[Flightgear-devel] RFC: removal of PLIB/PSL support

2008-01-23 Thread Melchior FRANZ
WTF is PSL, you ask? It's our other scripting language, besides Nasal (PSL ... "plib's scripting language"). But it was only ever used once in CVS (for a keybinding that output lat/lon IIRC), we'll sooner or later abandon plib altogether, and PSL is a joke compared with Nasal. Objections? Any user

Re: [Flightgear-devel] RFCs on the FG wiki

2008-01-22 Thread Melchior FRANZ
* Stuart Buchanan -- Tuesday 22 January 2008: > If not, I wonder whether I should just move them to somewhere > less prominent in the wiki with a disclaimer, as they are > currently more prominent than they deserve to be, IMHO. Good idea. I see all the same problems that you do. And I find it qui

Re: [Flightgear-devel] "PLIB" data branch created

2008-01-21 Thread Melchior FRANZ
Now that HEAD is for fg/osg only, some aircraft and other stuff will soon start to work badly or not at all with v1.0 and fg/plib. No problem for exclusive fg/osg users, but some people still like volumetric shadows and 3D clouds and will therefore also use fg/plib for a while. (Helicopters in outs

[Flightgear-devel] "PLIB" data branch created

2008-01-21 Thread Melchior FRANZ
With Curt's OK I have now created a PLIB branch for the data directory. For developers this means: - work on HEAD can go on as usual -- there's no need to care about the PLIB branch at all - HEAD does no longer have to be compatible with fg/plib and fgfs v1.0 - only changes that should be co

Re: [Flightgear-devel] valgrind: diff no 1

2008-01-20 Thread Melchior FRANZ
Hi, you have to know that FlightGear has never had a common coding style (at least not since I'm contributor, that is 2001/3). The rule was always that who starts writing a file decides for a style, and everyone adding to that file later respects this style. (There are exceptions, such as when a f

Re: [Flightgear-devel] valgrind: diff no 1

2008-01-19 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Saturday 19 January 2008: > and i am starting to do general clean-ups and optimizations > (e.g. replacing serveral if - else if - else if... with switch) Don't do that! Switch *may* sometimes be the better solution, and very often it isn't. When I used if/else-if somewhere,

Re: [Flightgear-devel] Nasal error with YASim aircraft having < 4 fuel tanks

2008-01-18 Thread Melchior FRANZ
* Chris Metzler -- Tuesday 08 January 2008: > "fgfs --aircraft=ufo" is enough to give me the same > > } Nasal runtime error: props.setDoubleValue() with non-number > } at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas, line 26 Can't reproduce that here, neither with fg/plib nor fg

Re: [Flightgear-devel] plib branch

2008-01-18 Thread Melchior FRANZ
* Stuart Buchanan -- Friday 18 January 2008: > Of course, if we're not planning to make any further plib releases, > then there is no need for a PLIB data branch :) . A plan is (only) a plan. We should keep the possibility to release a version 1.1 with the most annoying bugs of 1.0 fixed. Aircraft

[Flightgear-devel] plib branch

2008-01-18 Thread Melchior FRANZ
We should now really think about making a plib branch for the data -- just named PLIB (no pointless date!). The old and unused plib branch (PRE_OSG_PLIB_20061029) could be removed. It doesn't contain anything useful. I guess it's safe to assume that no more plib based release will be made (except m

Re: [Flightgear-devel] vsi-6 / Aerostar changes

2008-01-17 Thread Melchior FRANZ
* Stefan Seifert -- Thursday 17 January 2008: > find . -name \*.xml | xargs grep vsi-3d I didn't use this because this puts all file paths into the command line buffer, and it depends on the buffer size whether it works or not (unlike with "while read"). I remember cases where it didn't work, but

Re: [Flightgear-devel] vsi-6 / Aerostar changes

2008-01-17 Thread Melchior FRANZ
* Syd&Sandy -- Thursday 17 January 2008: > Charming , as always :) :-P Note that it didn't disturb me at all that you broke something -- that happens to everyone. The more you do, the more you break occasionally. So the rate of breakage is really a good sign, not a bad one. :-) Only the explana

