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Melchior FRANZ wrote:
> * AnMaster -- Saturday 08 December 2007:
>> Melchior FRANZ wrote:
>>> "aircraft" minus "model"? :-}
>> Well what do you suggest for storing /sim/aircraft in otherwise?
>
> Err, looks like you didn't get the hint. A '-' in pr
* AnMaster -- Saturday 08 December 2007:
> Melchior FRANZ wrote:
> > "aircraft" minus "model"? :-}
> Well what do you suggest for storing /sim/aircraft in otherwise?
Err, looks like you didn't get the hint. A '-' in programming
context is a minus, not a hyphen. Although some people seem to
not li
On Thu, 29 Nov 2007 15:34:37 +
will Pink wrote:
>
> Hello,
>
> Can anyone help with the attached ? I have checked and everything is
> there and the permissions are correct. I just really need to get over
> this hurdle as it is being used in quite a large Flight Simulator
> project and im delay
Hi,
I found kind of a hint of the cause of DList stack overflow.
After reset, the number of ssgTransform increases a lot.
so maybe this has something to do with the cause of the problem since
ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two
show "DList stack overflow" error.
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Melchior FRANZ wrote:
> * AnMaster -- Saturday 08 December 2007:
>> Indeed that was what I did, as a way to do aircraft specific mappings. Now I
>> renamed the variable to aircraft-model.
>
> "aircraft" minus "model"? :-}
Well what do you suggest f
* AnMaster -- Saturday 08 December 2007:
> Indeed that was what I did, as a way to do aircraft specific mappings. Now I
> renamed the variable to aircraft-model.
"aircraft" minus "model"? :-}
m.
-
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Melchior FRANZ wrote:
> * AnMaster -- Saturday 08 December 2007:
>> Melchior FRANZ wrote:
>>> You probably defined a variable named "aircraft" somewhere else
>>> in the joystick driver file, and this overwrote the "aircraft"
>>> namespace
>
>> Ah,
* AnMaster -- Saturday 08 December 2007:
> Melchior FRANZ wrote:
> > You probably defined a variable named "aircraft" somewhere else
> > in the joystick driver file, and this overwrote the "aircraft"
> > namespace
> Ah, should call it aircraft-model or something then. Thanks I was
> not aware th
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Melchior FRANZ wrote:
> * AnMaster -- Friday 07 December 2007:
>> aircraft.HUD.cycle_color()
> [...]
>> Yet I get this for button:
>> Nasal runtime error: No such member: HUD
>> at /input/joysticks/js/button[3]/binding, line 1
>
> You probably d
* AnMaster -- Friday 07 December 2007:
> aircraft.HUD.cycle_color()
[...]
> Yet I get this for button:
> Nasal runtime error: No such member: HUD
> at /input/joysticks/js/button[3]/binding, line 1
You probably defined a variable named "aircraft" somewhere else
in the joystick driver file, and th
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I wanted a button to turn off/on HUD on my joystick so I took a look at the
keyboard binding for it:
h
HUD Master Switch
nasal
aircraft.HUD.cycle_color()
Now I tried to insert that in my joystick config:
Am Freitag 07 Dezember 2007 schrieb LeeE:
> ...[end user rating scheme is bad idea]...
> I propose that we identify the different areas of development i.e. 3d
> model, FDM, Cockpit, flight control systems etc. and then just state
> the level of development for each of those areas.
While this is p
On Dec 7, 2007 2:43 PM, LeeE <> wrote:
> I'm not sure that a rating scheme, where the ratings are given by end
> users, is a good idea.
I'm not sure the value of debating and discussing and designing a system
that probably no one will step forward to build. But that said, if you
allow multiple
On Friday 07 December 2007 20:25, Curtis Olson wrote:
> On Dec 7, 2007 2:20 PM, AnMaster <> wrote:
> > Just an idea:
> >
> > A rating system for users. ("Please rate this aircraft after you
> > tried it for a
> > bit!") However we can't know how well the users know how it
> > should be. Maybe we
>
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Tatsuhiro Nishioka wrote:
> Hi there,
>
> On Dec 8, 2007, at 5:01 AM, Syd&Sandy wrote:
>>> Quite a few of the aircraft currently use the following scale:
>>>
>>> - alpha
>>> - beta
>>> - early-production
>>> - production
>>>
> (snip)
>> I agree wi
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Curtis Olson wrote:
> On Dec 7, 2007 2:20 PM, AnMaster <> wrote:
>
>> Just an idea:
>>
>> A rating system for users. ("Please rate this aircraft after you tried it
>> for a
>> bit!") However we can't know how well the users know how it should be.
