On Mon, 18 Feb 2008 21:06:32 +
AJ MacLeod <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to move to using
> PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
> in my testing so far, only considerable benefits
On Tuesday 19 February 2008 20:05, alexis bory wrote:
> LeeE wrote:
> > On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > > Hi, I'm doing some simulations of a airship using the aerosim
> > > blockset and the flightgear. It is usefull if there is a may
> > > to get the information
LeeE wrote:
> On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
> > Hi, I'm doing some simulations of a airship using the aerosim
> > blockset and the flightgear. It is usefull if there is a may to get
> > the information of the scenery buildings so we can avoid these
> > building in t
Nicolas wrote
> Subject: Re: [Flightgear-devel] Patch v2 - Rain & Snow
>
>
> With the attachment, it's better...
>
> Le lundi 18 février 2008 à 20:51 +0100, Nicolas a écrit :
> > Hi,
> >
> > New revision for the precipitation patch...
> >
> > The patch is always linked to METAR informations.
On Feb 19, 2008 11:21 AM, Melchior FRANZ wrote:
> * Curtis Olson -- Tuesday 19 February 2008:
> > Is there any reason to not turn on anisotropic texture
> > filtering by default in the OSG branch?
>
> For me it looks like it doesn't only *not* turn it on, but
> even turns it off, no matter how the
On Feb 19, 2008 5:45 PM, Nick Othieno <[EMAIL PROTECTED]> wrote:
> Do I also need to change the fgcom code so that it connects to my
> local asterisk server instead of the one provided by Holger.
--voipserver| -S voip server to connect to
I'll leave the rest to Holger ;)
--
Csaba/Jester
* Curtis Olson -- Tuesday 19 February 2008:
> Is there any reason to not turn on anisotropic texture
> filtering by default in the OSG branch?
For me it looks like it doesn't only *not* turn it on, but
even turns it off, no matter how the driver is configured.
m.
---
2007/4/30 Olaf Flebbe :
> Hi,
>
> changed the patch, texture filtering is now a global property, since
> rendering of landscape textures can be dramatically improved by
> anisotropic filtering.
>
> There is a command switch --texture-filtering={1,2,4,8,16} and the
> rendering options panel contain
Hi guys,
What configurations do I need for asterisk so as to run fgcom for players on
a LAN? Do I also need to change the fgcom code so that it connects to my
local asterisk server instead of the one provided by Holger.
Holger, please help on this one. I need directions.
Nick
---
Sorry for the late reply... been ill, and then I had much to catch up on
afterwards, and so on... almost forgot I needed to answer this.
Andy Ross skrev:
Ove Kaaven wrote:
It's not just him being cranky about his own pet issues, it's
about policy and the pursuit of high software standards.
H
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