On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
<9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>:
> 2009/2/5 Jon Stockill
>
> > Tim Moore wrote:
> >
> > > I don't know what to say about AC3D, but Blender has such a large
> > community that
> > > I doubt you need to be suffe
> > To put it a bit provoking (no personal offense intended!) for the sake
> > of getting the status right, this looks to me that we're never going to
> > have this feature of proper tire/ground reaction simulation in
> > FlightGear simply because the involved folks prefer to play around with
> >
Hello ,
Ok, I have everything in the data folder converted to /level-lbs.
(The Concorde was a bit of a nightmare) ... :)
If someone could commit the patch , I'm ready to commit the data ...
Thanks .
--
Create and Deploy
This is the patch to change jsbsim's level-lb to level-lbs . I'm currently
going through the data folder to find all other uses ... I'll try to get it
done tonight so if the patch is applied . the breakage time should be short
:)
I don't have the JSBsim source , just what's included with FG , but
On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt wrote:
> Sounds like a good idea to me to change it to lbs.
>
> Jon
>
> Oh good . Thanks Jon . I'll send a patch after I test it better to make
sure I don't break anything , and find all other uses of it , unless Anders
has beat me to it :)
Cheers
---
>
> If we get started with that we could also change all JSBSim
> aircraft using /engines/engine[x]/mp-osi for sound or animations to use
> mp-inhg as both those properties are actually in inHg (I'd like to
> remove the misnamed mp-osi property from JSBSim.cxx).
>
> Cheers,
>
> Anders
>
Ah yes , I
And since I brought it up , yes, I'll track down and make the required
animations changes . (If the other aircraft modellers have no objection).
On Thu, Feb 5, 2009 at 4:09 PM, Jon S. Berndt wrote:
> Sounds like a good idea to me to change it to lbs.
>
> Jon
>
>
> > -Original Message-
> >
Sounds like a good idea to me to change it to lbs.
Jon
> -Original Message-
> From: Anders Gidenstam [mailto:anders-...@gidenstam.org]
> Sent: Thursday, February 05, 2009 2:55 PM
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] fuel gauges ...
>
> On Thu, 5 Feb
FGD ML wrote:
> As for flight format I've never even seen one, where has that been used out
> of interest?
I think Tim refers to OpenFlight - probably the de-facto standard, at
least a _highly_ popular format for commercial, scientific and military
simulation platforms.
The nice thing about Ope
David L. Page wrote:
>
> What are the OpenGL version requirements for FlightGear 1.9.1?
>
> I haven't found a reference in FG documentation, yet. I have only seen
> specifications for the latest nVidia or ATI cards.
>
> Best regards,
>
> --Dave
>
>
> --
> David L. Page
> Knoxville, Tennes
2009/2/5 Tim Moore
> It would be most useful to inquire in the Lightwave community what people
> do for
> export to games.
Well this would always depend on the game in question as that is what
generally calls the shots in the main.
> OSG supports DirectX .x files, Flight format, Collada, eve
What are the OpenGL version requirements for FlightGear 1.9.1?
I haven't found a reference in FG documentation, yet. I have only seen
specifications for the latest nVidia or ATI cards.
Best regards,
--Dave
--
David L. Page
Knoxville, Tennessee
davidp...@ieee.org
865.607.8192
-
On Thu, 5 Feb 2009, syd adams wrote:
> Hello ,
> I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb'
> property name could be changed to level-lbs for compatability sake ...
> Currently I have to chech the condition of that property to properly animate
> a fuel gauge and to
Hello ,
I would like to know if the jsbsim 'consumables/fuel/tank[?]/level-lb'
property name could be changed to level-lbs for compatability sake ...
Currently I have to chech the condition of that property to properly animate
a fuel gauge and to me , level-lb just doesnt read right ... tanks
Hello
--
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With Adobe AIR, Ajax developers can use existing skills and code to
build responsive, highly engaging applications that combin
* Diogo Kastrup -- Thursday 05 February 2009:
> The bigger problem with this approach is the Carrier, but I
> don't see why it shouldn't work. Although I haven't got it
> working so far. I hope this can be solved soon, so I can
> send the patch as a proof of concept. IMHO it is working
> pretty wel
Em Qui, 2009-02-05 às 11:34 +, Martin Spott escreveu:
> To put it a bit provoking (no personal offense intended!) for the sake
> of getting the status right, this looks to me that we're never going
> to
> have this feature of proper tire/ground reaction simulation in
> FlightGear simply because
On Wednesday 04 February 2009, FGD ML wrote:
> Hi All,
>
> Just got directed to your list today. Hope I'm posting this
> right as that is a first for me too. Sorry if I goofed too.
>
> I'm one of a bunch of content makers
[snip...]
Re the choice of model format; have you got a .3ds exporter for L
Thank you, those are both useful bug reports with the approach I took.
Let me come up with clean fixes for both of them and then get back to
you.
On Wed, Feb 4, 2009 at 11:57 PM, Frederic Bouvier wrote:
> Hi Alex,
>
> your version compiles under windows, but needs a continuous feed of messages
> To put it a bit provoking (no personal offense intended!) for the sake
> of getting the status right, this looks to me that we're never going to
> have this feature of proper tire/ground reaction simulation in
> FlightGear simply because the involved folks prefer to play around with
> smaller,
2009/2/5 Tim Moore
> FGD ML wrote:
> > Hi All,
> >
> > Just got directed to your list today. Hope I'm posting this right as
> > that is a first for me too. Sorry if I goofed too.
> Welcome!
Thanks, that feels a whole lot better now! (seriously!)
I'm going to work through this a part at a time
2009/2/5 Jon Stockill
> Tim Moore wrote:
>
> > I don't know what to say about AC3D, but Blender has such a large
> community that
> > I doubt you need to be suffering in isolation this way. Surely this is a
> known
> > problem with a workaround?
>
> Before people spend too much time on that if yo
"Jon S. Berndt" wrote:
>> Well, just very few years ago 'we' (TM) had a patch in our budget that
>> would have allowed JSBSim to do excellent simulation of a tire's
>> contact area. Some of us have seen with their own eyes that the guy
>> (the submitter of the respective patch) obviously knows ab
Tim Moore wrote:
> I don't know what to say about AC3D, but Blender has such a large community
> that
> I doubt you need to be suffering in isolation this way. Surely this is a
> known
> problem with a workaround?
Before people spend too much time on that if you have a small sample
model tha
FGD ML wrote:
> Hi All,
>
> Just got directed to your list today. Hope I'm posting this right as
> that is a first for me too. Sorry if I goofed too.
Welcome!
>
> I'm one of a bunch of content makers, I recently had a conversation with
> Stuart, and felt it worth exploring this a bit further w
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