Re: [Flightgear-devel] vsi-6 / Aerostar changes

2008-01-16 Thread Melchior FRANZ
* Syd&Sandy -- Wednesday 16 January 2008: > I rarely get time to check other's work , so I never know who > else is using the gauges ... Sorry, but that's absurd. It takes almost no time to check ... $ find $FG_ROOT/Aircraft -name \*.xml|while read i; do grep -l vsi-3d.xml $i; done /usr/loc

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Aerostar-700/Nasal systems.nas, 1.18, 1.19

2007-12-29 Thread Melchior FRANZ
First of all, sorry for my -- once again -- harsh posting. I was just a bit overwhelmed by an "AARGH" feeling. ;-) * On Dec 27, 2007 12:42 PM, Syd&Sandy <[EMAIL PROTECTED]> wrote: > The reason behind this was a new monitor , now I have to set FOV to 70 for > a decent view... And that's exactl

Re: [Flightgear-devel] Saitek Pro Flight Yoke System

2007-12-29 Thread Melchior FRANZ
* Barry Fawthrop -- 12/24/2007 2:04 AM: > For Those Interested I have completed the xml file for the > Saitek Pro Flight Yoke System with std Throttle Quadrant I'm happy about new drivers and improvements to existing ones. But there's one big problem with this driver: you are using almost no contr

Re: [Flightgear-devel] Joystick Config for CH Products Fighterstick

2007-12-29 Thread Melchior FRANZ
* Stuart Buchanan -- 12/28/2007 5:57 PM: > I've uploaded my own one to > http://www.nanjika.co.uk/flightgear/fighterstick-usb.xml There are some problems that one would probably not realize immediately, but will cause unwanted behavior in some cases: * you aren't stopping the trigger with contro

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Aerostar-700/Nasal systems.nas, 1.18, 1.19

2007-12-27 Thread Melchior FRANZ
* Syd Adams -- 12/27/2007 4:27 AM: > Log Message: > Added field-of-view to the save file of my aircraft > Updated the radar to a 2d screen , still not working 100% Bad idea. I saw it coming that fgfs would kind-of go down the drain if nobody cares about consistency (which I recently gave up for k

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > Yet, we have such information out of YAsim, from AI ? (like said Csaba ) > fgfs --aircraft=WhichFly --carrier=WichFloat --parkpos=cat1 > FG place the WhichFly at the right place on the cat Yes, but that's something else -- that's defined in th

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > It is the best way, to have in property the coordinates of the points which > are defined in the AI model (may be, the precision would a problem) The properties are the smaller problem, whether they are inserted via Nasal or automatically. The vect

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 22 December 2007: > One could certainly get the values out, but that would be a > lot more work. Oh, and the manual way has the advantage that you can easily add arbitrary stuff, such as other (non-cat) vertex offsets, or offsets for places where no vertex is an

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* Csaba Halász -- Saturday 22 December 2007: > Well, the FGAICarrier code already finds catapult and wire nodes, > maybe we can just add them to the property tree there? But it does so as an OSG node visitor with intersection testing done by OSG, or something. One could certainly get the values ou

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > The problem here is we don't have a generic solution this must > be calculated for each carrier or any AI object [...] Ah, you want to avoid the calculation per object. Frankly, I don't think that's such a generic problem. Most carrier capable aircra

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > The problem here is we don't have a generic solution this must > be calculated for each carrier or any AI object according to the > .xml file definition , one calculation for Nimitz one for Foch one > for ... and so on. That's not the problem.

