Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Martin Dressler writes: > > > There is a problem with propeller. With low frame rate I couldn't see > > diferents between low and high RPMs. > > Even with a fairly good framerate the prop doesn't look so good yet. > What we need to do is switch to

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Tony Peden
On Wed, 2002-02-27 at 06:52, David Megginson wrote: > Tony Peden writes: > > > Is there a way to dump the entire tree to xml (whether or not the > > archivable bit is set)? > > Not currently, but I can modified writeProperties to take an extra, > optional argument, then make a dump-properties

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread David Megginson
Martin Dressler writes: > There is a problem with propeller. With low frame rate I couldn't see > diferents between low and high RPMs. Even with a fairly good framerate the prop doesn't look so good yet. What we need to do is switch to a different, blurry-disk object once the RPM hits a certa

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread David Megginson
Tony Peden writes: > Is there a way to dump the entire tree to xml (whether or not the > archivable bit is set)? Not currently, but I can modified writeProperties to take an extra, optional argument, then make a dump-properties command. All the best, David -- David Megginson [EMAIL PROT

re: [Flightgear-devel] Animated C172

2002-02-27 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Norman Vine writes: > > > Nice addition > > Thanks. > > > No need for an 'expensive' derivation > > of the rotation matrix though as you can > > straight forwardly write it out all at once > > Thanks! Your changes seem to make a big different -

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Curtis L. Olson
Martin Dressler writes: > On Tue 26. February 2002 14:52, you wrote: > > Almost all of the major moving surfaces in the C172 are now animated: > > It's wonderfull work. > There is a problem with propeller. With low frame rate I couldn't see > diferents between low and high RPMs. There is obviou

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Martin Dressler
On Tue 26. February 2002 14:52, you wrote: > Almost all of the major moving surfaces in the C172 are now animated: It's wonderfull work. There is a problem with propeller. With low frame rate I couldn't see diferents between low and high RPMs. There is obvious to add instead of rotating propel

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Tony Peden
On Tue, 2002-02-26 at 18:53, David Megginson wrote: > Tony Peden writes: > > > OK, JSBSim now reports control surface positions. I set up the > > following properties: > > /surface-positions/elevator-pos-deg > > /surface-positions/left-aileron-pos-deg > > /surface-positions/right-aileron-po

re: [Flightgear-devel] Animated C172

2002-02-27 Thread David Megginson
Norman Vine writes: > Nice addition Thanks. > No need for an 'expensive' derivation > of the rotation matrix though as you can > straight forwardly write it out all at once Thanks! Your changes seem to make a big different -- I'm not seeing any stuttering at the beginning, now. I've comm

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 19:08, David Megginson wrote: > Andy Ross writes: > > > Hrm... I'm not liking the idea of specifying explicit, absolute angles > > as the interface here. First off is the problem of configuration -- > > what are the appropriate angles? If we put them in the property >

[Flightgear-devel] Animated C172

2002-02-26 Thread Norman Vine
Nice addition No need for an 'expensive' derivation of the rotation matrix though as you can straight forwardly write it out all at once model.hxx class FGAircraftModel : public FGSubsystem { . struct Animation { enum Type { None, Spin, Rotate

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Marcio Shimoda writes: > How do I create new animated models? I'll try to post something useful soon, but in the meantime, take a look at $FG_ROOT/Aircraft/c172/c172-dpm.xml for an example. The object names come from the 3D file itself. All the best, David -- David Megginson [EMAIL PROTE

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Marcio Shimoda
How do I create new animated models? []'s Marcio Shimoda - Original Message - From: "David Megginson" <[EMAIL PROTECTED]> To: "FlightGear Development" <[EMAIL PROTECTED]> Sent: Tuesday, February 26, 2002 10:52 AM Subject: [Flightgear-devel] Anim

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Andy Ross writes: > Hrm... I'm not liking the idea of specifying explicit, absolute angles > as the interface here. First off is the problem of configuration -- > what are the appropriate angles? If we put them in the property > interface, then both the FDMs and the model need to know. If

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Rick Ansell
On Tue, 26 Feb 2002 21:50:46 -0500, David Megginson <[EMAIL PROTECTED]> wrote: >Rick Ansell writes: > > > Unfortunately I'm not running FGFS ATM as various hardware and > > OS shufflings need to take place before it becomes worthwhile > > again. When that's done I might even get PPE to generate a

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Tony Peden writes: > OK, JSBSim now reports control surface positions. I set up the > following properties: > /surface-positions/elevator-pos-deg > /surface-positions/left-aileron-pos-deg > /surface-positions/right-aileron-pos-deg > /surface-positions/rudder-pos-deg > /surface-positions/f

