Re: [Flightgear-devel] segfault at LFPG

2008-08-24 Thread Erwan MAS
On Sun, Aug 24, 2008 at 04:38:36AM +0200, Csaba Halász wrote: At least 3 of us get immediate segfault most of the time if starting at LFPG. I got various backtraces, mostly from OSG. Me too , i have many segfaults . My context : - Phenom 9750 Quad-Core / GeForce 8800 GT - linux 2.6.25 (

Re: [Flightgear-devel] Changes in sound positioning and orientation

2008-08-24 Thread Erik Hofman
Erik Hofman wrote: Erik Hofman wrote: +X = down, -X = up Shoot, this should be: -X = down, +X = up This is getting embarrassing .. forget about it, it was described properly (just like in the README file). It's getting worse, there were local changes in my SimGear tree that

[Flightgear-devel] B-1B update

2008-08-24 Thread Markus Zojer
Hi all! Would someone please be so kind and apply the snapshot below? Thanks in advance. http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz In folder B-1B/Models please delete the following files: bone.rgb cp.rgb Updates are: - Cockpit/WSO cabin improvements (pilots and seats captured

Re: [Flightgear-devel] B-1B update

2008-08-24 Thread Martin Spott
Hi Markus, Markus Zojer wrote: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz Nice - but two texture files are missing :-) The 'Models/pilot_b1b.ac' requires 'white-black-gradient-stripes.rgb' and 'Models/seat.ac' requires 'grey-blue-flood.rgb' - would you add these two files ?

[Flightgear-devel] AI Carrier with Aircraft, and the last JSBSim version

2008-08-24 Thread gerard robin
Hello, There is, into the recent FDM JSBSim update, a new huge feature with is the External_Forces, this gives us, a lot of new facilities for model development, like mooring rope, chutes, catapults, hook, mules and so on. Each external_force can be defined BODY or LOCAL. Working on an

Re: [Flightgear-devel] B-1B update

2008-08-24 Thread Markus Zojer
Ah sorry, forgot them when copying the files over from the f-14. Now they are included within the downloadable file or get them at: Aircraft/F-14/f-14b/Models/Cockpit Thanks for your work, Markus Martin Spott wrote: Hi Markus, Markus Zojer wrote:

[Flightgear-devel] [Jsbsim-devel] AI Carrier with Aircraft, and the last JSBSim version

2008-08-24 Thread gerard robin
Hello, There is, into the recent FDM JSBSim update, a new huge feature with is the External_Forces, this gives us, a lot of new facilities for model development, like mooring rope, chutes, catapults, hook, mules and so on. Each external_force can be defined BODY or LOCAL. Working on an

[Flightgear-devel] Error in HUD

2008-08-24 Thread Alex Buzin
Hi, Some time ago I was in need to display altitude in meters on HUD. I have copied desired HUD to airplane folder and check it working. Then I change disp_scaling to 0.3048 and got strange altitude scale. As I understand we got foot scale with meter markers. After studying sources I desided

Re: [Flightgear-devel] Error in HUD

2008-08-24 Thread Frederic Bouvier
Alex Buzin a écrit : ... Can somebody fix this in CVS. Done, thanks -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net

[Flightgear-devel] Startup position offsets (fg_init)

2008-08-24 Thread James Turner
I'm writing some automated testing code for pieces of FG, so that I can experiment with changes to various internal bits of code with more confidence that I haven't broken anything. These aren't quite unit- tests (they test multiple areas of the code at once) and they're pretty crude, but

Re: [Flightgear-devel] Startup position offsets (fg_init)

2008-08-24 Thread Curtis Olson
Hi James, I think this was all done intentionally because it's quite common to want to start a flight simulator on a 5 or 7 or 10 mile approach so you can practice ILS landing. The start-offset-m value I believe was added later to account for the difference in aircraft size. A starting position