Re: [Flightgear-devel] Position of the Aircraft versus position of some points from an AI objects

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > I would like to know (to calculate) the diff of position between the > position of the aircraft and the position of a specific point on an > AI object in my case the catapult and the wires on the carrier. > Is their any way (nasal ??) to get it out of

Re: [Flightgear-devel] ATOM/RSS support for the fgfs forum

2007-12-22 Thread Melchior FRANZ
* Curtis Olson -- Saturday 22 December 2007: > silent rejection == not enough time to think about it. :-) Well, exactly one year and two days. > when I get back maybe send me a reminder. OK. :-) m. - This SF.net email i

[Flightgear-devel] ATOM/RSS support for the fgfs forum

2007-12-22 Thread Melchior FRANZ
Could we, please, have ATOM/RSS support for the fgfs forum? There are complete solutions for the forum software phpBB available, and reportedly installed within minutes. For example: http://phpbb.potomactavern.org/smartfeed/ Advantage: one can see new contributions in a newsreader and quickly o

Re: [Flightgear-devel] Sequence loading with JSBSim FDM

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > To me, these property are not declared twice, [...] The problem isn't that they are "declared" twice, but that there are two code parts that try to tie it, or the same code is run twice. And this is certainly not a bug in your aircraft config. m. --

Re: [Flightgear-devel] Sequence loading with JSBSim FDM

2007-12-22 Thread Melchior FRANZ
* gerard robin -- Saturday 22 December 2007: > Failed to tie property /controls/gear/float-down to a pointer The error message is generated in JBSim/input_ouput/FGPropertyManager.cpp when SGPropertyNode::tie returned false. And this can only be the case if something tries to tie a property that is

Re: [Flightgear-devel] FYI: new Linux nvidia driver 169.07

2007-12-20 Thread Melchior FRANZ
> - > This SF.net email is sponsored by: Microsoft And can we, please, change our mail provider? :-} m. - This SF.net email is sponsored by: Microsoft

Re: [Flightgear-devel] FYI: new Linux nvidia driver 169.07

2007-12-20 Thread Melchior FRANZ
The problem was acknowleged by nVidia for the beta 169.04! WTF didn't they fix it for the release?! (Ok, ok, some say that about our bugs ... :-) http://www.nvnews.net/vbulletin/showthread.php?t=104363 (And no, removing ~/.nvidia-settings-rc doesn't help.) m. -

Re: [Flightgear-devel] FYI: new Linux nvidia driver 169.07

2007-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 20 December 2007: > psychedelic sky, bo105 all black. And it looks like this: http://members.aon.at/mfranz/lsd.jpg [20.4 kB] m. :-) - This SF.net email is sponsored by: Microsoft Defy

Re: [Flightgear-devel] FYI: new Linux nvidia driver 169.07

2007-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 20 December 2007: > But the FlightGear splash screens are now broken! All of them! > Only colorful pattern. And the HUD font. And the "classic" GUI style font (which is a texture font). And the vasi/papi lights! Looks like this is something that need

Re: [Flightgear-devel] FYI: new Linux nvidia driver 169.07

2007-12-20 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 20 December 2007: > Often this isn't something that's worth announcing, but this time > the list of changes sounds interesting: > > http://www.nvidia.com/object/linux_display_ia32_169.07.html [...] > Not that I've tried yet ... And no

Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Melchior FRANZ
* Georg Vollnhals -- Wednesday 19 December 2007: > You asked on the FG forum for driving cars. I made an example a long > time ago with a driving truck on the EDDW airport. BTW: the ufo does since a while export flightplans. You just select an arbitrary object, set a trace with it, and press the '

Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Melchior FRANZ
* Pavel T -- Wednesday 19 December 2007: > I was thinking of this idea and I thought you might like it. > You might have guessed already by the subject of the e-mail. I was thinking > of maybe someone could make different versions of trees and make someking of > a tool that puts a number a number o

Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Melchior FRANZ
* gerard robin -- Wednesday 19 December 2007: > I don't agree, :) > > in reality the Osprey lands on Carrier, and is 'driven' to the hangar > (elevator). OK, so far you *agree* ... :-) > Within FG when you have land it on the Carrier you can manage to taxis it( > admit not easy) with

Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Melchior FRANZ
Much better now. :-) But the v22 on the elevator is cheating (and thus violating my personal diktator policies). You can't realistically land it there, and there's no way to move a v22 to the elevator once landed. Cheated "screenshots" have annoyed me since years ... almost decades. Pretty photo-

