Hello!
I recompiled OSG3.0.1, simgear, flightgear, updated fgdata, plus I deleted all
terrain files from my harddisk so that terragear would download them again...
Yet, the grassfield is still distorted. I think its a local phenomenon
affecting ESSZ and in a smaller effect ESSE, because I also
Hej Thorsten! :)
From: thorsten.i.r...@jyu.fi
To: flightgear-devel@lists.sourceforge.net
Date: Mon, 1 Jul 2013 06:10:52 +
Subject: Re: [Flightgear-devel] Grass airfield texture distortion in ALS
1. I noticed some distortion in the texture placement in grass airfields
when using the
Ok, cool! I thought it was a bug... I'll check it without Advanced Weather
and see if there are any problems
Belay that. I didn't read your reply correctly before... All is ok then
regarding the sliders function... The only thing that remains is for them to be
removed in the future, if I
Hello!
1. I noticed some distortion in the texture placement in grass airfields when
using the ALS.
Here are some snapshots:
--basic shader: http://imageshack.us/f/15/p917.png/
--ALS: http://imageshack.us/f/196/9lcl.png/
--Rembrandt: http://imageshack.us/f/839/4ll1.png/
The shots are from
On 19 jun 2013, at 13:42, Stuart Buchanan stuar...@gmail.com wrote:
On Tue, Jun 18, 2013 at 11:08 PM, Kleo G. wrote:
ALS already has an ON/OFF selection button.
Wouldn't it be useful for Rembrandt to also have such a button, thus being
able to switch it on or off either without restarting
ALS already has an ON/OFF selection button.
Wouldn't it be useful for Rembrandt to also have such a button, thus being able
to switch it on or off either without restarting the sim?? It would skip all
the inconvenience of restarting the sim for activating Rembrandt.
Thank you! :)/Kle
-
From:
Stuart,
This could be the best news I heard today! :)
In addition to core developers, just a thought that just came to me while
reading today's mail:
IMHO I realize that the project lacks a Project Manager or at least a meeting
where priorities would be set for the Devs to fix/implement
Hej Thorsten! :)
From: thorsten.i.r...@jyu.fi
To: flightgear-devel@lists.sourceforge.net
Date: Wed, 17 Apr 2013 07:22:42 +
Subject: Re: [Flightgear-devel] Rembrandt and ALS combined or switchable
I was wondering if there is a future plan in uniting these two amazing
attributes of
Hello!
I've been flying with the c172 in FG for years, it being my preffered aircraft
for almost 90% of my time in the sim.
One thing i noted while flying at night is that the instrument lighting with
Rembrandt activated is white, instead of the red it should be.
The colour with Rembrandt=off
Hello!
I was wondering if there is a future plan in uniting these two amazing
attributes of FG...
I suspect the programming challenges must be more than easy, yet I assume we
would all like to have these features together, without having to quit and edit
config files for choosing one of them
Greetings!
Pulled today's SG-FG-Data Git and noticed that I cannot select valid Navaid
frequencies via the knobs, both NAV and COM ranges are in the Com range only.
Inserting instead frequencies manually via the Radio Settings menu (F12) works,
yet as soon as I move the knobs they fall back to
Cool review Renk!
Regarding FDMs: I was at a friend's this christmas and since he had just bought
X-Plane 10, I had the chance to test it with C172 to see how it handles...
FG clearly wins here since on X-plane there was not even a slight 'adverse yaw'
(aileron-breaking) attitude when turning
You can also try inside the build-dir 'ccmake ../path-to-source-dir' and get
Cmake's Interactive Configuration Tool and fix everything there.
Notice the 2 'c' in ccmake!
Cheers!
Kle
On 25 feb 2013, at 10:41, James Turner zakal...@mac.com wrote:
On 25 Feb 2013, at 04:34,
Hello again!
..an i7? Try: 'grep ht /proc/cpuinfo |wc -l ' ;o)
Yep, it gives '8' but I read that the compiler wants the physical core number,
not the logical ones... Or?
..you have libsvn-dev?
