Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-27 Thread Tiago Gusmão
There are missing elses (generic.cxx), meaning code could run  
line_separator= line_sep_string; 
even after one of the ifs was true.

addind the elses fixes it.

if ( line_sep_string == newline )
line_separator = '\n';
else if ( line_sep_string == tab )
line_separator = '\t';
else if ( line_sep_string == space )
line_separator = ' ';
else if ( line_sep_string == formfeed )
line_separator = '\f';
else if ( line_sep_string == carriagereturn )
line_separator = '\r';
else if ( line_sep_string == verticaltab )
line_separator = '\v';
else
line_separator = line_sep_string;


Regards,
Tiago


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Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Tiago Gusmão
On Monday 26 July 2004 19:58, Boris Koenig wrote:
 Regarding profiling: what would be necessary to be done ?
 Are there _any_ profiler tools for 3D/openGL applications ?

you might want to take a look at this:
http://www.hawksoft.com/gltrace/

Regards,
Tiago

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[Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-25 Thread Tiago Gusmão
Hi

I'm having trouble using it on tcp/ip, altough over serial it works as 
expected.
i'm using other machine (192.168.0.2) with netcat (nc -l -p 5500)
and firing FG on this pc(192.168.0.1) like this:

$ fgfs --generic=socket,out,5,192.168.0.2,5500,tcp,osc
Failed to find runway 28R at airport LPMA
Initializing OpenAL sound manager
Unable to load the protocol configuration file

game loads as expected, no data is sent, and connection is closed when i close 
FG.
same thing if i use f1serial (osc is just a stripped down of f1serial.xml)
same thing for UDP, except that nc exits when FG starts

fgfs --native=socket,out,5,192.168.0.2,5500,tcp
works nice, but receiving binary data was not what i had in mind 

versions used are a 3 week old cvs in slackware and 0.9.4 win32 binary

am i doing something wrong or generic protocol has problems over tcp/ip?

Thanks in advance,
Tiago

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Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-25 Thread Tiago Gusmão
On Sunday 25 July 2004 17:37, Erik Hofman wrote:
 Tiago Gusmão wrote:
  $ fgfs --generic=socket,out,5,192.168.0.2,5500,tcp,osc
  Failed to find runway 28R at airport LPMA
  Initializing OpenAL sound manager
  Unable to load the protocol configuration file

 This is fixed in CVS and will be included in the next release of
 FlightGear (0.9.5).

 Erik

Thank you!

meanwhile while using tcp.xml, i noticed that using a line separator of 
newline actually printed the word newline (this doesn't happen in var 
separator), it doesn't bother me much, just reporting

Is there any generic input support planned just for curiosity?

Regards,
Tiago


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[Flightgear-devel] test the L1011-500

2004-07-23 Thread Tiago Gusmão
sorry for the delay, but i've been quite busy, here is is

link: http://tristar500.net/modelo3d/L1011-500.zip

the 3d model is still needing  fixes, nose will be remade, so i can apply the 
windshield texture separetely from the side texture to avoid the stretch 
effect.
also slats are not animated
there are other visible problems and discrepancies,  i will be fixing them 
when i can.

the aircraft is controllable, but not very realistic, i will be tuning it and 
the auto-pilot, using SimPlot when possible

FYI i am using a 2/3 week old cvs, i suppose it should run fine on latest cvs, 
maybe there are some VRP issues (?)

Hope you enjoy

Regards,
Tiago




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[Flightgear-devel] Plotting

2004-07-18 Thread Tiago Gusmão
Hi

While trying to correctly tweak the FDM and PID controllers for the L1011-500, 
i though it would be really nice to have some sort of standalone app running 
on a remote machine, plotting selected property(es) oscilloscope style (in 
my case, i'd like to make it run in my old P133).

I saw that this is not a new idea, is there anything usable at the moment?
If not, i wouldn't mind to work on it, just point me in the right direction :)

a little OT: 
What other tools might be useful in debugging aircrafts?

Thanks in advance,
Tiago

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Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Jon S Berndt wrote:
On Tue, 6 Jul 2004 20:09:38 +0200
 Durk Talsma [EMAIL PROTECTED] wrote:
Just a few comments below, since I also ran into similar issues 
creating and updating the MD-11 aero file. 

I also had problems using the FG_TURBINE and switched to
FG_SIMTURBINE, is this a good idea?

Yes, this reflects a recent change in JSBSim, which hasn't traversed 
it's way back into aeromatic yet. 

