[Flightgear-devel] Comments on new Scenery

2004-06-06 Thread William Earnest
Hello all,
	Pulled down the local 10 degree block for a quick look, and the 
overall impression is a great improvement. Before anyone (especially 
Curt) has to order a larger hat, here are a few specific problems I 
spotted in my area (eastern PA).

	First, the majority of the taxiways are on the opposite side from 
reality. 1N9, KUKT, KSEG are fully reversed. KABE has taxi for 6-24 
correct, but the one for 13-31 is on the wrong side. This airport also 
shows a database problem, with a major highway trying to cross 13-31. 
The highway near 1N9 is also displaced by about a mile, putting it on 
the wrong side of the airport. At KLNS, the taxiways are roughly 
correct, but one runway (8-26) and its taxi is only a long white 
rectangle.

	I note a lot of windsocks by the runway ends. I assume this is a 
default when no location is available. Likewise, several beacons are 
far from their real locations, with some uncomfortably near the runways.

	Don't let these nits slow down the progress. Add them to the pile of 
items for a rainy day.

--
Bill Earnest  [EMAIL PROTECTED]  Linux Powered   Allentown, PA, USA
Computers, like air conditioners, work poorly with Windows open.
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Re: [Flightgear-devel] Comments on new Scenery

2004-06-06 Thread Curtis L. Olson
Thanks for the comments, let me respond to a few of these ...
William Earnest wrote:
Pulled down the local 10 degree block for a quick look, and the 
overall impression is a great improvement. Before anyone (especially 
Curt) has to order a larger hat, here are a few specific problems I 
spotted in my area (eastern PA).

First, the majority of the taxiways are on the opposite side from 
reality. 1N9, KUKT, KSEG are fully reversed. KABE has taxi for 6-24 
correct, but the one for 13-31 is on the wrong side.

Robin Peel has generated default taxiways for all airports that haven't 
had specific taxiways defined for them.  The default taxiways are 
intended to look plausible but have no real connection with reality.  
The fix for this is to define correct taxiways for each individual 
airport.  Lot's of tedius work which is probably why it hasn't been done 
yet for most of the smaller airports.  However, once we get a way to 
output x-plane format taxiway information, then people from the 
FlightGear project could really help Robin push his database forward.

This airport also shows a database problem, with a major highway 
trying to cross 13-31. The highway near 1N9 is also displaced by about 
a mile, putting it on the wrong side of the airport.

This is due to the very low resolution of our road data base.  This 
issue has been discussed before, but at the moment there doesn't seem to 
be any good solution short of manually repositioning the roads.  But 
before we can do that, we need some mechanism to store and coordinate 
all the fixes ... that will be some substantial effort for someone, 
unless some kind company or government releases better data for us to use.

At KLNS, the taxiways are roughly correct, but one runway (8-26) and 
its taxi is only a long white rectangle.

This is a problem with Robin's database.  For some airports he ended up 
with two airport entries with half the runways assigned to the first and 
half the runways assigned to the second.  The airport generator tools 
can't handle this and the result is some missing runways or holes.  I 
am very hopeful that these bugs will be fixed in Robin's next database 
release (which should happen in a week or two or three.)

I note a lot of windsocks by the runway ends. I assume this is a 
default when no location is available. Likewise, several beacons are 
far from their real locations, with some uncomfortably near the runways.

Yes, for all airports that don't have windsocks or beacons, Robin 
generates some default objects ... you'll probably see the pattern if 
you look at a few runways and airports.  His code doesn't account for 
runway overlaps so you get some wierdness here and there.  Again, the 
good news is that when we spot these problems and can find correct data 
for the airports we can submit it to Robin and hopefully get it fixed in 
the next release.  I trust our buddies in the X-Plane camp are seeing 
the same issues and doing the same thing to help fix up the database.

Don't let these nits slow down the progress. Add them to the pile 
of items for a rainy day.

Yup, I already have a big list of things I hope to look at for upcoming 
scenery builds.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

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[Flightgear-devel] Comments

2003-03-20 Thread Curtis L. Olson
I just want to make a very brief statement with respect to what going
on in the world right now.

I don't think we should trivialize current world events here in the
FlightGear forums by pretending they aren't happening.  I'm certain
that most of us have strong feelings and are very concerned about what
is going on.  However, our mailing lists are intended for discussing
FlightGear development and usage, and there are many other much more
appropriate forums for discussing world events.