>>
Hi there,
On Dec 8, 2007, at 5:01 AM, Syd&Sandy wrote:
>> Quite a few of the aircraft currently use the following scale:
>>
>> - alpha
>> - beta
>> - early-production
>> - production
>>
(snip)
> I agree with most of the discussion , but the above scale means
> nothing to me , it doesn't give ME
On Dec 7, 2007 2:20 PM, AnMaster <> wrote:
> Just an idea:
>
> A rating system for users. ("Please rate this aircraft after you tried it
> for a
> bit!") However we can't know how well the users know how it should be.
> Maybe we
> should ask them if they are pilots/if the flew that aircraft in rea
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Syd&Sandy wrote:
> On Fri, 7 Dec 2007 15:39:53 + (GMT)
> Stuart Buchanan <[EMAIL PROTECTED]> wrote:
>
>> --- AJ MacLeod wrote:
>>> I agree that we need a better indication of "state of completion" for the
>>> models on the downloads page, but a
On Fri, 7 Dec 2007 15:39:53 + (GMT)
Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> --- AJ MacLeod wrote:
> > I agree that we need a better indication of "state of completion" for the
> > models on the downloads page, but as far as I can see it will have to be a
> > very basic overview. I'm no
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Tatsuhiro Nishioka wrote:
> Hi AnMaster,
>
> It seems better than mine to me. I'll test it with my X52 (not X52 pro
> but it looks useful with X52 too).
Please note that the axis and button numbers differs between X52 and X52 Pro at
least if your
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Tatsuhiro Nishioka wrote:
> Hi there,
>
> I want to know if the bugs that I reported before are Mac OS specific
> or not.
> So I want you guys to check if the following bugs occur on your
> platform(s).
>
> 1. DList stack overflow
> When I rese
Hi,
You should have the latest CVS-Version or the
pre-Release-version.
It has the latest YASim with improved helicopter-fdm.
In the DOC's you will find further information about.
Regards
HHS
--- Lee Duke <[EMAIL PROTECTED]> schrieb:
> I'm trying to build a simulation model of a
> helicopter and
On ven 7 décembre 2007, Vivian Meazza wrote:
> Gerard robin wrote
>
> > Sent: 07 December 2007 15:44
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
> >
> > On ven 7 décembre 2007, Heiko Schulz wrote:
> > > > Yes we must not talk about
I'm trying to build a simulation model of a helicopter and a tiltrotor
aircraft. I see there are a couple of rotary-winged models in the
FlightGear inventory. Does anyone know which FDMs were used for these
models. I'm looking for some information on how these aircraft and rotor
models were put
Georg Vollnhals
> Sent: 07 December 2007 16:10
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] FlightGear prerelease
>
... Snip ...
>
> > 2. Aircraft shows up under a carrier on reset
> > This happens when I reset FlightGear (Shift-ESC) on Nimitz.
> >
This is a bug
Gerard robin wrote
> Sent: 07 December 2007 15:44
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
>
>
> On ven 7 décembre 2007, Heiko Schulz wrote:
> > > Yes we must not talk about artistic competences
> > > (here the "msfs" models are
>
Err ... there's a 2D exterior?
And a 3D cockpit is not necessarily better than a 2D. 2D is less demanding
on frame rate, and can be just as effective as a 3D cockpit. And some of
those are by no means brilliant. Horses for courses.
Our most detailed ac need high end computers to run on, with go
On ven 7 décembre 2007, Tatsuhiro Nishioka wrote:
> Goorg, and Melchir,
>
> Thanks for your report and opinion.
>
> On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
> > Hi Tat,
> > tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
> > S76 Helicopter
> >
> >> 1. DList stack overflow
>
> (
Goorg, and Melchir,
Thanks for your report and opinion.
On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
> Hi Tat,
> tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
> S76 Helicopter
>> 1. DList stack overflow
>>
(snip)
> NEGATIVE
> Yes, my fingers are aching ... pressed more than 30
gerard robin wrote:
> that one ? http://www.spyflight.co.uk/chipmunk.htm
> Better choice , less risk to caught a cold.
Yup, that's the one. Obviously it won't be ready before the next
release, but should be available to fill the taildragger gap before the
first osg release.
