[Flightgear-devel] error:Unknown exception in the main loop

2005-11-12 Thread eagle monart
hi everyone i compiled flightgear with studio net 2003 . But when i execute the program says Unknown exception in the main loop. Aborting... Possible Cause: No error after i compiled fg ,it gaves me freeglut error then i switch to vers 2.2 from 2.4. Then it says i am using 9.8 base data

[Flightgear-devel] RE: lights need help

2005-07-11 Thread eagle monart
1. PLib doesn't render objects with one surface, so if you defined one quad you will need to split it up in two triangles instead. 2. Lights are made up of emissive materials in OpenGL, if you want them to stand out at night you will need to adjust the values of the emissive color.

[Flightgear-devel] light works

2005-07-06 Thread eagle monart
hi all; I think its mentioned before few days ago by another developer about ksfo aproach lights. But no suggestion replied ...to play with the runways lights height where do we have to exactly look at??? terragear flightgear simgear..there are lots of different declerations in every

[Flightgear-devel] RE: cygwin simgear problem

2005-06-25 Thread eagle monart
There was a similar problem report not far ago. It seems cygwin switched recently from gcc 3.3 to, and that is the problem. Vivian, what is your own version of gcc ? -Fred Vivian Meazza wrote : tom bonnell Not really, except to say that I've compiled the cvs version under Cygwin

[Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-19 Thread eagle monart
Also I everytime i compiled flightgear i see some rectangles on the ground and in the air..here are two screens ..next time you wanna show us something, put it on a proper web server, not some damn spam site. If you have a spare box and can put it online for a week or more, quickest

[Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-19 Thread eagle monart
other problem is about strange rectangles in sim... I ve the same problem even in 0.9.8 release compile.. i can see these rectangles almost everywhere in clouds , on the sea and on the ground. here some screens http://www.geocities.com/fgscreens/fgfs-screen-011.jpg

[Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread eagle monart
Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first error was about config.h...compiler couldnt locate config.h

[Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread eagle monart
Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors ... thanks for info Fred , I used FG-ProjectFiles-msvc71.zip now i ve

[Flightgear-devel] RE: msvc7.1 compiling problem

2005-06-18 Thread eagle monart
thank you guys , finaly compiled the latest source : )) but still i am looking for the puffy clouds that i saw in devel mailing list. How can I enable puffy clouds??? . I played with layers types and also enable 3dclouds in fgrun but didnt succeed. Also I everytime i compiled

[Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread eagle monart
Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first error was about config.h...compiler couldnt locate config.h and I

[Flightgear-devel] hud error

2005-06-16 Thread eagle monart
in a loop hud ladder can climb up to 110 degrees and in a second corrects itself to 90 degree limit. i looked at the code but its long and complex . anybody knows why? _ Express yourself instantly with MSN Messenger!

[Flightgear-devel] xml formatting

2005-06-13 Thread eagle monart
i am trying to output a airspeed and gmt with generic protocol. i am writing it to a txt file however the file is growing. i wanted xml form to rewrite on to same line as an example line1 is gmt and line two is airspeed ..format is like that. i subtracted line seperators in xml form but

[Flightgear-devel] RE: Flightgear-devel Digest, Vol 26, Issue 41

2005-06-13 Thread eagle monart
This is how it was designed since it's main purpose was sending data to the serial port or over the network. The file option (as it is now) is very useful for generating log files, so it is not possible to do it like that at this time. However, you might want to add

[Flightgear-devel] timer help

2005-06-11 Thread eagle monart
5. Re: timer help (Josh Babcock) are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example

[Flightgear-devel] timer help

2005-06-10 Thread eagle monart
are there any references to use time delay in functions. i am trying to delay speedbrake for 1.5 scnds everytime activated or deactivated in larcsim . i tried to use sleep() functions in msvc71 but makes the whole sim sleep:) i am looking for example time delays in fg source and would

[Flightgear-devel] visual studio optimization

2005-05-29 Thread eagle monart
I recently dealt with this very same problem. I had to go through and compare the debug mode properties to the release mode properties to see the differences and make the appropriate changes. You will need to do this for each project not just flightgear(simgear, plib, zlib, etc.). I think

[Flightgear-devel] HTTPD PROBLEM

2005-05-24 Thread eagle monart
hi all i am running fg in jsbsim under xp . i connected via httpd but some variable changes have some problems. i tried to change the air speed and altitute in flight in real time sim and in pause. but both didn't work. the fg went crazy i found myself on the ground in seconds. anybody

[Flightgear-devel] glass cokpit displays (Martin Spott)

2005-05-22 Thread eagle monart
i dont know it is a brand new idea but for glass cokpits to use in secondary slave machines can we use flightgear itself. i mean fg can communicate with other machines for different views. if we play with the xml instruments and call in full screen( i think no code writing necassary but i

[Flightgear-devel] glass cokpit displays

2005-05-21 Thread eagle monart
Hi everyone i dont know it is a brand new idea but for glass cokpits to use in secondary slave machines can we use flightgear itself. i mean fg can communicate with other machines for different views. if we play with the xml instruments and call in full screen( i think no code writing

[Flightgear-devel] city in the night (Melchior FRANZ)

2005-05-13 Thread eagle monart
* Curtis L. Olson -- Friday 13 May 2005 14:22: can kalkan wrote: is there a function in 3d to give night lights effects or fg do it itself. can i give a height to night on manhattan buildings lights? If you wrap your model in an xml tag, you can do a bunch of different LOD and animation

[Flightgear-devel] 3d city

2005-05-05 Thread eagle monart
hi everyone. there is afunction of importng 3d models into sceneries. is it possible to add a full city lets say NY; modeled in 3d primatives and covered by a textures. what type of graphics card we need? _ Express yourself

[Flightgear-devel] need to see where we are;

2005-05-04 Thread eagle monart
hi all i want to take a part in fg developmnt. but i ve few questions about whts going on. i searched in passed archives but need to knpw todays goals and development. there is no other source so i would appreciated if you send me info or forward me to a link 1) when we are flyng in a jet in

[Flightgear-devel] Re: need to see where we are; (Gerard ROBIN)

2005-05-04 Thread eagle monart
1) when we are flyng in a jet in jsb , turbinr function reflects real world functionality. what are the holes to be fiiled. 2) are there anybody working on flight computer ? f-16 flies like crazy horse where i can find real f-16 detailed flight comp functionality to import in fg? 3)

[Flightgear-devel] game engines (ghours)

2005-05-03 Thread eagle monart
eagle monart a écrit : hi everyone, is there an idea of switching to another open sourcegame engine. fg is real beatiful but is weak in visuals especially in terrain rendering.we cant edit terrain as whatever we want , we cant change textures and terrain is not complex. as a result cant feel

[Flightgear-devel] realistic scenery

2005-04-19 Thread eagle monart
hi i am trying to build more realistic terrain. when i am searching i found some info about that on http://baron.flightgear.org/pipermail/flightgear-users/2004-March/007485.html . also i read tutorials about scenery generation in fgsd. my question is which way do i have to follow to build