Hi,
On Monday 19 October 2009 11:04:42 Martin Laabs wrote:
http://www.martinlaabs.de/tmp/fgfs-screen-001.png
Is this terrain somewhere near sea level in altitude or is that much higher?
The question means:
Is terrain loaded so that you roll in effect on that terrain and that terrain
is just
Hi,
On Monday 19 October 2009 11:04:42 Martin Laabs wrote:
http://www.martinlaabs.de/tmp/fgfs-screen-001.png
We have likely dealt with this problem before. Try updating OSG.
http://wiki.flightgear.org/index.php/Howto:_Get_rid_of_common_errors#
Near_camera_not_rendering
Cheers,
Gijs
Ok, I've reserved the next two days to try to pin-point the problem. For
that I've taken drastic measures now; All sounds and the listener are
located at 0,0,0 and all orientations are omni-directional.
What this means: no distance attenuation, no relative position to the
listener but only
Erik Hofman wrote:
I was hoping this could lead to (for example) a NaN problem but ... I
discovered this triggered the same bug for me that others have for the F-16.
That was spoken too soon, the sound file couldn't be read which is why
there was no sound :-/
Eirk
Hi Curt,
On Saturday 17 October 2009 19:47:06 Curtis Olson wrote:
I will be receiving a sequence of 2d data points in real time. I will
start by assuming a linear relationship/fit which I know in advance is a
reasonable assumption. I would like to find a way to incrementally compute
a
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote:
Ok, I've reserved the next two days to try to pin-point the problem. For
that I've taken drastic measures now; All sounds and the listener are
located at 0,0,0 and all orientations are omni-directional.
What this means: no distance
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote:
I did a cvs update on simgear and flightgear, and I now have engine
sounds, click sounds, flap transit sounds,
everything is back again...
S.
Ok, I've reserved the next two days to try to pin-point the problem. For
that
Scott Hamilton wrote:
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote:
I did a cvs update on simgear and flightgear, and I now have engine
sounds, click sounds, flap transit sounds,
everything is back again...
Looks like we're starting to get somewhere now.
Thanks for testing
Hi all,
I am bit taken aback by this commit. Is it really where the Flight
Gear community wants to go ?
As far as I understand the GPL, it is legal to rename an application
as long as the renamed application is still under GPL. So what is this
commit intended for ? Furthermore, do you honestly
Alasdair Campbell wrote:
After cvs update (SG,FG,data):
alasd...@executrix:~$ fgfs
Error reading properties:
not well-formed
at /opt/FlightGear/FlightGear_cvs/data/preferences.xml,
line 56, column 2
That should be fixed by now.
Erik
Bertrand Coconnier wrote:
Hi all,
I am bit taken aback by this commit. Is it really where the Flight
Gear community wants to go ?
As far as I understand the GPL, it is legal to rename an application
as long as the renamed application is still under GPL. So what is this
commit intended
On Sat, 2009-10-24 at 13:01 +0200, Erik Hofman wrote:
Alasdair Campbell wrote:
After cvs update (SG,FG,data):
alasd...@executrix:~$ fgfs
Error reading properties:
not well-formed
at /opt/FlightGear/FlightGear_cvs/data/preferences.xml,
line 56, column 2
That should be fixed by
Hi there,
I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and
updated my osg to v2.95. When I first ran fg after the update I got a segfault
when fg couldn't find part of the ac3d model of the 777-300ER, so I tried
another jet (787). This time fg ran, but the terrain
Chris Wilkinson wrote:
Hi there,
I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24),
and updated my osg to v2.95. When I first ran fg after the update I got
a segfault when fg couldn't find part of the ac3d model of the
777-300ER, so I tried another jet (787). This
Hi,
On Monday 19 October 2009 11:04:42 Martin Laabs
wrote:
http://www.martinlaabs.de/tmp/fgfs-screen-001.png
We have likely dealt with this problem before. Try
updating OSG.
