Hi Olaf, On Tuesday 02 October 2007 21:52, Olaf Flebbe wrote: > Hi Durk, > > > There are a few interesting observations to make in this respect. I do > > believe there is a memory leak in FlightGear. Probably a major one in the > > scenery tile loader. As reported previously, I routinely let FlightGear > > run for a few > > I did some investigations in the past about memory consumption and found > some small holes, where fixes may be only commited into the OSG branch.
Okay. Are these fixed already? If not, I'd be happy to commit those. > > The tile data are never released if I remember correctly. I discussed > releasing these data structures with Mathias but he warned me about > having subtile negative side effects... I don't remember the details. I remember having a conversation about memory usage with Mathias, but I'm a bit fuzzy about the details. Earlier versions of FlightGear did delete tile related memory, but that could come at the cost of occasional "Catching up on Tile delete cue" alerts and very poor performance. If I'm correct, that error would be specific to plib though. I'd be interested to hear Mathias' arguments. > > Let me ask a stupid question: Is the stuttering a plib-only effect for > you? What about stuttering in OSG? > Apparently it's in both, but I've become more aware of it since I started a more specific investigation, which is plib based, due to the release preparation. Cheers, Durk ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel