Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-17 Thread Wolfram Kuss
David wrote: Wolfram mentioned that GMAX-exported models don't work with PLIB anyway. Yes, you can not load the gmax generated MDLs. You can try to use Quake models as intermdediary file or maybe with Middleman http://takeoff.to/landing you could get an *.x file. I have not had time to try

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread David Megginson
Marcio Shimoda writes: Does anybody have a tutorial describing how to create the ac models? You can create ac models with, AC3D (commercial), Blender (commercial but free [and now unsupported]), PPE (open source), or Innovation3D (open source); you'll need to pick your modeller than find

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-16 Thread Jim Wilson
Marcio Shimoda writes: Does anybody have a tutorial describing how to create the ac models? Yes, here is one. http://www22.brinkster.com/wtailgunner/tut/.%5Csample.html I've got Blender too but haven't tried using it yet for anything real yet. It is possible to convert work back and

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread David Megginson
Marcio Shimoda writes: Well, this is a problem The current version of ssgLoadMDL just loads the all the information in mdl file. It doesn't know what is loading, if is a wheel or other moving part. Fortunately, that doesn't matter. We specify animations externally using an XML config

Re: Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread Per Liedman
David Megginsson wrote: Marcio Shimoda writes: Well, this is a problem The current version of ssgLoadMDL just loads the all the information in mdl file. It doesn't know what is loading, if is a wheel or other moving part. Fortunately, that doesn't matter. We specify

Re: Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread David Megginson
Per Liedman writes: MDL is not a format used for modellers, it's more like a compiled binary format used for MSFS. This means that it *does not* contain object names. Hence, ssgLoadMDL does not preserve object names, since there are no names to preserve. :-) Having said that,

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-15 Thread Marcio Shimoda
Fortunately, that doesn't matter. We specify animations externally using an XML config file; see http://www.flightgear.org/Docs/fgfs-model-howto.html for details. As long as ssgLoadMDL preserves object names inside the model, we should be able to animate it. Does anybody have a

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
No. You could *try* to use tempest to export it as quake model and then convert that, but AFAIK no one has tried that yet. If you create the airplane with FSDS, then it works. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
Danie Heath writes: Just a question. If I create a 3-d model in GMAX, convert it into a .MDL file for FS2K2, is there a way to get it (as well as detail things like rotating wheels, moving control surfaces) into Flightgear ? Yes. There's a bit of magic involved in getting the animations

re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread David Megginson
David Megginson writes: Danie Heath writes: Just a question. If I create a 3-d model in GMAX, convert it into a .MDL file for FS2K2, is there a way to get it (as well as detail things like rotating wheels, moving control surfaces) into Flightgear ? Yes. Or no, according to

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
David wrote: I get confused about what MDL formats plib does and does not support. We can import almost any MSFS *.MDL model - if it has not been generated by gmax. I created a simply cylinder with gmax and tried to import it into PLIB and failed. I also tried the one gmax generated airplane I