Re: [Flightgear-devel] Training tool

2007-12-19 Thread Melchior FRANZ
* Shad Young -- Wednesday 19 December 2007: > I wanted to keep it cross-platform, but now that there is mention of an > HTML interface, I am going to suggest to my client that a PHP/web > interface might be a good way to go. But then again, this might require > an embedded server to provide "out

Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Melchior FRANZ
* Chris Metzler -- Wednesday 19 December 2007: > "Lightning-KSFO-06"-- why does the page visitor need to know Well, the whole screenshot isn't something that a visitor should know. ;-) The lightning is quite small in the middle in a rather not-so-interesting position. > Oh, and I'd keep trying

Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Melchior FRANZ
Many of the shots are quite good. But some are ... umm ... http://www.flightgear.org/Gallery-v1.0/Link/787fujiuy6.html Dark bump-mapped cloud soup on the bottom, an almost perfect presentation of our white-mountain/blue-sky bug, and lots of aliasing steps. Not exactly a teaser. This is techni

Re: [Flightgear-devel] Aircraft downloads page update

2007-12-18 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 18 December 2007: [bell206/as350] > I've moved them to the Attic/ in CVS, but I assume they need to be > removed manually from the download page. Ah, I see that's already done. :-) BTW: * Maik Justus -- Monday 17 December 2007: > Melchior: Whats

Re: [Flightgear-devel] Aircraft downloads page update

2007-12-18 Thread Melchior FRANZ
* Maik Justus -- Monday 17 December 2007: > could you please delete the as350 and the bell206 from the download > page? Both have no 3D-model and a very poor FDM. I've moved them to the Attic/ in CVS, but I assume they need to be removed manually from the download page. Once someone comes along

Re: [Flightgear-devel] bugfix for Nasal/aircraft.nas

2007-12-17 Thread Melchior FRANZ
* Stewart Andreason -- Monday 17 December 2007: > Nasal runtime error: non-scalar in numeric context > at /usr/local/FlightGear/data/Nasal/aircraft.nas, line 601 Whoops, indeed. Thanks for reporting, committed. (No problem for the release, as it was apparently not used. :-) m.

Re: [Flightgear-devel] Aircraft downloads page update

2007-12-17 Thread Melchior FRANZ
* Heiko Schulz -- Monday 17 December 2007: > Sorry, No problem. Thanks for the submission. > it is updated now! ... and committed. That makes two thumbnails: ASK21 and Saab35 Hmm ... which next? Most missing ones are for aircraft by people who have commit rights, so should I bother? Scratchin

Re: [Flightgear-devel] Aircraft downloads page update

2007-12-17 Thread Melchior FRANZ
* Heiko Schulz -- Monday 17 December 2007: > can someone commit this to the ASK 21? > > www.hoerbird.net/thumbnail.jpg Can you submit it in the standard size 171x128 for fgfs thumbnails? $ identify thumbnail.jpg thumbnail.jpg JPEG 171x118 171x118+0+0 DirectClass 8-bit 3.41406kb m.

Re: [Flightgear-devel] screenshots (and "snapshots")

2007-12-17 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 17 December 2007: > it's clearly a job for Maik's winch/anchor feature. Looks like this doesn't work. As far as I've understood, it only offers: pulled or pulling aircraft via MP, getting pulled by an AI aircraft, or a static winch. I haven't

Re: [Flightgear-devel] screenshots (and "snapshots")

2007-12-16 Thread Melchior FRANZ
* Georg Vollnhals -- Monday 17 December 2007: > Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which > is pretty similar: Yes, it's clearly a job for Maik's winch/anchor feature. He has already lifted me via MP: I was in a sgs233, and Maik lifted me with a bo105. There's just n

Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Melchior FRANZ
* Syd&Sandy -- Monday 17 December 2007: > #0 0xb7b49b25 in __cxa_throw () from /usr/lib/libstdc++.so.6 > #1 0x084a5126 in FGTileLoader::add (this=0xadde67c, tile=0x117c4878) > at FGTileLoader.cxx:98 OK, that's this code: tile_path = globals->get_fg_scenery(); if (!tile_path.

Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Melchior FRANZ
* Syd&Sandy -- Sunday 16 December 2007: > fgfd --Aircraft=Bravo --log-level=debug Works here. No segfault. (Just dead slow. :-) > Uncaught Exception: you should see a meaningful error message Try this: $ gdb --args fgfs --aircraft=Bravo --log-level=debug (gdb) break main (gdb) run (g

Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Melchior FRANZ
* Syd&Sandy -- Sunday 16 December 2007: > [...] the Bravo also loads a bunch of models from the > Instruments-3d/primus folder , so I might have pushed it to the limit PLIB doesn't have problems with lots of vertices/faces etc., but only with too many per object, so this could only be trigge

Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 16 December 2007: > No segfaults here. But PLIB has some hard-coded limits: Yeah, yeah ... "hard coded limits". Of course, it's only badly chosen data types, which are now kept for compatibility reasons. (And because Steve says that ought to be

Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Melchior FRANZ
* Syd&Sandy -- Sunday 16 December 2007: > Just a note to say I'm getting a lot of segfaults in the last few days ... > Maybe the Bravo is getting to big No segfaults here. But PLIB has some hard-coded limits: number of vertices per object, number of triangles, etc. (2^15 for each, IIRC). Some air

Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread Melchior FRANZ
* Chris Metzler -- Sunday 16 December 2007: > Maybe I'm missing something here [...] the reason for the new > scenery was that the old scenery was inconsistent with the > current apt.dat [...] Well, you missed the fact that it was the same person who had *caused* the inconsistency by committing ne

Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007: > Yes but tar ball have been made [...] But they aren't released. Can still be fixed. I'd revert the last changes to the dhc2F that broke it. The manual seems to have changed after the packaging, too, and there certainly was a reason for the changes. Let'

Re: [Flightgear-devel] Release in progress

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007: > IIRC the Beaver was included. But as I mentioned before > ("[Flightgear-devel] Missing file in cvs for dhc2F") it is > broken. My mail seems to have been ignored. That's bad, indeed. The whole aircraft should get thrown out. There's a file in the seahawk

Re: [Flightgear-devel] screenshots (and "snapshots")

2007-12-15 Thread Melchior FRANZ
* AnMaster -- Saturday 15 December 2007: > Well I wanted to show the runway lights or aircraft lights in some > of my screenshots. Hard to do that at noon. :P True. But night lighting is one of our weakest areas, so it's probably better to hide that away. m. -

Re: [Flightgear-devel] screenshots (and "snapshots")

2007-12-15 Thread Melchior FRANZ
- dark screenshots should be avoided, as they likely look bad on cheap and/or badly adjusted/adjustable monitors. I have that problem with mine, and that wouldn't be a good reason, but I also know that others have them. If you don't have anything to hide, use daylight! :-} ---

[Flightgear-devel] screenshots (and "snapshots")

2007-12-14 Thread Melchior FRANZ
For a new release, especially one with version number 1.0, we should provide some new screenshots for the website. Normally, Curt would ask for that, but as he is/was away for a few days, I start with this reminder. Screenshots should ... - use maximum quality (antialiasing!) - disable gui parts (

Re: [Flightgear-devel] Green HUD bug (pre2) on OS X

2007-12-13 Thread Melchior FRANZ
* Hans Fugal -- Thursday 13 December 2007: > There's a green HUD bug in pre2 on OS X. No lines are shown. It's been > this way for a while I think. If this is a Mac-only bug, then I'd say Tat should disable the HUD transparency in preferences.xml for the Mac package. Unless people want the old opa

Re: [Flightgear-devel] repeatable keys

2007-12-13 Thread Melchior FRANZ
* Cédric Lucantis -- Thursday 13 December 2007: > I'd like to know if the 'repeatable' flag in the key bindings is > supposed to work ? Yes, but only with SDL. It does (AFAIK) not yet work with osgViewer, and it will probably never work with glut. > So maybe there are better solutions [...] Y

