[Flightgear-devel] blender -- AC3D: one texture file per object??
For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it, because I want the texture tiled many times over the faces in question). I load another texture file and map the other faces to it. I look at my object in Blender, and it looks fine. I export it to AC3D format, and only one texture shows up. I've done some poking around with the .ac files that come with FG, and haven't found one with more than one texture file associated with one object, and now I'm worried. Is this something Blender can do, but AC3D (and thus AC3D files) cannot? -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear pgp8XlCrx3G0L.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it, because I want the texture tiled many times over the faces in question). I load another texture file and map the other faces to it. I look at my object in Blender, and it looks fine. I export it to AC3D format, and only one texture shows up. I've done some poking around with the .ac files that come with FG, and haven't found one with more than one texture file associated with one object, and now I'm worried. Is this something Blender can do, but AC3D (and thus AC3D files) cannot? -c ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d AC3D does not support multiple textures per object, AFAIK. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
Josh Babcock said: AC3D does not support multiple textures per object, AFAIK. Josh This is correct. http://www.ac3d.org/ac3d/man/ac3dfileformat.html It is possible to group multiple objects under a single name. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it, because I want the texture tiled many times over the faces in question). I load another texture file and map the other faces to it. I look at my object in Blender, and it looks fine. I export it to AC3D format, and only one texture shows up. I've done some poking around with the .ac files that come with FG, and haven't found one with more than one texture file associated with one object, and now I'm worried. Is this something Blender can do, but AC3D (and thus AC3D files) cannot? AC3D does not support multiple textures per object, AFAIK. Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping on it, isn't an option since it'd require a 2048x2048 texture. Dangit. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear pgpsbGwKw69cw.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
Chris Metzler wrote: On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Chris Metzler wrote: For those of you who've worked on 3d modelling/texturing, please please please tell me I'm missing something here. I've an object I've created in Blender. Using the UV Face Editor, I load one texture file and map some of the faces to it (or actually, to a region much much larger than it, because I want the texture tiled many times over the faces in question). I load another texture file and map the other faces to it. I look at my object in Blender, and it looks fine. I export it to AC3D format, and only one texture shows up. I've done some poking around with the .ac files that come with FG, and haven't found one with more than one texture file associated with one object, and now I'm worried. Is this something Blender can do, but AC3D (and thus AC3D files) cannot? AC3D does not support multiple textures per object, AFAIK. Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping on it, isn't an option since it'd require a 2048x2048 texture. Be careful how many 2048x2048 textures you use. Just one of those is 12.5Mb of your card's onboard video RAM. If your texture has an alpha component, that grows to almost 17Mb of RAM. Think seriously about how big your object will be on the screen (pixels x pixels) from normal viewing range. Sure it would be great to be able to zoom on on a building and see the molecular structure of the brick, but remember this is a flight sim and typically we keep a reasonable distance between the aircraft and the environment. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
On Wed, 28 Jul 2004 13:48:03 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping on it, isn't an option since it'd require a 2048x2048 texture. Be careful how many 2048x2048 textures you use. Just one of those is 12.5Mb of your card's onboard video RAM. If your texture has an alpha component, that grows to almost 17Mb of RAM. Yeah, that's why I'm not gonna do it. It makes more sense -- even if it *is* tedious -- to break up the objects. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear pgp7MVQDjI83L.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] blender -- AC3D: one texture file per object??
On July 28, 2004 02:40 pm, Chris Metzler wrote: Oh, that sucks. That truly, truly sucks. Don't feel bad. I don't think 3D Studio supports multiple textures per object either. On July 28, 2004 02:48 pm, Curtis L. Olson wrote: Be careful how many 2048x2048 textures you use. Just one of those is 12.5Mb of your card's onboard video RAM. If your texture has an alpha component, that grows to almost 17Mb of RAM. How does that work? Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d