Jon
-
* Tatsuhiro Nishioka -- Friday 07 December 2007:
> 1. DList stack overflow
I've seen them on other occasions in fg/plib. Haven't tried with
Shift-Esc, but I think that's a plib problem. Don't think that's
something we can fix before the release. It's definitely not one
of bugs that people usually
Tatsuhiro Nishioka schrieb:
> Hi there,
>
> I want to know if the bugs that I reported before are Mac OS specific
> or not.
> So I want you guys to check if the following bugs occur on your
> platform(s).
>
Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
>
On ven 7 décembre 2007, Jon Stockill wrote:
> I've got a Chipmunk T-10 planned when the grob g115 is more complete -
> was the standard RAF trainer a long time ago, and is still in service
> for pilots training to fly with the BBMF - would that be suitable?
>
> Jon
>
that one ? http://www.spyflig
Hi there,
I want to know if the bugs that I reported before are Mac OS specific
or not.
So I want you guys to check if the following bugs occur on your
platform(s).
1. DList stack overflow
When I reset fgfs by pressing Shift-ESC for several times (maybe 10
times), DList stack overflow occur
Stuart Buchanan wrote:
> --- Melchior FRANZ wrote:
>> * Melchior FRANZ -- Friday 07 December 2007:
>>> - avoiding really difficult to fly aircraft in the default aircraft
>>>collection doesn't make fgfs a toy, and
>> Oh, and to take some pressure from the bf109, I declare now the
>> "pittss1c"
Hi AnMaster,
It seems better than mine to me. I'll test it with my X52 (not X52 pro
but it looks useful with X52 too).
Thanks for your effort!!
Tat
On Dec 4, 2007, at 4:45 PM, AnMaster wrote:
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>
> I have made a joystick config for Saitek X52
On ven 7 décembre 2007, Melchior FRANZ wrote:
> * gerard robin -- Friday 07 December 2007:
> > http://pagesperso-orange.fr/GRTux/StampeSV4.jpg
>
> Wow, that's a nice one!
>
> > Unfortunately it will not be available before FG stable will
> > be released :(
>
> We can postpone the release for it.
* gerard robin -- Friday 07 December 2007:
> http://pagesperso-orange.fr/GRTux/StampeSV4.jpg
Wow, that's a nice one!
> Unfortunately it will not be available before FG stable will
> be released :(
We can postpone the release for it. ;-)
m.
-
On ven 7 décembre 2007, Stuart Buchanan wrote:
> --- Melchior FRANZ wrote:
> > * Melchior FRANZ -- Friday 07 December 2007:
> > > - avoiding really difficult to fly aircraft in the default aircraft
> > >collection doesn't make fgfs a toy, and
> >
> > Oh, and to take some pressure from the bf10
* Stuart Buchanan -- Friday 07 December 2007:
> j3cub -> dhc2W -> pittss1c/p51d/bf109/
BTW: the p51d wasn't considered very realistic in IRC discussions,
so I'm not even sure if it should be in the default collection.
Being a well known and remarkable aircraft in real life isn't enough.
But th
--- Melchior FRANZ wrote:
> * Melchior FRANZ -- Friday 07 December 2007:
> > - avoiding really difficult to fly aircraft in the default aircraft
> >collection doesn't make fgfs a toy, and
>
> Oh, and to take some pressure from the bf109, I declare now the
> "pittss1c" the official victim that
Hi,
--- gerard robin <[EMAIL PROTECTED]> schrieb:
> On ven 7 décembre 2007, Heiko Schulz wrote:
> > > Yes we must not talk about artistic competences
> > > (here the "msfs" models are
> > > better :( ), only to answer the question: does
> the
> > > model simulate the real
> > > one ?which d
On ven 7 décembre 2007, Heiko Schulz wrote:
> > Yes we must not talk about artistic competences
> > (here the "msfs" models are
> > better :( ), only to answer the question: does the
> > model simulate the real
> > one ?which degree of simulation ?
>
> Right I think- eye candies are only one
--- AJ MacLeod wrote:
> I agree that we need a better indication of "state of completion" for the
> models on the downloads page, but as far as I can see it will have to be a
> very basic overview. I'm not a fan of simplistic "star" ratings, but if the
> stars are for degree of completion and e
>
> Yes we must not talk about artistic competences
> (here the "msfs" models are
> better :( ), only to answer the question: does the
> model simulate the real
> one ?which degree of simulation ?