http://wiki.flightgear.org/index.php/Howto:_Get_rid_of_common_errors#
Near_camera_not_rendering
2009/10/24 Chris Wilkinson blobster...@yahoo.com.au:
Hi there,
I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and
updated my osg to v2.95. When I first ran
fg after the update I got a segfault when fg couldn't find part of the ac3d
model of the 777-300ER, so I
I'm sure It doesn't have to do with the camera- it is indeed a complete tile
that was missing ( always the next tile, but it was there on the starting
airport), and this happened with fred's binary as well ( using later than OSG
2.7.6)
It happened on every tile - mountain as near the sea as
2009/10/24 Mathias Fröhlich
Hi,
On Monday 19 October 2009 11:04:42 Martin Laabs wrote:
http://www.martinlaabs.de/tmp/fgfs-screen-001.png
Is this terrain somewhere near sea level in altitude or is that much
higher?
The question means:
Is terrain loaded so that you roll in effect on
Hi there,
Perhaps I was a few minutes early grabbing the source. :-)
I've now grabbed the Shaders and Effects from cvs, so the grey terrain is
fixed, but the performance is still slideshow like (this laptop can do an OK
job of Crysis, fg should not present that much of a challenge), and I now
Thanks George, I realized that I didn't have Effects or Shaders in my data
folder, so I grabbed those from cvs - the terrain is no longer grey so thats
fixed, but still it runs dead slow and segfaults after a minute or 2.
I'll try fixing it tomorrow as its well past sleep time in eastern
Bertrand Coconnier wrote:
I am bit taken aback by this commit. Is it really where the Flight
Gear community wants to go ?
These people at Flight Pro Sim are deliberately trying to decieve the
FlightGear devlopment 'crew' (just think of their ridiculous attempt of
calming the waves by offering
I'm flabbergasted : disregarding the GPL to protect the GPL ?
How novel..
Really, really misguided, and it showcases a prevalent undercurrent with
some of our members, who think the GPL means something else than it really
does : when something is done that doesn't sit right with their vision of
Erh, he just has to take out said code, and his customers will not be the
wiser, since they won't see the message.
He does read the list after all.
As Bertrand said, it's not going to achieve the desired result, not at all.
And it's trying to work around the GPL, by doing something different if
Let's say that I make a fork of Flight Gear by creating a new project
My Flight Simulator under SourceForge, that I make a mirror copy of
the Flight Gear CVS tree under my project and that the only commit I
do is to change the name of the program.
Then I release everything under the GPL.
After a
...
which is obviously an illegal statement since :
1. My copy is perfectly compliant with the GPL
2. This statement is deliberately misleading which is
illegal anyway
in most countries.
Hence Nicolas' statement.
Cheers,
Agree!
Interesting though all are here in developement, has a
On Sat, 2009-10-24 at 15:02 +0200, Erik Hofman wrote:
Chris Wilkinson wrote:
Hi there,
I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24),
and updated my osg to v2.95. When I first ran fg after the update I got
a segfault when fg couldn't find part of the ac3d
On Sat, Oct 24, 2009 at 10:11 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
Why has a such a serious project like FGFS no real support from lawyer in
such things like Flight Pro Sim?
I don't know about Europe, but around here civil lawyers are not a free
government provided entitlement, and
Bertrand Coconnier wrote:
Let's say that I make a fork of Flight Gear by creating a new project
My Flight Simulator under SourceForge, that I make a mirror copy of
the Flight Gear CVS tree under my project and that the only commit I
do is to change the name of the program.
Then I release
Hi,
I don't know about Europe, but around here civil
lawyers are not a free government provided entitlement, and
they are really expensive! (Probably even more expensive
than ball room dancing instructors.)
The same here- I hoped that it would be much easier in the USA.
So our options
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote:
Ok, I've reserved the next two days to try to pin-point the problem. For
that I've taken drastic measures now; All sounds and the listener are
located at 0,0,0 and all orientations are omni-directional.
What this means: no distance
2009/10/24 Martin Spott martin.sp...@mgras.net:
Bertrand Coconnier wrote:
Your problem, since you're the one who distributes this piece of
software.
