"dene maxwell" wrote:
> Having read the posts concerning the World Scenery Databse and other
> associated posts, I am concerned that I won't be able to share the changes I
> have made to the scenery tiles around my local (NZWN) with others.
This is sad but in fact it's the case. One of the majo
I thought ogeL had something to do with OpenGL at first, so I think it
would stand against allegations of trademark dilution :)
Besides, Lego owns the rights to the concept of linking the building
blocks used in the model, not the model itself, much less a computer
rendition of that model.
The m
> It seems most of the mechanisms to provide changes in a format that can be
> submitted to the World Scenery Database (WSD) are based around *nix systems
> and programs. Will I ( as a win32 users) be able to submit in a
> useful/usable form, my updates, that I have used Fred's FGSD to produce
Hi,
Having read the posts concerning the World Scenery Databse and other
associated posts, I am concerned that I won't be able to share the changes I
have made to the scenery tiles around my local (NZWN) with others.
It seems most of the mechanisms to provide changes in a format that can be
s
On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message
<[EMAIL PROTECTED]>:
>
> > ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit,
> > and ask whether we can legally model the A380, the Wright Flyer etc.
> >
> > ..the test is, who made it. Inspiration can legally come f
On January 9, 2006 10:48 pm, George Patterson wrote:
> Ampere, should that be
> substr(foo, size(foo) - 4) == ".wav" as - 5 will compare the last five
> characters in the string?
It would appear so, as - 4 works for Curt. I can't be sure until I write the
script and test it. :P
Ampere
George Patterson wrote:
On Mon, 2006-01-09 at 20:25 -0500, Ampere K. Hardraade wrote:
On January 9, 2006 04:19 pm, Curtis L. Olson wrote:
In nasal, I would like to check if a string ends in '.wav'. Is there an
easy way to do this?
Thanks,
Curt.
You can try this:
substr(foo,
On Mon, 2006-01-09 at 20:25 -0500, Ampere K. Hardraade wrote:
> On January 9, 2006 04:19 pm, Curtis L. Olson wrote:
> > In nasal, I would like to check if a string ends in '.wav'. Is there an
> > easy way to do this?
> >
> > Thanks,
> >
> > Curt.
>
> You can try this:
>
> substr(foo, size(foo) -
Technically, the extensions can be queried in run-time (and there are a
few more that can be included easily).
I don't see any reason why would anyone with compatible HW want to
disable this, but who knows? Perhaps some purist dislikes that s3tc is
lossy ;)
The other problem is that this is pl
On January 9, 2006 04:19 pm, Curtis L. Olson wrote:
> In nasal, I would like to check if a string ends in '.wav'. Is there an
> easy way to do this?
>
> Thanks,
>
> Curt.
You can try this:
substr(foo, size(foo) - 5) == ".wav"
Ampere
---
This
Christian Mayer wrote:
The town screenshots look great. (If you don't know, FGFS is also
improving at that area in a very fast pace: http://fgfsdb.stockill.org/
tells me that we've got over 14 objects with over 200 models all
over the world already)
You could try to model a few buildings an
> It might be fun to include some of the old classic ATC
> conversations:
>
> http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal
> http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm
It would be good fun to have
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Justin Smithies schrieb:
> How difficult would it be to allow FG to use VFR scenery ?
The terrain data itself would be very difficult - and FGFS wouldn't gain
anything.
The objects can be much easier. We just need an PLIB SSG loader that
understands
Dan Lyke wrote:
Curtis L. Olson writes:
But it's fun useless ear candy. :-)
It might be fun to include some of the old classic ATC
conversations:
http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal
http://www.busines
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Paul Surgeon schrieb:
> Well there is still lots of merit in using texture compression. It also
> allows
> us to stuff a lot more textures (or higher resolution ones) into VRAM even on
> higher end cards.
Definitely. I'm for texture compression (sw
Curtis L. Olson wrote:
I'd be interested in working with the Tiger data as well. Did you
create any code to parse/chop the data?
If I had a chance to work through the process I might be able to track
down some of these problems/issues.
I got myself a copy of the 2004 Tiger data in shapefil
Curtis L. Olson writes:
> But it's fun useless ear candy. :-)
It might be fun to include some of the old classic ATC
conversations:
http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=short&publication=avflash&category=shortfinal
http://www.businessballs.com/airtrafficcontro
In nasal, I would like to check if a string ends in '.wav'. Is there an
easy way to do this?
Thanks,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:2f585eeea02e2c
Hello Curt,
"Curtis L. Olson" wrote:
> I'd be interested in working with the Tiger data as well. Did you
> create any code to parse/chop the data?
The OGR library and tools happily read TIGER data without further
assistance:
http://www.remotesensing.org/gdal/ogr/
We currently use it to imp
On Monday 09 January 2006 22:11, Christian Mayer wrote:
> Tiago Gusmão schrieb:
> > Altough s3tc is quite widespread, since we are using 2^n sided textures,
> > it should be trivial to add support to down-size sides by 2^n if the
> > user wishes so, at the expense of longer loading time. We could a
Paul Surgeon wrote:
> I'm not sure which would be more work to achieve but I recently discovered
> the
> GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside
> the nice and friendly QGIS GUI.
To my knowledge QGIS functions as a nice GUI to GRASS, the data
handling is s
How difficult would it be to allow FG to use VFR scenery ?
I.E. Allow the use of x-plane vfr cd's or data from this site
http://www.visualflight.net/
Regards,
Justin Smithies
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Tiago Gusmão schrieb:
> Altough s3tc is quite widespread, since we are using 2^n sided textures,
> it should be trivial to add support to down-size sides by 2^n if the
> user wishes so, at the expense of longer loading time. We could also
> provide a w
> I'm not sbolutely sure but I believe different countries have different
> UNICOM frequencies. Germany uses 123,45, as far as I remember we used
> different frequency on a trip to Denmark
That's why it would have to be multiple virtual ATC posts. The
distance checking we would have to do a
> I'm not sure whether TCP is a good idea. After all TCP tries
> retransmitting packets over and over even on a temporary line problem.
> Voice packets are not that important. If transmissions are lost, it's
> not a problem for voice and might even add to the realism. ;-)
True -- I was (wrongl
Altough s3tc is quite widespread, since we are using 2^n sided textures,
it should be trivial to add support to down-size sides by 2^n if the
user wishes so, at the expense of longer loading time. We could also
provide a way to convert the actual files.
Models could also be LODed during loading
Christian Mayer wrote:
The usual SIP based VoIP is -- IIRC -- a P2P network that uses a central
server (the SIP server) to establish the connection.
If you are already thinking of Asterisk you might have a good look
there. Chances are that it implements already the required stuff.
SIP has pro
Eric Hofman wrote:
One thing to check (and double check) is that the textures really are
256x256 (and not 255x256 as has happened to me more than once).
Thanks to both Curt and Eric; that was it! I found it just before I
read Eric's note. I had scaled to 1024x1024 in gimp and never checked
Ralf Gerlich wrote:
Hi,
Jon Stockill schrieb:
[SNIP]
As an idea of the processing involved, as I'm sure you're aware by
default the terragear tile builder has a cpu limit of 120s set -
you're not going to get anything at all built with those limits using
this amount of data - it takes anythi
Jon Stockill wrote:
It doesn't seem to be displaying it that's the problem - it's getting
terragear to build it. Once you reach a certain polygon density things
start to break down, there's obviously a lot more polygons, but the
road polys just don't seem to show up, and there's a big increase
Hi !
Great !
I hope a long life to your site :)
Cyprien
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I just committed a set of atc background chatter wav files to the base
package in data/ATC/Chatter/UK
These are from around Heathrow. I've set things up so it's relatively
easy to drop additional sets from different areas in sibling directories.
