[Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others from downloading

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... Well if I recall it correctly I've seen mostly

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt
Erik, True, and agreed. Now, I double-dare you to try to explain that on the forum if 2.1 doesn't double their frame rates :p Mind you, the individuals in question are certainly in the minority. Unfortunately, though, that isn't seeming to stop them dragging others along for their ride

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I

Re: [Flightgear-devel] DIY drones virtual UAV competition

2010-04-11 Thread Maik Justus
Hello, some time ago I made a FDM for a small quad-copter. Therefore flightgear also could be used for simulating this kind of uav. Sensors like acceleration and gyroscope should be easy to simulate with all their inaccuracies. Laser scanner and ultrasonic sensors (using some discrete rays)

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Erik Hofman
Frederic Bouvier wrote: I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Vivian, Frederic Bouvier I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Durk Talsma
On Sunday 11 April 2010 01:17:50 pm Vivian Meazza wrote: It is available for download, if you scrabble around hard enough - took me best part of an evening to find it, and can't remember how I did it in the end. The trouble is Thorsten seems to develop his stuff in a vacuum - I have a couple

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Torsten Dreyer
I was reading this forum thread few minutes ago : http://flightgear.org/forums/viewtopic.php?f=5t=7358 and I wonder if its author, Thorsten with an 'H', already got in touch with someone with CVS write access for a CVS inclusion. A new fgfs version should have this. I talked to Thorsten

[Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
Hi, Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
O.k., I got it now working. Still no real Idea what went wrong- maybe my CVS-update scrambled things. When will we change to GIT? Sorry for the noise Hi, Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:10, Heiko Schulz a écrit : O.k., I got it now working. Still no real Idea what went wrong- maybe my CVS-update scrambled things. When will we change to GIT? Sorry for the noise I was about to write that I don't have any idea. Glad to read the problem resolved. Does it

[Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Hi, with the more and more numbers of shaders effetcs I noticed, that I have no AntiAliasing on Objects/ sceneryparts, where shaders are applied. I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the highest value (16x Q) As I have seen some screenshots here with out

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
Hi, I was about to write that I don't have any idea. Glad to read the problem resolved. Does it make a difference in term of speed. What is your prefered index and what is your hardware. It could be handy to build a scale level vs hardware -Fred Well, to be honest- I have currently

[Flightgear-devel] Combining two different effect-files possible?

2010-04-11 Thread Heiko Schulz
Hi @all, I'm still very fascinated by the reflection shader and the bumpspec-shader. Two shaders which shows the Power of OpenSource and that we can compete commercial sims even now in graphics. I wonder if there is a possibility to combine these two effects just by editing the effect-file. I

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Frederic Bouvier
Le 11/04/2010 17:23, Heiko Schulz a écrit : Hi, with the more and more numbers of shaders effetcs I noticed, that I have no AntiAliasing on Objects/ sceneryparts, where shaders are applied. I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the highest value (16x Q)

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Fred, try : --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=4 -Fred Unfortunately no effect visible :-( __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Arnt Karlsen
On Sun, 11 Apr 2010 15:46:46 + (GMT), Heiko wrote in message 181523.46862...@web23205.mail.ird.yahoo.com: Well, to be honest- I have currently the problem graphic appearence vs level vs hardware ;-) With A dualcore 2.8GHz, 2GB Ram, Nvidea 8800GT, Vsync (60Hz) ..64bit system? Which A

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
..64bit system?  Which A dualcore 2.8GHz, an AMD?  OS? Oh, sorry, yes: Intel DualCore 2.67GHZ (not 2.8Hz ;-)), win32, FGFS CVS 04/10/2010 __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Pete Morgan
Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others