Re: [Flightgear-devel] Grass airfield texture distortion in ALS

2013-07-04 Thread Kleo G .
Hello! I recompiled OSG3.0.1, simgear, flightgear, updated fgdata, plus I deleted all terrain files from my harddisk so that terragear would download them again... Yet, the grassfield is still distorted. I think its a local phenomenon affecting ESSZ and in a smaller effect ESSE, because I also

Re: [Flightgear-devel] Grass airfield texture distortion in ALS

2013-07-01 Thread Kleo G .
Hej Thorsten! :) From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Date: Mon, 1 Jul 2013 06:10:52 + Subject: Re: [Flightgear-devel] Grass airfield texture distortion in ALS 1. I noticed some distortion in the texture placement in grass airfields when using the

Re: [Flightgear-devel] Grass airfield texture distortion in ALS

2013-07-01 Thread Kleo G .
Ok, cool! I thought it was a bug... I'll check it without Advanced Weather and see if there are any problems Belay that. I didn't read your reply correctly before... All is ok then regarding the sliders function... The only thing that remains is for them to be removed in the future, if I

[Flightgear-devel] Grass airfield texture distortion in ALS

2013-06-30 Thread Kleo G .
Hello! 1. I noticed some distortion in the texture placement in grass airfields when using the ALS. Here are some snapshots: --basic shader: http://imageshack.us/f/15/p917.png/ --ALS: http://imageshack.us/f/196/9lcl.png/ --Rembrandt: http://imageshack.us/f/839/4ll1.png/ The shots are from

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-19 Thread Kleo G .
On 19 jun 2013, at 13:42, Stuart Buchanan stuar...@gmail.com wrote: On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote: ALS already has an ON/OFF selection button. Wouldn't it be useful for Rembrandt to also have such a button, thus being able to switch it on or off either without restarting

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-18 Thread Kleo G .
ALS already has an ON/OFF selection button. Wouldn't it be useful for Rembrandt to also have such a button, thus being able to switch it on or off either without restarting the sim?? It would skip all the inconvenience of restarting the sim for activating Rembrandt. Thank you! :)/Kle - From:

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Kleo G .
Stuart, This could be the best news I heard today! :) In addition to core developers, just a thought that just came to me while reading today's mail: IMHO I realize that the project lacks a Project Manager or at least a meeting where priorities would be set for the Devs to fix/implement

Re: [Flightgear-devel] Rembrandt and ALS combined or switchable

2013-04-17 Thread Kleo G .
Hej Thorsten! :) From: thorsten.i.r...@jyu.fi To: flightgear-devel@lists.sourceforge.net Date: Wed, 17 Apr 2013 07:22:42 + Subject: Re: [Flightgear-devel] Rembrandt and ALS combined or switchable I was wondering if there is a future plan in uniting these two amazing attributes of

Re: [Flightgear-devel] c172p UI Changes

2013-04-16 Thread Kleo G .
Hello! I've been flying with the c172 in FG for years, it being my preffered aircraft for almost 90% of my time in the sim. One thing i noted while flying at night is that the instrument lighting with Rembrandt activated is white, instead of the red it should be. The colour with Rembrandt=off

[Flightgear-devel] Rembrandt and ALS combined or switchable

2013-04-16 Thread Kleo G .
Hello! I was wondering if there is a future plan in uniting these two amazing attributes of FG... I suspect the programming challenges must be more than easy, yet I assume we would all like to have these features together, without having to quit and edit config files for choosing one of them

[Flightgear-devel] c172p Nav frequency range same as Com frequency range.

2013-03-29 Thread Kleo G .
Greetings! Pulled today's SG-FG-Data Git and noticed that I cannot select valid Navaid frequencies via the knobs, both NAV and COM ranges are in the Com range only. Inserting instead frequencies manually via the Radio Settings menu (F12) works, yet as soon as I move the knobs they fall back to

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Kleo G .
Cool review Renk! Regarding FDMs: I was at a friend's this christmas and since he had just bought X-Plane 10, I had the chance to test it with C172 to see how it handles... FG clearly wins here since on X-plane there was not even a slight 'adverse yaw' (aileron-breaking) attitude when turning

Re: [Flightgear-devel] 2.10 Build error

2013-02-25 Thread Kleo G .
You can also try inside the build-dir 'ccmake ../path-to-source-dir' and get Cmake's Interactive Configuration Tool and fix everything there. Notice the 2 'c' in ccmake! Cheers! Kle On 25 feb 2013, at 10:41, James Turner zakal...@mac.com wrote: On 25 Feb 2013, at 04:34,