So everything to hear background chatter in Fl
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Ralf Gerlich schrieb:
> Regarding NAT problems: Have a look at http://www.ietf.org/rfc/rfc3489.txt
>
> It describes STUN, a protocol which can be used for traversing NATs
> using UDP, even if both partners are behind a NAT. There's a similar
> thing f
Hi,
Paul Surgeon schrieb:
Sounds great!
Obviously a FlightGear oriented app for editing the geospatial data would be
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?
I had that idea, too, as we're having more and more problems with the
v.digit module of GRASS - it's ju
Major A schrieb:
Latency on the voice channel is not a problem, since radio
communication is always PTT-based. So I would go for the simplest
option of using the speex codec and a simple TCP-based protocol (maybe
using the streaming parts from IAX2?). Just make sure it traverses NAT
routers trans
On Monday 09 January 2006 12:25, Ralf Gerlich wrote:
> Note that, in order to be able to submit your data to the database later
> on, you need to use suitable digitising methods. Due to technical
> reasons we will not be able to accept modifications based on the current
> version of FlightGear Scen
Hello Andras,
thanks for your feedback. I think I'll have to read your posting twice,
as I'm short in time, but I already found some appealing ideas (because
they almost match what I have in mind :-))
Major A wrote:
> This also means that UNICOM must be voice, not text-only as on
> VATSIM. This
Hi,
Jon Stockill schrieb:
[SNIP]
As an idea of the processing involved, as I'm sure you're aware by
default the terragear tile builder has a cpu limit of 120s set - you're
not going to get anything at all built with those limits using this
amount of data - it takes anything between 45 minutes
> ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and
> ask whether we can legally model the A380, the Wright Flyer etc.
>
> ..the test is, who made it. Inspiration can legally come from
> anywhere, even from Microsoft. ;o)
> We're wise to document all the details, however.
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AJ MacLeod schrieb:
>>I was hoping that it might enable me to run Jon's new KSFO scenery with
>>Tiger data, but no improvement there at all. Either Jon has to reduce the
>>ploy count markedly, or I have to upgrade my video card!
>
> Same here, unfortu
Martin Spott wrote:
Hello Jon,
Jon Stockill wrote:
http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz
Thanks for posting the link.
Can you share your experience with us how to size the hardware in order
to run this scenery ? I know TIGER is _very_ detailed and, analogous to
> I'd be very happy to hear your opinion on VATSIM, as I've ben trying to
> push the idea of human voic ATC within FlightGear. I _do_ have some
> ideas how voice ATC could/should be realized but my ideas didn't fall
> on prolific soil,
OK, here's the breakdown. I've used VATSIM with FS2004+FSInn
Hello Jon,
Jon Stockill wrote:
> http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz
Thanks for posting the link.
Can you share your experience with us how to size the hardware in order
to run this scenery ? I know TIGER is _very_ detailed and, analogous to
Ralf's scenery, certain
AJ MacLeod wrote:
Using this patch and plib-1.8.4 on a 64Mb GeForce 420MX there is a massive
improvement; not immediately noticeable, but...
Whereas before I couldn't use the Hurricane in most parts of the FG world, and
got single-figure fps rates at KSFO with any a/c and Nimitz enabled, I ca
On Sunday 08 January 2006 10:40, Vivian Meazza wrote:
> I've applied this patch to my copy of plib-cvs. With a nVidia FX5200 card
> there is no improvement in frame rate around KSFO, or near Nimitz (but I
> don't get a drop there anyway). I think there is an improvement around SF
> and the bridges.
Major A wrote:
> I'd love to see human ATC (like VATSIM) becoming reality one day, so I
> can ditch FS2004 and X-Plane and fly online with fgfs. Has there been
> any progress on that so far? If there's interest, I can tell you what
> I like and what I dislike about the way it's done in VATSIM, tho
> Maybe I am out of the subject. Was somebody
> intersted in taking the development of the voice ATC.
> If no I will be very happy to help and to take it and
> to start to dig/read/document/propose
> solutions/develop about the voice ATC subject.