I think we all would acknowledge that collectively we are very
concerned right now.  We are a large group with a large diversity of
opinions; but we have all come together on a single point, on which I
believe we all can agree: we want to make FlightGear the best it can
be.  So please, let's stay focused on FlightGear here in the
FlightGear forums.  Let's continue to keep our collaboration positive
and as reasonably on track as it usually is.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] comments

2002-12-14 Thread paul mccann
[Flightgear-devel] patch and screenshot 

John Check [EMAIL PROTECTED] 
Fri, 13 Dec 2002 16:05:52 -0500 

Previous message: [Flightgear-devel] patch and screenshot 
Next message: [Flightgear-devel] Fwd: Re: preferences.xml change 
Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] 
On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
 I put a patch at my webserver for the hsi and rmi on the c310, if any one
 wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
 this.

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz


This looks good. Do we have any objections to using this,
or should we add this and keep the old one too?

Comments?


John

Thanks for response and If it works correctly I set it up so it loads the old 
c310-vfr panel, with the changes I made.  I renamed it c310-ifr and it 
loads from comand line with that.  That way I did not mess up any of the other 
c310s'.  I did it on the current 9.1 version of flightgear.  Seems to work ok 
in the other aircraft too but the 3d cockpits were it border seems to wiggle 
a little.  Don't know why that is?

Paul

Paul

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Re: [Flightgear-devel] comments

2002-12-14 Thread John Check
On Saturday 14 December 2002 1:06 pm, paul mccann wrote:
 [Flightgear-devel] patch and screenshot

 John Check [EMAIL PROTECTED]
 Fri, 13 Dec 2002 16:05:52 -0500

 Previous message: [Flightgear-devel] patch and screenshot
 Next message: [Flightgear-devel] Fwd: Re: preferences.xml change
 Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]

 On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
  I put a patch at my webserver for the hsi and rmi on the c310, if any one
  wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
  this.
 
  http://members.verizon.net/~vze3b42n/patch9.1.tar.gz

 This looks good. Do we have any objections to using this,
 or should we add this and keep the old one too?

 Comments?


 John

 Thanks for response and If it works correctly I set it up so it loads the
 old c310-vfr panel, with the changes I made.  I renamed it c310-ifr and it
 loads from comand line with that.  That way I did not mess up any of the
 other c310s'.  I did it on the current 9.1 version of flightgear.  Seems to
 work ok in the other aircraft too but the 3d cockpits were it border seems
 to wiggle a little.  Don't know why that is?


It has to do with precision, when the location is straddling the border of two
pixels, the image jitters.

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[Flightgear-devel] comments

2002-12-14 Thread paul mccann
John Check [EMAIL PROTECTED] 
Sat, 14 Dec 2002 13:52:27 -0500 

Previous message: [Flightgear-devel] comments 
Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] 
On Saturday 14 December 2002 1:06 pm, paul mccann wrote:
 [Flightgear-devel] patch and screenshot

 John Check [EMAIL PROTECTED]
 Fri, 13 Dec 2002 16:05:52 -0500



It has to do with precision, when the location is straddling the border of 
two
pixels, the image jitters.

OK Thanks,  I noticed the other instruments don't jitter as much in the 3d 
cockpits as the hsi I was working on. 

Paul 



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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-07 Thread Alex Perry

 Curtis L. Olson writes:
   - There is a severe proplem going to first notch of flaps.   Extreme
 pitch up.  You need *full* down trip to fly level with any flaps at
 all.

It is speed range dependent.  If you follow the recommended profile of
speeds and flap selections, the pitching effects are fairly minor.
However, there is a disproportionately larger pitch impact when moving
flaps at much higher (or slower) speeds than those.

 I already
 reflexively (i.e. involuntarily) push forward on the yoke whenever I
 lower any flaps, without waiting for the pitching to start

Yup, I do the same, but only for a fraction of a second.
Immediately after hitting the flap switch, I reach for the trim wheel.

  -- perhaps
 Alex Perry can let us know whether this is common for C172 pilots or
 I'm just developing a bad habit.

I've no idea.

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[Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Alex Perry

From: Melchior FRANZ [EMAIL PROTECTED]
 OK, let's sort the items and add a few:

  - Old-fashioned overall appearance

Yep.
Our photographic fidelity is deprecated wrt functional representation.

