Stuart,

This could be the best news I heard today! :)

In addition to core developers, just a thought that just came to me while 
reading today's mail:

IMHO I realize that the project lacks a Project Manager or at least a meeting 
where priorities would be set for the Devs to fix/implement BEFORE proceeding 
to extra feature.

I know we all love to start pursuing our ideas at the time they are conceived 
due to excitement, but this should occur after the previous goals have been 
met, that is if the already existent, yet experimental shaders/models/whatever 
have reached a predetermined Release state where they work seamlessly with 
everything preceeding them.

Think of it as a CHECK LIST! 

Branching and testing/experimenting is good, of course, but we need here 
something/someone that will make sure by providing the resources/info 
gathering/moderation for the Devs to bring the individual subprojects up to a 
e.g. Release state for merging them to function together!

Thank you!

-Klearchos
SE-MUA
Sent from my Gentoo-phone

On 25 apr 2013, at 16:29, "Stuart Buchanan" <stuar...@gmail.com> wrote:

> Hi Vivian,
> 
> I'm not going to address the high level debate, but I have some
> specific comments.
> 
> On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
>> I think a more general concern would be that we seem to be developing 3 or 4
>> different Flightgears, in which different things work or not as the case
>> might be:
>> 
>>        Rembrandt
>> 
>>        Basic weather/Advanced Weather
>> 
>>        Atmospheric  Light Scattering (ALS)
> 
> I've just put in some effort recently to ensure that Basic Weather can
> take advantage of ALS properly.  So while we retain two weather models,
> there's no longer a dependency of ALS on Advanced Weather.  So we're
> moving in the right direction here.
> 
> I've also taken a bit of a look at merging Rembrandt and ALS, and I think
> I understand the Rembrandt pipeline enough that I could add ALS to it.
> 
> I'm very keen to promote a more consistent experience so that new users
> don't encounter confusing differences between alternative rendering schemes,
> and I'm prepared to put time into making that happen.
> 
> I'll take a look at the wake shader if you want, but I supect you'd prefer me 
> to
> fix some of the other issues you raised below first :).
> 
>> Right now FG seems like a mess with lots of things which "used to work
>> (tm)":
>> 
>>        Screenshot directory entry in the gui  doesn't work
>> 
>>        Ditto Terrasync directory
>> 
>>        Tree textures are misaligned (here anyway)
>> 
>>        Manual Weather Input.
>> 
>>        Effects as above.
>> 
>> I know that this isn't all  to do with you -
> 
> Well, two of these at least are within my bailiwick (tree textures and manual
> weather input).  Manual weather input is on my TODO list, and I'll address the
> tree texture issue in the other thread.
> 
> I've not had any time to look at the screenshot/terrasync directory issue.  I
> strongly suspect that I could fix it, but I only have so many hours in the 
> day,
> and as mentioned before am spread pretty thin.
> 
> Personally I think most of the active FG devs are currently very overstretched
> in terms of the areas that they have ownership of, which is affecting how much
> can actually be done.  Fundamentally we need more core devs.
> 
> -Stuart
> 
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