David wrote:
Wolfram mentioned that GMAX-exported models don't work with PLIB
anyway.
Yes, you can not load the gmax generated MDLs. You can try to use
Quake models as intermdediary file or maybe with Middleman
http://takeoff.to/landing
you could get an *.x file. I have not had time to try
Marcio Shimoda writes:
Does anybody have a tutorial describing how to create the ac
models?
You can create ac models with, AC3D (commercial), Blender (commercial
but free [and now unsupported]), PPE (open source), or Innovation3D
(open source); you'll need to pick your modeller than find
Marcio Shimoda writes:
Does anybody have a tutorial describing how to create the ac
models?
Yes, here is one.
http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html
I've got Blender too but haven't tried using it yet for anything real yet.
It is possible to convert work back and
Marcio Shimoda writes:
Well, this is a problem
The current version of ssgLoadMDL just loads the all the information in mdl
file. It doesn't know what is loading, if is a wheel or other moving part.
Fortunately, that doesn't matter. We specify animations externally
using an XML config
David Megginsson wrote:
Marcio Shimoda writes:
Well, this is a problem
The current version of ssgLoadMDL just loads the all
the information in mdl
file. It doesn't know what is loading, if is a wheel
or other moving part.
Fortunately, that doesn't matter. We specify
Per Liedman writes:
MDL is not a format used for modellers, it's more like
a compiled binary format used for MSFS. This means that
it *does not* contain object names. Hence, ssgLoadMDL does
not preserve object names, since there are no names to
preserve. :-)
Having said that,
Fortunately, that doesn't matter. We specify animations externally
using an XML config file; see
http://www.flightgear.org/Docs/fgfs-model-howto.html
for details. As long as ssgLoadMDL preserves object names inside the
model, we should be able to animate it.
Does anybody have a
No. You could *try* to use tempest to export it as quake model and
then convert that, but AFAIK no one has tried that yet.
If you create the airplane with FSDS, then it works.
Bye bye,
Wolfram.
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Danie Heath writes:
Just a question. If I create a 3-d model in GMAX, convert it into a .MDL
file for FS2K2, is there a way to get it (as well as detail things like
rotating wheels, moving control surfaces) into Flightgear ?
Yes. There's a bit of magic involved in getting the animations
David Megginson writes:
Danie Heath writes:
Just a question. If I create a 3-d model in GMAX, convert it into a .MDL
file for FS2K2, is there a way to get it (as well as detail things like
rotating wheels, moving control surfaces) into Flightgear ?
Yes.
Or no, according to
David wrote:
I get confused about what MDL formats plib does and does not support.
We can import almost any MSFS *.MDL model - if it has not been
generated by gmax. I created a simply cylinder with gmax and tried to
import it into PLIB and failed. I also tried the one gmax generated
airplane I
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