Re: [Flightgear-devel] oil platform...

2007-10-03 Thread Melchior FRANZ
* gh.robin -- Thursday 04 October 2007: > The top of a building is solid, without any _demo carrier > definition. Yes, but buildings are loaded late into the scenery, so you can't start with a helicopter on a building. You'd end up on the ground and the building would seconds later appear around

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread gh.robin
On jeu 4 octobre 2007, Mike Schuh wrote: > On Thu, 4 Oct 2007, gh.robin wrote: > >As far i understand the "carrier" was developed to answer to > >landing and taking off on/from carrier but any model which is defined > >carrier can have the same features or less (no catapult, no > >wire, no speed) ,

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread Mike Schuh
On Thu, 4 Oct 2007, gh.robin wrote: >As far i understand the "carrier" was developed to answer to >landing and taking off on/from carrier but any model which is defined >carrier can have the same features or less (no catapult, no >wire, no speed) , like your oil platform AND only available with no

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread gh.robin
On jeu 4 octobre 2007, Syd&Sandy wrote: > On Wed, 3 Oct 2007 17:29:54 -0700 > > Syd&Sandy <[EMAIL PROTECTED]> wrote: > > > If you define it to be > > > carrier > > > you can define > > > Object > > > and you may define a park position > > > > > > no need to have wire and catapult > > > > > > Regard

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread
On Wed, 3 Oct 2007 17:29:54 -0700 Syd&Sandy <[EMAIL PROTECTED]> wrote: > > If you define it to be > > carrier > > you can define > > Object > > and you may define a park position > > > > no need to have wire and catapult > > > > Regards > > > > -- > > Gérard > > http://perso.orange.fr/GRTux/

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread
> If you define it to be > carrier > you can define > Object > and you may define a park position > > no need to have wire and catapult > > Regards > > -- > Gérard > http://perso.orange.fr/GRTux/ > ah thanks ! I tried ship and static ... Didn't try carrier though... -- Syd&Sandy <[EMAI

Re: [Flightgear-devel] oil platform...

2007-10-03 Thread gh.robin
On jeu 4 octobre 2007, Syd&Sandy wrote: > > > Log Message: > > > Oil platform for helicopter practice > > > > Does this platform exist in real life or did you simply add it for > > training purpose ? > > > > Cheers, > > Martin. > > This is in response to Martin's question , but Im posting i

[Flightgear-devel] oil platform...

2007-10-03 Thread
> > Log Message: > > Oil platform for helicopter practice > > Does this platform exist in real life or did you simply add it for > training purpose ? > > Cheers, > Martin. This is in response to Martin's question , but Im posting it here in the hopes of picking up some tips ,hopefully .

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Stuart Buchanan
--- Melchior FRANZ wrote: > * Maik Justus -- Wednesday 03 October 2007: > > The actual MP code does not send all properties of the static list. It > > > only sends those properties, which are existing at initializing of the > > > MP-code. Thats why you need to define some properties within the

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Melchior FRANZ
* Maik Justus -- Wednesday 03 October 2007: > The actual MP code does not send all properties of the static list. It > only sends those properties, which are existing at initializing of the > MP-code. Thats why you need to define some properties within the > -set.xml file [...] Ahh, thanks for

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Maik Justus
Hi Melchior, Melchior FRANZ schrieb am 03.10.2007 11:38: > There's a TODO message in multiplaymgr.cxx that says: > > // A static map of protocol property id values to property paths, > // This should be extendable dynamically for every specific aircraft ... > > This static list grows and grows

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-03 Thread Durk Talsma
Hi Hans, On Wednesday 03 October 2007 05:29, Hans Fugal wrote: > A few general observations... > > The kernel is smart enough to swap out only the inactive bits, but it > can't work miracles. :-) If there's not enough RAM for all the active > bits, then active stuff has to get swapped out, and it

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-03 Thread Durk Talsma
Hi Olaf, On Tuesday 02 October 2007 21:52, Olaf Flebbe wrote: > Hi Durk, > > > There are a few interesting observations to make in this respect. I do > > believe there is a memory leak in FlightGear. Probably a major one in the > > scenery tile loader. As reported previously, I routinely let Fligh

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Oliver Schröder
Hi List, Melchior FRANZ schrieb: > There's a TODO message in multiplaymgr.cxx that says: > > // A static map of protocol property id values to property paths, > // This should be extendable dynamically for every specific aircraft ... > > This static list grows and grows and that's becoming a

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Melchior FRANZ
There's a TODO message in multiplaymgr.cxx that says: // A static map of protocol property id values to property paths, // This should be extendable dynamically for every specific aircraft ... This static list grows and grows and that's becoming a problem. I hardly ever take part in MP, becau

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Maik Justus
Hi, I think transmitting a string for defining the texture of the models livery is the wrong way. It costs much memory and all you get is just one texture. Many models have different liveries, and the differences are not only just one texture. The way to define the livery with just one int val

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread Detlef Faber
Am Dienstag, den 02.10.2007, 20:40 -0700 schrieb Syd&Sandy: > Hello all , > Im putting forward the idea of transmitting a /sim/model/texture string > property with the name of a texture for individual MP aircraft , with the > idea that each MP aircraft can show its own livery without the need fo

Re: [Flightgear-devel] Multiplayer liveries...

2007-10-03 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I like this idea (as an int, string may use too much bw at least if it is transmitted once / update and not only when it changes). Though a way for each aircraft to list a few extra properties it want to transmit would be even better /AnMaster Sy