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
John Check writes: > Awesome! Does gear retraction work? It can -- I have it sort-of working on my local copy of the DC-3, but (1) it's instantaneous (since it's using the /controls/gear-down property), and (2) part of the strut pokes through the top of the nacelle, so I'll have to split it int

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Rick Ansell writes: > Unfortunately I'm not running FGFS ATM as various hardware and > OS shufflings need to take place before it becomes worthwhile > again. When that's done I might even get PPE to generate a > non-zero frame rate! PPE's an impressive piece of work so far, and is great for

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 14:54, Andy Ross wrote: > Tony Peden wrote: > > OK, JSBSim now reports control surface positions. I set up the > > following properties: > > > > /surface-positions/elevator-pos-deg > > /surface-positions/left-aileron-pos-deg > > /surface-positions/right-aileron-pos-deg

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
Tony Peden wrote: > OK, JSBSim now reports control surface positions. I set up the > following properties: > > /surface-positions/elevator-pos-deg > /surface-positions/left-aileron-pos-deg > /surface-positions/right-aileron-pos-deg > /surface-positions/rudder-pos-deg > /surface-positions/

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 11:58, David Megginson wrote: > Tony Peden writes: > > > What form would you need the surface positions in? Actual angles are > > the easiest thing for JSBSim to output (would those be useful for 3D > > models?), but I can see where normalized positions (-1..1) might be

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Rick Ansell
On Tue, 26 Feb 2002 09:55:59 -0500, David Megginson <[EMAIL PROTECTED]> wrote: >Jon S. Berndt writes: > > > Excellent. Is there an X-15 model? :-) > >Seriously, there probably won't be one from me. My main interest is >civil propeller-driven planes, and after I've fixed up the DC-3 model, >I'll

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread John Check
On Tuesday 26 February 2002 08:52 am, you wrote: > Almost all of the major moving surfaces in the C172 are now animated: > > - propeller > - ailerons > - flaps > - rudder > - elevators > > The nosewheel still doesn't turn, but I'll add that when I get a > chance. I'll probably start on the DC-3 f

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: > For FDM's that don't do sophisticated control surface position > modeling (or fly-by-wire) we could simply echo back the flightgear > control position (possibly multiplied by a constant to get it into the > desired range.) That sounds reasonable. All the best, D

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Tony Peden writes: > What form would you need the surface positions in? Actual angles are > the easiest thing for JSBSim to output (would those be useful for 3D > models?), but I can see where normalized positions (-1..1) might be > easier to deal with. I use angles (degrees) in the 3D mo

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Martin Spott
> Does all this animation work w/ the LaRCsim and UIUC code? I have a > feeling 'yes', but we're still running 0.7.8. Your feeling's right, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 11:27, Curtis L. Olson wrote: > Tony Peden writes: > > Well, what are the chances that both the fdm and the 3D model will need > > their own set of properties for these things? If there is little chance > > of that then I think we should go with Andy's suggestion and either

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 10:30, Andy Ross wrote: > David Megginson wrote: > > ... if I hold the yoke in *exactly* the same position and move the > > trim wheel, the elevator surface will not move; only the amount of > > force required to hold the yoke in position will change. Is that > > right?

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
Tony Peden writes: > Well, what are the chances that both the fdm and the 3D model will need > their own set of properties for these things? If there is little chance > of that then I think we should go with Andy's suggestion and either > eliminate the /fdm tree or save it for special purpose fdm

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 10:29, David Megginson wrote: > Andy Ross writes: > > > And on that subject, would you like to pick a property tree for the > > FDM output properties? How about "/control-positions"? Adding this > > support to YASim will be quick. > > Currently, JSBSim uses an /fdm sub

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: > Michael Selig writes: > > > Does all this animation work w/ the LaRCsim and UIUC code? I have a > > feeling 'yes', but we're still running 0.7.8. > > Yes, it should. Some of it might stop working, though, when we switch > to reading positions from the FDMs themselv

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Wolfram Kuss writes: > These are the output names you may find in the current MDL loader: > > "rudder", "elevator", "ailerons", "flaps", "gear", "spoilers", > "propeller" Cool. It should not be hard for someone to write XML wrappers for the current MDL models to animate them -- just a matt

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Michael Selig writes: > Does all this animation work w/ the LaRCsim and UIUC code? I have a > feeling 'yes', but we're still running 0.7.8. Yes, it should. Some of it might stop working, though, when we switch to reading positions from the FDMs themselves rather than the control inputs. A