I will check that, too, tomorrow...
I have svn. The configure file looks up and finds
I got the time to redo the whole process, that is pull and compile both simgear
and fg, in case I had missed something... Simgear was built without problems.
I then tried FG with SP_FDMS=ON at first and I got this:
--
[ 67%] Building CXX object
I fixed the error by editing src/FDM/SP/ADA.cxx and adding in the beginning:
#include stdio.h
Everything built smoothly! :)
MvH,KlearchosSE-MUA
Hello!
I got another FG compiling error today, this time at 36%, here is the output:
---
[ 35%] Building CXX object src/Main/CMakeFiles/fgfs.dir/__/GUI/MapWidget.cxx.o
[ 35%] Building CXX object
src/Main/CMakeFiles/fgfs.dir/__/GUI/WaypointList.cxx.o
[ 35%] Building CXX object
Hello again!
..which branch are you pulling now?
As always, I am pulling next, haven't changed anything there...
..to pinpoint things, I build with -J 1 to keep the exact
same sequence, makes diffs much smaller and easier to read.
I use -j 5 since my i7 is a quadcore, but I can try
Hello!
..exactly how did you try to do this compile?
As always, I use 'ccmake ../source' in a build directory for both Simgear and
Flightgear, followed by 'make' and 'make install'.
Arnt wrote:
..I too get this. If you need FG right now for e.g. PPL training,
try mkdir -vp test-tree
Hello!
I just pulled FG Git for compiling and testing it. At first I tried with
SP_FDMS, yet the build fails at 61%, giving me this output:
[ 61%] Building CXX object src/Main/CMakeFiles/fgfs.dir/__/FDM/groundcache.cxx.o
[ 61%] Building CXX object
Hello!
I removed some glitches and corrected the following soundfiles:
1. fgdata/Sounds/turbojet_fan.wav (Used also by f-14b, original file had
clicks),
2. fgdata/Bombardier-415/Sounds/flaps.wav (original file was STEREO,
clipping)
3. fgdata/Bombardier-415/Sounds/gear-up.wav
I found what's causing the freeze! It's the landmass shader. Disabling it in
the rendering window I have no system freezes at all!
I don't know if it's only my system or if there are other users experiencing
this, yet if you need further info I'd be happy to provide them!
Cheers
/Kle
-
In a
with its social function, art must show the
world as changeable. And help to change it. -Ernst Fischer
Kleartivity.wordpress.com
On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. muadiba...@hotmail.com wrote:
I found what's causing the freeze! It's the landmass shader. Disabling it in
the rendering
with its social function, art must show the
world as changeable. And help to change it. -Ernst Fischer
Kleartivity.wordpress.com
On Sun, Jun 17, 2012 at 6:22 AM, Kleo G. muadiba...@hotmail.com wrote:
I found what's causing the freeze! It's the landmass shader. Disabling it in
the rendering
Hello!
I decided to write here too in case someone else has experienced this issue. In
specific, I have a Gentoo box dedicated to music production, 3D modelling and
Flightgear, aiding me with my pilot studies.
(Specs: Motherboard: Gigabyte EX58-UD5 F12, CPU: i7 920@2.80 GHz Quad core,
@/Kle:
I downloaded the latest Git yesterday, and by enabling Rembrandt
through the 'Internal Properties' dialog I get this lovely multicolored
result:
http://img515.imageshack.us/img515/8468/fgfsscreen133.png
It never worked for me here. I always had to decide before to use
@/Kle:
I downloaded the latest Git yesterday, and by enabling Rembrandt
through the 'Internal Properties' dialog I get this lovely multicolored
result:
http://img515.imageshack.us/img515/8468/fgfsscreen133.png
It never worked for me here. I always had to decide before to use
Hey all!!
Frederic,
I downloaded the latest Git yesterday, and by enabling Rembrandt through the
'Internal Properties' dialog I get this lovely multicolored result:
http://img515.imageshack.us/img515/8468/fgfsscreen133.png
Also, I cannot activate it anymore by using the
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