On Wed, 2007-05-09 at 21:21 +, Martin Spott wrote:
> Ron Jensen wrote:
>
> > The KAP140.nas file which my 3D kap140 depends on was updates. The
> > attached diff syncs the 3D kap140 to the 2D version.
>
> Would one of the 'users' of the KAP140 bother to cross-check if this
> works for him(/h
On Wednesday 09 May 2007 15:19, James Palmer wrote:
> Multiplayer -
> I still have alot of reading to do in this area. Any suggestions for
> allowing submodel information to be sent to the server and other players
> are greatly appreciated.
As far as I know, players are not "sync" across the netwo
Hi Stewart,
I am sorry for the delay, I posted this email 2 weeks ago and I thought
I had answered you.
I am working on a Full Flight Simulator that was manufactured in 1976,
it is a Boeing 707-341.
The HOST computer was a R2000, it was a 24 bit machine with 64 K words
of memory. We did repla
On Mon 7 May 2007 17:05, Nick Warne wrote:
> Hi all,
>
> There seems to be an issue, reported by a few in IRC.
>
> Latest build from SVN/CVS makes FG unusable. Frame rates are (for me) at
> least 60% worse.
>
> E.g. pc7 at FHAW - before 43 - today after updates, 18.
>
> Lightning at KSFO - before
* John Wojnaroski -- Thursday 10 May 2007:
> OK, here is the list of salient changes for the next release
Also:
- fixed a bug where deleted property nodes were falsely referenced
- added texture cache so that common textures are shared among
models and don't consume separate texture memory
Th
* John Wojnaroski -- Thursday 10 May 2007:
> OK, here is the list of salient changes for the next release of
> Simgear. If I've missed any please let us know
Sounds good. I'd just make some small changes:
> Redefined airport signage class to a more general class for all signs
> Sign emissive v
OK, here is the list of salient changes for the next release of
Simgear. If I've missed any please let us know
Redefined airport signage class to a more general class for all signs
Added new commands to create signs
More stringent header dependencies
Sign emissive values settable via material xm
Melchior FRANZ wrote:
> * Martin Spott -- Wednesday 09 May 2007:
> > If I were you then I'd put a FIXME into the source as a reminder [...]
>
> Pardon?! You are telling me to fix my code?! You better get a clue
> first!
Thanks. I already have. If you read carefully then you'll notice that I
was t
* Martin Spott -- Wednesday 09 May 2007:
> If I were you then I'd put a FIXME into the source as a reminder [...]
Pardon?! You are telling me to fix my code?! You better get a clue
first!
m.
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Melchior FRANZ wrote:
> * Martin Spott -- Sunday 29 April 2007:
> > Is animation of such static objects coupled with some sort of LOD
> > mechanism ?
> Not a forced one. The part is executed when the object's
> tile is loaded, and the part when the tile is removed
> from memory. The part has to
Hi Santiago,
"Santiago Hernandez" wrote:
> Don't know whom else to write to. I would appreciate your guidance getting
> started quite much. This far, I have downloaded the CVS snapshot.
I guess to find your way into FlightGear development is best done by
spotting an area of your personal interes
"Curtis Olson" wrote:
> If we fix the link in cvs, then I can migrate it over to the web page.
Huhu, Curt, are you still there ? What is the supposed state of the
TerraGear www CVS repository vs. the real web page - to my observation
they've been disconnected for several years now
M
Yes, that should probably be part of the release process.
Curt.
On 5/9/07, Martin Spott <[EMAIL PROTECTED]> wrote:
Stuart Buchanan wrote:
> Major Changes
> =
[...]
> Airport runway and taxi signs
This reminds me of something related:
For my taste it's time to put an update to t
Ron Jensen wrote:
> The KAP140.nas file which my 3D kap140 depends on was updates. The
> attached diff syncs the 3D kap140 to the 2D version.
Would one of the 'users' of the KAP140 bother to cross-check if this
works for him(/her) ?