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
Andy wrote: >David Megginson wrote: > > In JSBSim, we're just summing up the trim and elevator and clamping to > > the elevator range -- I don't know if that's right, but it doesn't > > seem to bother most people. > >That's exactly what YASim does, too. Yes, Rowan's BoB and MA do the same. By

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
These are the output names you may find in the current MDL loader: "rudder", "elevator", "ailerons", "flaps", "gear", "spoilers", "propeller" Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/list

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Michael Selig
At 2/26/02, you wrote: >Almost all of the major moving surfaces in the C172 are now animated: Sounds really neat. Does all this animation work w/ the LaRCsim and UIUC code? I have a feeling 'yes', but we're still running 0.7.8. Regards, Michael **

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 09:51, Arnt Karlsen wrote: > On Tue, 26 Feb 2002 12:29:35 -0500, > David Megginson <[EMAIL PROTECTED]> wrote in message > <[EMAIL PROTECTED]>: > > > Alex Perry writes: > > > > > The position of the elevator is a force balance, consisting of the > > > aero force on the e

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
David Megginson wrote: > ... if I hold the yoke in *exactly* the same position and move the > trim wheel, the elevator surface will not move; only the amount of > force required to hold the yoke in position will change. Is that > right? Yes. On any aircraft that is not fly-by-wire*, the con

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Andy Ross writes: > And on that subject, would you like to pick a property tree for the > FDM output properties? How about "/control-positions"? Adding this > support to YASim will be quick. Currently, JSBSim uses an /fdm subtree to report some information, and /engine subtree, and a /gear

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
Alex Perry wrote: > David Megginson wrote: > > I've been wondering for a while - suppose I take a non-force > > feedback yoke, and attach a wheel that actually moved the neutral > > position by moving the end points of both springs backwards or > > forwards, and use this instead of the softwa

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Martin Spott
> And just for fun, here's an elevator trim tab that's been ripped off at > the Reno air races (looks like a modified P-51D): I read an article about this one: 3500 HP and Vmax of approx. mach 0.82 Not bad for a propeller driven plane, Martin. -- Unix _IS_ user friendly - it's just sel

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Alex Perry writes: > > I'm still not entirely certain that I understand. I know that you > > don't think in terms of absolute yoke position when you're flying, any > > more than I think in terms of absolute steering-wheel or gas-pedal > > position when I'm driving, but perhaps you can verify

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
David Megginson wrote: > In JSBSim, we're just summing up the trim and elevator and clamping to > the elevator range -- I don't know if that's right, but it doesn't > seem to bother most people. That's exactly what YASim does, too. In fact, this is provably OK. The way pilots (real and auto-)

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
D Luff writes: > I've been wondering for a while - suppose I take a non-force > feedback yoke, and attach a wheel that actually moved the neutral > position by moving the end points of both springs backwards or > forwards, and use this instead of the software trim, would this be a > reas

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Andy Ross
Curtis L. Olson writes: > > > David Megginson writes: > > > > > Yes -- right now the surfaces are tied to /controls/* > > David, I'm starting to get nit-picky here :-) but one more thing > ... the elevator doesn't seem to be responding to elevator trim. In a > real life C172 the elevator

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 18:51:05 +0100, Arnt Karlsen <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: ..the PA 28/Piper Cherokee family use an all moving elevator, with an anti-servo tab, to _add_ stick forces for pilot feedback. This tab also serve as a trim tab. ..the Piper Cubs use a j

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 12:29:35 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Alex Perry writes: > > > The position of the elevator is a force balance, consisting of the > > aero force on the elevator, the aero force on the tab and the > > muscle force on t

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> I've been wondering for a while - suppose I take a non-force > feedback yoke, and attach a wheel that actually moved the neutral > position by moving the end points of both springs backwards or > forwards, and use this instead of the software trim, would this be a > reasonably realistic appr

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> Alex Perry writes: > > The position of the elevator is a force balance, consisting of the > > aero force on the elevator, the aero force on the tab and the muscle > > force on the yoke. > I'm still not entirely certain that I understand. I know that you > don't think in terms of absolute yok

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.02.26 11:35]: > Alex Perry writes: > > > The position of the elevator is a force balance, consisting of the > > aero force on the elevator, the aero force on the tab and the muscle > > force on the yoke. > > I'm still not entirely certain that I und

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 11:19:13 -0600 (CST), "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David Megginson writes: > > I haven't added a tab object to the 3-D model yet, but I'd like to > > understand more about how it actually works first (ditto for > > elevator an

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Arnt Karlsen
On Tue, 26 Feb 2002 10:06:59 -0700, "Hoyt A. Fleming" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Dave, > > The system that you describe is the exact type of system that I > have in my(full-size) Lancair ES for rudder and aileron trim. ..Hoyt, do we have FG Lancair