>
Right I think- eye candies are only one small part of
being realistic, but if we want t
* Melchior FRANZ -- Friday 07 December 2007:
> - avoiding really difficult to fly aircraft in the default aircraft
>collection doesn't make fgfs a toy, and
Oh, and to take some pressure from the bf109, I declare now the
"pittss1c" the official victim that I'll pick on. That one should
definit
* dave perry -- Friday 07 December 2007:
> What is proposed is to make the default turbulence = 0.0 at start-up,
> not turning off turbulence modeling. You can still use the weather menu
> to set the desired turbulence or you can [...]
OK, before even more people answer who didn't get what I wa
On ven 7 décembre 2007, AJ MacLeod wrote:
> On Friday 07 December 2007 14:40:34 gerard robin wrote:
> > Making the 3D model "shape" is the easiest (5% of the work, more or less
> > 24 hours of work, but very complicated shape)
> > There is a lot of stuff to do:
> > =>the cockpit must completed (ver
On Friday 07 December 2007 14:40:34 gerard robin wrote:
> Making the 3D model "shape" is the easiest (5% of the work, more or less 24
> hours of work, but very complicated shape)
> There is a lot of stuff to do:
> =>the cockpit must completed (versus the A10, Alexy has spent so many time
> to do i
AnMaster wrote:
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>
> Wouldn't turning the turbulence down make other FDMs less realistic?
>
> Also if JSBSim autopilots are affected, how come autolanding with Concorde
> while
> turbulence is enabled (but no crosswind) works perfectly? Concorde u
On ven 7 décembre 2007, Hans Fugal wrote:
> The aircraft discussion has been interesting. One stumbling block I've
> come across when deciding which aircraft to download before is the
> quality guessing game. The web site lists the author's assessment, but
> I've found that to be less useful than i
[EMAIL PROTECTED] wrote:
> I don't think turning turbulance to zero by dedault is a good solution.
>
> If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
> vide the zero turbulance workaround in a wiki page or some other place.
>
The problem is the default AC (c172p)
> Nice idea!> > Why not add a system like: 5 stars for a very complete>
> aircraft like the Senecca II or one for the not so> goog like the fokker
> 70/100?> > So everyone can see, where is potential to develop?!> > Regards>
> HHS> --- Hans Fugal <[EMAIL PROTECTED]> schrieb:
We could give a star
Nice idea!
Why not add a system like: 5 stars for a very complete
aircraft like the Senecca II or one for the not so
goog like the fokker 70/100?
So everyone can see, where is potential to develop?!
Regards
HHS
--- Hans Fugal <[EMAIL PROTECTED]> schrieb:
> The aircraft discussion has been inter
The aircraft discussion has been interesting. One stumbling block I've
come across when deciding which aircraft to download before is the
quality guessing game. The web site lists the author's assessment, but
I've found that to be less useful than it could be, because some
authors say "alpha" when
If you want to make the simulation more "realistic" turning up the
turbulence is not the best way to do it. At the NASA Dryden Flight
Research Center, the simulations were operated at 1.4 times real-time to
give the pilot a task that resembled the real thing.
This technique was developed durin
On ven 7 décembre 2007, Melchior FRANZ wrote:
> * Laurence Vanek -- Friday 07 December 2007:
> > Although I like realistic flight my ILS approaches we very unstable with
> > the turb values given in the Preferences.xml file [...]
>
> But, but ... some have just told us that we shouldn't make it too
> I don't think turning turbulance to zero by dedault is a good solution.
>
> If the problem is only in JSBSim then it should be fixed. Meanwhile we
> can provide the zero turbulance workaround in a wiki page or some other
> place.
>
> I want to know what is the real cause of the problem. turbula
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Robert Black wrote:
> On Wednesday 05 December 2007 12:15:49 am Syd&Sandy wrote:
>> Ok I have another one
>> Can we add a /controls/gear/gear-lever-lock to prevent accidental
>> raising
>> gear while on the ground , on aircraft that have t
On Wednesday 05 December 2007 12:15:49 am Syd&Sandy wrote:
> Ok I have another one
> Can we add a /controls/gear/gear-lever-lock to prevent accidental
> raising
> gear while on the ground , on aircraft that have this feature ? The key
> bindings can be over ridden , but there's also joy
I don't think turning turbulance to zero by dedault is a good solution.
If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
vide the zero turbulance workaround in a wiki page or some other place.
I want to know what is the real cause of the problem. turbulance is just o
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Wouldn't turning the turbulence down make other FDMs less realistic?
Also if JSBSim autopilots are affected, how come autolanding with Concorde while
turbulence is enabled (but no crosswind) works perfectly? Concorde uses JSBSim
after all...
/AnMas
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