Nope see below.
which is obviously an illegal statement since :
1. My copy is perfectly compliant with the GPL
2. This statement is
On Sat, 24 Oct 2009 10:32:17 -0400, Nicolas wrote in message
808354800910240732j3a31c2belb37bbcc2a50c8...@mail.gmail.com:
Erh, he just has to take out said code, and his customers will not be
the wiser, since they won't see the message.
He does read the list after all.
As Bertrand said,
On 10/24/2009 05:30 PM, Curtis Olson wrote:
On Sat, Oct 24, 2009 at 10:11 AM, Heiko Schulz aeitsch...@yahoo.de
mailto:aeitsch...@yahoo.de wrote:
Why has a such a serious project like FGFS no real support from
lawyer in such things like Flight Pro Sim?
...
Neither of these
I did a new cvs checkout of flightgear and simgear, and I now have sound
again ...
Althought a separate problem popped up , trying to compile FG crashed until
I recompiled simgear with jpeg factory support.
--
Come build
typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len;
Cheers,
Nic
On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote:
I did a new cvs checkout of flightgear and simgear, and I now have sound
again ...
Althought a separate problem popped up , trying to
Build with Fredb's setup, using the OpenAL Soft provided device on windows
vista 64, I get multiple working sound.
Of course, no distance attenuation, as you mentioned.
Had to def out the the code mentioned in previous mail, because there is
another bug in there that prevents building :
Bertrand Coconnier wrote:
I am not. You are. By claiming that any modification to the program
name makes it an Invalid version you are implying that the right to
modify the program name is limited.
This is not my claim I'm giving up, apparently it's a hopeless
case,
Martin.
--
On Saturday 24 Oct 2009, Nicolas Quijano wrote:
[snip...]
Really, really misguided, and it showcases a prevalent
undercurrent with some of our members, who think the GPL means
something else than it really does
[...]
I think this really sums up the issue here.
The GPL isn't there to protect
Hi Nic
OpenAL SDK builds here,
Vivian
-Original Message-
From: Nicolas Quijano [mailto:nquij...@gmail.com]
Sent: 24 October 2009 20:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
Build with Fredb's setup, using the
On 10/24/2009 09:29 PM, Nicolas Quijano wrote:
typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len;
Cheers,
Nic
Fixed.
Thanks,
Tim
--
Come build with us! The BlackBerry(R) Developer Conference
Martin Spott wrote:
Don't get me wrong: I would not state that I really like Durk's move
- in fact I personally didn't get to any final conclusion yet. I just
think it's acceptable and, to be honest, I find it highly amusing how
people are trying to attack Durk's move whithout having any
Ron Jensen wrote:
On Sat, 2009-10-24 at 10:39 +0200, Erik Hofman wrote:
Ok, I've reserved the next two days to try to pin-point the problem. For
that I've taken drastic measures now; All sounds and the listener are
located at 0,0,0 and all orientations are omni-directional.
What this
Erik Hofman wrote:
[...] If I were the guy or company we' re talking about I
simply would fork the project from right before this change and then
implement all changes to the code except this one.
Well, Durk's 'patch' would have been an excellent probe to check if
they are really serious
This little patch makes the KT-70 read 888- when in self-test mode.
This is the correct behavior, the current behavior, where it reads the
flight level and squawk code in self-test is incorrect.
Thanks,
Ron
Index: Instrumentation/kt_70.cxx
Hi there,
I'm pulling in the data/ folder from cvs. I note with some concern that I've
only got to aircraft starting with F, and it has already been 820MB of
download. I'm on mobile broadband, and get 5GB total a month, with a flat cap -
no shaping, just no internet once I've reached 5GB for
On Sat, 2009-10-24 at 16:00 -0700, Chris Wilkinson wrote:
Hi there,
I'm pulling in the data/ folder from cvs. I note with some concern
that I've only got to aircraft starting with F, and it has already
been 820MB of download. I'm on mobile broadband, and get 5GB total a
month, with a flat
On 24 Oct 2009, at 18:19, Tim Moore wrote:
I'm very inclined to back out the commit in question. It won't
prevent real
ripoff artists -- who wouldn't be violating any license if they
removed the
code themselves -- and it is very much against the hacker ethic to
insert
code that does
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