Re: [Flightgear-devel] CVS: data/Airports apt.dat.gz,1.7,1.8

2007-12-13 Thread Melchior FRANZ
> Modified Files: > apt.dat.gz > Log Message: [...] > Move/rotate Half Moon Bay (KHAF) taxiways to fit the realigned runway. Sorry, but that doesn't cut it. I've seen *many* runways where the visuals and the runway data aren't aligned. This "fix" is only KHAF-tutorial cosmetics. There are

Re: [Flightgear-devel] Release issue: apt.dat and scenery version

2007-12-12 Thread Melchior FRANZ
* Stuart Buchanan -- Wednesday 12 December 2007: > attempting to start at Half-Moon Bay (KHAF) will place you off one > side of the runway in the grass This version mismatch also very likely breaks ILS approaches to lots of runways. (And more importantly: it breaks the glide slope tunnel visualiz

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-12 Thread Melchior FRANZ
* gerard robin -- Wednesday 12 December 2007: > And, what, about the Bleriot FDM done by David and Lee ? Oh, I don't want to diktate about this either. But I think with the current FDM it would put us into a glasshouse, from which throwing stones at the MSFS scenery viewer would be unwise. m. --

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-12 Thread Melchior FRANZ
* Durk Talsma -- Saturday 08 December 2007: > Based on all the input sofar, I'd like to propose the following > list of aircraft for inclusion in the next release: BTW: one of these lacks a texture file. I just don't want to diktate that it be added ... m. :-} --

Re: [Flightgear-devel] Improved 737-300 with 3D-cockpit first WIP-release

2007-12-11 Thread Melchior FRANZ
* Heiko Schulz -- Sunday 09 December 2007: > http://www.hoerbird.net/737-300.v12.09.2007.tar.gz I would have liked to commit that, but I have no idea whether there's a maintainer still around. The lack of responses implies that there isn't, in which case it would be OK to commit. (?) m. ---

Re: [Flightgear-devel] Initializations values from Aircraft-set.xml files don't longer work (was b1900d startup)

2007-12-11 Thread Melchior FRANZ
* gerard robin -- Tuesday 11 December 2007: > [...] with YASim, i try to give an init value within the > Aircraft-set.xml file > > > > > 0 > 1 > After startup the throttle value is set to Zero instead of the required

Re: [Flightgear-devel] Release update

2007-12-11 Thread Melchior FRANZ
* Durk Talsma -- Tuesday 11 December 2007: > As it looks right now, either tonight, or Thursday evening will > be my two windows of opportunity this week. I would rather go for Thursday, then. It's only known for a short time which aircraft are planned to go in, and even today and yesterday there

Re: [Flightgear-devel] segfault on 0.9.11-pre2

2007-12-10 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Monday 10 December 2007: > this patch can be and should be applied to CVS/head too Done, thanks. m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place t

Re: [Flightgear-devel] multiplayer generic properties

2007-12-10 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 09 December 2007: > * Melchior FRANZ -- Sunday 09 December 2007: > > BTW: in my tests yesterday I noticed that the part was > > never called, and so the loop is never stopped. > > Just for the record: yes, that's not done ATM. Will fix tomorr

Re: [Flightgear-devel] multiplayer generic properties

2007-12-09 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 09 December 2007: > BTW: in my tests yesterday I noticed that the part was > never called, and so the loop is never stopped. Just for the record: yes, that's not done ATM. Will fix t

Re: [Flightgear-devel] Patch for Input/input.cxx

2007-12-09 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 09 December 2007: > glut in fg/plib or fg/osg? Disregard. I see from the diff that it's fg/osg. In that case the patch shouldn't be applied. Tim, can you check if your last change to the glut interface has caused that. We'll drop glut anyway, so there&

Re: [Flightgear-devel] Patch for Input/input.cxx

2007-12-09 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Sunday 09 December 2007: > glut. glut in fg/plib or fg/osg? I'm asking because I fixed the problem for SDL and osgViewer, and Mathias fixed it for glut. There was a recent change in the glut bindings for fg/osg. Maybe this has to do with it. I'd just like to know *what* we