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-11 Thread Kleo G .
Hello again! ..an i7? Try: 'grep ht /proc/cpuinfo |wc -l ' ;o) Yep, it gives '8' but I read that the compiler wants the physical core number, not the logical ones... Or? ..you have libsvn-dev? I will check that, too, tomorrow... I have svn. The configure file looks up and finds

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-11 Thread Kleo G .
I got the time to redo the whole process, that is pull and compile both simgear and fg, in case I had missed something... Simgear was built without problems. I then tried FG with SP_FDMS=ON at first and I got this: -- [ 67%] Building CXX object

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-11 Thread Kleo G .
I fixed the error by editing src/FDM/SP/ADA.cxx and adding in the beginning: #include stdio.h Everything built smoothly! :) MvH,KlearchosSE-MUA

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-10 Thread Kleo G .
Hello! I got another FG compiling error today, this time at 36%, here is the output: --- [ 35%] Building CXX object src/Main/CMakeFiles/fgfs.dir/__/GUI/MapWidget.cxx.o [ 35%] Building CXX object src/Main/CMakeFiles/fgfs.dir/__/GUI/WaypointList.cxx.o [ 35%] Building CXX object

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-10 Thread Kleo G .
Hello again! ..which branch are you pulling now? As always, I am pulling next, haven't changed anything there... ..to pinpoint things, I build with -J 1 to keep the exact same sequence, makes diffs much smaller and easier to read. I use -j 5 since my i7 is a quadcore, but I can try

Re: [Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-09 Thread Kleo G .
Hello! ..exactly how did you try to do this compile? As always, I use 'ccmake ../source' in a build directory for both Simgear and Flightgear, followed by 'make' and 'make install'. Arnt wrote: ..I too get this. If you need FG right now for e.g. PPL training, try mkdir -vp test-tree

[Flightgear-devel] FG Git compilation fail on Linux x86_64

2013-02-08 Thread Kleo G .
Hello! I just pulled FG Git for compiling and testing it. At first I tried with SP_FDMS, yet the build fails at 61%, giving me this output: [ 61%] Building CXX object src/Main/CMakeFiles/fgfs.dir/__/FDM/groundcache.cxx.o [ 61%] Building CXX object

[Flightgear-devel] Corrected aircraft sounds (Git

2012-06-22 Thread Kleo G .
Hello! I removed some glitches and corrected the following soundfiles: 1. fgdata/Sounds/turbojet_fan.wav (Used also by f-14b, original file had clicks), 2. fgdata/Bombardier-415/Sounds/flaps.wav (original file was STEREO, clipping) 3. fgdata/Bombardier-415/Sounds/gear-up.wav

Re: [Flightgear-devel] NVRM warnings and freeze issues since FG 2.6 on a GTX 260

2012-06-17 Thread Kleo G .
I found what's causing the freeze! It's the landmass shader. Disabling it in the rendering window I have no system freezes at all! I don't know if it's only my system or if there are other users experiencing this, yet if you need further info I'd be happy to provide them! Cheers /Kle - In a

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 74, Issue 9

2012-06-17 Thread Kleo G .
with its social function, art must show the world as changeable. And help to change it. -Ernst Fischer Kleartivity.wordpress.com On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. muadiba...@hotmail.com wrote: I found what's causing the freeze! It's the landmass shader. Disabling it in the rendering

Re: [Flightgear-devel] NVRM warnings and freeze issues since FG 2.6 on a GTX 260

2012-06-17 Thread Kleo G .
with its social function, art must show the world as changeable. And help to change it. -Ernst Fischer Kleartivity.wordpress.com On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. muadiba...@hotmail.com wrote: I found what's causing the freeze! It's the landmass shader. Disabling it in the rendering

[Flightgear-devel] NVRM warnings and freeze issues since FG 2.6 on a GTX 260

2012-06-15 Thread Kleo G .
Hello! I decided to write here too in case someone else has experienced this issue. In specific, I have a Gentoo box dedicated to music production, 3D modelling and Flightgear, aiding me with my pilot studies. (Specs: Motherboard: Gigabyte EX58-UD5 F12, CPU: i7 920@2.80 GHz Quad core,

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 73, Issue 8

2012-05-19 Thread Kleo G .
@/Kle: I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png It never worked for me here. I always had to decide before to use

Re: [Flightgear-devel] Head-up: several Rembrandt changes

2012-05-19 Thread Kleo G .
@/Kle: I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png It never worked for me here. I always had to decide before to use

Re: [Flightgear-devel] Head-up: several Rembrandt changes

2012-05-18 Thread Kleo G .
Hey all!! Frederic, I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png Also, I cannot activate it anymore by using the