Re: [Flightgear-devel] PNG textures in CVS

2008-02-19 Thread
On Mon, 18 Feb 2008 21:06:32 + AJ MacLeod <[EMAIL PROTECTED]> wrote: > Hi all, > > Now that our data has been "properly" branched, I would like to move to using > PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks > in my testing so far, only considerable benefits

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread LeeE
On Tuesday 19 February 2008 20:05, alexis bory wrote: > LeeE wrote: > > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > > Hi, I'm doing some simulations of a airship using the aerosim > > > blockset and the flightgear. It is usefull if there is a may > > > to get the information

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread alexis bory
LeeE wrote: > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: > > Hi, I'm doing some simulations of a airship using the aerosim > > blockset and the flightgear. It is usefull if there is a may to get > > the information of the scenery buildings so we can avoid these > > building in t

Re: [Flightgear-devel] Patch v2 - Rain & Snow

2008-02-19 Thread Vivian Meazza
Nicolas wrote > Subject: Re: [Flightgear-devel] Patch v2 - Rain & Snow > > > With the attachment, it's better... > > Le lundi 18 février 2008 à 20:51 +0100, Nicolas a écrit : > > Hi, > > > > New revision for the precipitation patch... > > > > The patch is always linked to METAR informations.

Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Curtis Olson
On Feb 19, 2008 11:21 AM, Melchior FRANZ wrote: > * Curtis Olson -- Tuesday 19 February 2008: > > Is there any reason to not turn on anisotropic texture > > filtering by default in the OSG branch? > > For me it looks like it doesn't only *not* turn it on, but > even turns it off, no matter how the

Re: [Flightgear-devel] Setting up asterisk server for fgcom on a LAN

2008-02-19 Thread Csaba Halász
On Feb 19, 2008 5:45 PM, Nick Othieno <[EMAIL PROTECTED]> wrote: > Do I also need to change the fgcom code so that it connects to my > local asterisk server instead of the one provided by Holger. --voipserver| -S voip server to connect to I'll leave the rest to Holger ;) -- Csaba/Jester

Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Melchior FRANZ
* Curtis Olson -- Tuesday 19 February 2008: > Is there any reason to not turn on anisotropic texture > filtering by default in the OSG branch? For me it looks like it doesn't only *not* turn it on, but even turns it off, no matter how the driver is configured. m. ---

Re: [Flightgear-devel] Texture Filtering

2008-02-19 Thread Curtis Olson
2007/4/30 Olaf Flebbe : > Hi, > > changed the patch, texture filtering is now a global property, since > rendering of landscape textures can be dramatically improved by > anisotropic filtering. > > There is a command switch --texture-filtering={1,2,4,8,16} and the > rendering options panel contain

[Flightgear-devel] Setting up asterisk server for fgcom on a LAN

2008-02-19 Thread Nick Othieno
Hi guys, What configurations do I need for asterisk so as to run fgcom for players on a LAN? Do I also need to change the fgcom code so that it connects to my local asterisk server instead of the one provided by Holger. Holger, please help on this one. I need directions. Nick ---

Re: [Flightgear-devel] Bug#461399: simgear_1.0.0-1 (alpha/unstable): FTBFS: Unrecognized CPU architecture

2008-02-19 Thread Ove Kaaven
Sorry for the late reply... been ill, and then I had much to catch up on afterwards, and so on... almost forgot I needed to answer this. Andy Ross skrev: Ove Kaaven wrote: It's not just him being cranky about his own pet issues, it's about policy and the pursuit of high software standards. H