a full glass cockpit with GPS?

 Best,

 Jim


Hahah, a GC for that would be an hour glass


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Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread John Check
On Thursday 17 October 2002 2:43 pm, Jon Stockill wrote:
 On Thu, 17 Oct 2002, John Check wrote:
  Hahah, a GC for that would be an hour glass

 and a spirit level.

Thanks, I knew there had to be another peice.

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Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread John Check
On Thursday 17 October 2002 3:46 pm, Jim Wilson wrote:
 John Check [EMAIL PROTECTED] said:
  On Thursday 17 October 2002 10:34 am, Jim Wilson wrote:
   Curtis L. Olson [EMAIL PROTECTED] said:
Hehe, if you start out with a fairly stable approach and are pretty
close already, the autopilot seems to hold the Wright Flyer right on
the glide slope.  ATC was complaining a bit about my 33 kt. (full
throttle) approach speed though ...
  
   Hmmm...maybe we should do a full glass cockpit with GPS?
 
  Hahah, a GC for that would be an hour glass

 Now come on John,  it wasn't THAT long ago!  Besides, an hour glass would
 never work on that thing.

 Best,

 Jim


You're right, let's go analog. Sundial and a plumb bob ;D



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Re: [Flightgear-devel] Wright Flyer

2002-10-17 Thread John Check
On Thursday 17 October 2002 3:50 pm, Jim Wilson wrote:
 Jon Stockill [EMAIL PROTECTED] said:
  On Thu, 17 Oct 2002, John Check wrote:
   Hahah, a GC for that would be an hour glass
 
  and a spirit level.

 Hmmm... I did a google on spirit level wright flyer and nothing came up.
 Any idea what it looks like?

 Best,

 Jim


Just your regular run of the mill glass tube filled with mineral spirits
and an air bubble.


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[Flightgear-devel] starter value

2002-10-11 Thread John Check

Where is the initial startertrue/starter coming from?
It's set to off in preferences.xml and generally not defined
in the set files. As it stands, switching off the magnetos
leaves the engine cranking. Also, the switch is drawn in the start
position. It should suffice to set engine/running=true correct?

I have to say, preferences.xml is looking right nasty about now.
There is a lot of stuff that shouldn't be in there IMO.
I'm out of touch with whats going on at the moment so
no flames please. I expect to be doing some clean up
and maybe wiring up some switches at the weekend.

TTYL
J

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Re: [Flightgear-devel] c172-larcsim -why?

2002-10-11 Thread John Check

On Friday 11 October 2002 02:23 am, Christian Mayer wrote:
 John Check wrote:
  I was going through the c172 variants and adding the electrical system
  and I fired up the c172-larcsim. It's got a major problem. It just sits
  on the runway no matter how much throttle you give it.
  I took a quick look at the xml file in case it was something obvious.
  I gave comparative analysis a shot, but the only other planes that
  use larcsim are the UIUC planes.

 We used to have a Navion. Have we lost it on the way?

 CU,
 Christian

I don't see a config for it, but I thought it was hardcoded.

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