2001-era flight simulators have inherited a lot of the visual artistry
of the 3D combat video games, thereby providing a much more intensive
impression of being present inside the simulation.  The difference is
similar to comparing a photograph of a landscape and an oil painting.
The latter, if well done, appears to be a more realistic and faithful
of the scene even though the color palette is narrower and the pixel
pixel count is generally an order of magnitude lower than the former.

The work, changing from a purely technically accurate rendering of the
visual scene to an engaging and realistic image, requires good art skills
to modify the textures we use and optionally add a few vertices in models.
Although this is ongoing, it isn't complete and certainly not released.

  - (4 screenshots delivered, including KSFO + C172 panel)

The CVS detail visual content is greatly improved compared to the Gallery,
but the limitations implied by the previous point are still present.
It is interesting to compare our primary screenshots with the equivalent
ones for other simulators, note the inferior elements and figure out how
to generate a better screenshot (and any simulator hooks that are needed).
The San Jose scenery method is a good example of such an underlying hook.

  - not to be compared with state-of-the art simulators

This can be a good thing, for all their associated features that we hate.
However, this is intended to be a negative comment.  Obvious differences
are (a) we don't have an integrated capability for an intro video sequence.
(b) We don't have a pulldown menu for selecting scenarios and similar.

We can make (a) a hook that is attached to (b), with a fallback to showing
a static image (like our existing splash) when unable to play the video.
Then we provide a default scenario that calls up the video and has a
voiceover that provides context for the initial simulation state.

  - Very few functions compared to other simulators[1]

Many of our function set are selected only at startup on the command line
and the reviewer was probably not aware of some of our power and flexibility.
This is bad and we _intend_ the problem go away at some point in the future.

Meanwhile, it would be a nice upgrade to have a menu item that brings
up a dialog which contains _every_ command line parameter that is not
otherwise represented in the existing set of run-time accessible menu items.
The exit buttons are accept and restart or cancel; if the former is
selected, the existing command line is extended with the chosen options
and then the application exec()s itself so that they take effect.

Over time, as those features become run-time configurable, the dialog will
shrink.  I seriously doubt whether it will ever become empty, so I think
the dialog will be a long term capability (especially on the CVS tree).

  - Cockpits from yesterday

This can either mean that most of our cockpits are steam-gauge based,
which is true for the reviewed version that doesn't have OpenGC integration,
or that it looks flat like the 1999 era simulation programs, which is true
for the reviewed version and may be true by default for current release too.
I think the 3D cockpit wasn't default due to lacking mouse interaction ?

I doubt this is the point of the critique, but we also have a lack of 
secondary indicators and controls that are irrelevant to a working
simulation.  The stuff that would be used for a procedures trainer.
When the C172 panel has every control, light and fuse mounted into it,
it will be worth writing the python scripting to tie things together
(such as turning off radios when the avionics circuit breaker is tripped).

On another side note; it would be handy to have tooltips on the 3D
panel, so that mouseover can tell the user what real-life action will
occur when a mouseclick is generated.  That helps with the learning curve.
For example, the door latch would have open door while the door handle
would have close door ... ideally with 3D model door motion tie-in.

  - Bad flight characteristics (sometimes planes react too sensitive,
sometimes too sluggish), much worse than X-Plane

This puzzles me; real planes have huge changes in control sensitivity
over the operational speed range, which we (and to a lesser extent)
X-Plane try to model.  Perhaps the chap is used to playing video games
where effectiveness is not context sensitive ? Maybe not a GA pilot ?
We certainly have limitations on control realism, but not to the extent
that I'd critique us in the same breath as our other limitations.

  - Weather + Scenery disappointing

The former is an active area of development (again, and again, and again).
The latter is limited by our data sources and by our huge file sizes.
My long term goal of doing streaming scenery 

Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Olivier Grisel

On Sat, 01 Jun 2002 14:24:45 -0700
Alex Perry [EMAIL PROTECTED] wrote:


 Meanwhile, it would be a nice upgrade to have a menu item that brings
 up a dialog which contains _every_ command line parameter that is not
 otherwise represented in the existing set of run-time accessible menu items.
 The exit buttons are accept and restart or cancel; if the former is
 selected, the existing command line is extended with the chosen options
 and then the application exec()s itself so that they take effect.
 
