On January 27, 2006 02:17 am, Frederic Bouvier wrote:
> Ampere K. Hardraade wrote:
> > I just update my source to the latest CVS, and it would appear that ILS
> > is broken again -- the localizer needle is way off.
> >
> > Is there something that I forgot to do?
>
> The Navaids/nav.dat.gz file form
> What options are you using to invoke terrasync? I just tested it and it
> seems to work fine here. Do you have write access to the destination?
>
Sorry, it was my local problem indeed. I have a sgid setup to pull in the
terrasync'ed tree to a place where that group has access, that setup has a
John Kluza wrote:
> Hi all,
> Is there a way to add panel instruments to a view besides the cockpit view?
> I made a mini instrument panel based on the C172's and would like to see it
> from outside the aircraft too.
> Thanks,
> John
>
>
> __
> Do
Mark wrote:
> As far as I see it, the manual alteration of the city textures should be
> kept as an option.
> By default the use of the regional textures makes more sence, since
> modifying every town would be just too time consuming.
> Using the poligons as a virtual marker for the regions sounds
> Until you hear those texture where created by someone from Europe.
Hmm, not really. Actually the city textures, like builtup.rgb and
resgrid.rgb, are probably taken from satellite images of some US
resident area. At least it looks like this :-)
As far as I see it, the manual alteration of the c
Frederic Bouvier wrote:
Quoting Alex Romosan :
Erik Hofman writes:
Alex Romosan wrote:
still trying to figure out the real reason why the nvidia driver is
slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
about openGL then i ever wanted to know).
Quoting Alex Romosan :
> Erik Hofman writes:
>
> > Alex Romosan wrote:
> >
> >> still trying to figure out the real reason why the nvidia driver is
> >> slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
> >> about openGL then i ever wanted to know).
> >
> > If I'm correct then y
Erik Hofman <[EMAIL PROTECTED]> writes:
> Alex Romosan wrote:
>
>> still trying to figure out the real reason why the nvidia driver is
>> slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
>> about openGL then i ever wanted to know).
>
> If I'm correct then you're not using point
Erik Hofman wrote:
/rendering/scene/ambient-r
/rendering/scene/ambient-g
/rendering/scene/ambient-b
/rendering/scene/diffuse-r
/rendering/scene/diffuse-g
/rendering/scene/diffuse-b
/rendering/scene/specular-r
/rendering/scene/specular-g
/rendering/scene/specular-b
Per request from Melchior (to
Hi all,
Is there a way to add panel instruments to a view besides the cockpit view?
I made a mini instrument panel based on the C172's and would like to see it
from outside the aircraft too.
Thanks,
John
__
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* Melchior FRANZ -- Friday 27 January 2006 09:24:
> Here's a first draft [...] Expect some improvements ...
The newest version does now depend on fgfs CVS/HEAD as of *now*!
It supports colors and has a Nasal interface
screenlog.write("foo");
screenlog.write("redfoo", 1, 0, 0);
and property i
Josh Babcock wrote:
Erik Hofman wrote:
Josh Babcock wrote:
If the ambient light level is ever exposed, I will re-write this in a
more elegant fashion.
I'd expect this wouldn't take more than a few minutes to do, so I wanted
to add it this week.
Hey, that's great. No point in committing the
Alex Romosan wrote:
still trying to figure out the real reason why the nvidia driver is
slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
about openGL then i ever wanted to know).
If I'm correct then you're not using points larger than one pixel in
this test application. Ma
Jon Stockill wrote:
> We have a more european city texture already - just no way of using it
> on anything but a global scale
Obviously there are different ways to employ different city/whatever
textures. One way would be to manually re-adjust all cities over the
world and assign the appropriate
Here's a first draft for a screenPrint() replacement. It's a bit
slower, but flexible and easy to use: just write the text to the
/MSG property (upper case so as to place it on top in the property
browser for easier testing). Up to five lines are currently shown.
They scroll up as new messages are
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