Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-10 Thread Roy Vegard Ovesen
On Friday 07 January 2005 00:05, Jon Stockill wrote:
> Roy Vegard Ovesen wrote:
> > Also, if it is supposed to be able to taxi inside the hangar then the
> > roof should be double sided and the back of the doors should be properly
> > textured. If not then the walls don't need to be double sided and there
> > is no need for a floor.
>
> I had considered doing a version with an open door/doors.

How about animating the doors?

Hmmm.. I guess that opening one hangar would also open all the hangars in the 
universe ;-)

-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Ampere K. Hardraade
On January 7, 2005 03:57 am, Jon Stockill wrote:
> Ampere K. Hardraade wrote:
> > Has anyone thought about creating a program that can generate bridges
> > from a database automatically?
> >
> > A lot of time can be saved with such program, and alignment problems like
> > this will less likely to happen.
>
> The problem is gathering the information to populate the database :-)
For that, you will need another program to:

1.  scan the scenery and determine bridges' end points.
2.  generate entries for bridges.  The type of bridges that will be generated 
will base on the their lengths.
3.  store the information into the database.
4.  allow the user to edit various entries, so he/she can change the 
parameters for the bridge.  For example, height, width, truss type, number 
and location of supports, color, etc.

It is the job of scenery designers to alter entries afterward.

Ampere

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Jon Stockill
Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jon Stockill schrieb:
Arnt Karlsen wrote:
 > Due to temporary boredom today I was playing with some visualisation
code for the scenery database, and managed to draw this:
http://flightgear.stockill.org.uk/testing/SceneryObjects.png
It looks like rather a lot of objects when viewed like that!

What are those yellow and red spots in the sea?
The yellow ones will be oil and gas rigs. The red spots are navaids - so 
there's likely to really be some land there.

The reason for the huge number of points in the uk is that I imported a 
list of ordnance survey triangulation points. These're actually concrete 
pillars about 4ft tall which were set up to allow precise surveying of 
the UK in 1936 - as a navigational aid they're not that useful, but if 
you fancy a challenge, they can be quite good fun to locate, and often 
correspond to peaks used as visual reporting points.

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Christian Mayer
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Hash: SHA1

Jon Stockill schrieb:
> Arnt Karlsen wrote:
> 
 > Due to temporary boredom today I was playing with some visualisation
> code for the scenery database, and managed to draw this:
> 
> http://flightgear.stockill.org.uk/testing/SceneryObjects.png
> 
> It looks like rather a lot of objects when viewed like that!

What are those yellow and red spots in the sea?

CU,
Christian


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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Jon Stockill
Arnt Karlsen wrote:
On Fri, 07 Jan 2005 00:55:58 +, Jon wrote in message 
<[EMAIL PROTECTED]>:


Arnt Karlsen wrote:

..so slow down, these guys used PT19's.  ;-)
The alternative is to keep the gear up, and I'll do a model with *all*
the doors open :-)

..daring.  Combines changing the airfoil far enough to have those wheels
protrude far enough to make those hangar wall skid marks.  Would earn 
an interesting chew out.  ;o)

..those Air Force boys preferred to leave airfoils and wingtip
navlights intact.  ;o)
Due to temporary boredom today I was playing with some visualisation 
code for the scenery database, and managed to draw this:

http://flightgear.stockill.org.uk/testing/SceneryObjects.png
It looks like rather a lot of objects when viewed like that!
--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Arnt Karlsen
On Fri, 07 Jan 2005 00:55:58 +, Jon wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> 
> > ..so slow down, these guys used PT19's.  ;-)
> 
> The alternative is to keep the gear up, and I'll do a model with *all*
>  the doors open :-)

..daring.  Combines changing the airfoil far enough to have those wheels
protrude far enough to make those hangar wall skid marks.  Would earn 
an interesting chew out.  ;o)

..those Air Force boys preferred to leave airfoils and wingtip
navlights intact.  ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-07 Thread Jon Stockill
Ampere K. Hardraade wrote:
Has anyone thought about creating a program that can generate bridges from a 
database automatically?