Re: [Flightgear-devel] Patch for Input/input.cxx

2007-12-09 Thread Melchior FRANZ
* Roy Vegard Ovesen -- Sunday 09 December 2007: > I noticed that when I use "sync to VBlank" to restrain the > framerate to the monitor's update rate, large jumps happen quite > often when the mouse cursor is warped to the center. Not here. Is this with glut or sdl? Does anyone else see that? I th

Re: [Flightgear-devel] [PATCH] wxradar bug fix and added feature

2007-12-09 Thread Melchior FRANZ
* Csaba Halász -- Sunday 09 December 2007: > Any ideas? Should we put in a comma-separated list of symbolic names? Not comma, but yes, I think that's the best thing. There should IMHO already be a name/number list in AIBase.hxx. Then the property could do what we do with logging classes: /sim/l

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Melchior FRANZ
* Curtis Olson -- Sunday 09 December 2007: > a change to a common object breaks your aircraft. Newer aircraft > may not work with older versions of FlightGear that don't have the > shared pieces you expect. Newer aircraft usually don't work with older releases, anyway. There's too much changing.

Re: [Flightgear-devel] [PATCH] wxradar bug fix and added feature

2007-12-09 Thread Melchior FRANZ
* Csaba Halász -- Sunday 09 December 2007: * > On Dec 9, 2007 11:02 AM, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > The aircraft types aren't bits, > I have turned them into bits :) Yes, I admit that I didn't spend more time for the review than you spent for the ex

Re: [Flightgear-devel] 3d instruments

2007-12-09 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Sunday 09 December 2007: > For downloadable add-on aircraft, 3D instruments should be stored > inside each downloadable aircraft package even these can be duplicated. NO! $FG_ROOT/Aircraft/{Generic,Instruments,Instruments-3d} are to be shipped with the release. They are mea

Re: [Flightgear-devel] [PATCH] wxradar bug fix and added feature

2007-12-09 Thread Melchior FRANZ
* Csaba Halász -- Wednesday 05 December 2007: > First patch fixes a bug caused by the uninitialized _range_nm member. > If it happens to contain nan, this will never get overwritten. > Second patch adds support for filtering what should be displayed. Do the patches apply to both branches? How's t

Re: [Flightgear-devel] multiplayer generic properties

2007-12-09 Thread Melchior FRANZ
* Maik Justus -- Sunday 09 December 2007: > With this trick I should be able to transfer the wing-fold > and engine-tilt animation of the v22 over the MP-protocol. Yeah, that's a typical case for properties where standardization wouldn't make much sense, and generic ones are therefore preferable

Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Saturday 08 December 2007: > Durk, could you apply my patch to CVS? Too late! Already committed. Thanks. :-) m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Anders Gidenstam -- Saturday 08 December 2007: > Though my dual control version of the c172p already uses more > than 10 extra float properties.. :) I have no problem with adding more, now that I know that they have no effect if they aren't used. And if you are using some others, anyway, then we

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > but don't forget that we can within JSBSim avoid most of the Nasal code > everything done in the FDM. Again: this doesn't even *work* for what you fear it could be (ab)used. The bit of Nasal code in bo105.xml is simply ignored if you fly the bo105. I

Re: [Flightgear-devel] Pre-final aircraft selection

2007-12-08 Thread Melchior FRANZ
* Durk Talsma -- Saturday 08 December 2007: > Based on all the input sofar, I'd like to propose the following list of > aircraft for inclusion in the next release: Looks good. Not trying to say anything particular -- just FYI: 20M 787 20M A-10 26M bf109 3.2Mbo105* 84K

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > $FG_ROOT/Aircraft/Models/bo105.xml Bah ... $FG_ROOT/Aircraft/bo105/Models/bo105.xml m. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. I

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 08 December 2007: > it was time to add some generic properties for "internal communication". It's probably also time to remind people again of the possibility to add Nasal code to model (animation) XML files. This is then only run when the model is u

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* gerard robin -- Saturday 08 December 2007: > I worry that way /sim/multiplay/generic/.. because i thought > that the best way, regarding every surface position was to > include it into the "/surface-positions/foo" property You miss the point, as maybe some others do as well. The generic pr

Re: [Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Yes, I already made a patch (see "[Flightgear-devel] Patch for > Harrier: making it's thrust vector work over mp") for the harrier > that makes use of this :) Yes, you are quick. This will have to be reviewed and OK'ed by the harrier model maintainer.