Martin.
--
Unix _IS_ user friendly - it's just selec
Stuart Buchanan wrote:
> Major Changes
> =
[...]
> Airport runway and taxi signs
This reminds me of something related:
For my taste it's time to put an update to the airports list into the
base package. Well, several airfields of Robin's current collection
won't show up in the Scener
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James Palmer wrote:
> 1- add missles to submodels
Please at least spell it correctly: missile ;)
Nine
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Hi All,
I've gone through the CVS logs for the data directory since the 0.9.10
release and produced the list of changes below. If I've missed anything,
my sincere apologies, and please let me know by replying to the list.
In particular if you maintain an aircraft and I've missed some major
impro
I am seriously interested in adding dogfighting capability to FG.
I've been reading through the source for the past couple of days. (I've only
just stumbled upon FG.)
As I see it, the following changes would need to be implemented to have a
rudamentary dogfight.
1- add missles to submodels
2- ha
Melchior FRANZ wrote:
> * Martin Spott -- Tuesday 01 May 2007:
> > Melchior FRANZ wrote:
> > > The bo105 doesn't use a chrome shader. There are no chrome parts yet.
> >
> > Well, you could add some for the exhausts ;-))
>
> Eew. Chrome steel, probably, but still dirty and rusty. Now, if
> ther's
Ralf Gerlich wrote:
> Stuart Buchanan wrote:
> It's also an advantage to learn flying on such an airport - even though
> most of the training takes place on nearby uncontrolled airfields: No
> nervousness when coming to a controlled airfield.
Having had this experience as well (at EDLN) I'd like
Hi
FG does compile under MSVC8 with WIn XP
Which version are you trying to compile?
Am compiled FlightGear 0.9.10.
If FG compiled successfully, and stops at run time, the problem often lies
in the data. Do you have the >>right data for the version you are compiling?
I had installed Flight
Hi
Just a few points:
FG does compile under MSVC8 with WIn XP
Which version are you trying to compile?
If FG compiled successfully, and stops at run time, the problem often lies
in the data. Do you have the right data for the version you are compiling?
The clue to the error can often be f
On 9 May 2007 12:49:02 -, mohamed shiraz tk <[EMAIL PROTECTED]> wrote:
>
> The debugger stops at
>
> __declspec(noinline)
> void __cdecl _CRT_DEBUGGER_HOOK(int _Reserved)
> {
> /* assign 0 to _debugger_hook_dummy so that the function is not folded
> in retail */
> (_Reserved);
>
Hi All
Excuse me if this has been asked many times. I am posting after a lot of
searches.
After taking so much time, I compiled flightGear under window xp using MSVC8.
But when I run it it crashes after the splash screen "Reading airport &
navigation data"
The debugger stops at
__declspec
Alexis,
Martin Spott wrote:
> alexis bory wrote:
> > That make me think that there is no common process to make new airports
> > available (like CVS or such kind of system), so it's rather difficult
> > for people using the 9.10 Scenery to fetch patches here and there
> > (excepted the Object
Hello to the makers of the c130!
I really enjoy the flight with this plane, especially the <110kts
landings :-)
I noticed, that the sim model is not in sync with the 3d model, so I
changed Models/c130.xml to
c130.ac
17.0 (was 0)
0.0
-2.8
of course the views have to be adjus
Martin Spott a e'crit :
> alexis bory wrote:
>
> > A-10 update since trajectory-markers toggle command is broken.
> >
> > Fix for others a/c having the same problem (most of them are Lee's
> > aircrafts) will follow.
>
> Has this stuff already been sorted out in the meantime ?
>
> Martin.
Yes,
alexis bory wrote:
> A-10 update since trajectory-markers toggle command is broken.
>
> Fix for others a/c having the same problem (most of them are Lee's
> aircrafts) will follow.
Has this stuff already been sorted out in the meantime ?
Martin.
--
Unix _IS_ user friendly - it's just
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