 Over time, as those features become run-time configurable, the dialog will
 shrink.  I seriously doubt whether it will ever become empty, so I think
 the dialog will be a long term capability (especially on the CVS tree).
 

Actually, I'm working on such a GUI. (I need it for my personnal use of
FlightGear). It's a python set of scripts which use wxPython (wxWindows wrap) and
pyxml to SAX-interact with the preferences.xml file. It should help to choose
your aircraft (with a nice photo), your airport (by re processing the default.apt)
and with a screenshot too (if available), your environment conditions : time, weather,
..., the ability to launch Atlas at the same time on the right port, and some 
additional stuff. At the moment it is only experimentation, but as soon as I have
a working script, I put it under GPL, put it online and give a link to try it.

All the best,

Olivier

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re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread David Megginson

Alex Perry writes:

- not to be compared with state-of-the art simulators
  
  This can be a good thing, for all their associated features that we
  hate.

When I started my flying lessons, and the JSBSim and YASim 172's were
both having problems, I decided not to be prejudiced and to go back
and practice some maneuvers in the FLY! 172, which has been praised
extensively for its panel and aero.

Well, the panel had all the right gauges and switches (except a
working thermometer on the air vent), but it updated at such a low
rate that it was basically worthless -- cross-checking with the panel
actually made me fly worse.  Likewise for the aero modelling -- it
just didn't feel like a 172 (and I have flown a 172R a couple of
times).

I have found both the JSBSim and the YASim 172s much, much more useful
for practice than FLY!'s; in fact, I plan simply to delete FLY! the
next time I boot into Windows (which happens every 2-4 months).

  This can either mean that most of our cockpits are steam-gauge based,
  which is true for the reviewed version that doesn't have OpenGC integration,
  or that it looks flat like the 1999 era simulation programs, which is true
  for the reviewed version and may be true by default for current release too.
  I think the 3D cockpit wasn't default due to lacking mouse interaction ?

Yes, that's a big TODO item -- we cannot use the 3D cockpit for IFR
until it is interactive.

- Bad flight characteristics (sometimes planes react too sensitive,
  sometimes too sluggish), much worse than X-Plane
  
  This puzzles me; real planes have huge changes in control sensitivity
  over the operational speed range, which we (and to a lesser extent)
  X-Plane try to model.  Perhaps the chap is used to playing video games
  where effectiveness is not context sensitive ? Maybe not a GA pilot ?
  We certainly have limitations on control realism, but not to the extent
  that I'd critique us in the same breath as our other limitations.

I'm amazed at how close it is now, given the limitations of the
environment.  I still find FlightGear harder to hold in the flare than
the real thing, but that's probably because of the lack of peripheral
vision and motion cues.  I also find that the viewpoint in the 3D
cockpit is still slightly too low for me.


All the best,


David

-- 
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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread David Megginson

Arnt Karlsen writes:

  ..IMHO, we should have more oddball EAA planes than spam cans and 
  airliners.  BlomVoss 141, Me 323, Me 163, and the Horten Vings, 
  Howard Hughes Spruce Goose, Van's RV3-4-5-6-7-8-9, Rutans Vari-Viggen, 
  VariEze, Defiant, Lancair IV, Colomban Cri-Cri, Zenair CH-801, Ryan 
  Spirit of St Louis, Leza AirCam, the Hummelbird, the Volksplane etc.

Sure, but I'm also interested in getting FlightGear set up as a decent
general-aviation FTD -- some of the stuff in the flight schools is
ancient, and FTD's are way overpriced.


All the best,


David

-- 
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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread David Megginson

Curtis L. Olson writes:

  - There is a severe proplem going to first notch of flaps.   Extreme
pitch up.  You need *full* down trip to fly level with any flaps at
all.

Lowering flaps does cause a very nasty pitching moment during
low-speed maneuvers on a C172 (i.e. approach, when you're too close to
stall-speed and too close to the ground already) -- not as nasty as
what you describe, but perhaps a little nastier than what JSBSim
currently models.  Even with my limited experience, I already
reflexively (i.e. involuntarily) push forward on the yoke whenever I
lower any flaps, without waiting for the pitching to start -- perhaps
Alex Perry can let us know whether this is common for C172 pilots or
I'm just developing a bad habit.

