Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-30 Thread Boris Koenig
Back to the plugins discussion ... I am really about to get famous here for my unpopular views ;-) Andy Ross wrote: Boris Koenig wrote: Erik Hofman wrote: I'm still not convinced that a plugin system would be such a great idea for FlightGear. Well, I am just making suggestion :-) I think most of

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-30 Thread Jim Wilson
Boris Koenig said: Back to the plugins discussion ... I am really about to get famous here for my unpopular views ;-) It sounds like you are anticipating something here. My recommendation is that you spend quite a bit more time getting familiar with FlightGear. It isn't that your idea or

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Hi again ! I am just about trying to add some test-hooks to FlightGear, but wouldn't like to have to rebuild the whole FlightGear build tree each time (~ 350 MB ), just for 2-3 added small test-functions, hence I came up with the following idea: How about adding a sub-directory

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Frederic Bouvier
Erik Hofman wrote: Boris Koenig wrote: Hi again ! I am just about trying to add some test-hooks to FlightGear, but wouldn't like to have to rebuild the whole FlightGear build tree each time (~ 350 MB ), just for 2-3 added small test-functions, hence I came up with the following

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: By the way, the addition of a plugin architecture has pushed all major flight simulators tremendously forward, I don't even mention stuff like Microsoft's FS, but I suggest to have a look at X-Plane: Since the author added support for basic plugins, there are numerous projects

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: By the way, the addition of a plugin architecture has pushed all major flight simulators tremendously forward, I don't even mention stuff like Microsoft's FS, but I suggest to have a look at X-Plane: Since the author added support for basic plugins, there are

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major problem, there's other opensource (GPL'ed)

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major problem, there's other

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Erik Hofman wrote: Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Andy Ross
Boris Koenig wrote: Erik Hofman wrote: I'm still not convinced that a plugin system would be such a great idea for FlightGear. Well, I am just making suggestion :-) I think most of the criticism centers on the idea that, even if you had a nice plugin system available, it really isn't

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Boris Koenig
Erik Hofman wrote: Boris Koenig wrote: Well, regarding the clever subsystem architecture - is there any more detailed information available ? It's actually quite simple, you create a derived class from SGSubsystem and you have to define a small set of functions: Thanks for that (REALLY !) But