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Alex Perry writes: > The position of the elevator is a force balance, consisting of the > aero force on the elevator, the aero force on the tab and the muscle > force on the yoke. I'm still not entirely certain that I understand. I know that you don't think in terms of absolute yoke position

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: > I haven't added a tab object to the 3-D model yet, but I'd like to > understand more about how it actually works first (ditto for elevator > and rudder trim). > > >From the pilot's point of view, I think, the elevator trim tab > controls the amount of pressure required

RE: [Flightgear-devel] Animated C172

2002-02-26 Thread Hoyt A. Fleming
: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Animated C172 Alex Perry writes: (lots about trim) > > For zero force yoke (aka centered joystick), motion of the trim > causes the tab to move one way and the elevator to move the other. > The ratio of the two angular rates is about

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread D Luff
Alex Perry writes: (lots about trim) > > For zero force yoke (aka centered joystick), motion of the trim > causes the tab to move one way and the elevator to move the other. > The ratio of the two angular rates is about equal to the ratio of the > two lengths of the movable pieces of metal. I

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> Curtis L. Olson writes: > > David, I'm starting to get nit-picky here :-) but one more thing > > ... the elevator doesn't seem to be responding to elevator trim. In a > > real life C172 the elevator trim is a little tab on the trailing edge > > of the elevator that causes the elevator to ac

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David Megginson writes: > > > That said, it might be possible to animate the X-15 model that we > > already have, assuming that the various objects in the model are > > named. > > I haven't looked at pretty-poly lately, but it might not be hard to >

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: > David, I'm starting to get nit-picky here :-) but one more thing > ... the elevator doesn't seem to be responding to elevator trim. In a > real life C172 the elevator trim is a little tab on the trailing edge > of the elevator that causes the elevator to actually ch

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: > The UIUC folks have a twin otter running so I bet you could grab quite > a bit of info from their config file. A little. The model uses linear data (like most UIUC models) and body axes. > I haven't looked at pretty-poly lately, but it might not be hard to > load

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
Curtis L. Olson writes: > David Megginson writes: > > Curtis L. Olson writes: > > > > > The elevator is backwards, but other than that it looks great. (The > > > flaps don't smoothly transition, but you probably are aware of that.) > > > > Yes -- right now the surfaces are tied to /controls/*

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > The elevator is backwards, but other than that it looks great. (The > > flaps don't smoothly transition, but you probably are aware of that.) > > Yes -- right now the surfaces are tied to /controls/*; I plan to > switch to values reporte

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: > Seriously, there probably won't be one from me. My main interest is > civil propeller-driven planes, and after I've fixed up the DC-3 model, > I'll probably do a C-310 3D model, followed by a Twin Otter (if I can > manage a JSBSim or YASim aero model to go with it) The

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Curtis L. Olson writes: > The elevator is backwards, but other than that it looks great. (The > flaps don't smoothly transition, but you probably are aware of that.) Yes -- right now the surfaces are tied to /controls/*; I plan to switch to values reported by the FDMs when a) they're all bein

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Curtis L. Olson
David Megginson writes: > Almost all of the major moving surfaces in the C172 are now animated: > > - propeller > - ailerons > - flaps > - rudder > - elevators > > The nosewheel still doesn't turn, but I'll add that when I get a > chance. I'll probably start on the DC-3 first, though. > > Inev

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Jon S. Berndt writes: > Excellent. Is there an X-15 model? :-) Seriously, there probably won't be one from me. My main interest is civil propeller-driven planes, and after I've fixed up the DC-3 model, I'll probably do a C-310 3D model, followed by a Twin Otter (if I can manage a JSBSim or YA

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Tony Peden
On Tue, 2002-02-26 at 05:58, Jon S. Berndt wrote: > Excellent. Is there an X-15 model? :-) There's not much to see at Mach 5. > > Jon > > > > > Almost all of the major moving surfaces in the C172 are now animated: > > > > - propeller > > - ailerons > > - flaps > > - rudder > > - elevators

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Jon S. Berndt
Excellent. Is there an X-15 model? :-) Jon > Almost all of the major moving surfaces in the C172 are now animated: > > - propeller > - ailerons > - flaps > - rudder > - elevators > > > David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Animated C172

2002-02-26 Thread David Megginson
Almost all of the major moving surfaces in the C172 are now animated: - propeller - ailerons - flaps - rudder - elevators The nosewheel still doesn't turn, but I'll add that when I get a chance. I'll probably start on the DC-3 first, though. Inevitably, I've got some of the movements backwards