A lot of time can be saved with such program, and alignment problems like this 
will less likely to happen.
The problem is gathering the information to populate the database :-)
--
Jon Stockill
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Ampere K. Hardraade
Whoops, wrong thread.  I was replying to this: 
http://mail.flightgear.org/pipermail/flightgear-devel/2005-January/033500.html

Ampere

On January 6, 2005 10:32 pm, Ampere K. Hardraade wrote:
> Has anyone thought about creating a program that can generate bridges from
> a database automatically?
>
> A lot of time can be saved with such program, and alignment problems like
> this will less likely to happen.
>
> Ampere
>
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Ampere K. Hardraade
Has anyone thought about creating a program that can generate bridges from a 
database automatically?

A lot of time can be saved with such program, and alignment problems like this 
will less likely to happen.

Ampere

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Ampere K. Hardraade
On January 6, 2005 04:49 pm, Vivian Meazza wrote:
> > Yes, they do need fixing - I can see terrain through the furthest hangar
> > where you're looking through the mesh of the door runners. Anyone know
> > how to fix this? Is it just an object ordering problem?
>
> Probably. I've sent you a modified version off-list with separate objects
> for the door gantries. You can try reordering them.
>
> Regards,
>
> Vivian
The furthest hangar probably isn't fully opaque.  Try setting its opaqcity to 
100% and remove any alpha from the the texture.

On January 6, 2005 05:56 pm, Roy Vegard Ovesen wrote:
> Also, if it is supposed to be able to taxi inside the hangar then the roof
> should be double sided and the back of the doors should be properly
> textured. If not then the walls don't need to be double sided and there is
> no need for a floor.
If you want to model the inside, you need the inside to have a diffuse value 
of 0% and an ambience value of 100% so that the lighting condition inside the 
hangar is uniform.  In other words, you need the inside to be a seperated 
object; not using double sided polygons.

Ampere

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Jon Stockill
Arnt Karlsen wrote:
..so slow down, these guys used PT19's.  ;-)
The alternative is to keep the gear up, and I'll do a model with *all* 
the doors open :-)

--
Jon Stockill
[EMAIL PROTECTED]
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Arnt Karlsen
On Thu, 6 Jan 2005 20:06:35 +, Dave wrote in message 
<[EMAIL PROTECTED]>:

> On Thursday 06 Jan 2005 19:31, Arnt Karlsen wrote:
> > On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
> > >
> > > <[EMAIL PROTECTED]>:
> > > > .after a 450kt knife-edge low pass between them in the
> > > > Hunter http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't
> > > > resist) ;-)
> > >
> > > ..do we model making skidmarks on hangar walls?  ;-)
> >
> > ..you David M may have hear stories of 2 skidmarks made in WWII on
> > either Toronto Island or Muskoka?  Story has it some fed up Air
> > Force instructor made them, to earn a transfer into combat flying
> > and put an end to having alley buzz sissies put single skidmarks
> > high up on an hangar wall.   ;-)
> 
> Aha! but if i'd put the gear down at 450kt, I'd have no means of
> making  skidmarks ;-)
> 
> Dave Martin.

..so slow down, these guys used PT19's.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Dave Martin
On Thursday 06 Jan 2005 22:47, Roy Vegard Ovesen wrote:

> If you look very closely at Dave's screenshot you will see that the hangar
> that the gantry "belongs" to is visible through it. It is only the other
> hangar that becomes invisible through the gantry. So there is nothing wrong
> with the hangar model, and hence no need to separate the gantries.

You know, if you'd not mentioned it, I'd have never noticed it ;-)

Dave Martin

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Jon Stockill
Roy Vegard Ovesen wrote:
Also, if it is supposed to be able to taxi inside the hangar then the roof 
should be double sided and the back of the doors should be properly textured. 
If not then the walls don't need to be double sided and there is no need for 
a floor.
I had considered doing a version with an open door/doors.
--
Jon Stockill
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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Roy Vegard Ovesen
On Thursday 06 January 2005 18:43, Jon Stockill wrote:
> Dave Martin wrote:
> > I've just tried out your objects - specifically the hangars at Church
> > Fenton.
> >
> > I think they may need fixing
> >
> >
> >
> >
> > .after a 450kt knife-edge low pass between them in the Hunter
> > http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)
> >
> > Seriously, the hangars look great - the door runners are very good in the
> > flesh. This is the sort of building, also, which is semi-generic (at MOD
> > and EX-MOD airfields) in the UK so it should help with populating more
> > airfields.
>
> Yes, they do need fixing - I can see terrain through the furthest hangar
> where you're looking through the mesh of the door runners.