By voice ATC, do you mean computer-generated
Christian Mayer wrote:
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What's the status of the hangar at
http://www.flightgear.org/Downloads/aircraft/
Does it show all planes in CVS or only "released" versions? Why do all
have the version "v20051121"?
I believe they are all as of the v
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What's the status of the hangar at
http://www.flightgear.org/Downloads/aircraft/
Does it show all planes in CVS or only "released" versions? Why do all
have the version "v20051121"?
CU,
Christian
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Hi all,
Maybe I am out of the subject. Was somebody
intersted in taking the development of the voice ATC.
If no I will be very happy to help and to take it and
to start to dig/read/document/propose
solutions/develop about the voice ATC subject.
P.S . Before the list changed its location
On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in message
<[EMAIL PROTECTED]>:
> I tried the same approach as everyone else: get as close to the
> original as possible.
> What makes a model of a kids toy different from a model of a A380, a
> Cub, a 747 or a PA28?
> But to keep it safe, I wi
Hi all,
Today the World Custom Scenery Project was launched on
http://www.custom-scenery.org/. It aims at providing a central hub for
custom terrain creators for the FlightGear flight simulator, providing
documentation, tools, tips and tricks for creating custom scenery and a
central terrain
Hi,
Christian Mayer schrieb:
IANAL, as well, but I think "geschäftsmäßig" does not necessarily have
to do with charging money for something. AFAIK it's about whether you do
something regularly. So even distributing it on a private webpage might
be considered "geschäftsmäßig". However, I'm not su
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Ralf Gerlich schrieb:
> Hi,
>
> Christian Mayer schrieb:
>
>> BTW: at least in Germany it makes a difference if it used
>> "geschäftsmäßig" or not. As someone might ask money for distributing it
>> (at least the big distributions are!), it falls unde
On Fri, 2006-01-06 at 19:53, Drew wrote:
> Also, what are the major differences between the scenery of 0.9.8 and
> 0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear?
>
I asked this same question before Christmas and got no answer. So I
tried it to see what happened.
It works
--- "Curtis L. Olson" wrote:
> I have just added some functionality to FlightGear to play one-off wav
> files. These files do not need to be preloaded, they can be named and
> played on the fly at any time.
> 3. From a nasal script (not yet tested)
Great stuff, and perfect timing :)
I was tr
Curtis L. Olson wrote:
I have random ATC chatter working here. It's kind of cheesy, but also
kind of cool and it's a popular item in some of the other desktop sims.
I am awaiting confirmation that the set of audio files I have here can
be contributed to the project. Works with bulky wav fil
Dave Perry wrote:
Where is the path to the texture specified? The path to pa24-250.ac is
in pa24-250.xml in Aircraft/pa24-250/Models. Both pa24-250.ac and the
texture file are in that directory also.
That should be enough (unless you specify the directory explicitly in
the XML files.
I d
Hi,
Christian Mayer schrieb:
BTW: at least in Germany it makes a difference if it used
"geschäftsmäßig" or not. As someone might ask money for distributing it
(at least the big distributions are!), it falls under the
"geschäftsmäßig" category - and "Markenrecht" applies.
IANAL, as well, but I
Buchanan, Stuart a écrit :
Hi All,
Based on the discussions started by Paul and Cyprien, I had a go at
writing an XML-based tutorial system in Nasal.
It is still fairly rough, but is available as a patch here:
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz.
The patch consists of:
- a s
dene maxwell wrote:
Thanks Erik,
I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and
it worked(so far).
No problem, it's your call.
Erik
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Torsten Dreyer schrieb:
> I tried the same approach as everyone else: get as close to the original as
> possible.
> What makes a model of a kids toy different from a model of a A380, a Cub, a
> 747 or a PA28?
> But to keep it safe, I will send a de
I tried the same approach as everyone else: get as close to the original as
possible.
What makes a model of a kids toy different from a model of a A380, a Cub, a
747 or a PA28?
But to keep it safe, I will send a description and a link to my model and to
flightgear to Lego and ask for permissio
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