On Sun, Aug 24, 2008 at 04:38:36AM +0200, Csaba Halász wrote:
At least 3 of us get immediate segfault most of the time if starting
at LFPG. I got various backtraces, mostly from OSG.
Me too , i have many segfaults . My context :
- Phenom 9750 Quad-Core / GeForce 8800 GT
- linux 2.6.25 (
Erik Hofman wrote:
Erik Hofman wrote:
+X = down, -X = up
Shoot, this should be:
-X = down, +X = up
This is getting embarrassing .. forget about it, it was described
properly (just like in the README file).
It's getting worse, there were local changes in my SimGear tree that
Hi all!
Would someone please be so kind and apply the snapshot below?
Thanks in advance.
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
In folder B-1B/Models please delete the following files:
bone.rgb
cp.rgb
Updates are:
- Cockpit/WSO cabin improvements (pilots and seats captured
Hi Markus,
Markus Zojer wrote:
http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz
Nice - but two texture files are missing :-)
The 'Models/pilot_b1b.ac' requires 'white-black-gradient-stripes.rgb'
and 'Models/seat.ac' requires 'grey-blue-flood.rgb' - would you add
these two files ?
Hello,
There is, into the recent FDM JSBSim update, a new huge feature with is
the External_Forces, this gives us, a lot of new facilities for model
development, like mooring rope, chutes, catapults, hook, mules and so on.
Each external_force can be defined BODY or LOCAL.
Working on an
Ah sorry, forgot them when copying the files over from the f-14.
Now they are included within the downloadable file or get them at:
Aircraft/F-14/f-14b/Models/Cockpit
Thanks for your work,
Markus
Martin Spott wrote:
Hi Markus,
Markus Zojer wrote:
Hello,
There is, into the recent FDM JSBSim update, a new huge feature with is
the External_Forces, this gives us, a lot of new facilities for model
development, like mooring rope, chutes, catapults, hook, mules and so on.
Each external_force can be defined BODY or LOCAL.
Working on an
Hi,
Some time ago I was in need to display altitude in meters on HUD. I have
copied desired HUD to airplane folder and check it working. Then I change
disp_scaling to 0.3048 and got strange altitude scale. As I understand we
got foot scale with meter markers. After studying sources I desided
Alex Buzin a écrit :
...
Can somebody fix this in CVS.
Done, thanks
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer
-
This SF.Net
I'm writing some automated testing code for pieces of FG, so that I
can experiment with changes to various internal bits of code with more
confidence that I haven't broken anything. These aren't quite unit-
tests (they test multiple areas of the code at once) and they're
pretty crude, but
Hi James,
I think this was all done intentionally because it's quite common to want to
start a flight simulator on a 5 or 7 or 10 mile approach so you can practice
ILS landing.
The start-offset-m value I believe was added later to account for the
difference in aircraft size. A starting position
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