Also, if it is supposed to be able to taxi inside the hangar then the roof 
should be double sided and the back of the doors should be properly textured. 
If not then the walls don't need to be double sided and there is no need for 
a floor.

-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Roy Vegard Ovesen
On Thursday 06 January 2005 22:49, Vivian Meazza wrote:
> Jon Stockill
>
> > Yes, they do need fixing - I can see terrain through the furthest hangar
> > where you're looking through the mesh of the door runners. Anyone know
> > how to fix this? Is it just an object ordering problem?
>
> Probably. I've sent you a modified version off-list with separate objects
> for the door gantries. You can try reordering them.

If you look very closely at Dave's screenshot you will see that the hangar 
that the gantry "belongs" to is visible through it. It is only the other 
hangar that becomes invisible through the gantry. So there is nothing wrong 
with the hangar model, and hence no need to separate the gantries.

The problem comes from the ordering of the individual hangars. Sadly 
reordering the individual hangars wont do any good because you'd have the 
same situation if you looked at the forground hangar through one of the 
background hangar's gantries. :-(

-- 
Roy Vegard Ovesen

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RE: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Vivian Meazza
Jon Stockill

> 
> Yes, they do need fixing - I can see terrain through the furthest hangar
> where you're looking through the mesh of the door runners. Anyone know
> how to fix this? Is it just an object ordering problem?
> 

Probably. I've sent you a modified version off-list with separate objects
for the door gantries. You can try reordering them.

Regards,

Vivian



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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Dave Martin
On Thursday 06 Jan 2005 19:31, Arnt Karlsen wrote:
> On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > .after a 450kt knife-edge low pass between them in the Hunter
> > > http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)
> >
> > ..do we model making skidmarks on hangar walls?  ;-)
>
> ..you David M may have hear stories of 2 skidmarks made in WWII on
> either Toronto Island or Muskoka?  Story has it some fed up Air Force
> instructor made them, to earn a transfer into combat flying and put an
> end to having alley buzz sissies put single skidmarks high up on an
> hangar wall.   ;-)

Aha! but if i'd put the gear down at 450kt, I'd have no means of making 
skidmarks ;-)

Dave Martin.

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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Arnt Karlsen
On Thu, 6 Jan 2005 19:39:26 +0100, Arnt wrote in message 
<[EMAIL PROTECTED]>:

> On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message 
> <[EMAIL PROTECTED]>:
> > 
> > .after a 450kt knife-edge low pass between them in the Hunter 
> > http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)
> 
> ..do we model making skidmarks on hangar walls?  ;-)
> 

..you David M may have hear stories of 2 skidmarks made in WWII on
either Toronto Island or Muskoka?  Story has it some fed up Air Force
instructor made them, to earn a transfer into combat flying and put an
end to having alley buzz sissies put single skidmarks high up on an 
hangar wall.   ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Arnt Karlsen
On Thu, 6 Jan 2005 17:24:02 +, Dave wrote in message 
<[EMAIL PROTECTED]>:
> 
> .after a 450kt knife-edge low pass between them in the Hunter 
> http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)

..do we model making skidmarks on hangar walls?  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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RE: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Norman Vine
Jon Stockill writes:
> 
> Yes, they do need fixing - I can see terrain through the furthest hangar 
> where you're looking through the mesh of the door runners. Anyone know 
> how to fix this? Is it just an object ordering problem?

Probably you are only using one-sided polygons and the walls are 
only render when looking at them from the 'outside'

Norman


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Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Jon Stockill
Dave Martin wrote:
I've just tried out your objects - specifically the hangars at Church Fenton.
I think they may need fixing


.after a 450kt knife-edge low pass between them in the Hunter 
http://www.cyfinity.com/fgfs/lowpass.jpg (sorry couldn't resist) ;-)

Seriously, the hangars look great - the door runners are very good in the 
flesh. This is the sort of building, also, which is semi-generic (at MOD and 
EX-MOD airfields) in the UK so it should help with populating more airfields.
Yes, they do need fixing - I can see terrain through the furthest hangar 
where you're looking through the mesh of the door runners. Anyone know 
how to fix this? Is it just an object ordering problem?

It is a standard design, but you tend to get different designs of office 
block tagged onto the front of them - it may be possible to model those 
seperately and just place them properly in the scenery. I (or my cadets) 
will be adding them to various airfields over the coming weeks. I've got 
a T2 hangar in progress too, and I need to resurrect my control tower model.

--
Jon Stockill
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