Back to the plugins discussion ... I am really about to get famous here
for my unpopular views ;-)
Andy Ross wrote:
Boris Koenig wrote:
Erik Hofman wrote:
I'm still not convinced that a plugin system would be such a great
idea for FlightGear.
Well, I am just making suggestion :-)
I think most of
Boris Koenig said:
Back to the plugins discussion ... I am really about to get famous here
for my unpopular views ;-)
It sounds like you are anticipating something here. My recommendation is that
you spend quite a bit more time getting familiar with FlightGear. It isn't
that your idea or
Boris Koenig wrote:
Hi again !
I am just about trying to add some test-hooks to FlightGear, but
wouldn't like to have to rebuild the whole FlightGear build tree each
time (~ 350 MB ), just for 2-3 added small test-functions, hence I
came up with the following idea:
How about adding a sub-directory
Erik Hofman wrote:
Boris Koenig wrote:
Hi again !
I am just about trying to add some test-hooks to FlightGear, but
wouldn't like to have to rebuild the whole FlightGear build tree each
time (~ 350 MB ), just for 2-3 added small test-functions, hence I
came up with the following
Boris Koenig wrote:
By the way, the addition of a plugin architecture has pushed all major
flight simulators tremendously forward, I don't even mention stuff like
Microsoft's FS, but I suggest to have a look at X-Plane: Since the
author added support for basic plugins, there are numerous projects
Erik Hofman wrote:
Boris Koenig wrote:
By the way, the addition of a plugin architecture has pushed all major
flight simulators tremendously forward, I don't even mention stuff like
Microsoft's FS, but I suggest to have a look at X-Plane: Since the
author added support for basic plugins, there are
Boris Koenig wrote:
Frederic is right that a plugin system is actually in contrast with
the GPL (FlightGear's license), that requires everything to be opened
when using some piece of GPL software within your project.
I don't think that would be a major problem, there's other opensource
(GPL'ed)
Erik Hofman wrote:
Boris Koenig wrote:
Frederic is right that a plugin system is actually in contrast with
the GPL (FlightGear's license), that requires everything to be opened
when using some piece of GPL software within your project.
I don't think that would be a major problem, there's other
Boris Koenig wrote:
Erik Hofman wrote:
Boris Koenig wrote:
Frederic is right that a plugin system is actually in contrast with
the GPL (FlightGear's license), that requires everything to be
opened when using some piece of GPL software within your project.
I don't think that would be a major
Boris Koenig wrote:
Erik Hofman wrote:
I'm still not convinced that a plugin system would be such a great
idea for FlightGear.
Well, I am just making suggestion :-)
I think most of the criticism centers on the idea that, even if you
had a nice plugin system available, it really isn't
Erik Hofman wrote:
Boris Koenig wrote:
Well, regarding the clever subsystem architecture - is there any
more detailed information available ?
It's actually quite simple, you create a derived class from SGSubsystem
and you have to define a small set of functions:
Thanks for that (REALLY !)
But
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