Last week, my first time in a C172M (which has an annoying rocker
switch instead of a sliding flap-position switch), I accidentally
lowered 40 degrees of flaps on the base leg -- I descended a little
too far, and ended up needing full throttle just to level my descent
briefly at 70 KIAS.  It's like dragging a parachute.


All the best,


David

-- 
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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Jon S Berndt

On Thu, 6 Jun 2002 14:48:49 -0400
  David Megginson [EMAIL PROTECTED] wrote:

Lowering flaps does cause a very nasty pitching moment during
low-speed maneuvers on a C172 (i.e. approach, when you're too close to
stall-speed and too close to the ground already) -- not as nasty as
what you describe, but perhaps a little nastier than what JSBSim
currently models.

Tony:

Should we make it nastier? Is there a human factors 
scale anywhere that has Nasty on it? :-)

Jon

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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Erik Hofman

Jon S Berndt wrote:
 On Thu, 6 Jun 2002 14:48:49 -0400
  David Megginson [EMAIL PROTECTED] wrote:
 
 Lowering flaps does cause a very nasty pitching moment during
 low-speed maneuvers on a C172 (i.e. approach, when you're too close to
 stall-speed and too close to the ground already) -- not as nasty as
 what you describe, but perhaps a little nastier than what JSBSim
 currently models.
 
 
 Tony:
 
 Should we make it nastier? Is there a human factors scale anywhere 
 that has Nasty on it? :-)


Hmm, nasty enough?

Eff = (16*h / b)*(16*h / b)
Oe = Eff*Eff/(1 + Eff*Eff)(where   0 = Oe = 1)
D = q_infinite * S * (CDo + 0e * ( (CL*CL)/(pi * e * A * r) ) )

D: decrease in drag
h: height of the wing above the ground
b: wingspan

:-0

Erik


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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Gene Buckle

  Tony:
 
  Should we make it nastier? Is there a human factors scale anywhere
  that has Nasty on it? :-)


 Hmm, nasty enough?

 Eff = (16*h / b)*(16*h / b)
 Oe = Eff*Eff/(1 + Eff*Eff)(where   0 = Oe = 1)
 D = q_infinite * S * (CDo + 0e * ( (CL*CL)/(pi * e * A * r) ) )

 D: decrease in drag
 h: height of the wing above the ground
 b: wingspan

 :-0

...and thus begat the FlightGear Smackdown flap system...

g.



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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread David Megginson

Jon S Berndt writes:

  Should we make it nastier? Is there a human factors 
  scale anywhere that has Nasty on it? :-)

One American Nasty unit =~ 0.789 Metric Paris Cabbies.


All the best,


David

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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Martin Spott

 For what it's worth, I'm involved in a side project that is using
 FlightGear + a commercial C172 flight dynamics model + cockpit
 hardware to hopefully achieve an FAA (and JAR) certified sim by late
 summer / early fall.  The commercial fdm will run as a seperate
 program [...]

Hmm, _this_ is what I'm waiting for. Will there be any documentation on
how the network protocol will look like ? I'm recognizing that you have
checked in several patches to the ExternalNet interface over the time.
I would love to profit from this.

 Imagine being able to run with the default stable JSBSim, or the
 previous stable version, or the one you are currently hacking on,
 just by restarting the desired fdm process.

 maybe with FlightGear getting run from 'inetd', if the FDM sits on a
remote machine !? O.k., this might be difficult because of X server write
permissions, but I'd like to take care of that if times come,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Arnt Karlsen

On Thu, 6 Jun 2002 13:35:47 -0400, 
David Megginson [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen writes:
 
   ..IMHO, we should have more oddball EAA planes than spam cans and
   
   airliners.  BlomVoss 141, Me 323, Me 163, and the Horten Vings, 
   Howard Hughes Spruce Goose, Van's RV3-4-5-6-7-8-9, Rutans
   Vari-Viggen, VariEze, Defiant, Lancair IV, Colomban Cri-Cri, Zenair
   CH-801, Ryan Spirit of St Louis, Leza AirCam, the Hummelbird, the
   Volksplane etc.
 
 Sure, but I'm also interested in getting FlightGear set up as a decent
 general-aviation FTD -- some of the stuff in the flight schools is
 ancient, and FTD's are way overpriced.

..a market and a tool.  I agree.  GA is mainly built on volonteered 
efforts, like in aero clubs.  Also add to the geek factor as in 'done 
the right way', as GA is not mainstream, either.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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