[Flightgear-devel] multiplayer generic properties

2007-12-08 Thread Melchior FRANZ
After Maik has clued me up about multiplayer properties -- that only those are transmitted, which actually exist at init time (which is why they need to be defined in the *-set.xml file), it was time to add some generic properties for "internal communication". That is: properties which aren't dedic

Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Melchior FRANZ wrote: > > "aircraft" minus "model"? :-} > Well what do you suggest for storing /sim/aircraft in otherwise? Err, looks like you didn't get the hint. A '-' in programming context is a minus,

Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Indeed that was what I did, as a way to do aircraft specific mappings. Now I > renamed the variable to aircraft-model. "aircraft" minus "model"? :-} m. - SF.Net email is sponsored

Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: > Melchior FRANZ wrote: > > You probably defined a variable named "aircraft" somewhere else > > in the joystick driver file, and this overwrote the "aircraft" > > namespace > Ah, should call it aircraft-model

Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Friday 07 December 2007: > aircraft.HUD.cycle_color() [...] > Yet I get this for button: > Nasal runtime error: No such member: HUD > at /input/joysticks/js/button[3]/binding, line 1 You probably defined a variable named "aircraft" somewhere else in the joystick driver file, and th

Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 07 December 2007: > 1. DList stack overflow I've seen them on other occasions in fg/plib. Haven't tried with Shift-Esc, but I think that's a plib problem. Don't think that's something we can fix before the release. It's definitely not one of bugs that people usually

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* gerard robin -- Friday 07 December 2007: > http://pagesperso-orange.fr/GRTux/StampeSV4.jpg Wow, that's a nice one! > Unfortunately it will not be available before FG stable will > be released :( We can postpone the release for it. ;-) m. -

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* Stuart Buchanan -- Friday 07 December 2007: > j3cub -> dhc2W -> pittss1c/p51d/bf109/ BTW: the p51d wasn't considered very realistic in IRC discussions, so I'm not even sure if it should be in the default collection. Being a well known and remarkable aircraft in real life isn't enough. But th

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 07 December 2007: > - avoiding really difficult to fly aircraft in the default aircraft >collection doesn't make fgfs a toy, and Oh, and to take some pressure from the bf109, I declare now the "pittss1c" the official victim that I'l

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* dave perry -- Friday 07 December 2007: > What is proposed is to make the default turbulence = 0.0 at start-up, > not turning off turbulence modeling. You can still use the weather menu > to set the desired turbulence or you can [...] OK, before even more people answer who didn't get what I wa

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-06 Thread Melchior FRANZ
* Laurence Vanek -- Friday 07 December 2007: > Although I like realistic flight my ILS approaches we very unstable with > the turb values given in the Preferences.xml file [...] But, but ... some have just told us that we shouldn't make it too easy, or fgfs will be perceived as a toy. So I'd rath

Re: [Flightgear-devel] Aircraft selection summary

2007-12-06 Thread Melchior FRANZ
* gerard robin -- Thursday 06 December 2007: > I have red that the choice in between a model A and an other > model B is to choose the easier to fly. > > Do you mean that FlightGear is a game (versus some other FS > non free). I am feeling that we are loosing the base of the > values we had when

Re: [Flightgear-devel] 737-300

2007-12-06 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 06 December 2007: > 2. Add an entry to the aircraft help how to get back to the 2D panel > once lost (ie. if an unexperienced user looks to the side with the > mouse. I am pretty sure, someone starting with FG is lost!) Maybe turn the 2D panel into a 2.5D panel. (That

Re: [Flightgear-devel] Chat Menu and fix for chat repetition bug

2007-12-05 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 05 December 2007: > Given that we will/should drop both glut and sdl support, I wouldn't > waste time for sdl. On fg/osg, that is. Of course sdl is the way to go on fg/plib. m. - S

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