Actually, I did make the change - it should be implemented in 
Aeromatic. I can't test it right now.

The file generated by aeromatic had the AC_THRUSTER inside the
AC_ENGINE tags and it didn't work until i separated them, 
aero-matic bug?

Not really a bug: This how JSBSim expected things to be, until a 
couple of weeks ago. It took me a while to figure this one out. ;-)

I thought I had made a big announcement. If I did not, my apologies.
Jon
The announcement is good, i just didn't look in the right place :|
I 've tweaked the landing gear to the real locations, assuming (0,0,0) 
it's the nose.
In the 3d model, I have the tip of the nose in (0,0,0) and it's been 
scaled to match units with meters and rotated to fit the FG's axis.
In fgrun, the aircraft rotates around the nose, anything i can do to fix 
this without messing with the model itself?
I also noticed that lighting in fgrun is fixed relative to the aircraft, 
shouldn't be the aircraft rotating around and light coming from 
somewhere near eye position?

When i tell it to start from a RWY, it starts in air, sinks and ends up 
in the right orientation, but only the cockpit is above the RWY, the 
rest is before the RWY.
What is the reference point used to align the A/C on the RWYs?
With such model positioning, should i need to use any offsets in the the 
model xml?

If someone wants to take a look at it in-game:
http://tiagogusmao.home.sapo.pt/l1011/L1011-500.zip
the textures are pre-pre-alpha and the model still needs some work ;)
Dont forget to put the RB211 in the Engine folder.
Regards,
Tiago

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Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Tiago Gusmão
Michael Stilmant wrote:
please update the clock of your computer
you send old Email
It's probably just my ISP lagging ;) thanks for pointing that out
Ampere K. Hardraade wrote:
I was using multiple textures on the MD11's fuselage at first but then switch 
to a single gigantic texture (4096X1024).  There is no difference between 
them performance wise.  However, I would advise you to use one single texture 
for the sake of maintance (such as creating a new livery).  This is the very 
reason I switch to using a single texture.

Regards,
Ampere
On July 6, 2003 12:53 pm, Tiago Gusmão wrote:
 

Is it better to use a singles texture, or separate fuselage texture from
other pieces?
   

 

For now, i'll be sticking to a single texture, easier to manage and to 
use indeed :)

I'm still very confused with the axis used, and the model is appearing 
behind the actual FDM A/C

values used are:
  AC_CGLOC 921.1  0.0 -18.0
  AC_AERORP921.1  0.0  0.0
  AC_EYEPTLOC  0.0 -30.0 75.0
  AC_VRP   0.0 0.0 0.0
the  3d model has nose at (0,0,0)
I understand it this way, please correct what's wrong:
AC_CGLOC - this is the center of gravity, from which all other points 
are related to
AC_AERORP - aerodynamic reference, should be near the CG, so it has a 
similar value
AC_EYEPTLOC - this is where the view is placed when in cockpit view, 
related to(??) CG (??)
AC_VRP - point related to the CG where the nose of the 3d model should be
A 3d model with nose made at (0,0,0) in the editor should have a VRP of 
(0,0,0) and this should be enough to position the model properly


Thanks in advance,
Tiago
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Re: [Flightgear-devel] L1011-500

2004-07-06 Thread Tiago Gusmão
Jon S Berndt wrote:
On Fri,  2 Jul 2004 22:46:14 +0100
 [EMAIL PROTECTED] wrote:
The L1011-500 uses the Rolls-Royce RB211-524B
take a look here for details:
http://www.aircraftenginedesign.com/TableB3.html

I have committed to JSBSim CVS an RR RB211-524 engine.
Jon
The RB211-524B has only 5 pounds of thrust, that one is suitable for 
the H and G models acording to 
http://www.rolls-royce.com/media/product/rb211524.jsp

I have generated a 5 pound version, and I can get TSFC values and 
stuff , but I don't understand those tables below.
I also had problems using the FG_TURBINE and switched to 
FG_SIMTURBINE, is this a good idea?

The file generated by aeromatic had the AC_THRUSTER inside the 
AC_ENGINE tags and it didn't work until i separated them, aero-matic bug?

Now i can get the L1011 working, but if i start from the RWY, it appears 
around 50 meters AGL and starts rotating backwards until it gets under 
the floor and freezes.
If I start it in flight it behaves nice.
What are the conventions for propper positioning of the model?

Is it better to use a singles texture, or separate fuselage texture from 
other pieces?

thanks in adavance :)
Regards,
Tiago




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